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  • × subject_ss:"Multimedia systems"
  1. Multimedia content and the Semantic Web : methods, standards, and tools (2005) 0.03
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    Classification
    006.7 22
    Date
    7. 3.2007 19:30:22
    DDC
    006.7 22
    Footnote
    Semantic web technologies are explained, and ontology representation is emphasized. There is an excellent summary of the fundamental theory behind applying a knowledge-engineering approach to vision problems. This summary represents the concept of the semantic web and multimedia content analysis. A definition of the fuzzy knowledge representation that can be used for realization in multimedia content applications has been provided, with a comprehensive analysis. The second part of the book introduces the multimedia content analysis approaches and applications. In addition, some examples of methods applicable to multimedia content analysis are presented. Multimedia content analysis is a very diverse field and concerns many other research fields at the same time; this creates strong diversity issues, as everything from low-level features (e.g., colors, DCT coefficients, motion vectors, etc.) up to the very high and semantic level (e.g., Object, Events, Tracks, etc.) are involved. The second part includes topics on structure identification (e.g., shot detection for video sequences), and object-based video indexing. These conventional analysis methods are supplemented by results on semantic multimedia analysis, including three detailed chapters on the development and use of knowledge models for automatic multimedia analysis. Starting from object-based indexing and continuing with machine learning, these three chapters are very logically organized. Because of the diversity of this research field, including several chapters of recent research results is not sufficient to cover the state of the art of multimedia. The editors of the book should write an introductory chapter about multimedia content analysis approaches, basic problems, and technical issues and challenges, and try to survey the state of the art of the field and thus introduce the field to the reader.
  2. Chaudhury, S.; Mallik, A.; Ghosh, H.: Multimedia ontology : representation and applications (2016) 0.00
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    Abstract
    The book covers multimedia ontology in heritage preservation with intellectual explorations of various themes of Indian cultural heritage. The result of more than 15 years of collective research, Multimedia Ontology: Representation and Applications provides a theoretical foundation for understanding the nature of media data and the principles involved in its interpretation. The book presents a unified approach to recent advances in multimedia and explains how a multimedia ontology can fill the semantic gap between concepts and the media world. It relays real-life examples of implementations in different domains to illustrate how this gap can be filled. The book contains information that helps with building semantic, content-based search and retrieval engines and also with developing vertical application-specific search applications. It guides you in designing multimedia tools that aid in logical and conceptual organization of large amounts of multimedia data. As a practical demonstration, it showcases multimedia applications in cultural heritage preservation efforts and the creation of virtual museums. The book describes the limitations of existing ontology techniques in semantic multimedia data processing, as well as some open problems in the representations and applications of multimedia ontology. As an antidote, it introduces new ontology representation and reasoning schemes that overcome these limitations. The long, compiled efforts reflected in Multimedia Ontology: Representation and Applications are a signpost for new achievements and developments in efficiency and accessibility in the field.