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1Sköld, O.: Understanding the "expanded notion" of videogames as archival objects : a review of priorities, methods, and conceptions.
In: Journal of the Association for Information Science and Technology. 69(2018) no.1, S.134-145.
Abstract: This paper aims to show how videogames are construed as archival objects in the videogame-preservation literature by investigating drivers and motivations, selection of material, and methods of preservation. The review focuses on the expanded notion of videogames ("the EN"), a concept this paper introduces to collectively refer to the cultural and social aspects of videogames-for example, game culture, experiences, play, and community life and activity. The study's research aims are pursued on the basis of a critical systematic literature review of 42 publications originating from academic research and videogame-archiving projects. The study's main finding is that the archiving literature construes the EN of videogames in three principal ways: i) as an essential part of the videogame as an archival object; ii) as a useful resource in archiving videogames, able to provide documentation of game culture and social context; and iii) as a useful resource in inquiries focused on the current state and recent history of society and culture from a sociotechnical viewpoint. The study suggests videogame community dynamics, videogame ontology, the development of archival theory, and videogame-archive studies as rewarding directions for further research.
Inhalt: Vgl.: http://onlinelibrary.wiley.com/doi/10.1002/asi.23875/full.
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