Search (79 results, page 1 of 4)

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  1. Fox, K.L.; Frieder, O.; Knepper, M.M.; Snowberg, E.J.: SENTINEL: a multiple engine information retrieval and visualization system (1999) 0.21
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    Abstract
    We describe a prototype Information Retrieval system; SENTINEL, under development at Harris Corporation's Information Systems Division. SENTINEL is a fusion of multiple information retrieval technologies, integrating n-grams, a vector space model, and a neural network training rule. One of the primary advantages of SENTINEL is its 3-dimensional visualization capability that is based fully upon the mathematical representation of information with SENTINEL. The 3-dimensional visualization capability provides users with an intuitive understanding, with relevance/query refinement techniques athat can be better utilized, resulting in higher retrieval precision
  2. Sah, M.; Wade, V.: Personalized concept-based search on the Linked Open Data (2015) 0.12
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    Abstract
    In this paper, we present a novel personalized concept-based search mechanism for the Web of Data based on results categorization. The innovation of the paper comes from combining novel categorization and personalization techniques, and using categorization for providing personalization. In our approach, search results (Linked Open Data resources) are dynamically categorized into Upper Mapping and Binding Exchange Layer (UMBEL) concepts using a novel fuzzy retrieval model. Then, results with the same concepts are grouped together to form categories, which we call conceptlenses. Such categorization enables concept-based browsing of the retrieved results aligned to users' intent or interests. When the user selects a concept lens for exploration, results are immediately personalized. In particular, all concept lenses are personally re-organized according to their similarity to the selected lens. Within the selected concept lens; more relevant results are included using results re-ranking and query expansion, as well as relevant concept lenses are suggested to support results exploration. This allows dynamic adaptation of results to the user's local choices. We also support interactive personalization; when the user clicks on a result, within the interacted lens, relevant lenses and results are included using results re-ranking and query expansion. Extensive evaluations were performed to assess our approach: (i) Performance of our fuzzy-based categorization approach was evaluated on a particular benchmark (~10,000 mappings). The evaluations showed that we can achieve highly acceptable categorization accuracy and perform better than the vector space model. (ii) Personalized search efficacy was assessed using a user study with 32 participants in a tourist domain. The results revealed that our approach performed significantly better than a non-adaptive baseline search. (iii) Dynamic personalization performance was evaluated, which illustrated that our personalization approach is scalable. (iv) Finally, we compared our system with the existing LOD search engines, which showed that our approach is unique.
  3. Sacco, G.M.: Dynamic taxonomies and guided searches (2006) 0.11
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    Abstract
    A new search paradigm, in which the primary user activity is the guided exploration of a complex information space rather than the retrieval of items based on precise specifications, is proposed. The author claims that this paradigm is the norm in most practical applications, and that solutions based on traditional search methods are not effective in this context. He then presents a solution based on dynamic taxonomies, a knowledge management model that effectively guides users to reach their goal while giving them total freedom in exploring the information base. Applications, benefits, and current research are discussed.
    Date
    22. 7.2006 17:56:22
  4. Lee, M.H.; Garrett, S.M.: Qualitative modelling of unknown interface behaviour (2000) 0.05
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    Abstract
    When faced with an interface to an unknown system or device humans adopt exploratory interactive behaviour in order to gain information and insight. This paper describes a computer program which probes, observes and models the input-output space of unknown systems. We use a schema concept as the memory structure for recording events and adopt a constructive approach that avoids preprocessing the raw data. We believe qualitative assessments are important in early analysis and employ techniques from qualitative reasoning research in order to capture correlation behaviour. The aim is to gain insight into the nature of an unknown system for guidance in future model selection. A series of experiments and their results are discussed, together with the assumptions and limitations of the method. We suggest further developments for future experiments that appear promising.
  5. Frohlich, D.M.: ¬The design space of interfaces (1992) 0.04
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    Abstract
    A framework for describing the design space of human computer interfaces is presented which relates interface modes, channels, media and styles for both input and output interfaces. Language and action modes are said to be supported through use of the audio, visual and haptic channels. Interface media are derived from the combination of modality and channel. The implications of the framework for interface design are discussed
  6. Chen, C.; Czerwinski, M.: Spatial ability and visual navigation : an empirical study (1997) 0.03
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    Abstract
    Describes a study of individuals' spatial navigation strategies and a number of performance and preference measures with regard to the design of a 3D visualisation. The underlying semantic space of the user interface consists of a collection of papers from the 3 most recent ACM SIGCHI conference proceedings, visualised as a virtual reality network. This network was automatically constructed based on semantic similarities derived from latent semantic analysis. The project studied the search strategies and general preferences of 11 subjects who used this system to find papers on various topics. The findings should be valuable for designers and evaluators of 3D user interfaces. The results highlight the importance of structural elements in the design of a semantically based user interface, because search strategies of users relied heavily on these mechanisms in the design. Describes the implications for user interface design based on users' psychological models of a semantic space
