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  • × theme_ss:"Multimedia"
  1. Renouard, H. von: Fachwörterbuch Elektronische Medien und Dienste : Dictionary of electronic media and services (1997) 0.04
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    Abstract
    This topical dictionary covers all aspects of telecommunication and multimedia applications, including personal computing and Windows terms. A total of 25.000 headwords and 11 tables cover ISDN, radio telephony, net and Internet technology, and net management concepts and standards. Numerous abbreviations are also listed with explanatory comments and cross-references to norms and standards, and tables of all CCITT norms are given in an appendix. More than just a dictionary, this book will be an indispensible reference for all who work in telecommunications and information technology
  2. Grande, S.; Robinson, D.: Multimedia and literacy (1992) 0.03
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    Abstract
    Providing access to the ever-expanding world of information to a greater number and variety of individuals reminds one of the zeal that fostered the first publicly funded education system. It is clear that the survival of contemporary culture and technology rests heavily on an 'encyclopedia' of shared values and ideas. Awareness of and participation in this dynamic receptable of shared experience could eliminate certain socioeconomic distinction but may result in other forms of social stratification. While researchers labour over 'information visualization' as a means of filtering extremely complex quantitative relationships among data into relatively simple, manipulable graphical entities, a new form of literacy may emerge. With voice and pattern recognition, the multifunctional screen with its audio and visual motion may become a prosthesis allowing a growing population of the non-reading and video-oriented to initiate sophisticated information quests and become interested in textual interactivity
  3. Mayes, T.: Hypermedia and cognitive tools (1995) 0.03
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    Abstract
    Hypermedia and multimedia have been placed rather uncritically at the centre of current developments in learning technology. This paper seeks to ask some fundamental questions about how learning is best supported by hypermedia, and concludes that the most successful aspects are not those normally emphasized. A striking observation is that the best learning experience is enjoyed by hypermedia courseware authors rather that students. This is understandable from a constructivist view of learning, in which the key aim is to engage the learner in carrying out a task which leads to better comprehension. Deep learning is a by-product of comprehension. The paper discusses some approaches to designing software - cognitive tools for learning - which illustrate the constructivist approach
  4. Paquel, N.: Autoroutes, CD, multimedia : le manège électronique continue de tourner (1995) 0.02
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    Abstract
    Considers the new roles of those involved in multimedia, the information superhighway and electronic publishing. The growth of technology has developed the market of the home computer, multimedia machines, CD-ROM and the Internet. discusses the use of information highways, interactive television, standards for those media and sources of funding
    Source
    Bulletin des Bibliothèques de France. 40(1995) no.2, S.18-22
  5. Becker, H.S.: Navigating multimedia collections (1995) 0.02
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    Abstract
    As the LoC moves to make massive amounts of multimedia items available over networks, it must consider the challenge these new digital collections present for navigation. Discusses the search needs of the LC's digital collections audience and how relevant searching aids might be provided for them. Factors to be considered include: the variety of search needs of users; the different technology levels of users; and the need for the provision of both free text and structured searching. Considers the design of graphical user interfaces and the role of language in the successful navigation of a large database
    Date
    22. 2.1996 11:37:48
  6. Dahl, K.: No more hidden treasures in the library : some multimedia projects at Lund University Library (1996) 0.02
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    Abstract
    The use of multimedia technology can facilitate access to archives and special collections and, once they are digitized, they are preserved and can be reproduced easily. Describes how the library of Lund University in Sweden has provided access to some of its special collections using a VTLS Infostation, a hypermedia information access and authoring system for library automation, by creating some prototypes og inhouse multimedia products
    Source
    Audiovisual librarian. 22(1996) no.3, S.194-197
  7. Persico, D.: Navigating through words (1992) 0.02
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    Abstract
    By referring to existing prototypes and systems, in this paper the advantages and disadvantages of computer and multimedia technologies in the development of reference works such as dictionaries and encyclopedias are discussed. Some positive aspects of multimedia reference works are the possibility of accessing the same entry through a number of keys and research mechanisms, the possibility of 'navigating' through the semantic structure of the work itself, and even crossing the borders between different underlying structures. Some systems permit users to select the type of information they desire regarding a certain entry. This characteristics is particularly valuable in educational systems since it relieves users of the not so trivial task of autonomously extracting the information they need from a text which, because of the need for both conciseness and thoroughness, can be cryptic. In addition, some of theses systems not only include texts and illustrations but also audiovisual material, tutorials, and multimedia sequences with different educational and informative aims. Finally, the cost of, and time taken in, producing works of this type (except motion video production!), are potentially less than for analogous printed works with consequent repercussions on distribution costs and the frequency with which works can be updated. The major limits of multimedia dictionaries and encyclopedias are practical ones, such as the scarce availability and standardization of suitable hardware platforms. Furthermore, hardware and software constraints impose compromises in terms of quality of images and audio, quality and quantity of motion video
