Search (2 results, page 1 of 1)

  • × author_ss:"Jett, J."
  • × theme_ss:"Formalerschließung"
  1. Jett, J.; Humpal, N.; Charles, V.; Lee, J.-H.: What is a series, really? (2017) 0.00
    5.0960475E-4 = product of:
      0.0071344664 = sum of:
        0.0071344664 = weight(_text_:information in 3416) [ClassicSimilarity], result of:
          0.0071344664 = score(doc=3416,freq=4.0), product of:
            0.052020688 = queryWeight, product of:
              1.7554779 = idf(docFreq=20772, maxDocs=44218)
              0.029633347 = queryNorm
            0.13714671 = fieldWeight in 3416, product of:
              2.0 = tf(freq=4.0), with freq of:
                4.0 = termFreq=4.0
              1.7554779 = idf(docFreq=20772, maxDocs=44218)
              0.0390625 = fieldNorm(doc=3416)
      0.071428575 = coord(1/14)
    
    Abstract
    As library user needs become increasingly nuanced and technical, the lack of adequate metadata to meet user needs is creating a broadening gulf between library catalog functionality and library user expectations. One of the areas where the dearth of metadata is forming barriers is the idea of "series." While traditional bibliographic definitions of "series" have been adequate to meet user needs in the past, their inability to fully encompass more complex media types beyond simple text is forming barriers against the accessibility of non-traditional formats such as video games, artistic works, datasets, and similar information resources. This article explores the concept of "series" both as it is employed in bibliographic cataloging settings and encompasses actual works. The authors review the term's usage and general meaning across a large variety of media types beyond traditional journals and monographs. Examples are developed as counter-examples to the adequacy of the traditional bibliographic view of series. The authors conclude that the library and information science community as a whole needs to engage in a broader discussion of series cataloging practices and suggest alternate accounts of series that view them as aggregations (like collections) or as containers for intellectual content.
  2. Jett, J.; Sacchi, S.; Lee, J.H.; Clarke, R.I.: ¬A conceptual model for video games and interactive media (2016) 0.00
    3.6034497E-4 = product of:
      0.0050448296 = sum of:
        0.0050448296 = weight(_text_:information in 2767) [ClassicSimilarity], result of:
          0.0050448296 = score(doc=2767,freq=2.0), product of:
            0.052020688 = queryWeight, product of:
              1.7554779 = idf(docFreq=20772, maxDocs=44218)
              0.029633347 = queryNorm
            0.09697737 = fieldWeight in 2767, product of:
              1.4142135 = tf(freq=2.0), with freq of:
                2.0 = termFreq=2.0
              1.7554779 = idf(docFreq=20772, maxDocs=44218)
              0.0390625 = fieldNorm(doc=2767)
      0.071428575 = coord(1/14)
    
    Source
    Journal of the Association for Information Science and Technology. 67(2016) no.3, S.505-517