Search (15 results, page 1 of 1)

  • × theme_ss:"Information"
  • × type_ss:"m"
  • × year_i:[2000 TO 2010}
  1. Sunstein, C.: Infotopia : wie viele Köpfe Wissen produzieren (2009) 0.02
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    Content
    EINLEITUNG: Träume und Alpträume KAPITEL I: Die (gelegentliche) Macht der Zahlen KAPITEL 2: Das überraschende Versagen diskutierender Gruppen KAPITEL 3: Vier große Probleme KAPITEL 4: Geld, Preise und Prognosemarkte KAPITEL 5: Die Arbeit vieler Köpfe: Wikis, Open-Source-Software und Blogs KAPITEL 6: Folgerungen und Reformen SCHLUSS: Das Versprochene verwirklichen
  2. Favre-Bulle, B.: Information und Zusammenhang : Informationsfluß in Prozessen der Wahrnehmung, des Denkens und der Kommunikation (2001) 0.02
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    Content
    Absolute und relative Perspektiven: Die Sterne des Orion; Babylonische Informationsverwirrungen; Eine Navigationshilfe.- Information: Informationsparadigmen; Information in der Nachrichtentechnik; Signale, Daten, Information und Wissen; Information und Bedeutung.- Konnektionistische Modelle: Ein konnektionistisches Informationsmodell; Informationsfluß im Netzmodell.- Wissen: Definition von Wissen; Klassifizierung von Wissen; Wissensrepräsentation.- Wahrnehmung und Denken: Kognition; Paradigmen und Modelle; Wahrnehmung; Kognitive Systeme und Kontext; Denken.- Kontext: Was ist Kontext?; Eine Kontext-Metapher; Die Logik und HOLMES; Das Konzept ist(c, p).- Sprache: Die sprachliche Dimension; Struktur der Sprache; Sprache als Medium der Information; Sprache und Kontext 1: Air Traffic Control; Sprache und Kontext 2: Japanisch. - Enthält Abschnitte zu: Kommunikation; Medien; Medienwissenschaft; Kognitionswissenschaft; Informatik; Wirtschaft
    Date
    22. 3.2008 14:53:43
  3. Horgan, J.: ¬Der menschliche Geist : Wie die Wissenschaften versuchen, die Psyche zu verstehen (2000) 0.01
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    Footnote
    Rez. in: Spektrum der Wissenschaft. 2000, H.12, S.109-110 (C.-W. Wallesch)
  4. Kaku, M.: Zukunftsvisionen : Wie Wissenschaft und Technik des 21. Jahrhunderts unser Leben revolutionieren (2000) 0.01
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    Footnote
    Rez. in: nfd 52(2001) H.2, S.115-120 (C. Gülich)
  5. Calvin, W.H.: ¬Der Sprache des Gehirns : Wie in unserem Bewußtsein Gedanken entstehen (2002) 0.01
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    Date
    11.11.2002 14:30:22
  6. Unterwegs zur Wissensgesellschaft : Grundlagen - Trends - Probleme (2000) 0.01
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    Content
    Enthält die Beiträge: Signale - Daten - Information: Wissen: Grundlagen: HUBIG, C.: Was leistet eine Grundlagendiskussion?; POSER, H.: Zwischen Information und Erkenntnis; JANICH P.: Informationsbegriffe im Spannungsfeld mathematisch-naturwissenschaftlicher und kulturwissenschaftlicher Disziplinen; RADERMACHER, F.J.: Wissensmanagement in Superorganismen; ZIMMERLI, W.C.: Vom Unterschied, der einen Unterschied macht - Information, Netzwerkdenken und Mensch-Maschine-Tandem. - Informatisierung des Wirtschaftens und politischer Partizipation: HUBIG, C. u. W. FRICKE: Zwischen Optimierung und Strukturwandel - Chancen und Risiken der Informatisierung sozialer Beziehungen in Wirtschaft und Politik; HEIDENREICH, M.: Die Organisation der Wissensgesellschaft; REICHWALD, R. u. M. HERMANN: Ddie Auflösung von Unternehmensstrukturen angesichts von Informatisierung; GLIßMANN, W.: Die neue Selbständigkeit in der Arbeit; WESTKÄMPER, E.: Wechsel der Paradigmen durch Anwendung technischer Intellugenz in der industriellen Produktion; BECKER, J.: Globalisierung und