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  1. Grudin, J.: Human-computer interaction (2011) 0.03
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    Date
    27.12.2014 18:54:22
  2. Rogers, Y.: New theoretical approaches for human-computer interaction (2003) 0.02
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    Abstract
    A problem with allowing a field to expand eclectically is that it can easily lose coherence. No one really knows what its purpose is anymore or what criteria to use in assessing its contribution and value to both knowledge and practice. For example, among the many new approaches, ideas, methods, and goals now being proposed, how do we know which are acceptable, reliable, useful, and generalizable? Moreover, how do researchers and designers know which of the many tools and techniques to use when doing design and research? To be able to address these concerns, a young field in a state of flux (as is HCI) needs to take stock and begin to reflect an the changes that are happening. The purpose of this chapter is to assess and reflect an the role of theory in contemporary HCI and the extent to which it is used in design practice. Over the last ten years, a range of new theories has been imported into the field. A key question is whether such attempts have been productive in terms of "knowledge transfer." Here knowledge transfer means the translation of research findings (e.g., theory, empirical results, descriptive accounts, cognitive models) from one discipline (e.g., cognitive psychology, sociology) into another (e.g., human-computer interaction, computer supported cooperative work).