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  • × author_ss:"Chua, A.Y.K."
  1. Chua, A.Y.K.; Yang, C.C.: ¬The shift towards multi-disciplinarity in information science (2008) 0.01
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    Abstract
    This article analyzes the collaboration trends, authorship and keywords of all research articles published in the Journal of American Society for Information Science and Technology (JASIST). Comparing the articles between two 10-year periods, namely, 1988-1997 and 1998-2007, the three-fold objectives are to analyze the shifts in (a) authors' collaboration trends (b) top authors, their affiliations as well as the pattern of coauthorship among them, and (c) top keywords and the subdisciplines from which they emerge. The findings reveal a distinct tendency towards collaboration among authors, with external collaborations becoming more prevalent. Top authors have grown in diversity from those being affiliated predominantly with library/information-related departments to include those from information systems management, information technology, businesss, and the humanities. Amid heterogeneous clusters of collaboration among top authors, strongly connected cross-disciplinary coauthor pairs have become more prevalent. Correspondingly, the distribution of top keywords' occurrences that leans heavily on core information science has shifted towards other subdisciplines such as information technology and sociobehavioral science.
  2. Chua, A.Y.K.: ¬The design and implementation of a simulation game for teaching knowledge management (2005) 0.01
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    Abstract
    Knowledge management is a discipline that has rapidly gained attention from both practitioners and academics over the last decade. However, the number of simulation games designed for knowledge management education has been limited. This is largely due to the emerging nature of knowledge management, whose domain the established gaming and simulation community has yet to enter. For this reason, the value and relevance of knowledge management simulation games is highlighted in this article by detailing the design and implementation of a simulation game entitled The Chief Knowledge Officer (CKO). The study was intended to meet two objectives: (a) to provide a template for designing knowledge management simulation games, and (b) to determine the effectiveness of CKO through a pretest-posttest research design. An empirical study which involved 32 final-year Business Studies students reading an elective module entitled Knowledge Management Systems in an institute of higher education in Singapore was conducted. The findings confirmed that CKO was a viable and effective instructional tool for imparting knowledge to the participants. In addition, the scores obtained from CKO had a moderating effect an the participants' attitude towards the subject matter.
  3. Chua, A.Y.K.; Banerjee, S.: So fast so good : an analysis of answer quality and answer speed in community Question-answering sites (2013) 0.01
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    Abstract
    The authors investigate the interplay between answer quality and answer speed across question types in community question-answering sites (CQAs). The research questions addressed are the following: (a) How do answer quality and answer speed vary across question types? (b) How do the relationships between answer quality and answer speed vary across question types? (c) How do the best quality answers and the fastest answers differ in terms of answer quality and answer speed across question types? (d) How do trends in answer quality vary over time across question types? From the posting of 3,000 questions in six CQAs, 5,356 answers were harvested and analyzed. There was a significant difference in answer quality and answer speed across question types, and there were generally no significant relationships between answer quality and answer speed. The best quality answers had better overall answer quality than the fastest answers but generally took longer to arrive. In addition, although the trend in answer quality had been mostly random across all question types, the quality of answers appeared to improve gradually when given time. By highlighting the subtle nuances in answer quality and answer speed across question types, this study is an attempt to explore a territory of CQA research that has hitherto been relatively uncharted.