Search (5 results, page 1 of 1)

  • × year_i:[2010 TO 2020}
  • × theme_ss:"Literaturübersicht"
  1. Grudin, J.: Human-computer interaction (2011) 0.01
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    Date
    27.12.2014 18:54:22
  2. Winget, M.A.: Videogame preservation and massively multiplayer online role-playing games : a review of the literature (2011) 0.01
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    Abstract
    Videogames are important cultural and economic artifacts. They also present challenges that anticipate the problems inherent in any complex digital interactive system. Not only are they digital and hence very difficult to preserve but they also are software systems that have significant hardware, peripheral, and network dependencies, which are difficult to collect and formally represent. This article reviews the literature related to videogame preservation. In addition to covering the traditional technology-related issues inherent in all digital preservation endeavors, this review also attempts to describe the complexities and relationships between the traditional acts of technology preservation, representation, and collection development. Future work should include the identification of important user groups, an examination of games' context of use, and the development of representational models to describe interaction of players with the game and the interactions between players playing the game.
  3. Chambers, S.; Myall, C.: Cataloging and classification : review of the literature 2007-8 (2010) 0.00
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    Date
    10. 9.2000 17:38:22
  4. Deokattey, S.; Sharma, S.B.K.; Kumar, G.R.; Bhanumurthy, K.: Knowledge organization research : an overview (2015) 0.00
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    Date
    22. 6.2015 16:13:38
  5. Martin, K.E.; Mundle, K.: Positioning libraries for a new bibliographic universe (2014) 0.00
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    Date
    10. 9.2000 17:38:22