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  • × theme_ss:"Multimedia"
  • × year_i:[1990 TO 2000}
  1. Joss, M.W.: Multimedia presents! (1996) 0.02
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    Source
    CD-ROM professional. 9(1996) no.1, S.62-
  2. Fette, H.: Abheben oder weiterdümpeln : Hat Multimedia eine Zukunft? (1997) 0.02
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    Abstract
    CD-ROMs verkaufen sich zäher als erwartet. Jetzt hofft die Multimedia-Branche auf den nächsten Boom: das Geschäft mit dem Internet. CHIP hat die neuesten Trends aufgespürt
  3. Oudenrijn, J.v.d.: Multimediale digitale boeken : hoe zit het met de toegankelijkheid? (1994) 0.02
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    Abstract
    Multimedia databases started to appear on the market in 1989. They are computer databases combining a number of features, including text, images, sound and video, and may appear in CD-ROM, CD-I, floppy disk, or videodisc format. Examples of multimedia products are games, instructional programs, and refrence materials. A study of such media in the Netherlands revealed the limitations of search facilities and the difficulty of reading large amounts of text on screen. Multimedia publishers will need to overcome these problems in order to stand any chance of success
  4. Gillham, M.: Home information : what makes a good multimedia CD-ROM? (1995) 0.02
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    Abstract
    Discusses the features of multimedia products and those features which allow interaction, and considers the key differences between home and work use of information CD-ROMs. Sets out the criteria for the evaluation of products that are likely to contribute to the overall evaluation. These include: the information itself; methods of access; output of information; the quality and appropriateness of the media objects presented; interactive features; aesthetics and creativity; and performance, reliability and robustness
  5. Gussin, L.: Microsoft's Windows 95 Multimedia initiative (1995) 0.02
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    Source
    CD-ROM professional. 8(1995) no.8, S.20-43
  6. Wasem-Gutensohn, J.: Lernen, Spiel und Spaß : Multimedia interaktiv (1997) 0.02
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    Abstract
    Auf absehbare Zeit bleiben CD-ROMs das Multimedia-Medium Nummer 1. Grund Geng, sich einen Überblick im riesigen Angebot zu verschaffen. Wir stellen 75 empfehlenswesrte Produkte vor
  7. Oberhauser, O.: Multimedia information storage and retrieval using optical disc technology : potential for library and information services (1990) 0.02
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    RSWK
    CD-ROM / Bibliothek (BVB)
    Information Retrieval / CD-ROM (BVB)
    Subject
    CD-ROM / Bibliothek (BVB)
    Information Retrieval / CD-ROM (BVB)
  8. Bader, R.: Partizipation mit Multimedia : ein CD-ROM-Projekt mit arbeitslosen Jugendlichen (1996) 0.02
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    Content
    Multimedia: für wen? - Medienpädagogik und Multimedia - 'Alte' Medien, Hypermedia und Netze - Ebenen der Kommunikation - Multimedia für alle: Partizipation der 'information poor' - Multimedia in die Jugendarbeit: soziale Utopien und kreative Konzepte - CD-ROM-Projekt 'Beteiligung in der Jugendhilfe' - Kommunikative Kompetenz
  9. Multimedia information resources (1997) 0.02
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    Date
    31.12.1998 22:05:21
  10. Jascó, P.: Would the real multimedia please stand up? (1993) 0.02
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    Abstract
    Real multimedia with full motion, full screen video, integrated with CD-audio quality sound, photo-realistic images and good text does not yet exist. Reviews in terms of quantity and quality existing products some of which might be better named quasi multimedia or illustrated databases. However, hardware and software now being developed for high quality sound should allow products with faster storage and transmission to be marketed at half present prices within 1 year
  11. Netz oder Scheibe? : Was Multimedia-Macher über die Zukunft von CD-ROM und Online-Diensten denken (1995) 0.02
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  12. Rathert, T.; Rose, E.; Danner, G.: ¬Die Geschichte ist nur noch eine Datenbank : das Multimedia-Zeitalter des 'digital bohemian life style' (1995) 0.02
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    Abstract
    'Multimedia' ist das Wort des Jahres. Die Künstler Elisa Rose und Gary Danner sind schon weiter. Sie kreieren Hypermedia, die Verknüpfung von Text, Bild und Ton auf Compact Discs, CD-ROMs und im Internet. Ihre Homepage hat etwa 20.000 Besucher pro Monat. 1988 gründeten die beiden Österreicher in Wien das Studio 'Station Rose', das sie zwischenzeitlich nach Kairo verlegten. Seit 4 Jahren befindet es sich in Frankfurt
  13. Hermans, P.J.: Optimising information services : how businesses and organizations deal with the critical success factors content, reach and information technology (1996) 0.02
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    Abstract
    Although Twinfo BV, Netherlands, is not a publisher, it has for 20 years been occupied with new development in electronic publishing and gained expertise in the field of online information retrieval (terminal emulation and client server), CD-ROMs, interactive television and other interactive media forms via government bodies that in practice are often acting as publishers wanting to open up new markets. Focuses on the concept of multimedia information kiosks
  14. Renouard, H. von: Fachwörterbuch Elektronische Medien und Dienste : Dictionary of electronic media and services (1997) 0.02
