Search (3 results, page 1 of 1)

  • × theme_ss:"Literaturübersicht"
  • × theme_ss:"Suchoberflächen"
  1. Grudin, J.: Human-computer interaction (2011) 0.02
    0.024745772 = product of:
      0.049491543 = sum of:
        0.049491543 = product of:
          0.09898309 = sum of:
            0.09898309 = weight(_text_:22 in 1601) [ClassicSimilarity], result of:
              0.09898309 = score(doc=1601,freq=2.0), product of:
                0.1827397 = queryWeight, product of:
                  3.5018296 = idf(docFreq=3622, maxDocs=44218)
                  0.052184064 = queryNorm
                0.5416616 = fieldWeight in 1601, product of:
                  1.4142135 = tf(freq=2.0), with freq of:
                    2.0 = termFreq=2.0
                  3.5018296 = idf(docFreq=3622, maxDocs=44218)
                  0.109375 = fieldNorm(doc=1601)
          0.5 = coord(1/2)
      0.5 = coord(1/2)
    
    Date
    27.12.2014 18:54:22
  2. Shaw, D.: ¬The human-computer interface for information retrieval (1991) 0.01
    0.013476291 = product of:
      0.026952581 = sum of:
        0.026952581 = product of:
          0.053905163 = sum of:
            0.053905163 = weight(_text_:systems in 5261) [ClassicSimilarity], result of:
              0.053905163 = score(doc=5261,freq=4.0), product of:
                0.16037072 = queryWeight, product of:
                  3.0731742 = idf(docFreq=5561, maxDocs=44218)
                  0.052184064 = queryNorm
                0.33612844 = fieldWeight in 5261, product of:
                  2.0 = tf(freq=4.0), with freq of:
                    4.0 = termFreq=4.0
                  3.0731742 = idf(docFreq=5561, maxDocs=44218)
                  0.0546875 = fieldNorm(doc=5261)
          0.5 = coord(1/2)
      0.5 = coord(1/2)
    
    Abstract
    Discusses the human-computer interface for information retrieval and notes that research on human-computer interface design has generated many widely-accepted principles of interface design which should be of interest and value to designers of information retrieval systems. Work on display features such as highlighting, colour, icons, and windows has received considerable attention. research has also focused on how the user interacts with the system, whether by commands, menus, or direct manipulation. Studies of interfaces for information retrieval systems reveal that online searching has emphasised developments of front ends, with some novel uses of graphics. CD-ROM and optical media are characterised by interface diversity, again with some inclusion of graphic interfaces. Online catalogues and full text data bases have provided interesting comparisons of mode of interaction
  3. Rogers, Y.: New theoretical approaches for human-computer interaction (2003) 0.00
    0.004764588 = product of:
      0.009529176 = sum of:
        0.009529176 = product of:
          0.019058352 = sum of:
            0.019058352 = weight(_text_:systems in 4270) [ClassicSimilarity], result of:
              0.019058352 = score(doc=4270,freq=2.0), product of:
                0.16037072 = queryWeight, product of:
                  3.0731742 = idf(docFreq=5561, maxDocs=44218)
                  0.052184064 = queryNorm
                0.118839346 = fieldWeight in 4270, product of:
                  1.4142135 = tf(freq=2.0), with freq of:
                    2.0 = termFreq=2.0
                  3.0731742 = idf(docFreq=5561, maxDocs=44218)
                  0.02734375 = fieldNorm(doc=4270)
          0.5 = coord(1/2)
      0.5 = coord(1/2)
    
    Abstract
    "Theory weary, theory leery, why can't I be theory cheery?" (Erickson, 2002, p. 269). The field of human-computer interaction (HCI) is rapidly expanding. Alongside the extensive technological developments that are taking place, a profusion of new theories, methods, and concerns has been imported into the field from a range of disciplines and contexts. An extensive critique of recent theoretical developments is presented here together with an overview of HCI practice. A consequence of bringing new theories into the field has been much insightful explication of HCI phenomena and also a broadening of the field's discourse. However, these theoretically based approaches have had limited impact an the practice of interaction design. This chapter discusses why this is so and suggests that different kinds of mechanisms are needed that will enable both designers and researchers to better articulate and theoretically ground the challenges facing them today. Human-computer interaction is bursting at the seams. Its mission, goals, and methods, well established in the '80s, have all greatly expanded to the point that "HCI is now effectively a boundless domain" (Barnard, May, Duke, & Duce, 2000, p. 221). Everything is in a state of flux: The theory driving research is changing, a flurry of new concepts is emerging, the domains and type of users being studied are diversifying, many of the ways of doing design are new, and much of what is being designed is significantly different. Although potentially much is to be gained from such rapid growth, the downside is an increasing lack of direction, structure, and coherence in the field. What was originally a bounded problem space with a clear focus and a small set of methods for designing computer systems that were easier and more efficient to use by a single user is now turning into a diffuse problem space with less clarity in terms of its objects of study, design foci, and investigative methods. Instead, aspirations of overcoming the Digital Divide, by providing universal accessibility, have become major concerns (e.g., Shneiderman, 2002a). The move toward greater openness in the field means that many more topics, areas, and approaches are now considered acceptable in the worlds of research and practice.