Search (71 results, page 1 of 4)

  • × theme_ss:"Suchoberflächen"
  1. Pejtersen, A.M.: Icons for representation of domain knowledge in interfaces (1991) 0.07
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    Abstract
    The BOOK HOUSE system is an example of a system for fiction retrieval, where the structure of the work domain is represented by a metaphor familiar to users, which provides the proper associations for the information retrieval task. It presents for users a coherent display of a complex, rich information context within which they can navigate freely without being constrained by the system. It is intended to support retrieval and decision making of fiction retrieval in both familiar, ambigous and problematic situations for casual, novice end users, to whom it provides the capability of visual exploration of icons and direct perception and manipulation of the iconic objects of the artificial, but familiar, environment of the BOOK HOUSE
  2. Appelt, W.; Hinrichs, E.; Woetzel, G.: Effectiveness and efficiency : the need for tailorable user interfaces on the Web (1998) 0.06
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    Abstract
    Discusses the need for tailorable user interfaces, in particular for Web-based systems. User interfaces need to be configurable by the end users to match their skills and work requirements. Describes what configurability has been induced by user feedback and how tailorability for various degrees of user skills was integrated and implemented in the BSCW Shared Workspace system, a Web-based groupware tool
    Date
    1. 8.1996 22:08:06
  3. Hendry, D.G.: Workspaces for search (2006) 0.06
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    Abstract
    Progress in search interfaces requires vigorous inquiry into how search features can be embedded into application environments such as those for decision-making, personal information collecting, and designing. Progress can be made by focusing on mid-level descriptions of how search components can draw upon and update workspace content and structure. The immediate goal is to advance our understanding of how to shape and exploit context in search. The long-term goal is to develop an interdisciplinary design resource that enables stakeholders in the computing, social, and information sciences to more richly impact each others' work.
    Date
    22. 7.2006 18:01:11
  4. Kalbach, J.: "I'm feeling lucky" : the role of emotions in seeking information on the Web (2006) 0.04
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    Abstract
    Recent research highlights the potential relevance of emotions in interface design. People can no longer be modeled as purely goal-driven, task-solving agents: They also have affective motivations for their choices and behavior implying an extended mandate for search design. Absent from current Web design practice, however, is a pattern for emotive criticism and design reflecting these new directions. Further, discussion of emotions and Web design is not limited to visual design or aesthetic appeal: Emotions users have as they interact with information also have design implications. The author outlines a framework for understanding users' emotional states as they seek information on the Web. It is inspired largely by Carol Kuhlthau's (1991, 1993, 1999) work in library services, particularly her information searching process (ISP), which is adapted to Web design practice. A staged approach resembling traditional models of information seeking behavior is presented here as the basis for creating appropriate search and navigation systems. This user-centered framework is flexible and solution-oriented, enjoys longevity, and considers affective factors. Its aim is a more comprehensive, conceptual analysis of the user's entire information search experience.
    Date
    22. 7.2006 18:19:20
  5. Buzydlowski, J.W.; White, H.D.; Lin, X.: Term Co-occurrence Analysis as an Interface for Digital Libraries (2002) 0.04
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    Date
    22. 2.2003 17:25:39
    22. 2.2003 18:16:22
  6. Rogers, Y.: New theoretical approaches for human-computer interaction (2003) 0.04
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    Abstract
    "Theory weary, theory leery, why can't I be theory cheery?" (Erickson, 2002, p. 269). The field of human-computer interaction (HCI) is rapidly expanding. Alongside the extensive technological developments that are taking place, a profusion of new theories, methods, and concerns has been imported into the field from a range of disciplines and contexts. An extensive critique of recent theoretical developments is presented here together with an overview of HCI practice. A consequence of bringing new theories into the field has been much insightful explication of HCI phenomena and also a broadening of the field's discourse. However, these theoretically based approaches have had limited impact an the practice of interaction design. This chapter discusses why this is so and suggests that different kinds of mechanisms are needed that will enable both designers and researchers to better articulate and theoretically ground the challenges facing them today. Human-computer interaction is bursting at the seams. Its mission, goals, and methods, well established in the '80s, have all greatly expanded to the point that "HCI is now effectively a boundless domain" (Barnard, May, Duke, & Duce, 2000, p. 221). Everything is in a state of flux: The theory driving research is changing, a flurry of new concepts is emerging, the domains and type of users being studied are diversifying, many of the ways of doing design are new, and much of what is being designed is significantly different. Although potentially much is to be gained from such rapid growth, the downside is an increasing lack of direction, structure, and coherence in the field. What was originally a bounded problem space with a clear focus and a small set of methods for designing computer systems that were easier and more efficient to use by a single user is now turning into a diffuse problem space with less clarity in terms of its objects of study, design foci, and investigative methods. Instead, aspirations of overcoming the Digital Divide, by providing universal accessibility, have become major concerns (e.g., Shneiderman, 2002a). The move toward greater openness in the field means that many more topics, areas, and approaches are now considered acceptable in the worlds of research and practice.
