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  • × subject_ss:"User interfaces (Computer systems)"
  1. Gossen, T.: Search engines for children : search user interfaces and information-seeking behaviour (2016) 0.01
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    Abstract
    The doctoral thesis of Tatiana Gossen formulates criteria and guidelines on how to design the user interfaces of search engines for children. In her work, the author identifies the conceptual challenges based on own and previous user studies and addresses the changing characteristics of the users by providing a means of adaptation. Additionally, a novel type of search result visualisation for children with cartoon style characters is developed taking children's preference for visual information into account.
    Content
    Inhalt: Acknowledgments; Abstract; Zusammenfassung; Contents; List of Figures; List of Tables; List of Acronyms; Chapter 1 Introduction ; 1.1 Research Questions; 1.2 Thesis Outline; Part I Fundamentals ; Chapter 2 Information Retrieval for Young Users ; 2.1 Basics of Information Retrieval; 2.1.1 Architecture of an IR System; 2.1.2 Relevance Ranking; 2.1.3 Search User Interfaces; 2.1.4 Targeted Search Engines; 2.2 Aspects of Child Development Relevant for Information Retrieval Tasks; 2.2.1 Human Cognitive Development; 2.2.2 Information Processing Theory; 2.2.3 Psychosocial Development 2.3 User Studies and Evaluation2.3.1 Methods in User Studies; 2.3.2 Types of Evaluation; 2.3.3 Evaluation with Children; 2.4 Discussion; Chapter 3 State of the Art ; 3.1 Children's Information-Seeking Behaviour; 3.1.1 Querying Behaviour; 3.1.2 Search Strategy; 3.1.3 Navigation Style; 3.1.4 User Interface; 3.1.5 Relevance Judgement; 3.2 Existing Algorithms and User Interface Concepts for Children; 3.2.1 Query; 3.2.2 Content; 3.2.3 Ranking; 3.2.4 Search Result Visualisation; 3.3 Existing Information Retrieval Systems for Children; 3.3.1 Digital Book Libraries; 3.3.2 Web Search Engines 3.4 Summary and DiscussionPart II Studying Open Issues ; Chapter 4 Usability of Existing Search Engines for Young Users ; 4.1 Assessment Criteria; 4.1.1 Criteria for Matching the Motor Skills; 4.1.2 Criteria for Matching the Cognitive Skills; 4.2 Results; 4.2.1 Conformance with Motor Skills; 4.2.2 Conformance with the Cognitive Skills; 4.2.3 Presentation of Search Results; 4.2.4 Browsing versus Searching; 4.2.5 Navigational Style; 4.3 Summary and Discussion; Chapter 5 Large-scale Analysis of Children's Queries and Search Interactions; 5.1 Dataset; 5.2 Results; 5.3 Summary and Discussion Chapter 6 Differences in Usability and Perception of Targeted Web Search Engines between Children and Adults 6.1 Related Work; 6.2 User Study; 6.3 Study Results; 6.4 Summary and Discussion; Part III Tackling the Challenges ; Chapter 7 Search User Interface Design for Children ; 7.1 Conceptual Challenges and Possible Solutions; 7.2 Knowledge Journey Design; 7.3 Evaluation; 7.3.1 Study Design; 7.3.2 Study Results; 7.4 Voice-Controlled Search: Initial Study; 7.4.1 User Study; 7.5 Summary and Discussion; Chapter 8 Addressing User Diversity ; 8.1 Evolving Search User Interface 8.1.1 Mapping Function8.1.2 Evolving Skills; 8.1.3 Detection of User Abilities; 8.1.4 Design Concepts; 8.2 Adaptation of a Search User Interface towards User Needs; 8.2.1 Design & Implementation; 8.2.2 Search Input; 8.2.3 Result Output; 8.2.4 General Properties; 8.2.5 Configuration and Further Details; 8.3 Evaluation; 8.3.1 Study Design; 8.3.2 Study Results; 8.3.3 Preferred UI Settings; 8.3.4 User satisfaction; 8.4 Knowledge Journey Exhibit; 8.4.1 Hardware; 8.4.2 Frontend; 8.4.3 Backend; 8.5 Summary and Discussion; Chapter 9 Supporting Visual Searchers in Processing Search Results 9.1 Related Work
    Date
    1. 2.2016 18:25:22
  2. Linked data and user interaction : the road ahead (2015) 0.01
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    RSWK
    Bibliothek / Linked Data / Benutzer / Mensch-Maschine-Kommunikation / Recherche / Suchverfahren / Aufsatzsammlung
    Subject
    Bibliothek / Linked Data / Benutzer / Mensch-Maschine-Kommunikation / Recherche / Suchverfahren / Aufsatzsammlung
  3. Hearst, M.A.: Search user interfaces (2009) 0.01
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    Abstract
    This book outlines the human side of the information seeking process, and focuses on the aspects of this process that can best be supported by the user interface. It describes the methods behind user interface design generally, and search interface design in particular, with an emphasis on how best to evaluate search interfaces. It discusses research results and current practices surrounding user interfaces for query specification, display of retrieval results, grouping retrieval results, navigation of information collections, query reformulation, search personalization, and the broader tasks of sensemaking and text analysis. Much of the discussion pertains to Web search engines, but the book also covers the special considerations surrounding search of other information collections.
