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  • × author_ss:"Cox, A."
  1. Cox, A.; Fulton, C.: Geographies of information behaviour : a conceptual exploration (2022) 0.03
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    Abstract
    Purpose This article examines the relation between place, space and information behaviour. Design/methodology/approach Concepts of place and space are explored through a comparison of three leisure pursuits: running, urban exploration and genealogy, based on the authors' research and the published literature. Findings A socially constructed meaning of place is central to each leisure activity but how it is experienced physically, emotionally and imaginatively are different. Places have very different meanings within each practice. Mirroring this, information behaviours are also very different: such as the sources used, the type of information created and how it is shared or not shared. Information behaviour contributes to the meanings associated with place in particular social practices. Research limitations/implications Meaning attached to place can be understood as actively constructed within social practices. Rather than context for information behaviours in the sense of an outside, containing, even constraining, environment, the meaning of place can be seen as actively constructed within social practices and by the information behaviours that are part of them. Originality/value The paper adds a new perspective to the understanding of place and space in the study of information behaviour.
    Date
    5. 6.2022 17:20:22
  2. Li, X.; Cox, A.; Ford, N.; Creaser, C.; Fry, J.; Willett, P.: Knowledge construction by users : a content analysis framework and a knowledge construction process model for virtual product user communities (2017) 0.01
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    Abstract
    Purpose The purpose of this paper is to develop a content analysis framework and from that derive a process model of knowledge construction in the context of virtual product user communities, organization sponsored online forums where product users collaboratively construct knowledge to solve their technical problems. Design/methodology/approach The study is based on a deductive and qualitative content analysis of discussion threads about solving technical problems selected from a series of virtual product user communities. Data are complemented with thematic analysis of interviews with forum members. Findings The research develops a content analysis framework for knowledge construction. It is based on a combination of existing codes derived from frameworks developed for computer-supported collaborative learning and new categories identified from the data. Analysis using this framework allows the authors to propose a knowledge construction process model showing how these elements are organized around a typical "trial and error" knowledge construction strategy. Practical implications The research makes suggestions about organizations' management of knowledge activities in virtual product user communities, including moderators' roles in facilitation. Originality/value The paper outlines a new framework for analysing knowledge activities where there is a low level of critical thinking and a model of knowledge construction by trial and error. The new framework and model can be applied in other similar contexts.