Search (46 results, page 1 of 3)

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  1. Devaul, H.; Diekema, A.R.; Ostwald, J.: Computer-assisted assignment of educational standards using natural language processing (2011) 0.10
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    Abstract
    Educational standards are a central focus of the current educational system in the United States, underpinning educational practice, curriculum design, teacher professional development, and high-stakes testing and assessment. Digital library users have requested that this information be accessible in association with digital learning resources to support teaching and learning as well as accountability requirements. Providing this information is complex because of the variability and number of standards documents in use at the national, state, and local level. This article describes a cataloging tool that aids catalogers in the assignment of standards metadata to digital library resources, using natural language processing techniques. The research explores whether the standards suggestor service would suggest the same standards as a human, whether relevant standards are ranked appropriately in the result set, and whether the relevance of the suggested assignments improve when, in addition to resource content, metadata is included in the query to the cataloging tool. The article also discusses how this service might streamline the cataloging workflow.
    Date
    22. 1.2011 14:25:32
  2. Descy, D.E.: Web-based organizational tools and techniques in support of learning : Internet-based library services (2004) 0.02
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    Abstract
    The Internet, particularly the Web, is a wonderful free source of information that can vastly improve the array of resources available to library patrons. Unfortunately, not all information is honest and accurate, and some of it is not suitable for certain age groups. Students using the Web for research often come upon unsuitable sites. We can get around this by constructing Web learning environments containing safe sites for students. These learning experiences include WebQuests, Pathfinders, Treasure Hunts, Scavenger Hunts, and Tracks.
  3. Byers, D.F.; Wilson, L.: ¬The Web as a teaching tool (1996) 0.01
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    Abstract
    WWW homepages can be used as an online teaching tool. The course homepage at the University of Cincinnati College and Engineering Library includes an assignment which step-by-step took students through the tasks of looking up books, journal articles and web sites to do their own retrieval in a variety of electronic systems
  4. Goeller, K.E.: Web-based collaborative learning : a perspective on the future (1998) 0.01
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    Abstract
    Web technologies may radically alter the way in which we learn and the business model of corporate and professional training. Examines issues relating to the design and delivery of online learning
    Date
    1. 8.1996 22:08:06
  5. Aston, J.; Slater, J.B.: Potential impact of high speed networking on teaching and learning in universities (1995) 0.01
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    Abstract
    Reports on a 1992 study, commissioned by the UK Universities and Research Councils Joint Network Team on the potential impact of the high speed SuperJANET network on teaching and learning practices in universities. Structured interviews with staff at Cambridge and Kent universities were used to predict and identify any inhibitors and actions necessary to ensure effective take up. Estimates the costs of providing infrastructures within sites. Follow up interviews were carried out in 1994. Increased optimism was found and an increased feed of active research into teaching using network resources
  6. Jacobson, M.J.: Issues in hypertext and hypermedia research : toward a framework for linking theory-to-design (1994) 0.01
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    Abstract
    Discusses research issues related to the utilization of cognitive learning and instructional theory to design technology-based learning environments such as hypertext and hypermedia. A Theory-To-Design framework is a sketch which considers 2 main roles for theory: theory construction and testing and prescriptive artifact design. Another component of the framework posits that technology based learning environments employing a particular theoretical perspective should link theory elements to specific design features. The Theory-To-Design framework is then used as the basis of an analysis of theoretical and design issues raised in a recent hypermedia research project
  7. Griesbaum, J.; Rittberger, M.: ¬A collaborative lecture in information retrieval for students at universities in Germany and Switzerland (2005) 0.01
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    Abstract
    K3, work in progress, is an acronym for Kollaboration (collaboration), Kommunikation (communication), and Kompetenz (competence). K3 provides a platform in the context of knowledge management to support collaborative knowledge production in learning environments. The underlying hypothesis states that collaborative discourse conciliates information as well as communication competence in learning contexts. The collaborative, communicative paradigm of K3 is implemented by asynchronous communication tools as a means of constructivist learning methodology. In this paper we will describe a K3 course. The lecture was organized and carried out at two places in two different countries (Germany and Switzerland) with students from different universities in the context of Library and Information Science. The paper informs about the management of the lecture and about the problems we had to run the lecture at two places. The circumstances in coordinating the presentations, the exercises, the examinations and evaluation, and the time schedule are presented. The conclusions of the lecturers and the results of a questionnaire for the students are explained in detail.
