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  1. Makri, S.: Information informing design : Information Science research with implications for the design of digital information environments (2020) 0.01
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    Abstract
    This debut curated "virtual special issue" of JASIST is on the theme of "information informing design." It comprises several excellent scholarly research articles previously published in JASIST with important implications for the design of digital information environments. It covers articles that motivate the need for Information Science research to inform design and those that have empirically examined information-related concepts such as information behavior, practices, interaction, and experience and, based on their findings, proposed recommendations or posed questions for design. This article argues that as JASIST exists at the intersection between information, systems, and users, it is natural to want to understand how people engage with information to inform design and, by doing so, Information Science research can build bridges between Information Science and computing disciplines and make contributions that transcend its discipline boundaries. It argues that Information Science research not only has the potential but also the duty to inform the design of future digital information environments.
    Source
    Journal of the Association for Information Science and Technology. 71(2020) no.11, S.1402-1412
  2. Lee, L.; Ocepek, M.G.; Makri, S.: Information behavior patterns : a new theoretical perspective from an empirical study of naturalistic information acquisition (2022) 0.01
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    Abstract
    This empirical study offers a new theoretical perspective in information behavior research by identifying interrelationships between certain information behaviors. While previous work recognizes the iterative nature of information acquisition, information behavior research has so far been dominated by the identification and conceptual elaboration of discrete behaviors. We introduce the theoretical concept of "information behavior patterns" to characterize the intricate connectedness of information interaction in an arts and crafts context. A qualitative study comprising naturalistic observation and semi-structured interviews with 20 arts and crafts hobbyists was conducted in two "browse-first" information environments that support various forms of active and passive information acquisition: Pinterest and a brick-and-mortar crafts store. Findings revealed a variety of information behavior patterns across both environments. We illustrate several of these through in-depth discussions of two specific information acquisition sessions. We visualize observed patterns from these sessions to illustrate the interweaving of active, passive acquisition, and personal goals. Our findings demonstrate the complex interconnectedness of human information behavior, highlighting the importance of going beyond compartmentalizing behaviors into "buckets" when trying to understand the complex, dynamic, and evolving nature of information interaction.
    Series
    JASIS&Tspecial issue on information behavior and information practices theory
    Source
    Journal of the Association for Information Science and Technology. 73(2022) no.4, S.594-608
  3. MacFarlane, A.; Missaoui, S.; Makri, S.; Gutierrez Lopez, M.: Sender vs. recipient-orientated information systems revisited (2022) 0.01
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    Abstract
    Purpose Belkin and Robertson (1976a) reflected on the ethical implications of theoretical research in information science and warned that there was potential for abuse of knowledge gained by undertaking such research and applying it to information systems. In particular, they identified the domains of advertising and political propaganda that posed particular problems. The purpose of this literature review is to revisit these ideas in the light of recent events in global information systems that demonstrate that their fears were justified. Design/methodology/approach The authors revisit the theory in information science that Belkin and Robertson used to build their argument, together with the discussion on ethics that resulted from this work in the late 1970s and early 1980s. The authors then review recent literature in the field of information systems, specifically information retrieval, social media and recommendation systems that highlight the problems identified by Belkin and Robertson. Findings Information science theories have been used in conjunction with empirical evidence gathered from user interactions that have been detrimental to both individuals and society. It is argued in the paper that the information science and systems communities should find ways to return control to the user wherever possible, and the ways to achieve this are considered. Research limitations/implications The ethical issues identified require a multidisciplinary approach with research in information science, computer science, information systems, business, sociology, psychology, journalism, government and politics, etc. required. This is too large a scope to deal with in a literature review, and we focus only on the design and implementation of information systems (Zimmer, 2008a) through an information science and information systems perspective. Practical implications The authors argue that information systems such as search technologies, social media applications and recommendation systems should be designed with the recipient of the information in mind (Paisley and Parker, 1965), not the sender of that information. Social implications Information systems designed ethically and with users in mind will go some way to addressing the ill effects typified by the problems for individuals and society evident in global information systems. Originality/value The authors synthesize the evidence from the literature to provide potential technological solutions to the ethical issues identified, with a set of recommendations to information systems designers and implementers.
    Theme
    Information
  4. Makri, S.; Warwick, C.: Information for inspiration : understanding architects' information seeking and use behaviors to inform design (2010) 0.01
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    Abstract
    Architectural design projects are heavily reliant on electronic information seeking. However, there have been few studies on how architects look for and use information on the Web. We examined the electronic information behavior of 9 postgraduate architectural design and urban design students. We observed them undertake a self-chosen, naturalistic information task related to one of their design projects and found that although the architectural students performed many similar interactive information behaviors to academics and practitioners in other disciplines, they also performed behaviors reflective of the nature of their domain. The included exploring and encountering information (in addition to searching and browsing for it) and visualizing/appropriating information. The observations also highlighted the importance of information use behaviors (such as editing and recording) and communication behaviors (such as sharing and distributing) as well as the importance of multimedia materials, particularly images, for architectural design projects. A key overarching theme was that inspiration was found to be both an important driver for and potential outcome of information work in the architecture domain, suggesting the need to design electronic information tools for architects that encourage and foster creativity. We make suggestions for the design of such tools based on our findings.
