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  1. Shneiderman, B.: Designing the user interface : strategies for effective human-computer interaction (1992) 0.17
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    COMPASS
    Computers / Interactions / With / Humans
    Subject
    Computers / Interactions / With / Humans
  2. Marchionini, G.; Meadow, C.T.; Dwiggins, S.; Lin, X.; Jiabin, W.; Yuan, W.: ¬A study of user interaction with information retrieval interfaces : progress report (1991) 0.04
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    Abstract
    Reports progress and future plans for a project to study the interactions of users with information retrieval interfaces. Tests are run with professional data base searchers and with end users who are members of a profession but have little or no searching experience. Interfaces tested include a command language search system used to search DIALOG bibliographic data bases, a non-procedural system that produces DIALOG commands, and several full text systems, including one using hypertext. The intent is to determine which kinds of users perform best with each type of interface. The project is being conducted jointly bay the University of Toronto and the University of Maryland
  3. Lucas, H.: Representing WWW navigational data : a graphical methodology to support qualitative analysis (1998) 0.03
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    Abstract
    The growth of medical, academic resources on the World Wide Web has led to much greater incentives and opportunities for nursing and medical students, researchers and practitioners to access Web resources. However, usersindividual differences and the variety of information-retrieval mechanisms provided by medical web resources may combine to reduce the benefits of this information resource. In a study designed to qualitatively analyse the interaction of such individual- and system-differences, a reliable method of representing WWW navigational data was found to be important in assisting traditional methodologies of representation and analysis. The methodology of graphically representing such navigational data, and the support such a technique may offer the qualitative analysis of user-system interactions, is thus described in detail and with reference to one specific example drawn from the data collected. Further, some preliminary findings deriving from the use of graphical and more traditional methodologies in this study are also represented
  4. Tang, M.-C.: Browsing and searching in a faceted information space : a naturalistic study of PubMed users' interaction with a display tool (2007) 0.03
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    Abstract
    The study adopts a naturalistic approach to investigate users' interaction with a browsable MeSH (medical subject headings) display designed to facilitate query construction for the PubMed bibliographic database. The purpose of the study is twofold: first, to test the usefulness of a browsable interface utilizing the principle of faceted classification; and second, to investigate users' preferred query submission methods in different problematic situations. An interface that incorporated multiple query submission methods - the conventional single-line query box as well as methods associated the faceted classification display was constructed. Participants' interactions with the interface were monitored remotely over a period of 10 weeks; information about their problematic situations and information retrieval behaviors were also collected during this time. The traditional controlled experiment was not adequate in answering the author's research questions; hence, the author provides his rationale for a naturalistic approach. The study's findings show that there is indeed a selective compatibility between query submission methods provided by the MeSH display and users' problematic situations. The query submission methods associated with the display were found to be the preferred search tools when users' information needs were vague and the search topics unfamiliar. The findings support the theoretical proposition that users engaging in an information retrieval process with a variety of problematic situations need different approaches. The author argues that rather than treat the information retrieval system as a general purpose tool, more attention should be given to the interaction between the functionality of the tool and the characteristics of users' problematic situations.
  5. Zhang, X.; Li, Y.; Liu, J.; Zhang, Y.: Effects of interaction design in digital libraries on user interactions (2008) 0.03
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    Abstract
    Purpose - This study aims to investigate the effects of different search and browse features in digital libraries (DLs) on task interactions, and what features would lead to poor user experience. Design/methodology/approach - Three operational DLs: ACM, IEEE CS, and IEEE Xplore are used in this study. These three DLs present different features in their search and browsing designs. Two information-seeking tasks are constructed: one search task and one browsing task. An experiment was conducted in a usability laboratory. Data from 35 participants are collected on a set of measures for user interactions. Findings - The results demonstrate significant differences in many aspects of the user interactions between the three DLs. For both search and browse designs, the features that lead to poor user interactions are identified. Research limitations/implications - User interactions are affected by specific design features in DLs. Some of the design features may lead to poor user performance and should be improved. The study was limited mainly in the variety and the number of tasks used. Originality/value - The study provided empirical evidence to the effects of interaction design features in DLs on user interactions and performance. The results contribute to our knowledge about DL designs in general and about the three operational DLs in particular.