  8. Overbaugh, R.C.: Research-based guidelines for computer-based instruction development (1994) 0.01
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    Abstract
    The current generation of authoring systems provides tools for non programmers to create software. Provides guidelines for educators who wish to design custom software to meet either their own or other's needs. Many instructional design theories and related computer based empirical research findings are merged into a prescription for the most important facet of courseware development - instructional design. The instructional design process, based on Gagne's 9 events of learning, is broken into 4 domains: instructional set, teaching strategies, student performance, and issues unique to computer based instruction
  9. Shyu, H.-Y.: Using an instructional design model for developing a multimedia CAI courseware (1995) 0.01
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    Abstract
    Outlines a systematic instructional design model for developing a multimedia computer assisted instruction (CAI) courseware. The model illustrates roles and tasks as 2 dimensions necessary in a CAI production teamwork. Presents 4 major components of the process: analysis; design, development; and revision and evaluation. Identifies 8 roles that go with each component skills. Concludes that the model will be usefull in serving as a framework for developing a multimedia CAI courseware for rducators, instructional designers and CAI industry developers
  10. Duncan, N.C.: Evaluation of instructional software : design considerations and recommendations (1993) 0.01
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    Abstract
    The elements of desirable research design for the evaluation of educational technolgy are discussed with reference to the context of existing research. Sources of internal invalidity, type of compared educational acitivity, and outcome measures are considered. Finally, recommendations regarding the direction of evaluation research are made. Research designs that take into account the characteristics of the learner, the software, and the taecher preferably within the framework of a model of the learning process should be adopted
  11. Wood, A.D.G.: Instructional technology in the business environment (1995) 0.00
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    Source
    Multimedia today. 3(1995) no.1, S.18-22
  12. Pasicznyuk, R.W.: Application development for user instruction : constructing an interactive kiosk (1995) 0.00
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    Abstract
    The University of Colorado has designed and implemented an information kiosk for computer based user instruction. Describes the product design, development, delivery and evaluation stages of this project
  13. Koltay, T.: ¬A hypertext tutorial on abstracting for library science students (1995) 0.00
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    Date
    27. 1.1996 18:22:06
  14. Melucci, M.: Making digital libraries effective : automatic generation of links for similarity search across hyper-textbooks (2004) 0.00
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    Abstract
    Textbooks are more available in electronic format now than in the past. Because textbooks are typically large, the end user needs effective tools to rapidly access information encapsulated in textbooks stored in digital libraries. Statistical similarity-based links among hypertextbooks are a means to provide those tools. In this paper, the design and the implementation of a tool that generates networks of links within and across hypertextbooks through a completely automatic and unsupervised procedure is described. The design is based an statistical techniques. The overall methodology is presented together with the results of a case study reached through a working prototype that shows that connecting hyper-textbooks is an efficient way to provide an effective retrieval capability.
  15. Pan, B.; Gay, G.; Saylor, J.; Hembrooke, H.: One digital library, two undergraduate casses, and four learning modules : uses of a digital library in cassrooms (2006) 0.00
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    Abstract
    The KMODDL (kinematic models for design digital library) is a digital library based on a historical collection of kinematic models made of steel and bronze. The digital library contains four types of learning modules including textual materials, QuickTime virtual reality movies, Java simulations, and stereolithographic files of the physical models. The authors report an evaluation study on the uses of the KMODDL in two undergraduate classes. This research reveals that the users in different classes encountered different usability problems, and reported quantitatively different subjective experiences. Further, the results indicate that depending on the subject area, the two user groups preferred different types of learning modules, resulting in different uses of the available materials and different learning outcomes. These findings are discussed in terms of their implications for future digital library design.
  16. Bergeron, B.P.; Obeid, J.: Temporal issues in the design of virtual learning environments (1995) 0.00
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  17. Welsh, T.: Simplifying hypermedia usage for learners : the effect of visual and manual filtering capabilities on efficiency, perceptions of usability, and performance (1995) 0.00
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    Abstract
    Investigates the effects of 2 hypermedia interface design strategies on learner efficiency, perceptions of usability, and performance. Compares these effects in relation to 2 tasks involved in reading to prepare for writing an essay - comprehending information and locating information. Findings support the use of manual and visual filtering tools in order to increase effiency and perceptions of usability
  18. Gorman, P.; Lees, R.: Designing Infopoint : a multipurpose multimedia library guide (1995) 0.00
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    Abstract
    Describes the design and development of a multimedia guide to learning services. Gives details of the package which encompasses library and computing facilities, subject resources, floorplans and site personnel. Discusses the problems associated with introducing large numbers of students to learning services and explores the advantages of the multimedia approach. Outlines the multipurpose nature of the package and describes plans for future evaluation and developments
  19. Linn, M.C.: Cognition and distance learning (1996) 0.00
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    Abstract
    Considers whether distance learning can transform higher education, saving money and improving student learning. Students who take an autonomous stance towards instruction tend to learn most from courses. Course designers who take a scaffolded knowledge integration approach to course design can enable autononous learning. Describes the scaffolded knowledge approaches to distance learning
  20. Search, P.: HyperGlyphs: using design and language to define hypermedia navigation (1993) 0.00
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