    Source
    Educational end training technology international. 29(1992) no.1, S.35-41
  8. Branch, F.; Arias, T.; Kennah, J.; Phillips, R.; Windleharth, T.; Lee, J.H.: Representing transmedia fictional worlds through ontology (2017) 0.02
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    Abstract
    Currently, there is no structured data standard for representing elements commonly found in transmedia fictional worlds. Although there are websites dedicated to individual universes, the information found on these sites separate out the various formats, concentrate on only the bibliographic aspects of the material, and are only searchable with full text. We have created an ontological model that will allow various user groups interested in transmedia to search for and retrieve the information contained in these worlds based upon their structure. We conducted a domain analysis and user studies based on the contents of Harry Potter, Lord of the Rings, the Marvel Universe, and Star Wars in order to build a new model using Ontology Web Language (OWL) and an artificial intelligence-reasoning engine. This model can infer connections between transmedia properties such as characters, elements of power, items, places, events, and so on. This model will facilitate better search and retrieval of the information contained within these vast story universes for all users interested in them. The result of this project is an OWL ontology reflecting real user needs based upon user research, which is intuitive for users and can be used by artificial intelligence systems.
    Source
    Journal of the Association for Information Science and Technology. 68(2017) no.12, S.2771-2782
  9. Sociomedia: multimedia, hypermedia, and the social construction of knowledge (1992) 0.02
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  10. Raieli, R.: ¬The semantic hole : enthusiasm and caution around multimedia information retrieval (2012) 0.02
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    Date
    22. 1.2012 13:02:10
    Footnote
    Bezugnahme auf: Enser, P.G.B.: Visual image retrieval. In: Annual review of information science and technology. 42(2008), S.3-42.
    Source
    Knowledge organization. 39(2012) no.1, S.13-22
  11. Rowe, G.R.: Multimedia technology as the catalyst for a new form of literacy (1992) 0.01
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  12. Oliver, R.; Perzylo, L.: Children's information skills : making effective use of multimedia sources (1994) 0.01
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    Source
    Educational technology and training international. 31(1994) no.3, S.219-230
  13. Ward, P.; Arshad, F.: Interactive multimedia information systems for education (1992) 0.01
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    Abstract
    This paper will focus on the place of multimedia technology in education, and the need to consider pedagogical concerns which must to be addressed for such technology to be successfully applied
  14. Harrison, L.: ¬A review of multimedia technology and dissemination system (1994) 0.01
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    Abstract
    Attempts to illuminate some of the problems that arise as new multimedia technology is absorbed into the widening scope of publishing. Discusses some of the methods of dissemination and reviews some of the technologies that support the dissemination of information
  15. Dillon, P.C.; Leonard, D.C.: Multimedia technology from A to Z (1995) 0.01
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  16. Townsend, J.: Multimedia - myth or reality? (1994) 0.01
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    Abstract
    Considers whether there really is a place for multimedia technology in the broad spectrum of information technology or whether it is simply a fringe technology with no real benefit to the average end user. Briefly considers the role of publishers in driving the multimedia trend and concludes with a mention of adaptive pattern recognition, of the type developed by Excalibur Technologies, for the automatic indexing of the entire content of every document, whether it be in the form of video, voice pattern, signal, graphics or text
  17. Mallett, J.; Manning, C.: Multimedia and database design : a discussion of database technology and its use in multimedia (1993) 0.01
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    Abstract
    Although database technology is well established, multimedia storage and access of digital image, sound and video material is much more recent. Although most film and video material is intrinsically multimedia it is not interactive. Unlike traditional data, multimedia has a very free format and has mostly lost the constraint of human language. The problems of interactive multimedia publications arise not just in user access but from the internal structuring of the database. Discusses topics related to methods of access to data and the design approaches to this covering multimedia material, database technology, indexing and referencing techniques and design and production
  18. Perspectives on MPEG-7 : metadata for multimedia (2007) 0.01
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    Source
    Journal of the American Society for Information Science and Technology. 58(2007) no.9, S.1321-1380
  19. Visual based retrieval systems and Web mining (2001) 0.01
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    Source
    Journal of the American Society for Information Science and technology. 52(2001) no.10, S.829-875
  20. Designing user interfaces for hypermedia (1995) 0.01
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    Abstract
    How to design and develop, maintain and use a hypermedia interface is the topic of this book. Based on a ESPRIT workshop, it discusses actual methodological issues comprising theoretical design aspects as well as detailed practical design proposals

Years

Languages

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  • m 1
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Types

  • a 54
  • m 7
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  • el 1
  • r 1
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