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  • × year_i:[2020 TO 2030}
  • × type_ss:"m"
  1. Rieder, B.: Engines of order : a mechanology of algorithmic techniques (2020) 0.03
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    Abstract
    Software has become a key component of contemporary life and algorithmic techniques that rank, classify, or recommend anything that fits into digital form are everywhere. This book approaches the field of information ordering conceptually as well as historically. Building on the philosophy of Gilbert Simondon and the cultural techniques tradition, it first examines the constructive and cumulative character of software and shows how software-making constantly draws on large reservoirs of existing knowledge and techniques. It then reconstructs the historical trajectories of a series of algorithmic techniques that have indeed become the building blocks for contemporary practices of ordering. Developed in opposition to centuries of library tradition, coordinate indexing, text processing, machine learning, and network algorithms instantiate dynamic, perspectivist, and interested forms of arranging information, ideas, or people. Embedded in technical infrastructures and economic logics, these techniques have become engines of order that transform the spaces they act upon.
    Content
    Part I -- 1. Engines of Order -- 2. Rethinking Software -- 3. Software-Making and Algorithmic Techniques -- Part II -- 4. From Universal Classification to a Postcoordinated Universe -- 5. From Frequencies to Vectors -- 6. Interested Learning -- 7. Calculating Networks: From Sociometry to PageRank -- Conclusion: Toward Technical Culture Erscheint als Open Access bei De Gruyter.
  2. ¬The library's guide to graphic novels (2020) 0.01
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    Content
    Inhalt: Between the Panels: A Cultural History of Comic Books and Graphic Novels / by Joshua Everett -- Graphic Novel Companies, Reboots, and Numbering / by John Ballestro -- Creating and Developing a Graphic Literature Collection in an Academic Library / by Andrea Kingston -- Non-Fiction Graphic Novels / by Carli Spina -- Fiction Graphic Novels / by Kayla Kuni -- International Comics and Graphic Novels / by Emily Drew, Lucia Serantes, and Amie Wright -- Building a Japanese Manga Collection for Non-Traditional Patrons in an Academic Library / by Molly Desjardins and Michael P. Williams -- Graphic Medicine in Your Library: Ideas and Strategies for Collecting Comics about Healthcare / by Alice Jaggers, Matthew Noe, and Ariel Pomputius -- The Nuts and Bolts of Comics Cataloging / by Allison Bailund, Hallie Clawson, and Staci Crouch -- Teaching and Programming with Graphic Novels in Academic Libraries / by Jacob Gordon and Sarah Kern.
  3. Bedford, D.: Knowledge architectures : structures and semantics (2021) 0.00
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    Content
    Section 1 Context and purpose of knowledge architecture -- 1 Making the case for knowledge architecture -- 2 The landscape of knowledge assets -- 3 Knowledge architecture and design -- 4 Knowledge architecture reference model -- 5 Knowledge architecture segments -- Section 2 Designing for availability -- 6 Knowledge object modeling -- 7 Knowledge structures for encoding, formatting, and packaging -- 8 Functional architecture for identification and distinction -- 9 Functional architectures for knowledge asset disposition and destruction -- 10 Functional architecture designs for knowledge preservation and conservation -- Section 3 Designing for accessibility -- 11 Functional architectures for knowledge seeking and discovery -- 12 Functional architecture for knowledge search -- 13 Functional architecture for knowledge categorization -- 14 Functional architectures for indexing and keywording -- 15 Functional architecture for knowledge semantics -- 16 Functional architecture for knowledge abstraction and surrogation -- Section 4 Functional architectures to support knowledge consumption -- 17 Functional architecture for knowledge augmentation, derivation, and synthesis -- 18 Functional architecture to manage risk and harm -- 19 Functional architectures for knowledge authentication and provenance -- 20 Functional architectures for securing knowledge assets -- 21 Functional architectures for authorization and asset management -- Section 5 Pulling it all together - the big picture knowledge architecture -- 22 Functional architecture for knowledge metadata and metainformation -- 23 The whole knowledge architecture - pulling it all together
  4. Boczkowski, P.; Mitchelstein, E.: ¬The digital environment : How we live, learn, work, and play now (2021) 0.00
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    Date
    22. 6.2023 18:25:18