Search (5 results, page 1 of 1)

  • × classification_ss:"06.74 Informationssysteme"
  1. Conner-Sax, K.; Krol, E.: ¬The whole Internet : the next generation (1999) 0.01
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    Footnote
    Rez. in: Internet Professionell. 2000, H.2, S.22
  2. Wissensorganisation und Edutainment : Wissen im Spannungsfeld von Gesellschaft, Gestaltung und Industrie. Proceedings der 7. Tagung der Deutschen Sektion der Internationalen Gesellschaft für Wissensorganisation, Berlin, 21.-23.3.2001 (2004) 0.01
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    Content
    Enthält die Beiträge: 1. Wissensgesellschaft Michael NIEHAUS: Durch ein Meer von Unwägbarkeiten - Metaphorik in der Wissensgesellschaft S.3 Karsten WEBER: Aufgaben für eine (globale) Wissensgesellschaft oder "Welcome to the new IT? S.9 Katy TEUBENER: Chronos & Kairos. Inhaltsorganisation und Zeitkultur im Internet S.22 Klaus KRAEMER: Wissen und Nachhaltigkeit. Wissensasymmetrien als Problem einer nachhaltigen Entwicklung S.30 2. Lehre und Lernen Gehard BUDIN: Wissensorganisation als Gestaltungsprinzip virtuellen Lernens - epistemische, kommunikative und methodische Anforderungen S.39 Christan SWERTZ: Webdidaktik: Effiziente Inhaltsproduktion für netzbasierte Trainings S.49 Ingrid LOHMANN: Cognitive Mapping im Cyberpunk - Uber Postmoderne und die Transformation eines für so gut wie tot erklärten Literaturgenres zum Bildungstitel S.54 Rudolf W. KECK, Stefanie KOLLMANN, Christian RITZI: Pictura Paedagogica Online - Konzeption und Verwirklichung S.65 Jadranka LASIC-LASIC, Aida SLAVIC, Mihaela BANEK: Gemeinsame Ausbildung der IT Spezialisten an der Universität Zagreb: Vorteile und Probleme S.76 3. Informationsdesign und Visualisierung Maximilian EIBL, Thomas MANDL: Die Qualität von Visualisierungen: Eine Methode zum Vergleich zweidimensionaler Karten S.89 Udo L. FIGGE: Technische Anleitungen und der Erwerb kohärenten Wissens S.116 Monika WITSCH: Ästhetische Zeichenanalyse - eine Methode zur Analyse fundamentalistischer Agitation im Internet S.123 Oliver GERSTHEIMER, Christian LUPP: Systemdesign - Wissen um den Menschen: Bedürfnisorientierte Produktentwicklung im Mobile Business S.135 Philip ZERWECK: Mehrdimensionale Ordnungssysteme im virtuellen Raum anhand eines Desktops S.141
  3. ¬Die Macht der Suchmaschinen (2007) 0.00
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    Content
    Im dritten Kapitel werden die Qualität von Suchmaschinen und das Nutzerverhalten näher beleuchtet. Erkenntnisse über die Güte von Suchmaschinen sind von großer Relevanz, um deren Rolle bei der Informationsvermittlung in einer Gesellschaft angemessen beurteilen zu können. Der Band liefert hier neue Ansätze und Vorschläge, da die Frage nach der Qualität von Suchmaschinen noch nicht ausreichend beantwortet worden ist. Zum anderen ist die Analyse des Nutzerverhaltens grundlegend, um Schlussfolgerungen für die Medienkompetenz als zentrale Schlüsselqualifikation im Informationszeitalter ziehen zu können. Unter den Autoren sind viele der international führende Experten auf dem Gebiet Suchmaschinen, darunter Wissenschaftler der Universitäten Harvard, Yale und Columbia sowie der London School of Economics und der Pariser Sorbonne. Darüber hinaus wurden auch Beiträge von Praktikern, allesamt leitende Redakteure oder Verantwortliche in Medienunternehmen aufgenommen, um deren Erkenntnisse für die Thematik fruchtbar zu machen. Der Band richtet sich neben der Wissenschaft auch an die Praxis, vor allem die Medienaufsicht und -ökonomie sowie an den Journalismus. Er bietet aber auch der allgemein interessierten Öffentlichkeit einen fundierten Einblick in die bisher wenig erforschte Welt der Suchmaschinen.