  7. Chen, C.; Paul, R.J.; O'Keefe, B.: Fitting the Jigsaw of citation : information visualization in domain analysis (2001) 0.03
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    Abstract
    Domain visualization is one of the new research fronts resulted from the proliferation of information visualization, aiming to reveal the essence of a knowledge domain. Information visualization plays an integral role in modeling and representing intellectual structures associated with scientific disciplines. In this article, the domain of computer graphics is visualized based on author cocitation patterns derived from an 18-year span of the prestigious IEEE Computer Graphics and Applications (1982-1999). This domain visualization utilizes a series of visualization and animation techniques, including author cocitation maps, citation time lines, animation of a highdimensional specialty space, and institutional profiles. This approach not only augments traditional domain analysis and the understanding of scientific disciplines, but also produces a persistent and shared knowledge space for researchers to keep track the development of knowledge more effectively. The results of the domain visualization are discussed and triangulated in a broader context of the computer graphics field
  8. Faloutsos, C.; Shneiderman, B.; Lee, R.; Plaisant, C.: Incorporating string search in a hypertext system : user interface and signature file design issues (1990) 0.03
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    Abstract
    Hypertext systems provide an appealing mechanism for informally browsing databases by traversing selectable links. However, in many fact finding situations string searching is an effective complement to browsing. Describes the application of the signature file method to achieve rapid and convenient strung search in small personal computer hypertext environments. The method has been implemented to a prototype, as well as in a commercial product. Presents performance data for search times and storage space from a commercial hypertext database and discusses user interface issues. Experience with the string search interface indicates that it was used successfully by novice users
  9. Beaulieu, M.: Experiments on interfaces to support query expansion (1997) 0.03
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    Abstract
    Focuses on the user and human-computer interaction (HCI) aspects of the research based on the Okapi text retrieval system. Describes 3 experiments using different approaches to query expansion, highlighting the relationship between the functionality of a system and different interface designs. These experiments involve both automatic and interactive query expansion, and both character based and GUI (graphical user interface) environments. The effectiveness of the search interaction for query expansion depends on resolving opposing interface and functional aspects, e.g. automatic vs. interactive query expansion, explicit vs. implicit use of a thesaurus, and document vs. query space
  10. Veltman, K.H.: Frontiers in conceptual navigation (1997) 0.02
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    Abstract
    Recent advances in technology assume a separation of content and presentation with respect to data structures. In terms of access, however, there are important reasons for relating content and presentation (differnt views, perspectives). The paper outlines some fundamental concepts underlying a prototype for a System for Universal Media Searching (SUMS), namely, learning filters, and knowledge contexts, levels of knowledge, questions as strategy: pupose as orientation; media choices, quality, quantity, questions, space using maps and projections; multi-temporal views and integrating tools. It foresees how such a system, linked with the equivalent of a digital reference room, will provide the basis for a System for Universal Multimedia Access (SUMMA). The latter part of the paper addresses recent developments in three-dimensional interfaces. It claims that these are particularly suited for certain tasks such as visualising conncetions in conceptual spaces; seeing invisible differences as well as comprehension and prediction by seeing absence. It suggests also some ways in which two- and three-dimensional interfaces can be used in complementary ways
  11. Pejtersen, A.M.: ¬A framework for indexing and representation of information based on work domain analysis : a fiction classification example (1994) 0.02
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    Abstract
    Information retrieval and exploration of work domains through databases and integrated information systems has become increasingly important in many modern work settings (as well as in libraries). The problem space of the users is defined on occasion by the dynamically changing requirements from their tasks and goals. it is argued that IR system design should be based on an analysis of the properties of the work domain, the task situation and the user characteristics. The paper describes a general framework for IR system design that has been used in the design of a library system. A special problem identified from use of the framework in domain analysis of fiction retrieval is treated in more detail: mapping the authors' domain structures to the domain structures expressed in users' needs in indexing and representation of fiction
  12. Tang, M.-C.: Browsing and searching in a faceted information space : a naturalistic study of PubMed users' interaction with a display tool (2007) 0.02
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  13. Rogers, Y.: New theoretical approaches for human-computer interaction (2003) 0.02
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    Abstract