  6. Carroll, J.M.: Making use : scenario-based design of human-computer interactions (2000) 0.03
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  7. Ramdeen, S.; Hemminger, B.M.: ¬A tale of two interfaces : how facets affect the library catalog search (2012) 0.02
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    Abstract
    In the summer of 2008 all University of North Carolina libraries switched from a traditional library catalog interface supporting text-based searching (TextOnly) to a text and facet-based interface (TextFacet) to improve users' search experiences. This study seeks to understand the differences between these two interfaces and how they affect the search experience of the novice user. In this study, 40 participants were asked to search for resources using both interfaces. Their search times and accuracy were measured across three types of search tasks (known, partially known, and exploratory). After completing the searches, they were asked a series of questions about their experiences. The data were analyzed in order to identify strengths and weaknesses in both search interfaces. Thirty-six out of 40 participants preferred the TextFacet interface to the TextOnly interface. Using three dependent variables-time, accuracy, and rating-the two interfaces were compared and interactions were tested with the three task types. Search times for the TextFacet were shorter and participants preferred the TextFacet search interface over the TextOnly search interface. Performances across the three task types were different in terms of search time. The partially known and exploratory task types showed similar distributions for rating and accuracy. These distributions were distinctly different from the known task type. The results of this study may assist libraries in developing improved library catalog search interfaces that utilize facets as well as text searching.
  8. Dillon, A.; Vaughan, M.: "It's the journey and the destination" : shape and the emergent property of genre in evaluating digital documents (1997) 0.02
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    Abstract
    Navigation is a limited metaphor for hypermedia and website use that potentially constraints our understanding of human-computer interaction. Traces the emergence of the navigation metaphor and the emprical analysis of navigation measures in usability evaluation before suggesting an alternative concept to consider: shape. The shape concept affords a richer analytic tool for considering humans' use of digital documents and invokes social level analysis of meaning that are shared among discourse communities who both produce and consume the information resources
    Date
    6. 2.1999 20:10:22
  9. Wise, J.A.: ¬The ecological approach to text visualization (1999) 0.02
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    Abstract
    This article presents both theoretical and technical bases on which to build a 'science of text visualization'. These conceptually produce 'the ecological approach', which is rooted in ecological and evolutionary psychology. The basic idea is that humans are genetically selected from their species history to perceptually interpret certain informational aspects of natural environments. If information from text documents is visually spatialized in a manner conformal with these predilections, its meaningful interpretation to the user of a text visualization system becomes relatively intuitive and accurate. The SPIRE text visualization system, which images information from free text documents as natural terrains, serves as an example of the 'ecological approach' in its visual metaphor, its text analysis, and its spatializing procedures
  10. Lee, M.H.; Garrett, S.M.: Qualitative modelling of unknown interface behaviour (2000) 0.02
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    Abstract
    When faced with an interface to an unknown system or device humans adopt exploratory interactive behaviour in order to gain information and insight. This paper describes a computer program which probes, observes and models the input-output space of unknown systems. We use a schema concept as the memory structure for recording events and adopt a constructive approach that avoids preprocessing the raw data. We believe qualitative assessments are important in early analysis and employ techniques from qualitative reasoning research in order to capture correlation behaviour. The aim is to gain insight into the nature of an unknown system for guidance in future model selection. A series of experiments and their results are discussed, together with the assumptions and limitations of the method. We suggest further developments for future experiments that appear promising.
