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  • × author_ss:"Li, X."
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  1. Li, X.: Designing an interactive Web tutorial with cross-browser dynamic HTML (2000) 0.06
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    Abstract
    Texas A&M University Libraries developed a Web-based training (WBT) application for LandView III, a federal depository CD-ROM publication using cross-browser dynamic HTML (DHTML) and other Web technologies. The interactive and self-paced tutorial demonstrates the major features of the CD-ROM and shows how to navigate the programs. The tutorial features dynamic HTML techniques, such as hiding, showing and moving layers; dragging objects; and windows-style drop-down menus. It also integrates interactive forms, common gateway interface (CGI), frames, and animated GIF images in the design of the WBT. After describing the design and implementation of the tutorial project, an evaluation of usage statistics and user feedback was conducted, as well as an assessment of its strengths and weaknesses, and a comparison of this tutorial with other common types of training methods. The present article describes an innovative approach for CD-ROM training using advanced Web technologies such as dynamic HTML, which can simulate and demonstrate the interactive use of the CD-ROM, as well as the actual search process of a database.
    Date
    28. 1.2006 19:21:22
    Source
    Library hi tech. 18(2000) no.4, S.369-382
  2. Li, X.; Fullerton, J.P.: Create, edit, and manage Web database content using active server pages (2002) 0.03
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    Abstract
    Libraries have been integrating active server pages (ASP) with Web-based databases for searching and retrieving electronic information for the past five years; however, a literature review reveals that a more complete description of modifying data through the Web interface is needed. At the Texas A&M University Libraries, a Web database of Internet links was developed using ASP, Microsoft Access, and Microsoft Internet Information Server (IIS) to facilitate use of online resources. The implementation of the Internet Links database is described with focus on its data management functions. Also described are other library applications of ASP technology. The project explores a more complete approach to library Web database applications than was found in the current literature and should serve to facilitate reference service.
    Source
    Library hi tech. 20(2002) no.3, S.285-301
  3. Zhu, L.; Xu, A.; Deng, S.; Heng, G.; Li, X.: Entity management using Wikidata for cultural heritage information (2024) 0.01
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    Abstract
    Entity management in a Linked Open Data (LOD) environment is a process of associating a unique, persistent, and dereferenceable Uniform Resource Identifier (URI) with a single entity. It allows data from various sources to be reused and connected to the Web. It can help improve data quality and enable more efficient workflows. This article describes a semi-automated entity management project conducted by the "Wikidata: WikiProject Chinese Culture and Heritage Group," explores the challenges and opportunities in describing Chinese women poets and historical places in Wikidata, the largest crowdsourcing LOD platform in the world, and discusses lessons learned and future opportunities.
  4. Li, X.: Young people's information practices in library makerspaces (2021) 0.01
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    Abstract
    While there have been a growing number of studies on makerspaces in different disciplines, little is known about how young people interact with information in makerspaces. This study aimed to unpack how young people (middle and high schoolers) sought, used, and shared information in voluntary free-choice library makerspace activities. Qualitative methods, including individual interviews, observations, photovoice, and focus groups, were used to elicit 21 participants' experiences at two library makerspaces. The findings showed that young people engaged in dynamic practices of information seeking, use, and sharing, and revealed how the historical, sociocultural, material, and technological contexts embedded in makerspace activities shaped these information practices. Information practices of tinkering, sensing, and imagining in makerspaces were highlighted. Various criteria that young people used in evaluating human sources and online information were identified as well. The study also demonstrated the communicative and collaborative aspects of young people's information practices through information sharing. The findings extended Savolainen's everyday information practices model and addressed the gap in the current literature on young people's information behavior and information practices. Understanding how young people interact with information in makerspaces can help makerspace facilitators and information professionals better support youth services and facilitate makerspace activities.
  5. Li, X.; Crane, N.B.: Electronic styles : a guide to citing electronic information (1993) 0.01
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    Footnote
    Rez. in: Library resources and technical services 38(1994) no.2, S.199-201 (C.J. Palowitch)
  6. Yang, X.; Li, X.; Hu, D.; Wang, H.J.: Differential impacts of social influence on initial and sustained participation in open source software projects (2021) 0.01
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    Abstract
    Social networking tools and visible information about developer activities on open source software (OSS) development platforms can leverage developers' social influence to attract more participation from their peers. However, the differential impacts of such social influence on developers' initial and sustained participation behaviors were largely overlooked in previous research. We empirically studied the impacts of two social influence mechanisms-word-of-mouth (WOM) and observational learning (OL)-on these two types of participation, using data collected from a large OSS development platform called Open Hub. We found that action (OL) speaks louder than words (WOM) with regard to sustained participation. Moreover, project age positively moderates the impacts of social influence on both types of participation. For projects with a higher average workload, the impacts of OL are reduced on initial participation but are increased on sustained participation. Our study provides a better understanding of how social influence affects OSS developers' participation behaviors. It also offers important practical implications for designing software development platforms that can leverage social influence to attract more initial and sustained participation.
  7. Li, X.; Thelwall, M.; Kousha, K.: ¬The role of arXiv, RePEc, SSRN and PMC in formal scholarly communication (2015) 0.00
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    Date
    20. 1.2015 18:30:22