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    Pages
    350 S. + CD
  15. Hasebrook, J.: Multimedia-Psychologie : eine neue Perspektive menschlicher Kommunikation (1995) 0.02
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    Abstract
    Multimedia wird unser Leben vermutlich ähnlich einschneidend verändern, wie der Buchdruck im 15. Jahrhundert unsere gesamte Kultur revolutioniert hat. Welche Veränderungen die neue Kommunikationstechnologie bringen wird, hängt nicht nur von der Hard- und Software der Multimediasysteme ab, sondern auch von der Hard- und Software des Menschen - von Gehirnprozessen und psychologischen 'Programmen' beim Denken, Wahrnehmen und Fühlen. Die Möglichkeiten, aber auch die Grenzen multimedialer Information werden deutlich, wenn man sich etwa vor Augen führt, wie viel Information wir allein beim Sehen ausblenden, wie wir Information im Gedächtnis abspeichern, wie wir verschiedenen Sinne synchronisieren. Auch für Medien gilt: Weniger ist manchmal mehr. Wenn man das Buch in die Hand nimmt und die Demonstrationsprogramme auf der beiliegenden CD-ROM dazu anschaut, wird man verstehen, warum es immer noch gewinnbringend ist, ein Buch zu lesen, und warum es durch ein elektronisches Medium sinnvoll ergänzt werden kann
    Pages
    XII,330 S. + 1 CD
    RSWK
    Multimedia / Psychologie / CD-ROM (BVB)
    Subject
    Multimedia / Psychologie / CD-ROM (BVB)
  16. Welsch, L.A.: Multimedia and hypermedia : model and framework (1993) 0.01
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    Footnote
    Part of a special issue featuring papers from the workshop on hypermedia and hypertext standards held in Amsterdam, Netherlands, 22-23 April 1993
  17. Bearman, D.: Actif et Interactif : Paris January 21-23 (1993) 0.01
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    Abstract
    Report on Actif et Interactif, the European Conference on Interactivity amd Multimedia Publishing, sponsored by the French government to promote interactive multimedia indistries and investments, and held in Paris, 21-23 Jan 93. Issues covered: the potential of interactive multimedia; the emergence of the 'virtual museum'; a secondary school programme in Catalonia using the MPC standard; the work of the members of the European Museum Network; the Videomuseum Association; the history of the Evolution Gallery of the Museum of Natural History; the work of the interactive exhibition team; the potential of Kodak's PhotoCD format for museums; the Louvre's work with Kodak's PhotoCD, and museum products such as Les Parcs Nationaux programme the Cluny Abbey CD-ROM and the Network of Art Research Computer Image Systems in Europe digital slide / tape show
  18. Schmidhäusler, F.J.: Training ist (fast) alles : über Multimedia-Entwicklungssoftware (1996) 0.01
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    Abstract
    Wenn man Presseveröffentlichungen als Basis nimmt, so deckt die Bezeichnung 'Multimedia' einen Bereich ab, der von der Spiele-CD-ROM über multimediale Shows und das Video-Document-Conferencing bis hin zum Internet und zum interaktiven Fernsehen reicht. Manche Experten betrachten zwar das Computer-Based-Training (CBT) als eine der zentralen Anwendungen im Bereich Multimedia, aber schaut man sich einmal die Anwendungen an, die aus der Sicht der Anbieter 'Zielmärkte' sind, so trifft man meist auf Begriffe wie Präsentation, Werbung, Verkaufsförderung, Unternehmenskommunikation und Schulung. Zu einer Definition oder Abgrenzung sind solche Schlagworte wertlos. Eine klare Definition ist aber unbedingt erforderlich, wenn es um die Anschaffung entsprechender Multimedia-Entwicklungs-Software geht
  19. Gillham, M.; Kemp, B.; Buckner, K.: Evaluating interactive multimedia products for the home (1995) 0.01
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    Abstract
    Multimedia information systems, supplied on CD-ROM, are fast becoming a popular consumer product. A huge and growing range of titles is available from high street computer, electronic goods and book shops. Provides a compact set of evaluation criteria for these products, using established methods in the fields of human-computer interaction (HCI), computer-assisted learning (CAL), and information retrieval. The needs and desires of the home user are substantially different from those of the workplace or education user. Observation from product use, and an interview study with home multimedia users, suggests that factors such as aesthetics, levels of interactivity and information content may be crucially important in user satisfaction. Factors such as interface clarity and consistency may be less important than in workplace systems
  20. Large, A.; Beheshti, J.; Breuleux, A.: Multimedia and comprehension : a cognitive study (1994) 0.01
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    Abstract
    Tests were carried out on 120 grade 6 students to compare Compton's Multimedia Encyclopedia on CD-ROM and its printe equivalent in terms of students' ability to recall information and to draw inferences from it. Between-subject varaibles were 3 presentation conditions (printed text with illustrations, text-on-screen, and multimedia-text, still images, and animation) and a retrieval condition (topic retrieved before viewing / topic presented without retrieval). Within-subject variables were text complexity (complex or simple), text type (descriptive or procedural), and measure (propositions recalled versus propositions inferred). Presentation conditions produced no significant main effect although text-on-screen resulted in somewhat higher recall and multimedia resulted in somewhat higher inference scores. Multimedia had the greatest effect in the case of simple topics, and especially the simple procedural topic

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