Search (27 results, page 2 of 2)

  • × author_ss:"Markey, K."
  1. Markey, K.: Twenty-five years of end-user searching : part 1: research findings (2007) 0.00
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    Abstract
    This is the first part of a two-part article that reviews 25 years of published research findings on end-user searching in online information retrieval (IR) systems. In Part 1 (Markey, 2007), the author seeks to answer the following questions: What characterizes the queries that end users submit to online IR systems? What search features do people use? What features would enable them to improve on the retrievals they have in hand? What features are hardly ever used? What do end users do in response to the system's retrievals? Are end users satisfied with their online searches? Summarizing searches of online IR systems by the search features people use everyday makes information retrieval appear to be a very simplistic one-stop event. In Part 2, the author examines current models of the information retrieval process, demonstrating that information retrieval is much more complex and involves changes in cognition, feelings, and/or events during the information seeking process. She poses a host of new research questions that will further our understanding about end-user searching of online IR systems.
    Source
    Journal of the American Society for Information Science and Technology. 58(2007) no.8, S.1071-1081
  2. Markey, K.: Searching and browsing the Library of Congress Classification schedules in an online catalogue (1986) 0.00
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  3. Markey, K.; Atherton, P.; Newton, C.: ¬An analysis of controlled vocabulary and free text search statements in online searches (1980) 0.00
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  4. Cochrane, P.A.; Markey, K.: Preparing for the use of classification in online cataloging systems and in online catalogs (1985) 0.00
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  5. Cochrane, P.A.; Markey, K.: Catalog use studies : since the introduction of online interactive catalogs, impact on design for subject access (1983) 0.00
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  6. Markey, K.; Demeyer, A.N.: ¬The concept of common subject headings in subject outline searching (1989) 0.00
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  7. Markey, K.; Swanson, F.; Jenkins, A.; Jennings, B.J.; St. Jean, B.; Rosenberg, V.; Yao, X.; Frost, R.L.: Designing and testing a web-based board game for teaching information literacy skills and concepts (2008) 0.00
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    Abstract
    Purpose - This paper seeks to focus on the design and testing of a web-based online board game for teaching undergraduate students information literacy skills and concepts. Design/methodology/approach - Project team members with expertise in game play, creative writing, programming, library research, graphic design and information seeking developed a web-based board game in which students used digital library resources to answer substantive questions on a scholarly topic. The project team hosted game play in a class of 75 undergraduate students. The instructor offered an extra-credit incentive to boost participation resulting in 49 students on 13 teams playing the game. Post-game focus group interviews revealed problematic features and redesign priorities. Findings - A total of six teams were successful meeting the criteria for the instructor's grade incentive achieving a 53.1 percent accuracy rate on their answers to substantive questions about the black death; 35.7 percent was the accuracy rate for the seven unsuccessful teams. Discussed in detail are needed improvements to problematic game features such as offline tasks, feedback, challenge functionality, and the game's black death theme. Originality/value - Information literacy games test what players already know. Because this project's successful teams answered substantive questions about the black death at accuracy rates 20 points higher than the estimated probability of guessing, students did the research during game play which demonstrates that games have merit for teaching students information literacy skills and concepts.