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  • × theme_ss:"Information"
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  1. Gödert, W.; Lepsky, K.: Informationelle Kompetenz : ein humanistischer Entwurf (2019) 0.19
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    Footnote
    Rez. in: Philosophisch-ethische Rezensionen vom 09.11.2019 (Jürgen Czogalla), Unter: https://philosophisch-ethische-rezensionen.de/rezension/Goedert1.html. In: B.I.T. online 23(2020) H.3, S.345-347 (W. Sühl-Strohmenger) [Unter: https%3A%2F%2Fwww.b-i-t-online.de%2Fheft%2F2020-03-rezensionen.pdf&usg=AOvVaw0iY3f_zNcvEjeZ6inHVnOK]. In: Open Password Nr. 805 vom 14.08.2020 (H.-C. Hobohm) [Unter: https://www.password-online.de/?mailpoet_router&endpoint=view_in_browser&action=view&data=WzE0MywiOGI3NjZkZmNkZjQ1IiwwLDAsMTMxLDFd].
  2. Becker, B.: Künstliche Intelligenz : Konzepte, Systeme, Verheißungen (1992) 0.11
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    Classification
    ST 285 Informatik / Monographien / Software und -entwicklung / Computer supported cooperative work (CSCW), Groupware
    RVK
    ST 285 Informatik / Monographien / Software und -entwicklung / Computer supported cooperative work (CSCW), Groupware
  3. Konstruktion und Kommunikation von Wissen mit Wikis : Theorie und Praxis (2008) 0.03
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    Abstract
    Spätestens seit dem Erfolg der Online-Enzyklopädie Wikipedia haben sich Wikis als moderne und effektive Möglichkeit etabliert, Wissen und Informationen zu konstruieren, zu organisieren und zu teilen. Wikis werden eingesetzt in Schule und Hochschule, in Betrieben, Vereinen und anderen Organisationen, zum Erstellen von Webseiten oder als persönlicher Ideenmanager. Das Buch Konstruktion und Kommunikation von Wissen mit Wikis nähert sich dem Thema aus theoretischer und konzeptioneller Sicht und leitet konkrete Implikationen für die Praxis ab. In einem ersten Teil werden das Wiki-Prinzip unter funktionalen, psychosozialen und technischen Gesichtspunkten vorgestellt, mögliche Schwierigkeiten und Lösungen aufgezeigt und unterschiedliche Anwendungsmöglichkeiten beschrieben. Das Buch gibt einen Überblick über psychologische und systemische Theorien, die die Konstruktion und Kommunikation von Wissen mit Wikis beschreiben und erklären können. Eingegangen wird auf motivationale und soziale Prozesse, die für die Beteilung an Wikis relevant sind. In einem zweiten Teil des Buches werden Projekte aus der Praxis vorgestellt. Das Buch wendet sich an Praktiker, die sich über theoretische und konzeptuelle Grundlagen der Konstruktion und Kommunikation von Wissen mit Wikis informieren möchten. Es gibt konkrete Hinweise und Tipps für den effektiven Einsatz von Wikis in unterschiedlichen Kontexten. Der Inhalt wird mit zahlreichen Beispielen aus der Praxis und Abbildungen aufgelockert und verzichtet auf die Beschreibung technischer Details.
    RSWK
    Wiki / Wissensmanagement / Aufsatzsammlung
    Subject
    Wiki / Wissensmanagement / Aufsatzsammlung
  4. Philosophy, computing and information science (2014) 0.02
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    Abstract
    Over the last four decades computers and the internet have become an intrinsic part of all our lives, but this speed of development has left related philosophical enquiry behind. Featuring the work of computer scientists and philosophers, these essays provide an overview of an exciting new area of philosophy that is still taking shape.