Informatisierung; KUBICEK, H. u. M. HAGEN: Gesellschaftliche Voraussetzungen für die informationstechnische Unterstützung politischer Beteiligungen - Informatisierung des Lernens und der Kommunikation: HENNING, K. u.a.: Virtuelle (Hoch-)Schule, Weiterbildung und lebenslanges Lernen im spannungsfeld zwischen Rationalisierung und lebensweltlicher Erfahrung; HUBIG, C.: Kompetenz als Lernziel - Kommunikation als Mittel im Lichte der Informatisierung; TAUSS, J.: Informatisierung des Lernens; DOLEZAL, U.: Vernetztes kooperatives Lernen- Eine bildungspolitische Herausforderung; REITH, S.: Datenbank für das persönliche Informationsmanagement; ELZ, W.: Einsatz einer interaktiven Lernplattform im Personalmanagement (PM) der Deutschen Telekom AG (DT AG); WESTERWICK, A.: Quintus - Eine multimediale Lernsoftware für die spanende Fertigung; OERTEL, R.: Kooperative Strukturen für die Wissensgesellschaft - Perspektiven des Projektes "Service-Netzwerke für Aus- und Weiterbildungsprozesse" (SENEKA); RIEDEL, M.: Entwicklung von Strukturen zum regionalen Wissensmanagement. - Nachhaltigkeit des Wissens: KORNWACHS, K.: Wissen wir, was wir wissen werden? OTT, K.: Läßt sich das Nachhaltigkeitskonzept auf Wissen anwenden?; BERNDES, S.: Zukunft des Wissens - Ethische Normen der Wissensauswahl und Weitergabe; LUHN, G.: Die riskierte Vernunft: Technisches Handeln und Wissen im Kontext einer Inversen Semantik; ULRICH, O.: Welches Wissen bruacht die Zukunft? Oder: Wie Kunst der Wissenschaft neue Perspektiven des Wissens öffnen kann; GRUPP, H.: Was wir über das Wissen wissen - Indikatoren der Wissenswirtschaft
    Editor
    Hubig, C.
  7. Meadows, J.: Understanding information (2001) 0.01
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    Date
    15. 6.2002 19:22:01
  8. Bremer, M.; Cohnitz, D.: Information and information flow : an introduction (2004) 0.01
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    Content
    Enthält die Abschnitte: (1) The Syntactic Approach to Information Answering a Question by Decreasing Randomness - The Syntactic Approach to Information I - The Syntactic Approach to Information II - Algorithmic Information Theory (2) The Semantic Approach to Information What Information is given by that Sentence? - Explicating Information by Possible Worlds - Strong Semantic Information - Do You Get Information in a Logic Course? (3) The Causal Approach to Information - The Information You Have but Do not Believe - The Causal Theory of Information Flow - Information in Externalist Epistemology - Perception, Belief, and the Problem of Misrepresentation (4) Situation Theory and Information - Bringing Ontology back into Information Theory - The Framework of Situation Semantics: - Information Architecture and Constraints (5) Information Flow in Distributed Systems - Renaming Your'Evening Star' Yields New Information - Information Flow within the Situation Framework - Information Flow and Paraconsistency -Get Yourself Involved into Impossible Situations - Genetic Information?
  9. Höflich, J.R.: Mensch, Computer und Kommunikation : Theoretische Verortungen und empirische Befunde (2001) 0.01
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    Content
    Aus dem Inhalt: «Interaktive Medien»: Von den Entwicklungen des Fernsehens und des Computers als Kommunikationsmedium - Kommunikation im «Cyberspace» - eine erste Annäherung - Computerrahmen I: Der Umgang mit medialen Restriktionen - Computerrahmen II: Multimedialität als multiple Rahmen - Die Analyse der OnlineAktivität einer Tageszeitung im Rahmen einer Fallstudie - Kommunikative Einbindung und die Nutzung des Computers als Hybridmedium - empirische Befunde - Die soziale und lokale Dimension computervermittelter Kommunikation.
