Search (5 results, page 1 of 1)

  • × classification_ss:"DP 2600"
  1. Hildebrand, J.: Internet: Ratgeber für Lehrer (1996) 0.00
    0.0046038507 = product of:
      0.018415403 = sum of:
        0.018415403 = product of:
          0.055246208 = sum of:
            0.055246208 = weight(_text_:29 in 6119) [ClassicSimilarity], result of:
              0.055246208 = score(doc=6119,freq=2.0), product of:
                0.14214782 = queryWeight, product of:
                  3.5176873 = idf(docFreq=3565, maxDocs=44218)
                  0.040409453 = queryNorm
                0.38865322 = fieldWeight in 6119, product of:
                  1.4142135 = tf(freq=2.0), with freq of:
                    2.0 = termFreq=2.0
                  3.5176873 = idf(docFreq=3565, maxDocs=44218)
                  0.078125 = fieldNorm(doc=6119)
          0.33333334 = coord(1/3)
      0.25 = coord(1/4)
    
    Date
    22.10.2006 21:10:29
  2. Spitzer, M.: Digitale Demenz : wie wir uns und unsere Kinder um den Verstand bringen (2012) 0.00
    0.004361676 = product of:
      0.017446704 = sum of:
        0.017446704 = product of:
          0.03489341 = sum of:
            0.03489341 = weight(_text_:online in 1025) [ClassicSimilarity], result of:
              0.03489341 = score(doc=1025,freq=4.0), product of:
                0.1226387 = queryWeight, product of:
                  3.0349014 = idf(docFreq=5778, maxDocs=44218)
                  0.040409453 = queryNorm
                0.284522 = fieldWeight in 1025, product of:
                  2.0 = tf(freq=4.0), with freq of:
                    4.0 = termFreq=4.0
                  3.0349014 = idf(docFreq=5778, maxDocs=44218)
                  0.046875 = fieldNorm(doc=1025)
          0.5 = coord(1/2)
      0.25 = coord(1/4)
    
    RSWK
    Online-Sucht (SWB)
    Subject
    Online-Sucht (SWB)
  3. Lankau, R.: Kein Mensch lernt digital : über den sinnvollen Einsatz neuer Medien im Unterricht (2017) 0.00
    0.0023019253 = product of:
      0.009207701 = sum of:
        0.009207701 = product of:
          0.027623104 = sum of:
            0.027623104 = weight(_text_:29 in 4326) [ClassicSimilarity], result of:
              0.027623104 = score(doc=4326,freq=2.0), product of:
                0.14214782 = queryWeight, product of:
                  3.5176873 = idf(docFreq=3565, maxDocs=44218)
                  0.040409453 = queryNorm
                0.19432661 = fieldWeight in 4326, product of:
                  1.4142135 = tf(freq=2.0), with freq of:
                    2.0 = termFreq=2.0
                  3.5176873 = idf(docFreq=3565, maxDocs=44218)
                  0.0390625 = fieldNorm(doc=4326)
          0.33333334 = coord(1/3)
      0.25 = coord(1/4)
    
    Date
    29. 6.2018 19:03:23
  4. Mythos Internet (1997) 0.00
    0.0020561137 = product of:
      0.008224455 = sum of:
        0.008224455 = product of:
          0.01644891 = sum of:
            0.01644891 = weight(_text_:online in 3175) [ClassicSimilarity], result of:
              0.01644891 = score(doc=3175,freq=2.0), product of:
                0.1226387 = queryWeight, product of:
                  3.0349014 = idf(docFreq=5778, maxDocs=44218)
                  0.040409453 = queryNorm
                0.13412495 = fieldWeight in 3175, product of:
                  1.4142135 = tf(freq=2.0), with freq of:
                    2.0 = termFreq=2.0
                  3.0349014 = idf(docFreq=5778, maxDocs=44218)
                  0.03125 = fieldNorm(doc=3175)
          0.5 = coord(1/2)
      0.25 = coord(1/4)
    
