Search (26 results, page 1 of 2)

  • × theme_ss:"Multimedia"
  1. Sociomedia: multimedia, hypermedia, and the social construction of knowledge (1992) 0.02
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  2. Designing user interfaces for hypermedia (1995) 0.01
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    Abstract
    How to design and develop, maintain and use a hypermedia interface is the topic of this book. Based on a ESPRIT workshop, it discusses actual methodological issues comprising theoretical design aspects as well as detailed practical design proposals
  3. Crosby, M.E.; Stelovsky, J.: From multimedia instruction to multimedia evaluation (1995) 0.01
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    Abstract
    Explores different aspects of multimedia in learning environments. The dynamic behaviour of typical computer science algorithms were visualized using multimedia courseware using multimedia techniques such as static and animated text, graphics and nonlinear structure. Its effectiveness was contrasted with traditional static presentations
  4. Grande, S.; Robinson, D.: Multimedia and literacy (1992) 0.01
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    Abstract
    Providing access to the ever-expanding world of information to a greater number and variety of individuals reminds one of the zeal that fostered the first publicly funded education system. It is clear that the survival of contemporary culture and technology rests heavily on an 'encyclopedia' of shared values and ideas. Awareness of and participation in this dynamic receptable of shared experience could eliminate certain socioeconomic distinction but may result in other forms of social stratification. While researchers labour over 'information visualization' as a means of filtering extremely complex quantitative relationships among data into relatively simple, manipulable graphical entities, a new form of literacy may emerge. With voice and pattern recognition, the multifunctional screen with its audio and visual motion may become a prosthesis allowing a growing population of the non-reading and video-oriented to initiate sophisticated information quests and become interested in textual interactivity
  5. Bazuzi, J; Wüst, R.: integrating images into the OPAC : issues in distributed multimedia libraries (1994) 0.01
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    Abstract
    Presents VTLS InfoStation, a multimedia workstation which handles video, audio, text and graphics in an integrated manner. It offers a standard environment which support library applications and integrates multimedia into the library's OPAC. Discusses technical aspects as well as management issues in setting up multimedia environment
  6. Stubley, P.: Future developments and impacts of multimedia (1994) 0.01
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    Abstract
    Dealing with some of the effects of multimedia for those involved in the conventional publishing chain. Among the aspects dealt with are the rival formats for distribution and playback; how publishers are apporaching multimedia, and software companies approaching publishing; multimedia music; ownership copyright; and networking implications. Notes the role of SuperJANET in the UK in the area of multimedia networking, and the prospect of publishers beginning to use networks as a way of publishing and distributing their products
  7. Renouard, H. von: Fachwörterbuch Elektronische Medien und Dienste : Dictionary of electronic media and services (1997) 0.01
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    Abstract
    This topical dictionary covers all aspects of telecommunication and multimedia applications, including personal computing and Windows terms. A total of 25.000 headwords and 11 tables cover ISDN, radio telephony, net and Internet technology, and net management concepts and standards. Numerous abbreviations are also listed with explanatory comments and cross-references to norms and standards, and tables of all CCITT norms are given in an appendix. More than just a dictionary, this book will be an indispensible reference for all who work in telecommunications and information technology
  8. Hasebrook, J.: Multimedia-Psychologie : eine neue Perspektive menschlicher Kommunikation (1995) 0.01
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    LCSH
    Mass media / Psychological aspects
    Communication / Psychological aspects
    Subject
    Mass media / Psychological aspects
    Communication / Psychological aspects
  9. Multimedia information resources (1997) 0.01
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    Date
    31.12.1998 22:05:21
  10. Garcia Marco, F.J.: Understanding the categories and dynamics of multimedia information : a model for analysing multimedia information (2006) 0.01
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    Abstract
    A model for analysing multimedia information is proposed from the point of view of the theory of communication. After a brief presentation of the complex map of the sciences that deal with multimedia communication in its different aspects, the current multimedia revolution is historically contextualized as a tendency towards messages that are able to build near-reality experiences (virtual reality). After setting the theoretical point of view, an analysis of multimedia messages is substantiated and a model is presented. The first part of the model deals with the different communications channels and tools: still images, movies, sounds, texts, text with illustrations, audiovisuals and interactive multimedia, with an emphasis in nontextual documents. The second part addresses the global properties of the multimedia message, which are of a textual and metatextual nature. The overlapping of media, channels, genres and messages-and the conscious and technical use of such interactions-is precisely one of the main and outstanding characteristics of the multimedia discourse, and requires specific moves in indexing languages development. The multimedia environment has also a great potential to promote a wider theory of knowledge organization, bringing closer distant fields like scientific and fictional indexing or verbal and image indexing. It is stated that such a unified theory requires a closer attention to the pragmatic aspects of indexing and the inclusion of new semantic layers. A simple indexing model is proposed to illustrate who to address these challenges.
