Search (2 results, page 1 of 1)

  • × author_ss:"Blandford, A."
  • × author_ss:"Sharples, S."
  • × year_i:[2010 TO 2020}
  1. Makri, S.; Blandford, A.; Woods, M.; Sharples, S.; Maxwell, D.: "Making my own luck" : serendipity strategies and how to support them in digital information environments (2014) 0.00
    0.0022374375 = product of:
      0.004474875 = sum of:
        0.004474875 = product of:
          0.00894975 = sum of:
            0.00894975 = weight(_text_:a in 1525) [ClassicSimilarity], result of:
              0.00894975 = score(doc=1525,freq=14.0), product of:
                0.053105544 = queryWeight, product of:
                  1.153047 = idf(docFreq=37942, maxDocs=44218)
                  0.046056706 = queryNorm
                0.1685276 = fieldWeight in 1525, product of:
                  3.7416575 = tf(freq=14.0), with freq of:
                    14.0 = termFreq=14.0
                  1.153047 = idf(docFreq=37942, maxDocs=44218)
                  0.0390625 = fieldNorm(doc=1525)
          0.5 = coord(1/2)
      0.5 = coord(1/2)
    
    Abstract
    Serendipity occurs when unexpected circumstances and an "aha" moment of insight result in a valuable, unanticipated outcome. Designing digital information environments to support serendipity can not only provide users with new knowledge, but also propel them in directions they might not otherwise have traveled in-surprising and delighting them along the way. As serendipity involves unexpected circumstances it cannot be directly controlled, but it can be potentially influenced. However, to the best of our knowledge, no previous work has focused on providing a rich empirical understanding of how it might be influenced. We interviewed 14 creative professionals to identify their self-reported strategies aimed at increasing the likelihood of serendipity. These strategies form a framework for examining ways existing digital environments support serendipity and for considering how future environments can create opportunities for it. This is a new way of thinking about how to design for serendipity; by supporting the strategies found to increase its likelihood rather than attempting to support serendipity as a discrete phenomenon, digital environments not only have the potential to help users experience serendipity but also encourage them to adopt the strategies necessary to experience it more often.
    Type
    a
  2. Pontis, S.; Kefalidou, G.; Blandford, A.; Forth, J.; Makri, S.; Sharples, S.; Wiggins, G.; Woods, M.: Academics' responses to encountered information : context matters (2016) 0.00
    0.0016913437 = product of:
      0.0033826875 = sum of:
        0.0033826875 = product of:
          0.006765375 = sum of:
            0.006765375 = weight(_text_:a in 3049) [ClassicSimilarity], result of:
              0.006765375 = score(doc=3049,freq=8.0), product of:
                0.053105544 = queryWeight, product of:
                  1.153047 = idf(docFreq=37942, maxDocs=44218)
                  0.046056706 = queryNorm
                0.12739488 = fieldWeight in 3049, product of:
                  2.828427 = tf(freq=8.0), with freq of:
                    8.0 = termFreq=8.0
                  1.153047 = idf(docFreq=37942, maxDocs=44218)
                  0.0390625 = fieldNorm(doc=3049)
          0.5 = coord(1/2)
      0.5 = coord(1/2)
    
    Abstract
    An increasing number of tools are being developed to help academics interact with information, but little is known about the benefits of those tools for their users. This study evaluated academics' receptiveness to information proposed by a mobile app, the SerenA Notebook: information that is based in their inferred interests but does not relate directly to a prior recognized need. The evaluated app aimed at creating the experience of serendipitous encounters: generating ideas and inspiring thoughts, and potentially triggering follow-up actions, by providing users with suggestions related to their work and leisure interests. We studied how 20 academics interacted with messages sent by the mobile app (3 per day over 10 consecutive days). Collected data sets were analyzed using thematic analysis. We found that contextual factors (location, activity, and focus) strongly influenced their responses to messages. Academics described some unsolicited information as interesting but irrelevant when they could not make immediate use of it. They highlighted filtering information as their major struggle rather than finding information. Some messages that were positively received acted as reminders of activities participants were meant to be doing but were postponing, or were relevant to ongoing activities at the time the information was received.
    Type
    a