Search (2 results, page 1 of 1)

  • × author_ss:"Hertzum, M."
  • × language_ss:"e"
  • × year_i:[2020 TO 2030}
  1. Hertzum, M.: Information seeking by experimentation : trying something out to discover what happens (2023) 0.04
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    Abstract
    Experimentation is the process of trying something out to discover what happens. It is a widespread information practice, yet often bypassed in information-behavior research. This article argues that experimentation complements prior knowledge, documents, and people as an important fourth class of information sources. Relative to the other classes, the distinguishing characteristics of experimentation are that it is a personal-as opposed to interpersonal-source and that it provides "backtalk." When the information seeker tries something out and then attends to the resulting situation, it is as though the materials of the situation talk back: They provide the information seeker with a situated and direct experience of the consequences of the tried-out options. In this way, experimentation involves obtaining information by creating it. It also involves turning material and behavioral processes into information interactions. Thereby, information seeking by experimentation is important to practical information literacy and extends information-behavior research with new insights on the interrelations between creating and seeking information.
    Date
    21. 3.2023 19:22:29
  2. Einarsson, A.M.; Hertzum, M.: How do makers obtain information for their makerspace projects? (2021) 0.01
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    Abstract
    Makerspaces are places for construction and creative expression using tools such as 3D printers, laser cutters, and sewing machines. In this study, we investigate how makers obtain information for their makerspace projects. The study focuses on four sources of information: people, documents, experimentation, and prior knowledge. On the basis of interviews with 13 makers, we analyze their use of these information sources in relation to different knowledge areas, creative-process stages, and relevance criteria. Our main findings are that (a) experimentation is a prime source of information, (b) ease and pleasure are the dominant relevance criteria, (c) process and situation receive little attention, and (d) information sources vary across process stages. Specifically, experimentation is the dominant information source during the construction stage. In addition, the relevance criteria show that the makers turn to people because it is pleasurable, to documents because it is easy, and to experimentation because it results in quality products. These results emphasize the importance of experimentation and suggest that it warrants closer attention in studies of the information behavior of makers and, more broadly, creative professionals.