    RSWK
    Technikphilosophie / Künstliche Intelligenz / Informations- und Dokumentationswissenschaft / Aufsatzsammlung
    Subject
    Technikphilosophie / Künstliche Intelligenz / Informations- und Dokumentationswissenschaft / Aufsatzsammlung
  5. Shannon, C.E.: "Ein/Aus" : Ausgewählte Schriften zur Kommunikations- und Nachrichtentheorie (2000) 0.02
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    RSWK
    Informationstheorie / Aufsatzsammlung
    Subject
    Informationstheorie / Aufsatzsammlung
  6. Bolz, N.: Am Ende der Gutenberggalaxis : die neuen Kommunikationsverhältnisse (1995) 0.01
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    RSWK
    Neue Medien / Philosophie / Aufsatzsammlung (BVB)
    Subject
    Neue Medien / Philosophie / Aufsatzsammlung (BVB)
  7. Information : a reader (2022) 0.01
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    RSWK
    Information / Philosophie / Soziologie / Aufsatzsammlung
    Subject
    Information / Philosophie / Soziologie / Aufsatzsammlung
  8. McGarry, K.: ¬The changing context of information : an introductory analysis (1993) 0.01
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    Abstract
    The 2nd ed. of this introductory work gives an account of the new methods of thinking about information. The author examines the importance of the social and cultural context in analysing the meaning and relevance of information for the indivudual and society. He explores the interaction between communications technology, human information processing, the representation of information and the attendant problems of storage and transmission. The social implications of knowledge engineering are also discussed, together with the ethics of information and its relevance to the information professional of the next century
  9. McGarry, K.: Literacy, communication and libraries : a study guide (1991) 0.01
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    Abstract
    The aim of this book is to examine the effects of recorded thought on human communication systems. The scope of this work includes the nature of human speech and language, and the development of readership in the UK and USA, particularly with reference to libraries, and the nature of reading.
  10. Kuhlthau, C.C: Seeking meaning : a process approach to library and information services (2004) 0.00
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    Footnote
    Rez. in: Information Research, 9(3), review no. R129 (T.D. Wilson): "The first edition of this book was published ten years ago and rapidly become something of a classic in the field of information seeking behaviour. It is good to see the second edition which incorporates not only the work the author has done since 1993, but also related work by other researchers. Kuhlthau is one of the most cited authors in the field and her model of the information search process, involving stages in the search and associated feelings, has been used by others in a variety of contexts. However, what makes this book different (as was the case with the first edition) is the author's dedication to the field of practice and the book's sub-title demonstrates her commitment to the transfer of research. In Kuhlthau's case this is the practice of the school library media specialist, but her research has covered students of various ages as well as a wide range of occupational groups. Because the information search model is so well known, I shall concentrate in this review on the relationship between the research findings and practice. It is necessary, however, to begin with the search process model, because this is central. Briefly, the model proposes that the searcher goes through the stages of initiation, selection, exploration, formulation, collection and presentation, and, at each stage, experiences various feelings ranging from optimism and satisfaction to confusion and disappointment. Personally, I occasionally suffer despair, but perhaps that is too extreme for most!
    It is important to understand the origins of Kuhlthau's ideas in the work of the educational theorists, Dewey, Kelly and Bruner. Putting the matter in a rather simplistic manner, Dewey identified stages of cognition, Kelly attached the idea of feelings being associated with cognitive stages, and Bruner added the notion of actions associated with both. We can see this framework underlying Kuhlthau's research in her description of the actions undertaken at different stages in the search process and the associated feelings. Central to the transfer of these ideas to practice is the notion of the 'Zone of Intervention' or the point at which an information seeker can proceed more effectively with assistance than without. Kuhlthau identifies five intervention zones, the first of which involves intervention by the information seeker him/herself. The remaining four involve interventions of different kinds, which the author distinguishes according to the level of mediation required: zone 2 involves the librarian as 'locater', i.e., providing the quick reference response; zone 3, as 'identifier', i.e., discovering potentially useful information resources, but taking no further interest in the user; zone 4 as 'advisor', i.e., not only identifying possibly helpful resources, but guiding the user through them, and zone 5 as 'counsellor', which might be seen as a more intensive version of the advisor, guiding not simply on the sources, but also on the overall process, through a continuing interaction with the user. Clearly, these processes can be used in workshops, conference presentations and the classroom to sensitise the practioner and the student to the range of helping strategies that ought to be made available to the information seeker. However, the author goes further, identifying a further set of strategies for intervening in the search process, which she describes as 'collaborating', 'continuing', 'choosing', 'charting', 'conversing' and 'composing'. 'Collaboration' clearly involves the participation of others - fellow students, work peers, fellow researchers, or whatever, in the search process; 'continuing' intervention is associated with information seeking that involves a succession of actions - the intermediary 'stays with' the searcher throughout the process, available as needed to support him/her; 'choosing', that is, enabling the information seeker to identify the available choices in any given situation; 'charting' involves presenting a graphic illustration of the overall process and locating the information seeker in that chart; 'conversing' is the encouragement of discussion about the problem(s), and 'composing' involves the librarian as counsellor in encouraging the information seeker to document his/her experience, perhaps by keeping a diary of the process.