    "Theory weary, theory leery, why can't I be theory cheery?" (Erickson, 2002, p. 269). The field of human-computer interaction (HCI) is rapidly expanding. Alongside the extensive technological developments that are taking place, a profusion of new theories, methods, and concerns has been imported into the field from a range of disciplines and contexts. An extensive critique of recent theoretical developments is presented here together with an overview of HCI practice. A consequence of bringing new theories into the field has been much insightful explication of HCI phenomena and also a broadening of the field's discourse. However, these theoretically based approaches have had limited impact an the practice of interaction design. This chapter discusses why this is so and suggests that different kinds of mechanisms are needed that will enable both designers and researchers to better articulate and theoretically ground the challenges facing them today. Human-computer interaction is bursting at the seams. Its mission, goals, and methods, well established in the '80s, have all greatly expanded to the point that "HCI is now effectively a boundless domain" (Barnard, May, Duke, & Duce, 2000, p. 221). Everything is in a state of flux: The theory driving research is changing, a flurry of new concepts is emerging, the domains and type of users being studied are diversifying, many of the ways of doing design are new, and much of what is being designed is significantly different. Although potentially much is to be gained from such rapid growth, the downside is an increasing lack of direction, structure, and coherence in the field. What was originally a bounded problem space with a clear focus and a small set of methods for designing computer systems that were easier and more efficient to use by a single user is now turning into a diffuse problem space with less clarity in terms of its objects of study, design foci, and investigative methods. Instead, aspirations of overcoming the Digital Divide, by providing universal accessibility, have become major concerns (e.g., Shneiderman, 2002a). The move toward greater openness in the field means that many more topics, areas, and approaches are now considered acceptable in the worlds of research and practice.
  14. Buzydlowski, J.W.; White, H.D.; Lin, X.: Term Co-occurrence Analysis as an Interface for Digital Libraries (2002) 0.02
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    Date
    22. 2.2003 17:25:39
    22. 2.2003 18:16:22
  15. Jones, S.: Query modelling for IR interface design (1995) 0.02
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    Abstract
    Reports on work in progress to define an object oriented model of a probabilistic information retrieval system (OKAPI), the central component of which is the query itself. Considers how to represent queries both internally and at the user interface level, and their relationship with other components of the model. The model will form the basis of a configurable user interface, which allows controlled experiments to be undertaken, and could be adapted to the needs of different users accessing different databases. Implementation will involve the use of a high level interpreted scripting language for overall control, communicating with an internal model and an interface model, designed and developed using object oriented techniques
  16. Catarci, T.; Spaccapietra, S.: Visual information querying (2002) 0.02
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    Abstract
    Computers have become our companions in many of the activities we pursue in our life. They assist us, in particular, in searching relevant information that is needed to perform a variety of tasks, from professional usage to personal entertainment. They hold this information in a huge number of heterogeneous sources, either dedicated to a specific user community (e.g., enterprise databases) or maintained for the general public (e.g., websites and digital libraries). Whereas progress in basic information technology is nowadays capable of guaranteeing effective information management, information retrieval and dissemination has become a core issue that needs further accomplishments to achieve user satisfaction. The research communities in databases, information retrieval, information visualization, and human-computer interaction have already largely investigated these domains. However, the technical environment has so dramatically evolved in recent years, inducing a parallel and very significant evolution in user habits and expectations, that new approaches are definitely needed to meet current demand. One of the most evident and significant changes is the human-computer interaction paradigm. Traditional interactions relayed an programming to express user information requirements in formal code and an textual output to convey to users the information extracted by the system. Except for professional data-intensive application frameworks, still in the hands of computer speciahsts, we have basically moved away from this pattern both in terms of expressing information requests and conveying results. The new goal is direct interaction with the final user (the person who is looking for information and is not necessarily familiar with computer technology). The key motto to achieve this is "go visual." The well-known high bandwidth of the human-vision channel allows both recognition and understanding of large quantities of information in no more than a few seconds. Thus, for instance, if the result of an information request can be organized as a visual display, or a sequence of visual displays, the information throughput is immensely superior to the one that can be achieved using textual support. User interaction becomes an iterative query-answer game that very rapidly leads to the desired final result. Conversely, the system can provide efficient visual support for easy query formulation. Displaying a visual representation of the information space, for instance, lets users directly point at the information they are looking for, without any need to be trained into the complex syntax of current query languages. Alternatively, users can navigate in the information space, following visible paths that will lead them to the targeted items. Again, thanks to the visual support, users are able to easily understand how to formulate queries and they are likely to achieve the task more rapidly and less prone to errors than with traditional textual interaction modes.
  17. Chen, C.: Top Ten Problems in Visual Interfaces to Digital Libraries (2002) 0.01
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    Date
    22. 2.2003 17:25:39
    22. 2.2003 18:13:11
  18. Shen, R.; Wang, J.; Fox, E.A.: ¬A Lightweight Protocol between Digital Libraries and Visualization Systems (2002) 0.01
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    Date
    22. 2.2003 17:25:39
    22. 2.2003 18:15:14
  19. Börner, K.; Chen, C.: Visual Interfaces to Digital Libraries : Motivation, Utilization, and Socio-technical Challenges (2002) 0.01
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    Date
    22. 2.2003 17:25:39
    22. 2.2003 18:20:07
  20. Christoffel, M.; Schmitt, B.: Accessing Libraries as Easy as a Game (2002) 0.01
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    Date
    22. 2.2003 17:25:39
    22. 2.2003 18:19:01

Years

Languages

  • e 70
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Types

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