  11. Drori, O.: User interface design for information systems and databases (1998) 0.02
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    Abstract
    Reviews the purposes and principles of user interfaces, recognizing the different types and interactions of user interfaces in format and textual information systems. Describes the practical guidelines in interface design in various computerized environments
  12. Catarci, T.; Spaccapietra, S.: Visual information querying (2002) 0.02
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    Abstract
    Computers have become our companions in many of the activities we pursue in our life. They assist us, in particular, in searching relevant information that is needed to perform a variety of tasks, from professional usage to personal entertainment. They hold this information in a huge number of heterogeneous sources, either dedicated to a specific user community (e.g., enterprise databases) or maintained for the general public (e.g., websites and digital libraries). Whereas progress in basic information technology is nowadays capable of guaranteeing effective information management, information retrieval and dissemination has become a core issue that needs further accomplishments to achieve user satisfaction. The research communities in databases, information retrieval, information visualization, and human-computer interaction have already largely investigated these domains. However, the technical environment has so dramatically evolved in recent years, inducing a parallel and very significant evolution in user habits and expectations, that new approaches are definitely needed to meet current demand. One of the most evident and significant changes is the human-computer interaction paradigm. Traditional interactions relayed an programming to express user information requirements in formal code and an textual output to convey to users the information extracted by the system. Except for professional data-intensive application frameworks, still in the hands of computer speciahsts, we have basically moved away from this pattern both in terms of expressing information requests and conveying results. The new goal is direct interaction with the final user (the person who is looking for information and is not necessarily familiar with computer technology). The key motto to achieve this is "go visual." The well-known high bandwidth of the human-vision channel allows both recognition and understanding of large quantities of information in no more than a few seconds. Thus, for instance, if the result of an information request can be organized as a visual display, or a sequence of visual displays, the information throughput is immensely superior to the one that can be achieved using textual support. User interaction becomes an iterative query-answer game that very rapidly leads to the desired final result. Conversely, the system can provide efficient visual support for easy query formulation. Displaying a visual representation of the information space, for instance, lets users directly point at the information they are looking for, without any need to be trained into the complex syntax of current query languages. Alternatively, users can navigate in the information space, following visible paths that will lead them to the targeted items. Again, thanks to the visual support, users are able to easily understand how to formulate queries and they are likely to achieve the task more rapidly and less prone to errors than with traditional textual interaction modes.
    The two facets of "going visual" are usually referred to as visual query systems, for query formulation, and information visualization, for result display. Visual Query Systems (VQSs) are defined as systems for querying databases that use a visual representation to depict the domain of interest and express related requests. VQSs provide both a language to express the queries in a visual format and a variety of functionalities to facilitate user-system interaction. As such, they are oriented toward a wide spectrum of users, especially novices who have limited computer expertise and generally ignore the inner structure of the accessed database. Information visualization, an increasingly important subdiscipline within the field of Human-Computer Interaction (HCI), focuses an visual mechanisms designed to communicate clearly to the user the structure of information and improve an the cost of accessing large data repositories. In printed form, information visualization has included the display of numerical data (e.g., bar charts, plot charts, pie charts), combinatorial relations (e.g., drawings of graphs), and geographic data (e.g., encoded maps). In addition to these "static" displays, computer-based systems, such as the Information Visualizer and Dynamic Queries, have coupled powerful visualization techniques (e.g., 3D, animation) with near real-time interactivity (i.e., the ability of the system to respond quickly to the user's direct manipulation commands). Information visualization is tightly combined with querying capabilities in some recent database-centered approaches. More opportunities for information visualization in a database environment may be found today in data mining and data warehousing applications, which typically access large data repositories. The enormous quantity of information sources an the World-Wide Web (WWW) available to users with diverse capabilities also calls for visualization techniques. In this article, we survey the main features and main proposals for visual query systems and touch upon the visualization of results mainly discussing traditional visualization forms. A discussion of modern database visualization techniques may be found elsewhere. Many related articles by Daniel Keim are available at http://www. informatik.uni-halle.de/dbs/publications.html.