    Together with the zones of intervention, these ideas, and others set out in the book, provide a very powerful didactic mechanism for improving library and information service delivery. Of course, other things are necessary - the motivation to work in this way, and the availability resources to enable its accomplishment. Sadly, at least in the UK, many libraries today are too financially pressed to do much more than the minimum helpful intervention in the information seeking process. However, that should not serve as a stick with which to beat the author: not only has she performed work of genuine significance in the field of human information behaviour, she has demonstrated beyond question that the ideas that have emerged from her research have the capability to help to deliver more effective services." Auch unter: http://informationr.net/ir/reviews/revs129.html
  11. Wiener, N.: ¬The human use of human beings : cybernetics and society (1950) 0.00
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    Date
    8. 7.2000 18:17:22
  12. Gardner, H.: Dem Denken auf der Spur : der Weg der Kognitionswissenschaft (1989) 0.00
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    Date
    22. 7.2000 19:07:17
  13. Allo, P.; Baumgaertner, B.; D'Alfonso, S.; Fresco, N.; Gobbo, F.; Grubaugh, C.; Iliadis, A.; Illari, P.; Kerr, E.; Primiero, G.; Russo, F.; Schulz, C.; Taddeo, M.; Turilli, M.; Vakarelov, O.; Zenil, H.: ¬The philosophy of information : an introduction (2013) 0.00
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    Abstract
    In April 2010, Bill Gates gave a talk at MIT in which he asked: 'are the brightest minds working on the most important problems?' Gates meant improving the lives of the poorest; improving education, health, and nutrition. We could easily add improving peaceful interactions, human rights, environmental conditions, living standards and so on. Philosophy of Information (PI) proponents think that Gates has a point - but this doesn't mean we should all give up philosophy. Philosophy can be part of this project, because philosophy understood as conceptual design forges and refines the new ideas, theories, and perspectives that we need to understand and address these important problems that press us so urgently. Of course, this naturally invites us to wonder which ideas, theories, and perspectives philosophers should be designing now. In our global information society, many crucial challenges are linked to information and communication technologies: the constant search for novel solutions and improvements demands, in turn, changing conceptual resources to understand and cope with them. Rapid technological development now pervades communication, education, work, entertainment, industrial production and business, healthcare, social relations and armed conflicts. There is a rich mine of philosophical work to do on the new concepts created right here, right now.
    Philosophy "done informationally" has been around a long time, but PI as a discipline is quite new. PI takes age-old philosophical debates and engages them with up-to-the minute conceptual issues generated by our ever-changing, information-laden world. This alters the philosophical debates, and makes them interesting to many more people - including many philosophically-minded people who aren't subscribing philosophers. We, the authors, are young researchers who think of our work as part of PI, taking this engaged approach. We're excited by it and want to teach it. Students are excited by it and want to study it. Writing a traditional textbook takes a while, and PI is moving quickly. A traditional textbook doesn't seem like the right approach for the philosophy of the information age. So we got together to take a new approach, team-writing this electronic text to make it available more rapidly and openly.
