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  • × author_ss:"Markey, K."
  1. Markey, K.: Findings of the Dewey Decimal Classification on-line project (1986) 0.02
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  2. Markey, K.: ¬The process of subject searching in the online catalog : final report of the Subject Access Project (1983) 0.02
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  3. Markey, K.: Dewey Decimal Classification online project: integration of a library schedule and index into the subject searching capabilities of an online catalog (1985) 0.02
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  4. Markey, K.; Demeyer, A.N.: Dewey Decimal Classification online project: evaluation of a library schedule and index integrated into the subject searching capabilities of an online catalog : final report to the Council of Library Resources (1986) 0.02
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  5. Markey, K.; Swanson, F.; Jenkins, A.; Jennings, B.J.; St. Jean, B.; Rosenberg, V.; Yao, X.; Frost, R.L.: Designing and testing a web-based board game for teaching information literacy skills and concepts (2008) 0.01
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    Abstract
    Purpose - This paper seeks to focus on the design and testing of a web-based online board game for teaching undergraduate students information literacy skills and concepts. Design/methodology/approach - Project team members with expertise in game play, creative writing, programming, library research, graphic design and information seeking developed a web-based board game in which students used digital library resources to answer substantive questions on a scholarly topic. The project team hosted game play in a class of 75 undergraduate students. The instructor offered an extra-credit incentive to boost participation resulting in 49 students on 13 teams playing the game. Post-game focus group interviews revealed problematic features and redesign priorities. Findings - A total of six teams were successful meeting the criteria for the instructor's grade incentive achieving a 53.1 percent accuracy rate on their answers to substantive questions about the black death; 35.7 percent was the accuracy rate for the seven unsuccessful teams. Discussed in detail are needed improvements to problematic game features such as offline tasks, feedback, challenge functionality, and the game's black death theme. Originality/value - Information literacy games test what players already know. Because this project's successful teams answered substantive questions about the black death at accuracy rates 20 points higher than the estimated probability of guessing, students did the research during game play which demonstrates that games have merit for teaching students information literacy skills and concepts.
  6. Markey, K.: Searching and browsing the Dewey Decimal Classification in an online catalog (1987) 0.01
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    Abstract
    In the DDC Online Project, subject searching and browsing of DDC schedules and relative index were featured in an experimental online catalog. The effectiveness of this DDC in an online catalog was tested in online retrieval experiments at four participating libraries. These experiments provided data for analyses of subject searchers' use of a library classification in the information retrieval environment of an online catalog. Recommendations were provided for the enhancement of bibliographic records, online catalogs, and online cataloging systems with a library classification. In this paper, subject searchers' use of the subject outline search capability of the experimental online catalog is described. This capability was unique to the experimental online catalog and all other online catalogs, because it referred searchers to online displays of the classification schedules based on their entry of subject terms. Failure analyses of subject outline searches demonstrated its specific strenghts and weaknesses. Users' postsearch interview comments highlighted their experiences and their satisfaction with this search. Based on the failure analyses and users' interview comments, recommendations are provided for the improvement of the subject outline search in online catalogs.