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  • × author_ss:"Marchionini, G."
  1. Pomerantz, J.; Marchionini, G.: ¬The digital library as place (2007) 0.04
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    Abstract
    Purpose - The purpose of this paper is to present a high-level investigation of the physical-conceptual continuum occupied by both digital and physical libraries. Design/methodology/approach - A framework is provided for thinking about the notions of place and library. The issue of materials and the ideas they represent is considered. Places for people are considered, including issues of people's sense of place in physical and digital spaces. The issue of physical and digital spaces as places for work, collaboration, and community-building is considered. Findings - As more digital libraries are built, and as more physical libraries offer electronic access to parts of their collection, two trends are likely to result: the role of the library as a storage space for materials will become decreasingly important; and the role of the library as a space for users, for individual and collaborative work, and as a space for social activity, will become increasingly important. Research limitations/implications - Digital libraries are unable to fulfill some of the functions of the physical library as physical spaces, but are able to offer functions beyond what the physical library can offer as cognitive spaces. Practical implications - Areas of likely future development for digital libraries are suggested, as vehicles for enhancing cognitive space by augmenting representations of ideas in materials. Originality/value - This paper argues that in many ways digital libraries really are places in the conceptual sense, and will continue to broaden and enrich the roles that libraries play in people's lives and in the larger social milieu.
  2. Marchionini, G.: Information concepts : from books to cyberspace identities (2010) 0.01
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    Abstract
    Information is essential to all human activity, and information in electronic form both amplifies and augments human information interactions. This lecture surveys some of the different classical meanings of information, focuses on the ways that electronic technologies are affecting how we think about these senses of information, and introduces an emerging sense of information that has implications for how we work, play, and interact with others. The evolutions of computers and electronic networks and people's uses and adaptations of these tools manifesting a dynamic space called cyberspace. Our traces of activity in cyberspace give rise to a new sense of information as instantaneous identity states that I term proflection of self. Proflections of self influence how others act toward us. Four classical senses of information are described as context for this new form of information. The four senses selected for inclusion here are the following: thought and memory, communication process, artifact, and energy. Human mental activity and state (thought and memory) have neurological, cognitive, and affective facets.The act of informing (communication process) is considered from the perspective of human intentionality and technical developments that have dramatically amplified human communication capabilities. Information artifacts comprise a common sense of information that gives rise to a variety of information industries. Energy is the most general sense of information and is considered from the point of view of physical, mental, and social state change. This sense includes information theory as a measurable reduction in uncertainty. This lecture emphasizes how electronic representations have blurred media boundaries and added computational behaviors that yield new forms of information interaction, which, in turn, are stored, aggregated, and mined to create profiles that represent our cyber identities.
  3. Liebscher, P.; Marchionini, G.: Browse and analytical search strategies in a full-text CD-ROM encyclopedia (1988) 0.01
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    Abstract
    School library media specialists do not know which search strategies are most appropriate for the new full-text CD-ROM databases. Reports an experiment conducted to examine the effectiveness of 2 search strategies - analytical and browse strategies - for information seeking and use among high school students using an electronic full-text ancyclopedia for the search task. The experiment sought to determine whether: a short training session in a particular information strategy allows an information seeker to form an adequate mental model of the search task; and a simple 'browse' model compare favourably with a more 'analytical' model for information seeking in a full-text online environment. Both strategies proved effective for finding relevant information yet each demonstrated distinct advantages and disadvantages. Recommends that as new technologies are introduced, school library media specialists should conduct careful observations and controlled comparisons of how students use these systems
  4. Marchionini, G.: Toward Human-Computer Information Retrieval (2006) 0.01
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    Abstract
    This is a propitious time for information science. The WWW has propelled information services into the public eye as never before, and information professionals are sought out in all walks of life to assist people with work, learning and play in the information environment. Classical information retrieval has yielded novel techniques for applying computers to retrieval problems, including WWW search engines. The classical model of retrieval is one of matching queries to documents and ranking these matches. It is apparent, however, that a new model of retrieval is needed as people access large-scale digital libraries of multimedia content and vast collections of unstructured data in the WWW. What is needed are ways to bring human intelligence and attention more actively into the search process. To this end, researchers are beginning to combine the lessons from designing highly interactive user interfaces with the lessons from human information behavior to create new kinds of search systems that depend on continuous human control of the search process. I call this hybrid approach to the challenges of information seeking, human-computer information retrieval (HCIR). Though human-computer information interaction is perhaps a more expansive and appropriate phrase, the HCIR phrase unites two well-known fields/communities of practice and is thus adopted here. HCIR aims to empower people to explore large-scale information bases but demands that people also take responsibility for this control by expending cognitive and physical energy. This paper outlines the basic motivations and concepts of HCIR and presents design goals and challenges that are informed by two ongoing HCIR projects.
  5. Marchionini, G.: Co-evolution of user and organizational interfaces : a longitudinal case study of WWW dissemination of national statistics (2002) 0.01
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    Abstract
    The data systems, policies and procedures, corporate culture, and public face of an agency or institution make up its organizational interface. This case study describes how user interfaces for the Bureau of Labor Statistics web site evolved over a 5-year period along with the [arger organizational interface and how this co-evolution has influenced the institution itself. Interviews with BLS staff and transaction log analysis are the foci in this analysis that also included user informationseeking studies and user interface prototyping and testing. The results are organized into a model of organizational interface change and related to the information life cycle.
  6. Marchionini, G.: Information-seeking strategies of novices using a full-text electronic encyclopedia (1989) 0.01
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    Abstract
    An exploratory study was conducted of elementary school children searching a full-text electronic encyclopedia on CD-ROM. 28 third and forth graders and 24 sixth graders conducted 2 assigned searches, one open-ended, the other one closed, after 2 demonstration sessions. Keystrokes captured by the computer and observer notes were used to examine user information-seeking strategies from a mental model perspective. Older searchers were more successful in finding required information, and took less time than younger searchers. No differences in total number of moves were found. Analysis of search patterns showed that novices used a heuristic, highly interactive search strategy. Searchers used sentence and phrase queries, indicating unique mental models for this search system. Most searchers accepted system defaults and used the AND connective in formulating queries. Transition matrix analysis showed that younger searchers generally favoured query refining moves and older searchers fovoured examining title and text moves. Suggestions for system designers were made and future research questions were identified
  7. Komlodi, A.; Soergel, D.; Marchionini, G.: Search histories for user support in user interfaces (2006) 0.00
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    Date
    22. 7.2006 18:04:19