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  1. Thissen, F.: Screen-Design-Manual : Communicating Effectively Through Multimedia (2003) 0.02
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    Abstract
    The "Screen Design Manual" provides designers of interactive media with a practical working guide for preparing and presenting information that is suitable for both their target groups and the media they are using. It describes background information and relationships, clarifies them with the help of examples, and encourages further development of the language of digital media. In addition to the basics of the psychology of perception and learning, ergonomics, communication theory, imagery research, and aesthetics, the book also explores the design of navigation and orientation elements. Guidelines and checklists, along with the unique presentation of the book, support the application of information in practice.
    Content
    From the contents:.- Basics of screen design.- Navigation and orientation.- Information.- Screen layout.Interaction.- Motivation.- Innovative prospects.- Appendix.Glossary.- Literature.- Index
    Date
    22. 3.2008 14:29:25
  2. Visual interfaces to digital libraries : [extended papers presented at the first and second International Workshops on Visual Interfaces to Digital Libraries, held at the Joint Conference on Digital Libraries (JCDL) in 2001 and 2002] (2002) 0.01
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    Abstract
    Visual Interfaces to Digital Libraries exploit the power of human vision and spatial cognition to help individuals mentally organize and electronically access and manage large and complex information spaces. They draw on progress in the field of information visualization and seek to shift the users' mental load from slow reading to faster perceptual processes such as visual pattern recognition.Based on two workshops, the book presents an introductory overview as well as a closing listing of the top ten problems in the area by the volume editors. Also included are 16 thoroughly reviewed and revised full papers organized in topical sections on visual interfaces to documents, document parts, document variants, and document usage data; visual interfaces to image and video documents; visualization of knowledge domains; cartographic interfaces to digital libraries; and a general framework.
    Content
    Enthält die Beiträge: Katy Börner and Chaomei Chen: Visual Interfaces to Digital Libraries: Motivation, Utilization, and Socio-technical Challenges - Part I. Visual interfaces to Documents, Document Parts, Document Variants, and Document Usage Data - George Buchanan, Ann Blandford, Matt Jones, and Harold Thimbleby: Spatial Hypertext as a Reader Tool in Digital Libraries; Michael Christoffel and Bethina Schmitt: Accessing Libraries as Easy as a Game; Carlos Monroy, Rajiv Kochumman, Richard Furuta, and Eduardo Urbina: Interactive Timeline Viewer (ItLv): A Tool to Visualize Variants Among Documents; Mischa Weiss-Lijn, Janet T. McDonnell, and Leslie James: An Empirical Evaluation of the Interactive Visualization of Metadata to Support Document Use; Stephen G. Eick: Visual Analysis of Website Browsing Patterns - Part II. Visual Interfaces to Image and Video Documents - Adrian Graham, Hector Garcia-Molina, Andreas Paepcke, and Terry Winograd: Extreme Temporal Photo Browsing; Michael G. Christel: Accessing News Video Libraries through Dynamic Information Extraction, Summarization, and Visualization; Anselm Spoerri: Handwritten Notes as a Visual Interface to Index, Edit and Publish Audio/Video Highlights - Part III. Visualization of Knowledge Domains - Jan W. Buzydlowski, Howard D. White, and Xia Lin: Term Co-occurrence Analysis as an Interface for Digital Libraries; Kevin W. Boyack, Brian N. Wylie, and George S. Davidson: Information Visualization, Human-Computer Interaction, and Cognitive Psychology: Domain Visualizations - Part IV. Cartographic Interfaces to Digital Libraries - André Skupin: On Geometry and Transformation in Map-Like Information Visualization; Guoray Cai: GeoVIBE: A Visual Interface for Geographic Digital Libraries: Teong Joo Ong, John J. Leggett, Hugh D. Wilson, Stephan L. Hatch, and Monique D. Reed: Interactive Information Visualization in the Digital Flora of Texas; Dan Ancona, Mike Freeston, Terry Smith, and Sara Fabrikant: Visual Explorations for the Alexandria Digital Earth Prototype - Part V. Towards a General Framework - Rao Shen, Jun Wang, and Edward A. Fox: A Lightweight Protocol between Digital Libraries and Visualization Systems; Chaomei Chen and Katy Börner: Top Ten Problems in Visual Interfaces to Digital Libraries
    Date
    22. 2.2003 17:25:39
    22. 3.2008 15:02:37
  3. Thissen, F.: Screen-Design-Handbuch : Effektiv informieren und kommunizieren mit Multimedia (2001) 0.01
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    Date
    22. 3.2008 14:35:21
  4. Schweibenz, W.; Thissen, F.: Qualität im Web : Benutzerfreundliche Webseiten durch Usability Evaluation (2003) 0.00
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    Date
    22. 3.2008 14:24:08