  11. Mayes, T.: Hypermedia and cognitive tools (1995) 0.01
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    Abstract
    Hypermedia and multimedia have been placed rather uncritically at the centre of current developments in learning technology. This paper seeks to ask some fundamental questions about how learning is best supported by hypermedia, and concludes that the most successful aspects are not those normally emphasized. A striking observation is that the best learning experience is enjoyed by hypermedia courseware authors rather that students. This is understandable from a constructivist view of learning, in which the key aim is to engage the learner in carrying out a task which leads to better comprehension. Deep learning is a by-product of comprehension. The paper discusses some approaches to designing software - cognitive tools for learning - which illustrate the constructivist approach
  12. Welsch, L.A.: Multimedia and hypermedia : model and framework (1993) 0.01
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    Footnote
    Part of a special issue featuring papers from the workshop on hypermedia and hypertext standards held in Amsterdam, Netherlands, 22-23 April 1993
  13. Persico, D.: Navigating through words (1992) 0.01
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    Abstract
    By referring to existing prototypes and systems, in this paper the advantages and disadvantages of computer and multimedia technologies in the development of reference works such as dictionaries and encyclopedias are discussed. Some positive aspects of multimedia reference works are the possibility of accessing the same entry through a number of keys and research mechanisms, the possibility of 'navigating' through the semantic structure of the work itself, and even crossing the borders between different underlying structures. Some systems permit users to select the type of information they desire regarding a certain entry. This characteristics is particularly valuable in educational systems since it relieves users of the not so trivial task of autonomously extracting the information they need from a text which, because of the need for both conciseness and thoroughness, can be cryptic. In addition, some of theses systems not only include texts and illustrations but also audiovisual material, tutorials, and multimedia sequences with different educational and informative aims. Finally, the cost of, and time taken in, producing works of this type (except motion video production!), are potentially less than for analogous printed works with consequent repercussions on distribution costs and the frequency with which works can be updated. The major limits of multimedia dictionaries and encyclopedias are practical ones, such as the scarce availability and standardization of suitable hardware platforms. Furthermore, hardware and software constraints impose compromises in terms of quality of images and audio, quality and quantity of motion video
  14. Branch, F.; Arias, T.; Kennah, J.; Phillips, R.; Windleharth, T.; Lee, J.H.: Representing transmedia fictional worlds through ontology (2017) 0.01
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    Abstract
    Currently, there is no structured data standard for representing elements commonly found in transmedia fictional worlds. Although there are websites dedicated to individual universes, the information found on these sites separate out the various formats, concentrate on only the bibliographic aspects of the material, and are only searchable with full text. We have created an ontological model that will allow various user groups interested in transmedia to search for and retrieve the information contained in these worlds based upon their structure. We conducted a domain analysis and user studies based on the contents of Harry Potter, Lord of the Rings, the Marvel Universe, and Star Wars in order to build a new model using Ontology Web Language (OWL) and an artificial intelligence-reasoning engine. This model can infer connections between transmedia properties such as characters, elements of power, items, places, events, and so on. This model will facilitate better search and retrieval of the information contained within these vast story universes for all users interested in them. The result of this project is an OWL ontology reflecting real user needs based upon user research, which is intuitive for users and can be used by artificial intelligence systems.
  15. Paquel, N.: Autoroutes, CD, multimedia : le manège électronique continue de tourner (1995) 0.01
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    Source
    Bulletin des Bibliothèques de France. 40(1995) no.2, S.18-22
  16. Becker, H.S.: Navigating multimedia collections (1995) 0.01
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    Date
    22. 2.1996 11:37:48
  17. Nur allmählich mogelt sich Multimedia in die Arbeitswelt : da hilft auch das Boomen nichts - das Beschäftigungswunder bleibt aus; mehr Stellen und neue Berufe 'vielleicht erst im Jahr 2005' (1997) 0.01
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    Source
    Frankfurter Rundschau. Nr. 20 vom 24.1.1997, S.22
  18. Dahl, K.: No more hidden treasures in the library : some multimedia projects at Lund University Library (1996) 0.01
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    Source
    Audiovisual librarian. 22(1996) no.3, S.194-197
  19. Hoffmann, H.: Cataloguing interactive multimedia using the new guidelines (1996) 0.01
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    Source
    Cataloguing Australia. 22(1996) nos.1/2, S.17-20
  20. Amato, G.; Rabitti, F.; Savino, P.: Multimedia document search on the Web (1998) 0.01
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    Date
    1. 8.1996 22:08:06

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