  13. Jilovsky, C.: Online public access catalogues : interactions between screen design, menu interfaces and search results (1992) 0.02
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  14. Barker, A.L.: DataStar Web : a comparison with 'classic' DataStar command language searching (1998) 0.01
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    Abstract
    Compares and contrasts online searching on DataStar using the 'classic' command language, with access via the more recent Web interface (DataStar Web). The search functionality of the 2 interfaces is not identical, although both use the same retrieval software and access the same databases. Many of the differences affect retrieval effectiveness and may trip up novice and experienced searchers alike
    Source
    Online and CD-ROM review. 22(1998) no.3, S.155-167
  15. Roto, V.: Search on mobile phones. (2006) 0.01
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    Abstract
    The search tools familiar from the personal computer are propagating to mobile devices. Are users willing to type keywords with the limited keypad of an ordinary mobile phone? How does mobile search differ from stationary search? The author found that users are surprisingly willing to use search also with the traditional phone keypad, and foresees a search revolution as mobile devices enable location-based search.
    Date
    22. 7.2006 18:35:39
  16. Angegon, M.; Herrero Solana, V.; Guerrero-Bote, V.: Virtual reality interface for accessing electronic information (1998) 0.01
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    Abstract
    Presents a research project funded by the Spanish government and conducted by professors and students of library and information science, principally from the University of Granada, in collaboration with 2 organizations specializing in electronic information. The research group, 'Virtual reality interface for accessing electronic information', aims to define and develop a new interface for access to electronic information, with particular emphasis on the need for a 3-dimensional metaphor designed specially to improve inter-user communication and to facilitate browsing among great volumes of electronic information
    Source
    Library and information research news. 22(1998) no.71, S.34-39
  17. Wildemuth, B.M.: Evidence-based practice in search interface design (2006) 0.01
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    Abstract
    An evidence-based practice approach to search interface design is proposed, with the goal of designing interfaces that adequately support search strategy formulation and reformulation. Relevant findings from studies of information professionals' searching behaviors, end users' searching of bibliographic databases, and search behaviors on the Web are highlighted. Three brief examples are presented to illustrate the ways in which findings from such studies can be used to make decisions about the design of search interfaces. If academic research can be effectively connected with design practice, we can discover which design practices truly are best practices and incorporate them into future search interfaces.
    Date
    22. 7.2006 18:30:09
  18. Allen, B.L.: Designing information systems for user abilities and tasks : an experimental study (1998) 0.01
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    Abstract
    With the many choices that can be built into information systems, it is possible to customize such systems for users, based on the tasks that users are accomplishing, on the personal characteristics of users, or a combination of these factors. Reports results of an experiment which detailed logging of use of experimental information systems and was used to determine the optimal configuration of these systems for each user. 4 experimental systems were specially designed and all used a single database of 668 bibliographic records. Tasks were varied, and the cognitive abilities of users were tested to assess one important personal characteristic. Results showed that it was possible to create an optimal configuration to match the cognitive abilities of users, but that it was more difficult to assess which configuration was the best match for specific tasks. The person in task interaction proved to be the least powerful indicator of design configurations. These results suggest that usable information systems can be created for users by careful analysis of the interaction of design features with personal characteristics such as cognitive abilities
    Source
    Online and CD-ROM review. 22(1998) no.3, S.139-153
  19. Rose, D.E.: Reconciling information-seeking behavior with search user interfaces for the Web (2006) 0.01
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    Date
    22. 7.2006 17:58:06
  20. Thissen, F.: Screen-Design-Manual : Communicating Effectively Through Multimedia (2003) 0.01
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    Abstract
    The "Screen Design Manual" provides designers of interactive media with a practical working guide for preparing and presenting information that is suitable for both their target groups and the media they are using. It describes background information and relationships, clarifies them with the help of examples, and encourages further development of the language of digital media. In addition to the basics of the psychology of perception and learning, ergonomics, communication theory, imagery research, and aesthetics, the book also explores the design of navigation and orientation elements. Guidelines and checklists, along with the unique presentation of the book, support the application of information in practice.
    Date
    22. 3.2008 14:29:25

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