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  • × classification_ss:"06.74 Informationssysteme"
  1. Rogers, R.: Digital methods (2013) 0.02
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    Abstract
    In Digital Methods, Richard Rogers proposes a methodological outlook for social and cultural scholarly research on the Web that seeks to move Internet research beyond the study of online culture. It is not a toolkit for Internet research, or operating instructions for a software package; it deals with broader questions. How can we study social media to learn something about society rather than about social media use? How can hyperlinks reveal not just the value of a Web site but the politics of association? Rogers proposes repurposing Web-native techniques for research into cultural change and societal conditions. We can learn to reapply such "methods of the medium" as crawling and crowd sourcing, PageRank and similar algorithms, tag clouds and other visualizations; we can learn how they handle hits, likes, tags, date stamps, and other Web-native objects. By "thinking along" with devices and the objects they handle, digital research methods can follow the evolving methods of the medium. Rogers uses this new methodological outlook to examine the findings of inquiries into 9/11 search results, the recognition of climate change skeptics by climate-change-related Web sites, the events surrounding the Srebrenica massacre according to Dutch, Serbian, Bosnian, and Croatian Wikipedias, presidential candidates' social media "friends," and the censorship of the Iranian Web. With Digital Methods, Rogers introduces a new vision and method for Internet research and at the same time applies them to the Web's objects of study, from tiny particles (hyperlinks) to large masses (social media).
    Content
    The end of the virtual : digital methods -- The link and the politics of Web space -- The website as archived object -- Googlization and the inculpable engine -- Search as research -- National Web studies -- Social media and post-demographics -- Wikipedia as cultural reference -- After cyberspace : big data, small data.
  2. Conner-Sax, K.; Krol, E.: ¬The whole Internet : the next generation (1999) 0.00
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    Footnote
    Rez. in: Internet Professionell. 2000, H.2, S.22
  3. Wissensorganisation und Edutainment : Wissen im Spannungsfeld von Gesellschaft, Gestaltung und Industrie. Proceedings der 7. Tagung der Deutschen Sektion der Internationalen Gesellschaft für Wissensorganisation, Berlin, 21.-23.3.2001 (2004) 0.00
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    Content
    Enthält die Beiträge: 1. Wissensgesellschaft Michael NIEHAUS: Durch ein Meer von Unwägbarkeiten - Metaphorik in der Wissensgesellschaft S.3 Karsten WEBER: Aufgaben für eine (globale) Wissensgesellschaft oder "Welcome to the new IT? S.9 Katy TEUBENER: Chronos & Kairos. Inhaltsorganisation und Zeitkultur im Internet S.22 Klaus KRAEMER: Wissen und Nachhaltigkeit. Wissensasymmetrien als Problem einer nachhaltigen Entwicklung S.30 2. Lehre und Lernen Gehard BUDIN: Wissensorganisation als Gestaltungsprinzip virtuellen Lernens - epistemische, kommunikative und methodische Anforderungen S.39 Christan SWERTZ: Webdidaktik: Effiziente Inhaltsproduktion für netzbasierte Trainings S.49 Ingrid LOHMANN: Cognitive Mapping im Cyberpunk - Uber Postmoderne und die Transformation eines für so gut wie tot erklärten Literaturgenres zum Bildungstitel S.54 Rudolf W. KECK, Stefanie KOLLMANN, Christian RITZI: Pictura Paedagogica Online - Konzeption und Verwirklichung S.65 Jadranka LASIC-LASIC, Aida SLAVIC, Mihaela BANEK: Gemeinsame Ausbildung der IT Spezialisten an der Universität Zagreb: Vorteile und Probleme S.76 3. Informationsdesign und Visualisierung Maximilian EIBL, Thomas MANDL: Die Qualität von Visualisierungen: Eine Methode zum Vergleich zweidimensionaler Karten S.89 Udo L. FIGGE: Technische Anleitungen und der Erwerb kohärenten Wissens S.116 Monika WITSCH: Ästhetische Zeichenanalyse - eine Methode zur Analyse fundamentalistischer Agitation im Internet S.123 Oliver GERSTHEIMER, Christian LUPP: Systemdesign - Wissen um den Menschen: Bedürfnisorientierte Produktentwicklung im Mobile Business S.135 Philip ZERWECK: Mehrdimensionale Ordnungssysteme im virtuellen Raum anhand eines Desktops S.141