  14. Gleick, J.: ¬The information : a history, a theory, a flood (2011) 0.00
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    Content
    Drums that talk -- Persistence of the word -- Two wordbooks -- To throw the powers of thought into wheel-work -- A nervous system for the Earth -- New wires, new logic -- Information theory -- The informational turn -- Entropy and its demons -- Life's own code -- Into the meme pool -- The sense of randomness -- Information is physical -- After the flood -- New news every day.
  15. Floridi, L.: ¬The logic of information : a theory of philosophy as conceptual design (2019) 0.00
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    Abstract
    Luciano Floridi presents an innovative approach to philosophy, conceived as conceptual design. He explores how we make, transform, refine, and improve the objects of our knowledge. His starting point is that reality provides the data, to be understood as constraining affordances, and we transform them into information, like semantic engines. Such transformation or repurposing is not equivalent to portraying, or picturing, or photographing, or photocopying anything. It is more like cooking: the dish does not represent the ingredients, it uses them to make something else out of them, yet the reality of the dish and its properties hugely depend on the reality and the properties of the ingredients. Models are not representations understood as pictures, but interpretations understood as data elaborations, of systems. Thus, Luciano Floridi articulates and defends the thesis that knowledge is design and philosophy is the ultimate form of conceptual design. Although entirely independent of Floridi's previous books, The Philosophy of Information (OUP 2011) and The Ethics of Information (OUP 2013), The Logic of Information both complements the existing volumes and presents new work on the foundations of the philosophy of information.
  16. O'Connor, C.; Weatherall, J.O.: ¬The misinformation age : how false ideas spread (2019) 0.00
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    Abstract
    The social dynamics of alternative facts: why what you believe depends on who you know. Why should we care about having true beliefs? And why do demonstrably false beliefs persist and spread despite bad, even fatal, consequences for the people who hold them? Philosophers of science Cailin OConnor and James Weatherall argue that social factors, rather than individual psychology, are whats essential to understanding the spread and persistence of false beliefs. It might seem that theres an obvious reason that true beliefs matter: false beliefs will hurt you. But if thats right, then why is it (apparently) irrelevant to many people whether they believe true things or not? The Misinformation Age, written for a political era riven by fake news, alternative facts, and disputes over the validity of everything from climate change to the size of inauguration crowds, shows convincingly that what you believe depends on who you know. If social forces explain the persistence of false belief, we must understand how those forces work in order to fight misinformation effectively.
  17. Martin, W.J.: ¬The information society (1995) 0.00
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    Date
    15. 7.2002 14:22:55
  18. Mainzer, K.: Computernetze und virtuelle Realität : Leben in der Wissensgesellschaft (1999) 0.00
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    Date
    17. 7.2002 19:22:51
  19. Information, eine dritte Wirklichkeitsart neben Materie und Geist (1995) 0.00
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    Date
    29. 7.2001 10:22:25
  20. Burnett, R.: How images think (2004) 0.00
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    Footnote
    Moving an to virtual images, Burnett posits the existence of "microcultures": places where people take control of the means of creation and production in order to makes sense of their social and cultural experiences. Driven by the need for community, such microcultures generate specific images as part of a cultural movement (Burnett in fact argues that microcultures make it possible for a "small cinema of twenty-five seats to become part of a cultural movement" [p. 63]), where the process of visualization-which involves an awareness of the historical moment - is central to the info-world and imagescapes presented. The computer becomms an archive, a history. The challenge is not only of preserving information, but also of extracting information. Visualization increasingly involves this process of picking a "vantage point" in order to selectively assimilate the information. In virtual reality systems, and in the digital age in general, the distance between what is being pictured and what is experienced is overcome. Images used to be treated as opaque or transparent films among experience, perception, and thought. But, now, images are taken to another level, where the viewer is immersed in the image-experience. Burnett argues-though this is hardly a fresh insight-that "interactivity is only possible when images are the raw material used by participants to change if not transform the purpose of their viewing experience" (p. 90). He suggests that a work of art, "does not start its life as an image ... it gains the status of image when it is placed into a context of viewing and visualization" (p. 90). With simulations and cyberspace the viewing experience has been changed utterly. Burnett defines simulation as "mapping different realities into images that have an environmental, cultural, and social form" (p. 95). However, the emphasis in Burnett is significant-he suggests that interactivity is not achieved through effects, but as a result of experiences attached to stories. Narrative is not merely the effect of technology-it is as much about awareness as it is about Fantasy. Heightened awareness, which is popular culture's aim at all times, and now available through head-mounted displays (HMD), also involves human emotions and the subtleties of human intuition.