    Source
    Journal of the American Society for Information Science and Technology. 61(2010) no.9, S.1745-1770
  5. Makri, S.; Hsueh, T.-L.; Jones, S.: Ideation as an intellectual information acquisition and use context : investigating game designers' information-based ideation behavior (2019) 0.01
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    Abstract
    Human Information Behavior (HIB) research commonly examines behavior in the context of why information is acquired and how it will be used, but usually at the level of the work or everyday-life tasks the information will support. HIB has not been examined in detail at the broader contextual level of intellectual purpose (that is, the higher-order conceptual tasks the information was acquired to support). Examination at this level can enhance holistic understanding of HIB as a "means to an intellectual end" and inform the design of digital information environments that support information interaction for specific intellectual purposes. We investigate information-based ideation (IBI) as a specific intellectual information acquisition and use context by conducting Critical Incident-style interviews with 10 game designers, focusing on how they interact with information to generate and develop creative design ideas. Our findings give rise to a framework of their ideation-focused HIB, which systems designers can leverage to reason about how best to support certain behaviors to drive design ideation. These findings emphasize the importance of intellectual purpose as a driver for acquisition and desired outcome of use.
    Source
    Journal of the Association for Information Science and Technology. 70(2019) no.8, S.775-787
  6. Erdelez, S.; Makri, S.: Information encountering re-encountered : a conceptual re-examination of serendipity in the context of information acquisition (2020) 0.01
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    Abstract
    Purpose In order to understand the totality, diversity and richness of human information behavior, increasing research attention has been paid to examining serendipity in the context of information acquisition. However, several issues have arisen as this research subfield has tried to find its feet; we have used different, inconsistent terminology to define this phenomenon (e.g. information encountering, accidental information discovery, incidental information acquisition), the scope of the phenomenon has not been clearly defined and its nature was not fully understood or fleshed-out. Design/methodology/approach In this paper, information encountering (IE) was proposed as the preferred term for serendipity in the context of information acquisition. Findings A reconceptualized definition and scope of IE was presented, a temporal model of IE and a refined model of IE that integrates the IE process with contextual factors and extends previous models of IE to include additional information acquisition activities pre- and postencounter. Originality/value By providing a more precise definition, clearer scope and richer theoretical description of the nature of IE, there was hope to make the phenomenon of serendipity in the context of information acquisition more accessible, encouraging future research consistency and thereby promoting deeper, more unified theoretical development.
    Theme
    Information
  7. Makri, S.; Blandford, A.; Cox, A.L.: Investigating the information-seeking behaviour of academic lawyers : from Ellis's model to design (2008) 0.00
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    Abstract
    Information-seeking is important for lawyers, who have access to many dedicated electronic resources. However there is considerable scope for improving the design of these resources to better support information-seeking. One way of informing design is to use information-seeking models as theoretical lenses to analyse users' behaviour with existing systems. However many models, including those informed by studying lawyers, analyse information-seeking at a high level of abstraction and are only likely to lead to broad-scoped design insights. We illustrate that one potentially useful (and lower-level) model is Ellis's - by using it as a lens to analyse and make design suggestions based on the information-seeking behaviour of 27 academic lawyers, who were asked to think aloud whilst using electronic legal resources to find information for their work. We identify similar information-seeking behaviours to those originally found by Ellis and his colleagues in scientific domains, along with several that were not identified in previous studies such as 'updating' (which we believe is particularly pertinent to legal information-seeking). We also present a refinement of Ellis's model based on the identification of several levels that the behaviours were found to operate at and the identification of sets of mutually exclusive subtypes of behaviours.
    Source
    Information processing and management. 44(2008) no.2, S.613-634
  8. Pontis, S.; Kefalidou, G.; Blandford, A.; Forth, J.; Makri, S.; Sharples, S.; Wiggins, G.; Woods, M.: Academics' responses to encountered information : context matters (2016) 0.00
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    Abstract
    An increasing number of tools are being developed to help academics interact with information, but little is known about the benefits of those tools for their users. This study evaluated academics' receptiveness to information proposed by a mobile app, the SerenA Notebook: information that is based in their inferred interests but does not relate directly to a prior recognized need. The evaluated app aimed at creating the experience of serendipitous encounters: generating ideas and inspiring thoughts, and potentially triggering follow-up actions, by providing users with suggestions related to their work and leisure interests. We studied how 20 academics interacted with messages sent by the mobile app (3 per day over 10 consecutive days). Collected data sets were analyzed using thematic analysis. We found that contextual factors (location, activity, and focus) strongly influenced their responses to messages. Academics described some unsolicited information as interesting but irrelevant when they could not make immediate use of it. They highlighted filtering information as their major struggle rather than finding information. Some messages that were positively received acted as reminders of activities participants were meant to be doing but were postponing, or were relevant to ongoing activities at the time the information was received.
