Diese Datenbank enthält über 40.000 Dokumente zu Themen aus den Bereichen Formalerschließung – Inhaltserschließung – Information Retrieval.
© 2015 W. Gödert, TH Köln, Institut für Informationswissenschaft / Powered by litecat, BIS Oldenburg (Stand: 03. März 2020)
1Schoonbaert, D. ; Rosenberg, V.: Personal Bibliographic Systems (PBS).
In: Encyclopedia of library and information sciences. 3rd ed. Ed.: M.J. Bates. London : Taylor & Francis, 2009. S.xx-xx.
Abstract: Personal Bibliographic Systems (PBS) manage the input, storage, retrieval, and output of bibliographic references. The software allows for references to a number of different document types such as journal articles, books, book chapters, dissertations, reports, unpublished papers, electronic documents, etc. Unlike general-purpose database management packages, PBS are made for bibliographic information, featuring a variety of import profiles for records downloaded from the major international databases, and the automatic generation of dozens of different output styles, including those used by the world's leading scientific journals. Modern PBS are thoroughly integrated with word processors. The software provides for the import, storage, retrieval, and output of World Wide Web-based information. This survey focuses on the various options and characteristics of PBS. Special attention is paid to structural flexibility, retrieval options, input, display, and output formats.
Anmerkung: Vgl.: http://www.tandfonline.com/doi/book/10.1081/E-ELIS3.
Themenfeld: Bibliographische Software
2Markey, K. ; Swanson, F. ; Jenkins, A. ; Jennings, B.J. ; St. Jean, B. ; Rosenberg, V. ; Yao, X. ; Frost, R.L.: Designing and testing a web-based board game for teaching information literacy skills and concepts.
In: Library hi tech. 26(2008) no.4, S.663-681.
Abstract: Purpose - This paper seeks to focus on the design and testing of a web-based online board game for teaching undergraduate students information literacy skills and concepts. Design/methodology/approach - Project team members with expertise in game play, creative writing, programming, library research, graphic design and information seeking developed a web-based board game in which students used digital library resources to answer substantive questions on a scholarly topic. The project team hosted game play in a class of 75 undergraduate students. The instructor offered an extra-credit incentive to boost participation resulting in 49 students on 13 teams playing the game. Post-game focus group interviews revealed problematic features and redesign priorities. Findings - A total of six teams were successful meeting the criteria for the instructor's grade incentive achieving a 53.1 percent accuracy rate on their answers to substantive questions about the black death; 35.7 percent was the accuracy rate for the seven unsuccessful teams. Discussed in detail are needed improvements to problematic game features such as offline tasks, feedback, challenge functionality, and the game's black death theme. Originality/value - Information literacy games test what players already know. Because this project's successful teams answered substantive questions about the black death at accuracy rates 20 points higher than the estimated probability of guessing, students did the research during game play which demonstrates that games have merit for teaching students information literacy skills and concepts.
Anmerkung: Beitrag in einem Themenheft "Best young professionals "
3Rosenberg, V.: ¬An assessment of ISI's new Web of Science : ISI's services brings citiation indexing to new and advanced researchers.
In: Information today. 15(1998) no.3, S.21,61.
Abstract: Comments on the affinity of Web technology and citation indexes and reviews the ISI service, Web of Science. Although still requiring refinement, it multiplies the effectiveness of an already effective search tool
Themenfeld: Internet ; Citation indexing
Objekt: Web of Science
4Rosenberg, V.: Is copyright an effective stop sign on the information highway?.
In: Proceedings of the 15th National Online Meeting 1994, New York, 10-12 May 1994. Ed. by M.E. Williams. Medford, NJ : Learned Information, 1994. S.389-392.
Abstract: The new technologies that are now in development will destroy copyright as it is currently known. Once it is simple to send articles in image form anywhere on the network to one or many colleagues, people will begin doing it. No amount of ligitation or intimidation will stop the practice, since it facilitates the use of information in a productive way. In addition, much that is now published by publishers will be published by the author on the various networks that will be available to him. Publishers must begin now to plan for a complete economic restructuring of the information economy
Themenfeld: Internet ; Rechtsfragen