  10. Weltwissen - Wissenswelt : Das globale Netz von Text und Bild (2000) 0.00
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    Content
    EINFÜHRUNG - Christa Maar: Envisioning Knowledge - Die Wissensgesellschaft von morgen. - KAPITEL 1 DIE NEUE KULTUR DER VISUELLEN KOMMUNIKATION: Ernst Pöppel: Drei Weiten des Wissens - Koordinaten einer Wissenswelt - Joseph Grigely im Gespräch mit Hans Ulrich Obrist: Dazwischen entsteht das Wissen - Derrick de Kerckhove: Medien des Wissens - Wissensherstellung auf Papier, auf dem Bildschirm und online - Peter Weibel: Wissen und Vision - Neue Schnittstellentechnologien der Wahrnehmung - Elisabeth Schweeger: Wissensgesellschaft und Kunst - Das Netz als Chance für kulturelle Vielfalt und Toleranz - Helga Nowotny im Gespräch mit Hans Ulrich Obrist: Inter- und Transdisziplinarität als Eckpfeiler der Wissensgesellschaft - Armin Nassehi Von der Wissensarbeit zum Wissensmanagement - Die Geschichte des Wissens ist die Erfolgsgeschichte der Moderne - Mihai Nadin: Wissen, Entertainment, Visualität und die Medien Anmerkungen zur Zukunft der Bildung - Luyen Chou: Informativ, interaktiv, kollaborativ und selbstbestimmt Mit digitalen Lernumgebungen verändern sich die Lernprozesse - Anthony W. Bates: Virtuell global, zietgruppenorientiert - Der Einfluss der neuen Medien auf die Universität - KAPITEL 2: Wissen in Gehirnen und Artefakten: Wolf Singer: Wissensquellen - Wie kommt das Wissen in den Kopf? - Francisco J. Varela: Die biologischen Wurzeln des Wissens - Vier Leitprinzipien für die Zukunft der Kognitionswissenschaft - Israel Rosenfield: Wissen als Interaktion - Beiträge aus der Hirnforschung und Computerwissenschaft - Semir Zeki: Farbe, Form, Bewegung - Zur Verarbeitung des visuellen Wissens im menschlichen Gehirn - Luc Steels: Kognitive Roboter und Teleportation - Artefakte reagieren auf ihre Umwelt und erfinden sich eine Sprache - Karl-Hans Englmeier: Virtual Reality in der Medizin - 3D-Techniken revolutionieren die Mensch/Maschine-Interaktion - KAPITEL 3: Das Wissen von morgen und sein Design: Bob Greenberg im Gespräch mit Annette Schipprack: Blick zurück & nach vorn - Von der Film- und Video-Produktion zum Web-Design - Hubert Burda: Info-Grafik - Wie die Focus-lkonologie entstand - William J. T. Michell: Das Kunstwerk im Zeitalter seiner biokybernetischen Reproduzierbarkeit - Thomas Hettche: Schreibzeug und andere Erinnerungen - Bruce Mau: Wachstumsvorgänge - Ein unvollständiges Manifest zu den verschiedenen Weisen der Wissenserzeugung - Cornel Windlin/MM: Kunstprojekt »Envisioning Knowledge« - Das Wissensmuseum im Westentaschenformat - John Bock: Paramoderne - Josh Kimberg im Gespräch mit Annette Schipprack: Interaktive Web-Designer sind die Aichimisten von heute - Michael Conrad im Gespräch mit Stefan Ruzas: Werbung und Poesie - Die Bedeutung von Wissen für die Markenführung - Marney Morris im Gespräch mit Uli Pecher: Verliebt ins Lernen - Grundprinzipien des Muttimedia-Designs - Ramana Rao: Der >Hyperbolic Tree< und seine Verwandten - 3D-Interfaces erleichtern den Umgang mit großen Datenmengen - Albrecht A. C. von Mütter Das Erzeugen, Speichern und Nutzen von Wissen als Schlüsselkompetenz der Zukunft - KAPITEL 4: Neue Medien und Wirtschaft: Gabi Reinmann-Rothmeier/Heinz Mandt: Wissensmanagement im Unternehmen - Eine Herausforderung für die Repräsentation, Kommunikation, Schöpfung und Nutzung von Wissen - Hubert Österle: Geschäftsmodell des Informationszeitalters - Die digitalen Medien ermöglichen eine radikale Kundenzentrierung - Volker Jung: Wissen, das produktiv wird - Mit Wissensmanagement zum lernenden Unternehmen - Burkhardt Pautuhn Finanzdienstplatz Internet - Die Marke kommuniziert die Vertrauenswürdigkeit - Martin Raab: Vernetzte Logistik - Die Deutsche Post auf dem Weg zum intelligenten Kommunikations- und Dienstleistungsunternehmen - Michael Krämer: Vision Telematik - Das Auto als begehrenswertes Stück Lebensraum - EPILOG: William J. Clancey: Das Haughton-Mars-Projekt der NASA - Ein Beispiel für die Visualisierung praktischen Wissens - Tom Sperlich: Die Zukunft hat schon begonnen - Visualisierungssoftware in der praktischen Anwendung - 1. Unsichtbares sichtbar machen - 2. Mit 3D-Darsteltungen besser verkaufen - 3. Mixed Realities - 4. Informationstechnik hilft heilen - 5. Informationen finden - Komplexes verstehen - 6. Informationslandschaften - Karten - 7. Arbeiten und Wohnen in der Info-Zukunft - 8. Neues Lernen in der Info-Welt - 9. Computerspiele als Technologie-Avantgarde - 10. Multimediale Kunst
    Editor
    Maar, C.