    Source
    Journal of the Association for Information Science and Technology. 67(2016) no.8, S.1883-1903
  9. Makri, S.; Buckley, L.: Down the rabbit hole : investigating disruption of the information encountering process (2020) 0.00
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    Abstract
    Information encountering (IE) often occurs during active information seeking and involves passively finding unsought, unexpected information that is subjectively considered interesting, useful, or potentially useful. While the idealized IE process involves engaging with information after noticing it (for example, by examining it, conducting follow-up seeking to determine usefulness, then using or sharing it), the process can be disrupted-resulting in missed opportunities for knowledge and insight creation. This study provides a detailed understanding of when and why the process can be disrupted. Think-aloud observations and Critical Incident Interviews were conducted with 15 web users, focusing on examining when they encountered information but did not engage with it. Factors that discouraged engagement and simultaneously encouraged participants to return to active, goal-directed information seeking by disrupting the IE process were identified. These factors individually and collectively demonstrate that IE can instigate a highly uncertain cost-benefit trade-off, sometimes resulting in encounterers being cautious by returning to "less risky" active seeking. Design suggestions are made for reducing the uncertainty of deciding whether to engage with encountered information and making it easier to return to the active seeking task if disruption occurs.
    Source
    Journal of the Association for Information Science and Technology. 71(2020) no.2, S.127-142
  10. Blandford, A.; Adams, A.; Attfield, S.; Buchanan, G.; Gow, J.; Makri, S.; Rimmer, J.; Warwick, C.: ¬The PRET A Rapporter framework : evaluating digital libraries from the perspective of information work (2008) 0.00
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    Abstract
    The strongest tradition of IR systems evaluation has focused on system effectiveness; more recently, there has been a growing interest in evaluation of Interactive IR systems, balancing system and user-oriented evaluation criteria. In this paper we shift the focus to considering how IR systems, and particularly digital libraries, can be evaluated to assess (and improve) their fit with users' broader work activities. Taking this focus, we answer a different set of evaluation questions that reveal more about the design of interfaces, user-system interactions and how systems may be deployed in the information working context. The planning and conduct of such evaluation studies share some features with the established methods for conducting IR evaluation studies, but come with a shift in emphasis; for example, a greater range of ethical considerations may be pertinent. We present the PRET A Rapporter framework for structuring user-centred evaluation studies and illustrate its application to three evaluation studies of digital library systems.
    Footnote
    Beitrag eines Themenbereichs: Evaluation of Interactive Information Retrieval Systems
    Source
    Information processing and management. 44(2008) no.1, S.4-21
    Theme
    Information Gateway
  11. Makri, S.; Blandford, A.; Cox, A.L.: Using information behaviors to evaluate the functionality and usability of electronic resources : from Ellis's model to evaluation (2008) 0.00
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    Abstract
    Information behavior (IB) research involves examining how people look for and use information, often with the sole purpose of gaining insights into the behavior displayed. However, it is also possible to examine IB with the purpose of using the insights gained to design new tools or improve the design of existing tools to support information seeking and use. This approach is advocated by David Ellis who, over two decades ago, presented a model of information seeking behaviors and made suggestions for how electronic tools might be designed to support these behaviors. Ellis also recognized that IBs might be used as the basis for evaluating as well as designing electronic resources. In this article, we present the IB evaluation methods. These two novel methods, based on an extension of Ellis's model, use the empirically observed IBs of lawyers as a framework for structuring user-centered evaluations of the functionality and usability of electronic resources. In this article, we present the IB methods and illustrate their use through the discussion of two examples. We also discuss benefits and limitations, grounded in specific features of the methods.
    Source
    Journal of the American Society for Information Science and Technology. 59(2008) no.14, S.2244-2267
  12. Gutierrez Lopez, M.; Makri, S.; MacFarlane, A.; Porlezza, C.; Cooper, G.; Missaoui, S.: Making newsworthy news : the integral role of creativity and verification in the human information behavior that drives news story creation (2022) 0.00
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    Abstract
    Creativity and verification are intrinsic to high-quality journalism, but their role is often poorly visible in news story creation. Journalists face relentless commercial pressures that threaten to compromise story quality, in a digital era where their ethical obligation not to mislead the public has never been more important. It is therefore crucial to investigate how journalists can be supported to produce stories that are original, impactful, and factually accurate, under tight deadlines. We present findings from 14 semistructured interviews, where we asked journalists to discuss the creation of a recent news story to understand the process and associated human information behavior (HIB). Six overarching behaviors were identified: discovering, collecting, organizing, interrogating, contextualizing, and publishing. Creativity and verification were embedded throughout news story creation and integral to journalists' HIB, highlighting their ubiquity. They often manifested at a micro level; in small-scale but vital activities that drove and facilitated story creation. Their ubiquitous role highlights the importance of creativity and verification support being woven into functionality that facilitates information acquisition and use in digital information tools for journalists.