  5. Design and evaluation of computer/human interfaces : issues for librarians and information scientists (1991) 0.00
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    Footnote
    Rez. in: Journal of academic librarianship 18(1992) no.1, S.42-43 (R.J. Carande)
    Imprint
    Urbana-Champaign, IL : University of Illinois, GSLIS
  6. Vickery, B.; Vickery, A.: Online search interface design (1993) 0.00
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    Abstract
    An important review of design of interfaces to encourage wider use of publicly available online databases. The authors, renowned in this field, indicate the requirements that must be met to give maximum aid to the inexperienced searcher, to spell out the knowledge that must be incoporated, and to describe some of the solutions that have been implemented. They also discuss the problems encountered in implementation. - Enthält ausführliche Bibliographie und Angaben zur Software
    Footnote
    Reprint von: Journal of documentation 49(1993) no.2, S.103-187
  7. Guidelines for Online Public Access Catalogue (OPAC) Displays : Final Report May 2005. Recommended by the IFLA Task Force on Guidelines for OPACD Displays. Approved by the Standing Committee of the IFLA Cataloguing Section (2005) 0.00
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    Abstract
    Existing Online Public Access Catalogues (OPACs) demonstrate differences in the range and complexity of their functional features, terminology, and help facilities. Many libraries already have OPACs and many of them have a need for guidelines that help them to design or redesign the displays for their OPACs, taking their users' needs into account. This book provides such guidelines, recommendations and a corpus of good practice to assist libraries in this process. The audience for these guidelines is librarians charged with customising OPAC software and vendors and producers of this software. The guidelines are mainly designed for general libraries with collections of resources in the humanities, the social sciences, and the pure and applied sciences. They are intended to apply to any type of catalogue, independently of the kind of interface and technology used. This is the Final Report of a Task Force an the matter, which was approved by the Standing Committee of the IFLA Cataloguing Section.
  8. Guidelines for Online Public Access Catalogue (OPAC) Displays (2003) 0.00
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    Abstract
    Existing Online Public Access Catalogues (OPACs) demonstrate differences in the range and complexity of their functional features, terminology, and help facilities. While many libraries already have OPACs, there is a need to bring together, in the form of guidelines or recommendations, a corpus of good practice to assist libraries in designing or redesigning the displays for their OPACs, taking into consideration the needs of users.
  9. Bergman, E.: Information appliances and beyond : interaction design for consumer products (2000) 0.00
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    Abstract
    The information appliance has been portrayed as the next step in the evolution of the consumer-oriented computer. This is largely due to the fact that it, unlike a desktop computer, is built to perform a specific task or set of tasks, and thus to fit less intrusively into daily life. Information Appliances and Beyond contains a number of separate articles, each discussing how one of these products was designed, and the lessons that were learned by their designers. Although the devices discussed in this book differ widely-chapters on interactive toys, video games, and cellular phones are included-a number of common design themes emerge
  10. Marchionini, G.: Information seeking in electronic environments (1995) 0.00
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    COMPASS
    Information retrieval / Use of / On-line computers
    Footnote
    Rez. in: JASIS 47(1996) no.5, S.405-406 (J.R. Hill); Canadian journal of information and library science 20(1995) nos.3/4, S.53-55 (J. Beheshti); Library quarterly 66(1996) no.4, S.483-485 (C.C. Kuhlthau)
    Subject
    Information retrieval / Use of / On-line computers
  11. Hearst, M.A.: Search user interfaces (2009) 0.00
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    Abstract
    This book outlines the human side of the information seeking process, and focuses on the aspects of this process that can best be supported by the user interface. It describes the methods behind user interface design generally, and search interface design in particular, with an emphasis on how best to evaluate search interfaces. It discusses research results and current practices surrounding user interfaces for query specification, display of retrieval results, grouping retrieval results, navigation of information collections, query reformulation, search personalization, and the broader tasks of sensemaking and text analysis. Much of the discussion pertains to Web search engines, but the book also covers the special considerations surrounding search of other information collections.
