Search (5 results, page 1 of 1)

  • × author_ss:"Li, X."
  • × year_i:[2020 TO 2030}
  1. Zhu, L.; Xu, A.; Deng, S.; Heng, G.; Li, X.: Entity management using Wikidata for cultural heritage information (2024) 0.00
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    Abstract
    Entity management in a Linked Open Data (LOD) environment is a process of associating a unique, persistent, and dereferenceable Uniform Resource Identifier (URI) with a single entity. It allows data from various sources to be reused and connected to the Web. It can help improve data quality and enable more efficient workflows. This article describes a semi-automated entity management project conducted by the "Wikidata: WikiProject Chinese Culture and Heritage Group," explores the challenges and opportunities in describing Chinese women poets and historical places in Wikidata, the largest crowdsourcing LOD platform in the world, and discusses lessons learned and future opportunities.
    Type
    a
  2. Zhang, Y.; Li, X.; Fan, W.: User adoption of physician's replies in an online health community : an empirical study (2020) 0.00
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    Abstract
    Online health question-and-answer consultation with physicians is becoming a common phenomenon. However, it is unclear how users identify the most satisfying reply. Based on the dual-process theory of knowledge adoption, we developed a conceptual model and empirical method to study which factors influence adoption of a reply. We extracted 6 variables for argument quality (Ease of understanding, Relevance, Completeness, Objectivity, Timeliness, Structure) and 4 for source credibility (Physician's online experience, Physician's offline expertise, Hospital location, Hospital level). The empirical results indicate that both central and peripheral routes affect user's adoption of a response. Physician's offline expertise negatively affects user's adoption decision, while physician's online experience positively affects it; this effect is positively moderated by user involvement.
    Type
    a
  3. Wang, P.; Li, X.: Assessing the quality of information on Wikipedia : a deep-learning approach (2020) 0.00
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    Abstract
    Currently, web document repositories have been collaboratively created and edited. One of these repositories, Wikipedia, is facing an important problem: assessing the quality of Wikipedia. Existing approaches exploit techniques such as statistical models or machine leaning algorithms to assess Wikipedia article quality. However, existing models do not provide satisfactory results. Furthermore, these models fail to adopt a comprehensive feature framework. In this article, we conduct an extensive survey of previous studies and summarize a comprehensive feature framework, including text statistics, writing style, readability, article structure, network, and editing history. Selected state-of-the-art deep-learning models, including the convolutional neural network (CNN), deep neural network (DNN), long short-term memory (LSTMs) network, CNN-LSTMs, bidirectional LSTMs, and stacked LSTMs, are applied to assess the quality of Wikipedia. A detailed comparison of deep-learning models is conducted with regard to different aspects: classification performance and training performance. We include an importance analysis of different features and feature sets to determine which features or feature sets are most effective in distinguishing Wikipedia article quality. This extensive experiment validates the effectiveness of the proposed model.
    Type
    a
  4. Yang, X.; Li, X.; Hu, D.; Wang, H.J.: Differential impacts of social influence on initial and sustained participation in open source software projects (2021) 0.00
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    Abstract
    Social networking tools and visible information about developer activities on open source software (OSS) development platforms can leverage developers' social influence to attract more participation from their peers. However, the differential impacts of such social influence on developers' initial and sustained participation behaviors were largely overlooked in previous research. We empirically studied the impacts of two social influence mechanisms-word-of-mouth (WOM) and observational learning (OL)-on these two types of participation, using data collected from a large OSS development platform called Open Hub. We found that action (OL) speaks louder than words (WOM) with regard to sustained participation. Moreover, project age positively moderates the impacts of social influence on both types of participation. For projects with a higher average workload, the impacts of OL are reduced on initial participation but are increased on sustained participation. Our study provides a better understanding of how social influence affects OSS developers' participation behaviors. It also offers important practical implications for designing software development platforms that can leverage social influence to attract more initial and sustained participation.
    Type
    a
  5. Li, X.: Young people's information practices in library makerspaces (2021) 0.00
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    Abstract
    While there have been a growing number of studies on makerspaces in different disciplines, little is known about how young people interact with information in makerspaces. This study aimed to unpack how young people (middle and high schoolers) sought, used, and shared information in voluntary free-choice library makerspace activities. Qualitative methods, including individual interviews, observations, photovoice, and focus groups, were used to elicit 21 participants' experiences at two library makerspaces. The findings showed that young people engaged in dynamic practices of information seeking, use, and sharing, and revealed how the historical, sociocultural, material, and technological contexts embedded in makerspace activities shaped these information practices. Information practices of tinkering, sensing, and imagining in makerspaces were highlighted. Various criteria that young people used in evaluating human sources and online information were identified as well. The study also demonstrated the communicative and collaborative aspects of young people's information practices through information sharing. The findings extended Savolainen's everyday information practices model and addressed the gap in the current literature on young people's information behavior and information practices. Understanding how young people interact with information in makerspaces can help makerspace facilitators and information professionals better support youth services and facilitate makerspace activities.
    Type
    a