  11. Kuhlthau, C.C: Seeking meaning : a process approach to library and information services (2004) 0.00
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    Footnote
    Rez. in: Information Research, 9(3), review no. R129 (T.D. Wilson): "The first edition of this book was published ten years ago and rapidly become something of a classic in the field of information seeking behaviour. It is good to see the second edition which incorporates not only the work the author has done since 1993, but also related work by other researchers. Kuhlthau is one of the most cited authors in the field and her model of the information search process, involving stages in the search and associated feelings, has been used by others in a variety of contexts. However, what makes this book different (as was the case with the first edition) is the author's dedication to the field of practice and the book's sub-title demonstrates her commitment to the transfer of research. In Kuhlthau's case this is the practice of the school library media specialist, but her research has covered students of various ages as well as a wide range of occupational groups. Because the information search model is so well known, I shall concentrate in this review on the relationship between the research findings and practice. It is necessary, however, to begin with the search process model, because this is central. Briefly, the model proposes that the searcher goes through the stages of initiation, selection, exploration, formulation, collection and presentation, and, at each stage, experiences various feelings ranging from optimism and satisfaction to confusion and disappointment. Personally, I occasionally suffer despair, but perhaps that is too extreme for most!
  12. Informationskompetenz - Basiskompetenz in der Informationsgesellschaft : Proceedings des 7. Internationalen Symposiums für Informationswissenschaft (ISI 2000) (2000) 0.00
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    Content
    Enthält die Beiträge: Thomas Mandl, Christa Womser-Hacker: Ein adaptives Information-Retrieval-Modell für Digitale Bibliotheken - Ilse Harms, Werner Schweibenz: Usability Engineering Methods for the Web Results From a Usability Study - Christian Wolff: Effektivität von Recherchen im WWW Vergleichende Evaluierung von Such- und Metasuchmaschinen - Rainer Hammwöhner: TransRouter revisited - Decision support in the routing of translation projects - Gerhard Rahmstorf: Wortmodell und Begriffssprache als Basis des semantischen Retrievals - Christian Schögl: Informationskompetenz am Beispiel einer szientometrischen Untersuchung zum Informationsmanagement - Otto Krickl, Elisabeth Milchrahm: Integrativer Ansatz zur Wissensbewertung - Gabriela Mußler, Harald Reiterer, Thomas M. Mann: INSYDER - Information Retrieval Aspects of a Business Intelligence System - C. Goller, J. Löning, T. Will, W. Wolff: Automatic Document Classification A thorough Evaluation of various Methods - Gerhard Heyer, Uwe Quasthoff, Christian Wolff: Aiding Web Searches by Statistical Classification Tools - Matthias N.0. Müller: Die virtuelle Fachbibliothek Sozialwissenschaften - Benno Homann: Das Dynamische Modell der Informationskompetenz (DYMIK) als Grundlage für bibliothekarische Schulungen - Gerhard Reichmann: Leistungsvergleiche zwischen wissenschaftlichen Bibliotheken - Willi Bredemeier, Woffigang G. Stock: Informationskompetenz europäischer Volkswirtschaften - Hermann Rösch: Internetportal, Unternehmensportal, Wissenschaftsportal Typologie und Funktionalität der wichtigsten Portalkonzeptionen - Harc Rittberger, Woffigang Semar: Regionale Elektronische Zeitungen: Qualitätskriterien und Evaluierung - Stephan Werner: Der Autor im digitalen Medium - ein notwendiges Konstrukt? - Dr. Jaroslav Susol: Access to information in electronic age - situation in Slovakia
  13. Burnett, R.: How images think (2004) 0.00
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    Footnote
    Rez. in: JASIST 56(2005) no.10, S.1126-1128 (P.K. Nayar): "How Images Think is an exercise both in philosophical meditation and critical theorizing about media, images, affects, and cognition. Burnett combines the insights of neuroscience with theories of cognition and the computer sciences. He argues that contemporary metaphors - biological or mechanical - about either cognition, images, or computer intelligence severely limit our understanding of the image. He suggests in his introduction that "image" refers to the "complex set of interactions that constitute everyday life in image-worlds" (p. xviii). For Burnett the fact that increasing amounts of intelligence are being programmed into technologies and devices that use images as their main form of interaction and communication-computers, for instance-suggests that images are interfaces, structuring interaction, people, and the environment they share. New technologies are not simply extensions of human abilities and needs-they literally enlarge cultural and social preconceptions of the relationship between body and mind. The flow of information today is part of a continuum, with exceptional events standing as punctuation marks. This flow connects a variety of sources, some of which are continuous - available 24 hours - or "live" and radically alters issues of memory and history. Television and the Internet, notes Burnett, are not simply a simulated world-they are the world, and the distinctions between "natural" and "non-natural" have disappeared. Increasingly, we immerse ourselves in the image, as if we are there. We rarely