  4. Design and usability of digital libraries : case studies in the Asia-Pacific (2005) 0.00
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    Footnote
    Rez. in: JASIST 58(2007) no.1, S.152-153 (J.P. Bolstad): "Over the past decade, digital library research and technology have evolved and progressed rapidly. The desire to create new and better digital library systems has inspired researchers and academics worldwide to join forces and work together to develop more efficient and user-friendly technologies. Primarily inspired by ideas presented at the Fourth International Conference on Asian Digital Libraries, which was held in 2002 in Singapore, this book illustrates a selection of diverse digital library systems that have been created in recent years, as researchers have continued to further their ideas about new developments and trends in digital libraries. In Design and Usability of Digital Libraries, the editors, Theng and Foo, compile a collection of 20 valuable case studies written by various researchers. These case studies address not only the successes that have been achieved in improving digital library research and technology, but also the problems and failures that have been discovered. Thus, researchers can perhaps learn from the errors that have occurred in these case studies and prevent the same mistakes from happening in the future. This book also demonstrates the large amount of collaboration that has occurred among various research groups throughout different countries in the Asia Pacific region. The representation of such diverse perspectives from different places is what makes the book interesting because it is particularly enlightening to read about what other countries have developed in terms of digital libraries. In general, the book is organized uniformly and is easy to follow. Each chapter represents one case study and the order of the chapters makes complete sense, as the text flows smoothly from beginning to end. The first chapter begins with a basic history of digital libraries, which helps to familiarize readers with the concept of what a digital library is and provides a brief introduction to how digital libraries came to be. The next few chapters touch on such topics as the design architecture and systems of digital libraries, implementation issues and challenges when designing digital libraries, use and impact of these libraries in societies, considerations that need to be taken into account regarding users and usability, as well as projections of future trends of digital libraries. The editors brilliantly piece together all of the chapters to make the entire book cohesive.
  5. Intner, S.S.; Lazinger, S.S.; Weihs, J.: Metadata and its impact on libraries (2005) 0.00
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    Footnote
    Rez. in: JASIST. 58(2007) no.6., S.909-910 (A.D. Petrou): "A division in metadata definitions for physical objects vs. those for digital resources offered in Chapter 1 is punctuated by the use of broader, more inclusive metadata definitions, such as data about data as well as with the inclusion of more specific metadata definitions intended for networked resources. Intertwined with the book's subject matter, which is to "distinguish traditional cataloguing from metadata activity" (5), the authors' chosen metadata definition is also detailed on page 5 as follows: Thus while granting the validity of the inclusive definition, we concentrate primarily on metadata as it is most commonly thought of both inside and outside of the library community, as "structured information used to find, access, use and manage information resources primarily in a digital environment." (International Encyclopedia of Information and Library Science, 2003) Metadata principles discussed by the authors include modularity, extensibility, refinement and multilingualism. The latter set is followed by seven misconceptions about metadata. Two types of metadata discussed are automatically generated indexes and manually created records. In terms of categories of metadata, the authors present three sets of them as follows: descriptive, structural, and administrative metadata. Chapter 2 focuses on metadata for communities of practice, and is a prelude to content in Chapter 3 where metadata applications, use, and development are presented from the perspective of libraries. Chapter 2 discusses the emergence and impact of metadata on organization and access of online resources from the perspective of communities for which such standards exist and for the need for mapping one standard to another. Discussion focuses on metalanguages, such as Standard Generalized Markup Language (SGML) and eXtensible Markup Language (XML), "capable of embedding descriptive elements within the document markup itself' (25). This discussion falls under syntactic interoperability. For semantic interoperability, HTML and other mark-up languages, such as Text Encoding Initiative (TEI) and Computer Interchange of Museum Information (CIMI), are covered. For structural interoperability, Dublin Core's 15 metadata elements are grouped into three areas: content (title, subject, description, type, source, relation, and coverage), intellectual property (creator, publisher, contributor and rights), and instantiation (date, format, identifier, and language) for discussion.

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