    Source
    Journal of the Association for Information Science and Technology. 73(2022) no.10, S.1445-1460
  13. Makri, S.; Blandford, A.: Coming across information serendipitously : Part 1: A process model (2012) 0.00
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    Abstract
    Purpose - This research seeks to gain a detailed understanding of how researchers come across information serendipitously, grounded in real-world examples. This research was undertaken to enrich the theoretical understanding of this slippery phenomenon. Design/methodology/approach - Semi-structured critical incident interviews were conducted with 28 interdisciplinary researchers. Interviewees were asked to discuss memorable examples of coming across information serendipitously from their research or everyday life. The data collection and analysis process followed many of the core principles of grounded theory methodology. Findings - The examples provided were varied, but shared common elements (they involved a mix of unexpectedness and insight and led to a valuable, unanticipated outcome). These elements form part of an empirically grounded process model of serendipity. In this model, a new connection is made that involves a mix of unexpectedness and insight and has the potential to lead to a valuable outcome. Projections are made on the potential value of the outcome and actions are taken to exploit the connection, leading to an (unanticipated) valuable outcome. Originality/value - The model provides researchers across disciplines with a structured means of understanding and describing serendipitous experiences.
  14. Makri, S.; Blandford, A.: Coming across information serendipitously : Part 2: A classification framework (2012) 0.00
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    Abstract
    Purpose - In "Coming across information serendipitously - Part 1: a process model" the authors identified common elements of researchers' experiences of "coming across information serendipitously". These experiences involve a mix of unexpectedness and insight and lead to a valuable, unanticipated outcome. In this article, the authors aim to show how the elements of unexpectedness, insight and value form a framework for subjectively classifying whether a particular experience might be considered serendipitous and, if so, just how serendipitous. Design/methodology/approach - The classification framework was constructed by analysing 46 experiences of coming across information serendipitously provided by 28 interdisciplinary researchers during critical incident interviews. "Serendipity stories" were written to summarise each experience and to facilitate their comparison. The common elements of unexpectedness, insight and value were identified in almost all the experiences. Findings - The presence of different mixes of unexpectedness, insight and value in the interviewees' experiences define a multi-dimensional conceptual space (which the authors call the "serendipity space"). In this space, different "strengths" of serendipity exist. The classification framework can be used to reason about whether an experience falls within the serendipity space and, if so, how "pure" or "dilute" it is. Originality/value - The framework provides researchers from various disciplines with a structured means of reasoning about and classifying potentially serendipitous experiences.
  15. Makri, S.; Blandford, A.; Woods, M.; Sharples, S.; Maxwell, D.: "Making my own luck" : serendipity strategies and how to support them in digital information environments (2014) 0.00
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    Abstract
    Serendipity occurs when unexpected circumstances and an "aha" moment of insight result in a valuable, unanticipated outcome. Designing digital information environments to support serendipity can not only provide users with new knowledge, but also propel them in directions they might not otherwise have traveled in-surprising and delighting them along the way. As serendipity involves unexpected circumstances it cannot be directly controlled, but it can be potentially influenced. However, to the best of our knowledge, no previous work has focused on providing a rich empirical understanding of how it might be influenced. We interviewed 14 creative professionals to identify their self-reported strategies aimed at increasing the likelihood of serendipity. These strategies form a framework for examining ways existing digital environments support serendipity and for considering how future environments can create opportunities for it. This is a new way of thinking about how to design for serendipity; by supporting the strategies found to increase its likelihood rather than attempting to support serendipity as a discrete phenomenon, digital environments not only have the potential to help users experience serendipity but also encourage them to adopt the strategies necessary to experience it more often.
    Source
    Journal of the Association for Information Science and Technology. 65(2014) no.11, S.2179-2194
  16. Makri, S.; Blandford, A.; Gow, J.; Rimmer, J.; Warwick, C.; Buchanan, G.: ¬A library or just another information resource? : a case study of users' mental models of taditional and digital libraries (2007) 0.00
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    Source
    Journal of the American Society for Information Science and Technology. 58(2007) no.3, S.433-445
  17. Makri, S.; Turner, S.: "I can't express my thanks enough" : the "gratitude cycle" in online communities (2020) 0.00
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    Source
    Journal of the Association for Information Science and Technology. 71(2020) no.5, S.503-515