    A problem with allowing a field to expand eclectically is that it can easily lose coherence. No one really knows what its purpose is anymore or what criteria to use in assessing its contribution and value to both knowledge and practice. For example, among the many new approaches, ideas, methods, and goals now being proposed, how do we know which are acceptable, reliable, useful, and generalizable? Moreover, how do researchers and designers know which of the many tools and techniques to use when doing design and research? To be able to address these concerns, a young field in a state of flux (as is HCI) needs to take stock and begin to reflect an the changes that are happening. The purpose of this chapter is to assess and reflect an the role of theory in contemporary HCI and the extent to which it is used in design practice. Over the last ten years, a range of new theories has been imported into the field. A key question is whether such attempts have been productive in terms of "knowledge transfer." Here knowledge transfer means the translation of research findings (e.g., theory, empirical results, descriptive accounts, cognitive models) from one discipline (e.g., cognitive psychology, sociology) into another (e.g., human-computer interaction, computer supported cooperative work).
  7. Miller, E.J.: Visualizing Spatial Relationships Between Internet Objects (2001) 0.04
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  8. Chen, C.: Top Ten Problems in Visual Interfaces to Digital Libraries (2002) 0.04
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    Date
    22. 2.2003 17:25:39
    22. 2.2003 18:13:11
  9. Shen, R.; Wang, J.; Fox, E.A.: ¬A Lightweight Protocol between Digital Libraries and Visualization Systems (2002) 0.04
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    Date
    22. 2.2003 17:25:39
    22. 2.2003 18:15:14
  10. Börner, K.; Chen, C.: Visual Interfaces to Digital Libraries : Motivation, Utilization, and Socio-technical Challenges (2002) 0.04
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    Date
    22. 2.2003 17:25:39
    22. 2.2003 18:20:07
  11. Christoffel, M.; Schmitt, B.: Accessing Libraries as Easy as a Game (2002) 0.04
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    Date
    22. 2.2003 17:25:39
    22. 2.2003 18:19:01
  12. Cardinali, R.: ¬An analysis of productivity improvements through the use of graphic user interfaces (1993) 0.03
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    Abstract
    Reports the findings of a study, conducted by Temple, Barker and Sloane Inc., MA, which identified 7 measurable benefits of graphic user interfaces to computerized information retrieval systems; higher speed; more accurate work; higher productivity; less frustration; less fatigue, more facilities to self teach and explore system; greater facilities for novices to learn more about the system's capabilities. Concludes that, when compared with character based user interfaces, graphic user interfaces generate higher work outputs per work hour through higher productivity; higher work output per employee through lower levels of frustration and fatigue; and greater returns on information technology investment through reduced demand for user training
  13. Boyack, K.W.; Wylie,B.N.; Davidson, G.S.: Information Visualization, Human-Computer Interaction, and Cognitive Psychology : Domain Visualizations (2002) 0.03
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    Date
    22. 2.2003 17:25:39
    22. 2.2003 18:17:40
  14. Grudin, J.: Human-computer interaction (2011) 0.03
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    Date
    27.12.2014 18:54:22
  15. Pejtersen, A.M.: ¬A framework for indexing and representation of information based on work domain analysis : a fiction classification example (1994) 0.03
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    Abstract
    Information retrieval and exploration of work domains through databases and integrated information systems has become increasingly important in many modern work settings (as well as in libraries). The problem space of the users is defined on occasion by the dynamically changing requirements from their tasks and goals. it is argued that IR system design should be based on an analysis of the properties of the work domain, the task situation and the user characteristics. The paper describes a general framework for IR system design that has been used in the design of a library system. A special problem identified from use of the framework in domain analysis of fiction retrieval is treated in more detail: mapping the authors' domain structures to the domain structures expressed in users' needs in indexing and representation of fiction
  16. Poynder, R.: WinSPIRS from SilverPlatter (1994) 0.03
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    Date
    23. 1.1999 19:32:22
  17. Gliszczynski, S. von; Kaiser, D.: GRIPS-Funktionen : GRIPS-MainMenu: Benutzerführung von Anfang an (1994) 0.03
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    Date
    23. 1.1999 19:23:22
  18. Lange, M.; Sandholzer, U.; Wiegandt, B.: Neue Oberfläche und Funktionalitäten für die GBV-Datenbanken (2008) 0.02
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    Date
    26.10.2008 19:31:22
    Source
    Mitteilungsblatt der Bibliotheken in Niedersachsen und Sachsen-Anhalt. 2008, H.139, S.22-24
  19. Thomson, W.K.: Designing effective user interfaces (1996) 0.02
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    Abstract
    To design effective interfaces for information systems, developers should work towards creating search work spaces, user friendly virtual environments that facilitate the research process. The best search spaces are designed from the user's perspective. These are streamlined in appearance, portable to a variety of computing platforms and flexible enough to accomodate the needs of both end users and information professionals. To ensure flexibility, the interface should offer several information search and retrieval options, including both keyword and Boolean searching as well as a variety of document formats and delivery methods
  20. Wenzel, A.: MIMOSA - eine einheitliche Benutzeroberfläche für CD-ROM Serien in der Patentinformation (1998) 0.02
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    Source
    Information und Märkte: 50. Deutscher Dokumentartag 1998, Kongreß der Deutschen Gesellschaft für Dokumentation e.V. (DGD), Rheinische Friedrich-Wilhelms-Universität Bonn, 22.-24. September 1998. Hrsg. von Marlies Ockenfeld u. Gerhard J. Mantwill

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