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  • × year_i:[2000 TO 2010}
  • × author_ss:"Marchionini, G."
  1. Pomerantz, J.; Marchionini, G.: ¬The digital library as place (2007) 0.08
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    Abstract
    Purpose - The purpose of this paper is to present a high-level investigation of the physical-conceptual continuum occupied by both digital and physical libraries. Design/methodology/approach - A framework is provided for thinking about the notions of place and library. The issue of materials and the ideas they represent is considered. Places for people are considered, including issues of people's sense of place in physical and digital spaces. The issue of physical and digital spaces as places for work, collaboration, and community-building is considered. Findings - As more digital libraries are built, and as more physical libraries offer electronic access to parts of their collection, two trends are likely to result: the role of the library as a storage space for materials will become decreasingly important; and the role of the library as a space for users, for individual and collaborative work, and as a space for social activity, will become increasingly important. Research limitations/implications - Digital libraries are unable to fulfill some of the functions of the physical library as physical spaces, but are able to offer functions beyond what the physical library can offer as cognitive spaces. Practical implications - Areas of likely future development for digital libraries are suggested, as vehicles for enhancing cognitive space by augmenting representations of ideas in materials. Originality/value - This paper argues that in many ways digital libraries really are places in the conceptual sense, and will continue to broaden and enrich the roles that libraries play in people's lives and in the larger social milieu.
  2. Marchionini, G.; Wildemuth, B.M.; Geisler, G.: ¬The Open Video Digital Library : a Möbius strip of research and practice (2006) 0.08
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    Abstract
    The Open Video Digital Library (OVDL) provides digital video files to the education and research community and is distinguished by an innovative user interface that offers multiple kinds of visual surrogates to people searching for video content. The OVDL is used by several thousand people around the world each month and part of this success is due to its user interface. This article examines the interplay between research and practice in the development of this particular digital library with an eye toward lessons for all digital libraries. We argue that theoretical and research goals blur into practical goals and practical goals raise new research questions as research and development progress-this process is akin to walking along a Möbius strip in which a locally two-sided surface is actually part of a globally one-sided world. We consider the gulf between the theories that guide current digital library research and current practice in operational digital libraries, provide a developmental history of the OVDL and the research frameworks that drove its development, illustrate how user studies informed its implementation and revision, and conclude with reflections and recommendations on the interplay between research and practice.
  3. Marchionini, G.: Toward Human-Computer Information Retrieval (2006) 0.01
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    Abstract
    This is a propitious time for information science. The WWW has propelled information services into the public eye as never before, and information professionals are sought out in all walks of life to assist people with work, learning and play in the information environment. Classical information retrieval has yielded novel techniques for applying computers to retrieval problems, including WWW search engines. The classical model of retrieval is one of matching queries to documents and ranking these matches. It is apparent, however, that a new model of retrieval is needed as people access large-scale digital libraries of multimedia content and vast collections of unstructured data in the WWW. What is needed are ways to bring human intelligence and attention more actively into the search process. To this end, researchers are beginning to combine the lessons from designing highly interactive user interfaces with the lessons from human information behavior to create new kinds of search systems that depend on continuous human control of the search process. I call this hybrid approach to the challenges of information seeking, human-computer information retrieval (HCIR). Though human-computer information interaction is perhaps a more expansive and appropriate phrase, the HCIR phrase unites two well-known fields/communities of practice and is thus adopted here. HCIR aims to empower people to explore large-scale information bases but demands that people also take responsibility for this control by expending cognitive and physical energy. This paper outlines the basic motivations and concepts of HCIR and presents design goals and challenges that are informed by two ongoing HCIR projects.
  4. Komlodi, A.; Soergel, D.; Marchionini, G.: Search histories for user support in user interfaces (2006) 0.01
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    Date
    22. 7.2006 18:04:19