    The sixth chapter looks at this interfacing of humans and machines and begins with a series of questions. The crucial one, to my mind, is this: "Does the distinction between humans and technology contribute to a lack of understanding of the continuous interrelationship and interdependence that exists between humans and all of their creations?" (p. 125) Burnett suggests that to use biological or mechanical views of the computer/mind (the computer as an input/output device) Limits our understanding of the ways in which we interact with machines. He thus points to the role of language, the conversations (including the one we held with machines when we were children) that seem to suggest a wholly different kind of relationship. Peer-to-peer communication (P2P), which is arguably the most widely used exchange mode of images today, is the subject of chapter seven. The issue here is whether P2P affects community building or community destruction. Burnett argues that the trope of community can be used to explore the flow of historical events that make up a continuum-from 17th-century letter writing to e-mail. In the new media-and Burnett uses the example of popular music which can be sampled, and reedited to create new compositions - the interpretive space is more flexible. Private networks can be set up, and the process of information retrieval (about which Burnett has already expended considerable space in the early chapters) involves a lot more of visualization. P2P networks, as Burnett points out, are about information management. They are about the harmony between machines and humans, and constitute a new ecology of communications. Turning to computer games, Burnett looks at the processes of interaction, experience, and reconstruction in simulated artificial life worlds, animations, and video images. For Burnett (like Andrew Darley, 2000 and Richard Doyle, 2003) the interactivity of the new media games suggests a greater degree of engagement with imageworlds. Today many facets of looking, listening, and gazing can be turned into aesthetic forms with the new media. Digital technology literally reanimates the world, as Burnett demonstrates in bis concluding chapter. Burnett concludes that images no longer simply represent the world-they shape our very interaction with it; they become the foundation for our understanding the spaces, places, and historical moments that we inhabit. Burnett concludes his book with the suggestion that intelligence is now a distributed phenomenon (here closely paralleling Katherine Hayles' argument that subjectivity is dispersed through the cybernetic circuit, 1999). There is no one center of information or knowledge. Intersections of human creativity, work, and connectivity "spread" (Burnett's term) "intelligence through the use of mediated devices and images, as well as sounds" (p. 221).
    Burnett's work is a useful basic primer an the new media. One of the chief attractions here is his clear language, devoid of the jargon of either computer sciences or advanced critical theory. This makes How Images Think an accessible introduction to digital cultures. Burnett explores the impact of the new technologies an not just image-making but an image-effects, and the ways in which images constitute our ecologies of identity, communication, and subject-hood. While some of the sections seem a little too basic (especially where he speaks about the ways in which we constitute an object as an object of art, see above), especially in the wake of reception theory, it still remains a starting point for those interested in cultural studies of the new media. The Gase Burnett makes out for the transformation of the ways in which we look at images has been strengthened by his attention to the history of this transformation-from photography through television and cinema and now to immersive virtual reality systems. Joseph Koemer (2004) has pointed out that the iconoclasm of early modern Europe actually demonstrates how idolatory was integral to the image-breakers' core belief. As Koerner puts it, "images never go away ... they persist and function by being perpetually destroyed" (p. 12). Burnett, likewise, argues that images in new media are reformed to suit new contexts of meaning-production-even when they appear to be destroyed. Images are recast, and the degree of their realism (or fantasy) heightened or diminished-but they do not "go away." Images do think, but-if I can parse Burnett's entire work-they think with, through, and in human intelligence, emotions, and intuitions. Images are uncanny-they are both us and not-us, ours and not-ours. There is, surprisingly, one factual error. Burnett claims that Myron Kreuger pioneered the term "virtual reality." To the best of my knowledge, it was Jaron Lanier who did so (see Featherstone & Burrows, 1998 [1995], p. 5)."

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