    Content
    Inhalt: The design of search user interfaces -- The evaluation of search user interfaces -- Models of the information seeking process -- Query specification -- Presentation of search results -- Query reformulation -- Supporting the search process -- Integrating navigation with search -- Personalization in search -- Information visualization for search interfaces -- Information visualization for text analysis -- Emerging trends in search interfaces. Vgl. die digitale Fassung unter: http://searchuserinterfaces.com.
  12. Bederson, B.B.; Shneiderman, B.: ¬The craft of information visualization : readings and reflections (2003) 0.00
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  13. Carroll, J.M.: Making use : scenario-based design of human-computer interactions (2000) 0.00
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  14. Dumas, J.S.: Designing user interfaces for software (1988) 0.00
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    Footnote
    Wird erwähnt in einer Rezension in Journal of academic librarianship 18(1992) no.1, S.43
  15. Head, A.J.: Design wise : a guide for evaluating the interface design of information resources (1999) 0.00
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  16. Hildreth, C.R.: Intelligent interfaces and retrieval methods for subject searching in bibliographic retrieval systems (1989) 0.00
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    Footnote
    Rez. in: Journal of academic librarianship (1990) S.44 (R.J. Dorn); Bibliothek; Forschung u. Praxis 14(1990) S.90-91 (W. Umstätter)
  17. Ratzka, A.: Patternbasiertes User Interface Design für multimodale Interaktion : Identifikation und Validierung von Patterns auf Basis einer Analyse der Forschungsliteratur und explorativer Benutzertests an Systemprototypen (2010) 0.00
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    Abstract
    Seit den 90er Jahren wird intensiv in verschiedensten Projekten an multimodalen Interaktionstechniken und verschiedenartigsten Modalitätskombinationen aus Sprache, Gesten, Mimik, Blickbewegungen etc. geforscht. Man hofft, im Rahmen von multimodalen Interaktionsparadigmen natürlichere, robustere, flexiblere und leistungsfähigere Benutzerschnittstellen gestalten zu können. Traditionelle Entwicklungsansätze f¨ur multimodale Interaktion bieten Implementierungs- und Prototyping-Hilfsmittel und Formalismen zur Spezifikation der Benutzerschnittstelle. Andere Ansätze legen ihren Fokus auf guidelinebasierte Entscheidungsunterstützung für die Anfangsphasen der Anforderungsanalyse. Ziel dieser Arbeit ist es, diese traditionellen Ansätze zu ergänzen. Mit Hilfe von User Interface Patterns - von Mustern erfolgreicher Systemrealisierungen - sollen nicht nur frühe Designphasen, sondern auch spätere Stufen des detaillierten Designs durch konkrete Entscheidungshilfen unterstützt werden. In dieser Arbeit wurde im Rahmen einer Metastudie über die Forschungsliteratur ein Katalog von User Interface Patterns identifiziert. Hierzu wurden allgemeine aus Forschungsergebnissen der Psychologie und Mensch- Maschine-Interaktion abgeleitete Prinzipien, Beschreibungen der im Rahmen von Forschungsprojekten entstandenen multimodalen Prototypen und auf diesen basierende empirische Forschungsergebnisse analysiert. Im Rahmen des praktischen Teils der Arbeit wurden f¨ur zwei Szenarien (PDA und Desktop) jeweils ein Wizard-of-Oz-Prototyp und ein eigenständiger "Stand-alone"-Prototyp zur E-Mail-Kommunikation umgesetzt. Diese Prototypen dienten zunächst zur exemplarischen Verifikation einiger der Patterns. Benutzertests zeigten die Plausibilität und Akzeptanz der eingesetzten Muster, insbesondere der Patterns Sprachkürzel, alternative Eingabemöglichkeiten und sprachgestütztes Formular, auf. Die Untersuchung der Augenbewegungen zeigte, dass Blickbewegungsdaten Hinweise auf Benutzerabsichten bieten können, dies allerdings von der aktuellen Aufgabe abhängt. Hier ist weitere Forschung notwendig, um neue, natürlichere und einfacher zu verwendende multimodale Bedienkonzepte zu entwickeln.

Years

Languages

  • e 14
  • d 3

Classifications