    Content
    Inhalt: William J. Mitchell - Die neue Ökonomie der Präsenz - Bausteine der Netztheorie Jay D. Bolter: Das Internet in der Geschichte der Technologien des Schreibens - Mike Sandbothe: Interaktivität - Hypertextualität - Transversalität. Eine medienphilosophische Analyse des Internet - Sybille Krämer: Vom Mythos »Künstliche Intelligenz« zum Mythos »Künstliche Kommunikation« oder: Ist eine nicht-anthropomorphe Beschreibung von Internet-Interaktionen möglich? - Stefan Münker: Was heißt eigentlich: »virtuelle Realität«? Ein philosophischer Kommentar zum neuesten Versuch der Verdopplung der Welt - Die Idee virtueller Gemeinschaften Steven Jones: Kommunikation, das Internet und Elektromagnetismus - Mark Poster: Elektronische Identitäten und Demokratie - Alexander Roesler: Bequeme Einmischung. Internet und Öffentlichkeit - Rudolf Maresch: Öffentlichkeit im Netz. Ein Phantasma schreibt sich fort - Digitale Märkte Saskia Sassen: Cyber-Segmentierungen. Elektronischer Raum und Macht - Alexandra Vitt: Zukunftsvision Cybergeld: Finanzdienste und ihre Netzerfahrung - Gerhard Schub von Bossiazky: Perspektiven für die neuen Online-Vertriebswege - Günter Müller - Das Internet als Experimentierfeld für moderne Telekommunikationsinfrastrukturen - Netzkultur Eduardo Kac: Das Internet und die Zukunft der Kunst - Uwe Wirth - Literatur im Internet. Oder: Wen kümmert's, wer liest? - Geert Lovink und Pit Schultz: Anmerkungen zur Netzkritik - Florian Rötzer - Virtueller Raum oder Weltraum? Raumutopien des digitalen Zeitalters
  5. Stahl, G.: Group cognition : computer support for building collaborative knowledge (2006) 0.00
    0.0015420853 = product of:
      0.0061683413 = sum of:
        0.0061683413 = product of:
          0.0123366825 = sum of:
            0.0123366825 = weight(_text_:online in 2391) [ClassicSimilarity], result of:
              0.0123366825 = score(doc=2391,freq=2.0), product of:
                0.1226387 = queryWeight, product of:
                  3.0349014 = idf(docFreq=5778, maxDocs=44218)
                  0.040409453 = queryNorm
                0.100593716 = fieldWeight in 2391, product of:
                  1.4142135 = tf(freq=2.0), with freq of:
                    2.0 = termFreq=2.0
                  3.0349014 = idf(docFreq=5778, maxDocs=44218)
                  0.0234375 = fieldNorm(doc=2391)
          0.5 = coord(1/2)
      0.25 = coord(1/4)
    
    Abstract
    This book explores the software design, social practices, and collaboration theory that would be needed to support group cognition - collective knowledge that is constructed by small groups online. Innovative uses of global and local networks of linked computers make new ways of collaborative working, learning, and acting possible. In "Group Cognition", Gerry Stahl explores the technological and social reconfigurations that are needed to achieve computer-supported collaborative knowledge building - group cognition that transcends the limits of individual cognition. Computers can provide active media for social group cognition where ideas grow through the interactions within groups of people; software functionality can manage group discourse that results in shared understandings, new meanings, and collaborative learning. Stahl offers software design prototypes, analyses empirical instances of collaboration, and elaborates a theory of collaboration that takes the group, rather than the individual, as the unit of analysis. Stahl's design studies concentrate on mechanisms to support group formation, multiple interpretive perspectives, and the negotiation of group knowledge in applications as varied as collaborative curriculum development by teachers, writing summaries by students, and designing space voyages by NASA engineers. His empirical analysis shows how, in small-group collaborations, the group constructs intersubjective knowledge that emerges from and appears in the discourse itself. This discovery of group meaning becomes the springboard for Stahl's outline of a social theory of collaborative knowing. Stahl also discusses such related issues as the distinction between meaning making at the group level and interpretation at the individual level, appropriate research methodology, philosophical directions for group cognition theory, and suggestions for further empirical work.

Languages