Search (1 results, page 1 of 1)

  • × author_ss:"Bilal, D."
  • × theme_ss:"Benutzerstudien"
  1. Bilal, D.: Children's use of the Yahooligans! Web search engine : III. Cognitive and physical behaviors on fully self-generated search tasks (2002) 0.01
    0.009256882 = product of:
      0.018513763 = sum of:
        0.018513763 = product of:
          0.037027527 = sum of:
            0.037027527 = weight(_text_:22 in 5228) [ClassicSimilarity], result of:
              0.037027527 = score(doc=5228,freq=2.0), product of:
                0.15950468 = queryWeight, product of:
                  3.5018296 = idf(docFreq=3622, maxDocs=44218)
                  0.045548957 = queryNorm
                0.23214069 = fieldWeight in 5228, product of:
                  1.4142135 = tf(freq=2.0), with freq of:
                    2.0 = termFreq=2.0
                  3.5018296 = idf(docFreq=3622, maxDocs=44218)
                  0.046875 = fieldNorm(doc=5228)
          0.5 = coord(1/2)
      0.5 = coord(1/2)
    
    Abstract
    Bilal, in this third part of her Yahooligans! study looks at children's performance with self-generated search tasks, as compared to previously assigned search tasks looking for differences in success, cognitive behavior, physical behavior, and task preference. Lotus ScreenCam was used to record interactions and post search interviews to record impressions. The subjects, the same 22 seventh grade children in the previous studies, generated topics of interest that were mediated with the researcher into more specific topics where necessary. Fifteen usable sessions form the basis of the study. Eleven children were successful in finding information, a rate of 73% compared to 69% in assigned research questions, and 50% in assigned fact-finding questions. Eighty-seven percent began using one or two keyword searches. Spelling was a problem. Successful children made fewer keyword searches and the number of search moves averaged 5.5 as compared to 2.4 on the research oriented task and 3.49 on the factual. Backtracking and looping were common. The self-generated task was preferred by 47% of the subjects.