  4. Semantic keyword-based search on structured data sources : First COST Action IC1302 International KEYSTONE Conference, IKC 2015, Coimbra, Portugal, September 8-9, 2015. Revised Selected Papers (2016) 0.00
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    Abstract
    This book constitutes the thoroughly refereed post-conference proceedings of the First COST Action IC1302 International KEYSTONE Conference on semantic Keyword-based Search on Structured Data Sources, IKC 2015, held in Coimbra, Portugal, in September 2015. The 13 revised full papers, 3 revised short papers, and 2 invited papers were carefully reviewed and selected from 22 initial submissions. The paper topics cover techniques for keyword search, semantic data management, social Web and social media, information retrieval, benchmarking for search on big data.
    Date
    1. 2.2016 18:25:22
  5. Thissen, F.: Screen-Design-Manual : Communicating Effectively Through Multimedia (2003) 0.00
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    Date
    22. 3.2008 14:29:25
  6. Lazar, J.: Web usability : a user-centered design approach (2006) 0.00
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    Footnote
    Rez. in: JASIST 58(2007) no.7, S.1066-1067 (X. Zhu u. J. Liao): "The user, without whom any product or service would be nothing, plays a very important role during the whole life cycle of products or services. The user's involvement should be from the very beginning, not just after products or services are ready to work. According to ISO 9241-11: 1998, Part 11, Usability refers to "the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of user." As an academic topic of human-computer interaction, Web usability has been studied widely for a long time. This classroom-oriented book, bridging academia and the educational community, talks about Web usability in a student-friendly fashion. It outlines not only the methodology of user-centered Web site design but also details the methods to implement at every stage of the methodology. That is, the book presents the user-centered Web-design approach from both macrocosm and microcosm points of view, which makes it both recapitulative and practical. The most important key word in Web Usability is "user-centered," which means Web developers should not substitute their own personal preferences for the users' needs. The book classifies Web sites into five types: E-commerce, informational, entertainment, community, and intranet. Since the methods used during Web development differ somewhat depending on the type of Web site, it is necessary to have a classification in advance. With Figure 1.3 on p. 17, the book explains the whole user-centered Webdevelopment life cycle (called "methodology" in this book review), which provides a clear path for Web development that is easy to understand, remember, and perform. Since all the following chapters are based on the methodology, a clear presentation of it is paramount. The table on p. 93 summarizes concisely all types of methods for requirements gathering and their advantages and disadvantages. According to this table, appropriate methods can be easily chosen for different Web site development projects. As the author remarked, "requirements gathering is central to the concept of user-centered design," (p. 98) and "one of the hallmarks of user-centered design is usability testing" (p. 205). Stage 2 (collect user requirements) and Stage 5 (perform usability testing) of the user-centered Web-development life cycle are the two stages with the most user involvement: however, this does not mean that all other stages are user unrelated. For example, in Stage 4 (create and modify physical design), frame is not suggested to be used just because most users are unfamiliar with the concept of frame (p. 201). Note that frequently there are several rounds of usability testing to be performed in the four case studies, and some of them are performed before the physical-design stage or even the conceptual-design stage, which embodies the idea of an iterative design process.

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