Search (2 results, page 1 of 1)

  • × theme_ss:"Metadaten"
  • × theme_ss:"Konzeption und Anwendung des Prinzips Thesaurus"
  1. White, M.: ¬The value of taxonomies, thesauri and metadata in enterprise search (2016) 0.04
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    Abstract
    Although the technical, mathematical and linguistic principles of search date back to the early 1960s and enterprise search applications have been commercially available since the 1980s; it is only since the launch of Microsoft SharePoint 2010 and the integration of the Apache Lucene and Solr projects in 2010 that there has been a wider adoption of enterprise search applications. Surveys carried out over the last five years indicate that although enterprises accept that search applications are essential in locating information, there has not been any significant investment in search teams to support these applications. Where taxonomies, thesauri and metadata have been used to improve the search user interface and enhance the search experience, the indications are that levels of search satisfaction are significantly higher. The challenges faced by search managers in developing and maintaining these tools include a lack of published research on the use of these tools and difficulty in recruiting search team members with the requisite skills and experience. There would seem to be an important and immediate opportunity to bring together the research, knowledge organization and enterprise search communities to explore how good practice in the use of taxonomies, thesauri and metadata in enterprise search can be established, enhanced and promoted.
  2. Welhouse, Z.; Lee, J.H.; Bancroft, J.: "What am I fighting for?" : creating a controlled vocabulary for video game plot metadata (2015) 0.01
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    Abstract
    A video game's plot is one of its defining features, and prior research confirms the importance of plot metadata to users through persona analysis, interviews, and surveys. However, existing organizational systems, including library catalogs, game-related websites, and traditional plot classification systems, do not adequately describe the plot information of video games, in other words, what the game is really about. We attempt to address the issue by creating a controlled vocabulary based on a domain analysis involving a review of relevant literature and existing data structures. The controlled vocabulary is constructed in a pair structure for maximizing flexibility and extensibility. Adopting this controlled vocabulary for describing plot information of games will allow for useful search and collocation of video games.