become conscious of the fact that we are watching images of events-for all perceptioe, cognitive, and interpretive purposes, the image is the event for us. The proximity and distance of viewer from/with the viewed has altered so significantly that the screen is us. However, this is not to suggest that we are simply passive consumers of images. As Burnett points out, painstakingly, issues of creativity are involved in the process of visualization-viewwes generate what they see in the images. This involves the historical moment of viewing-such as viewing images of the WTC bombings-and the act of re-imagining. As Burnett puts it, "the questions about what is pictured and what is real have to do with vantage points [of the viewer] and not necessarily what is in the image" (p. 26). In his second chapter Burnett moves an to a discussion of "imagescapes." Analyzing the analogue-digital programming of images, Burnett uses the concept of "reverie" to describe the viewing experience. The reverie is a "giving in" to the viewing experience, a "state" in which conscious ("I am sitting down an this sofa to watch TV") and unconscious (pleasure, pain, anxiety) processes interact. Meaning emerges in the not-always easy or "clean" process of hybridization. This "enhances" the thinking process beyond the boundaries of either image or subject. Hybridization is the space of intelligence, exchange, and communication.
    Burnett's work is a useful basic primer an the new media. One of the chief attractions here is his clear language, devoid of the jargon of either computer sciences or advanced critical theory. This makes How Images Think an accessible introduction to digital cultures. Burnett explores the impact of the new technologies an not just image-making but an image-effects, and the ways in which images constitute our ecologies of identity, communication, and subject-hood. While some of the sections seem a little too basic (especially where he speaks about the ways in which we constitute an object as an object of art, see above), especially in the wake of reception theory, it still remains a starting point for those interested in cultural studies of the new media. The Gase Burnett makes out for the transformation of the ways in which we look at images has been strengthened by his attention to the history of this transformation-from photography through television and cinema and now to immersive virtual reality systems. Joseph Koemer (2004) has pointed out that the iconoclasm of early modern Europe actually demonstrates how idolatory was integral to the image-breakers' core belief. As Koerner puts it, "images never go away ... they persist and function by being perpetually destroyed" (p. 12). Burnett, likewise, argues that images in new media are reformed to suit new contexts of meaning-production-even when they appear to be destroyed. Images are recast, and the degree of their realism (or fantasy) heightened or diminished-but they do not "go away." Images do think, but-if I can parse Burnett's entire work-they think with, through, and in human intelligence, emotions, and intuitions. Images are uncanny-they are both us and not-us, ours and not-ours. There is, surprisingly, one factual error. Burnett claims that Myron Kreuger pioneered the term "virtual reality." To the best of my knowledge, it was Jaron Lanier who did so (see Featherstone & Burrows, 1998 [1995], p. 5)."
  14. Andretta, S.: Information literacy : a practitioner's guide (2004) 0.00
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    Content
    Key Features - Explores practical applications of two major IL models - Explores strategies to integrate IL provision in a multi-disciplinary environment - Offers a range of learning and evaluation strategies appropriate for, as well as resources associated with, IL provision - Provides a gateway to generic and subject specific IL resources by complementing the publication with web-based access to an online collection relevant to Information Research and a range of web-based tutorials (existing and customised) to develop IL skills for online environments Readership Information practitioners operating in teaching as well as library support roles who are interested, or required, to develop IL. Academics in management positions responsible for the implementation of learning and teaching strategies. Contents Introduction From user education to IL: national and international perspectives - technological advancements and access to information; changes in higher education institutions: the student-centred learning approach; information practitioner as facilitator ('Sage an the stage vs. Guide an the side') IL models - SCONUUs Seven Pillars of Information Skills principles of progressions and iteration; ALA/ALRC: information competency standards for higher education (principle of self-directed learning); comparative analysis of the two models Practical applications of IL - provision through the level of competence: the plug & play approach (assessing IL skills); provision through integration by subject: the research skills approach; IL and pedagogy (studentcentred learning; transferability of skills) Challenges - IL and the 'what do I do now?' Syndrome; design and resource implications of IL provision
  15. ¬Die Zukunft des Wissens : Vorträge und Kolloquien: XVIII. Deutscher Kongress für Philosophie, Konstanz, 4. - 8. Oktober 1999 (2000) 0.00
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    Date
    22. 6.2005 15:30:21

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