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  • × author_ss:"Kantor, P.B."
  • × theme_ss:"Retrievalstudien"
  1. Boros, E.; Kantor, P.B.; Neu, D.J.: Pheromonic representation of user quests by digital structures (1999) 0.00
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    Abstract
    In a novel approach to information finding in networked environments, each user's specific purpose or "quest" can be represented in numerous ways. The most familiar is a list of keywords, or a natural language sentence or paragraph. More effective is an extended text that has been judged as to relevance. This forms the basis of relevance feedback, as it is used in information retrieval. In the "Ant World" project (Ant World, 1999; Kantor et al., 1999b; Kantor et al., 1999a), the items to be retrieved are not documents, but rather quests, represented by entire collections of judged documents. In order to save space and time we have developed methods for representing these complex entities in a short string of about 1,000 bytes, which we call a "Digital Information Pheromone" (DIP). The principles for determining the DIP for a given quest, and for matching DIPs to each other are presented. The effectiveness of this scheme is explored with some applications to the large judged collections of TREC documents
    Imprint
    Medford, NJ : Information Today
    Series
    Proceedings of the American Society for Information Science; vol.36
    Source
    Knowledge: creation, organization and use. Proceedings of the 62nd Annual Meeting of the American Society for Information Science, 31.10.-4.11.1999. Ed.: L. Woods
  2. Sun, Y.; Kantor, P.B.: Cross-evaluation : a new model for information system evaluation (2006) 0.00
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    Abstract
    In this article, we introduce a new information system evaluation method and report on its application to a collaborative information seeking system, AntWorld. The key innovation of the new method is to use precisely the same group of users who work with the system as judges, a system we call Cross-Evaluation. In the new method, we also propose to assess the system at the level of task completion. The obvious potential limitation of this method is that individuals may be inclined to think more highly of the materials that they themselves have found and are almost certain to think more highly of their own work product than they do of the products built by others. The keys to neutralizing this problem are careful design and a corresponding analytical model based on analysis of variance. We model the several measures of task completion with a linear model of five effects, describing the users who interact with the system, the system used to finish the task, the task itself, the behavior of individuals as judges, and the selfjudgment bias. Our analytical method successfully isolates the effect of each variable. This approach provides a successful model to make concrete the "threerealities" paradigm, which calls for "real tasks," "real users," and "real systems."
    Source
    Journal of the American Society for Information Science and Technology. 57(2006) no.5, S.614-628