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  • × author_ss:"Winget, M.A."
  • × language_ss:"e"
  1. Winget, M.A.: Annotations on musical scores by performing musicians : collaborative models, interactive methods, and music digital library tool development (2008) 0.02
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    Abstract
    Although there have been a number of fairly recent studies in which researchers have explored the information-seeking and management behaviors of people interacting with musical retrieval systems, there have been very few published studies of the interaction and use behaviors of musicians interacting with their primary information object, the musical score. The ethnographic research reported here seeks to correct this deficiency in the literature. In addition to observing rehearsals and conducting 22 in-depth musician interviews, this research provides in-depth analysis of 25,000 annotations representing 250 parts from 13 complete musical works, made by musicians of all skill levels and performance modes. In addition to producing specific and practical recommendations for digital-library development, this research also provides an augmented annotation framework that will enable more specific study of human-information interaction, both with musical scores, and with more general notational/instructional information objects.
    Date
    8.11.2008 18:29:28
  2. Winget, M.A.: Videogame preservation and massively multiplayer online role-playing games : a review of the literature (2011) 0.01
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    Abstract
    Videogames are important cultural and economic artifacts. They also present challenges that anticipate the problems inherent in any complex digital interactive system. Not only are they digital and hence very difficult to preserve but they also are software systems that have significant hardware, peripheral, and network dependencies, which are difficult to collect and formally represent. This article reviews the literature related to videogame preservation. In addition to covering the traditional technology-related issues inherent in all digital preservation endeavors, this review also attempts to describe the complexities and relationships between the traditional acts of technology preservation, representation, and collection development. Future work should include the identification of important user groups, an examination of games' context of use, and the development of representational models to describe interaction of players with the game and the interactions between players playing the game.

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