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  • × theme_ss:"Visualisierung"
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  1. Teutsch, K.: ¬Die Welt ist doch eine Scheibe : Google-Herausforderer eyePlorer (2009) 0.01
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    Content
    Eine neue visuelle Ordnung Martin Hirsch ist der Enkel des Nobelpreisträgers Werner Heisenberg. Außerdem ist er Hirnforscher und beschäftigt sich seit Jahren mit der Frage: Was tut mein Kopf eigentlich, während ich hirnforsche? Ralf von Grafenstein ist Marketingexperte und spezialisiert auf Dienstleistungen im Internet. Zusammen haben sie also am 1. Dezember 2008 eine Firma in Berlin gegründet, deren Heiliger Gral besagte Scheibe ist, auf der - das ist die Idee - bald die ganze Welt, die Internetwelt zumindest, Platz finden soll. Die Scheibe heißt eyePlorer, was sich als Aufforderung an ihre Nutzer versteht. Die sollen auf einer neuartigen, eben scheibenförmigen Plattform die unermesslichen Datensätze des Internets in eine neue visuelle Ordnung bringen. Der Schlüssel dafür, da waren sich Hirsch und von Grafenstein sicher, liegt in der Hirnforschung, denn warum nicht die assoziativen Fähigkeiten des Menschen auf Suchmaschinen übertragen? Anbieter wie Google lassen von solchen Ansätzen bislang die Finger. Hier setzt man dafür auf Volltextprogramme, also sprachbegabte Systeme, die letztlich aber, genau wie die Schlagwortsuche, nur zu opak gerankten Linksammlungen führen. Weiter als auf Seite zwei des Suchergebnisses wagt sich der träge Nutzer meistens nicht vor. Weil sie niemals wahrgenommen wird, fällt eine Menge möglicherweise kostbare Information unter den Tisch.
    Wenn die Maschine denkt Zur Hybris des Projekts passt, dass der eyePlorer ursprünglich HAL heißen sollte - wie der außer Rand und Band geratene Bordcomputer aus Kubricks "2001: Odyssee im Weltraum". Wenn man die Buchstaben aber jeweils um eine Alphabetposition nach rechts verrückt, ergibt sich IBM. Was passiert mit unserem Wissen, wenn die Maschine selbst anfängt zu denken? Ralf von Grafenstein macht ein ernstes Gesicht. "Es ist nicht unser Ansinnen, sie alleinzulassen. Es geht bei uns ja nicht nur darum, zu finden, sondern auch mitzumachen. Die Community ist wichtig. Der Dialog ist beiderseitig." Der Lotse soll in Form einer wachsamen Gemeinschaft also an Bord bleiben. Begünstigt wird diese Annahme auch durch die aufkommenden Anfasstechnologien, mit denen das iPhone derzeit so erfolgreich ist: "Allein zehn Prozent der menschlichen Gehirnleistung gehen auf den Pinzettengriff zurück." Martin Hirsch wundert sich, dass diese Erkenntnis von der IT-Branche erst jetzt berücksichtigt wird. Auf berührungssensiblen Bildschirmen sollen die Nutzer mit wenigen Handgriffen bald spielerisch Inhalte schaffen und dem System zur Verfügung stellen. So wird aus der Suchmaschine ein "Sparringspartner" und aus einem Informationsknopf ein "Knowledge Nugget". Wie auch immer man die Erkenntniszutaten des Internetgroßmarkts serviert: Wissen als Zeitwort ist ein länglicher Prozess. Im Moment sei die Maschine noch auf dem Stand eines Zweijährigen, sagen ihre Schöpfer. Sozialisiert werden soll sie demnächst im Internet, ihre Erziehung erfolgt dann durch die Nutzer. Als er Martin Hirsch mit seiner Scheibe zum ersten Mal gesehen habe, dachte Ralf von Grafenstein: "Das ist überfällig! Das wird kommen! Das muss raus!" Jetzt ist es da, klein, unschuldig und unscheinbar. Man findet es bei Google."
  2. Waechter, U.: Visualisierung von Netzwerkstrukturen (2002) 0.00
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    Abstract
    Das WWW entwickelte sich aus dem Bedürfnis, textuelle Information einfach und schnell zu durchforsten. Dabei entstand das Konzept des 'Hyperlinks', womit es möglich ist, Texte miteinander zu verknüpfen. Die Anzahl der Webseiten nahm mit der Verbreitung des WWW rapide zu. Das Problem heutzutage ist: Es gibt prinzipiell jede Art von Information im Internet, doch wie kommt man da dran?
    Theme
    Internet
  3. Graphic details : a scientific study of the importance of diagrams to science (2016) 0.00
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    Content
    Bill Howe and his colleagues at the University of Washington, in Seattle, decided to find out. First, they trained a computer algorithm to distinguish between various sorts of figures-which they defined as diagrams, equations, photographs, plots (such as bar charts and scatter graphs) and tables. They exposed their algorithm to between 400 and 600 images of each of these types of figure until it could distinguish them with an accuracy greater than 90%. Then they set it loose on the more-than-650,000 papers (containing more than 10m figures) stored on PubMed Central, an online archive of biomedical-research articles. To measure each paper's influence, they calculated its article-level Eigenfactor score-a modified version of the PageRank algorithm Google uses to provide the most relevant results for internet searches. Eigenfactor scoring gives a better measure than simply noting the number of times a paper is cited elsewhere, because it weights citations by their influence. A citation in a paper that is itself highly cited is worth more than one in a paper that is not.
    As the team describe in a paper posted (http://arxiv.org/abs/1605.04951) on arXiv, they found that figures did indeed matter-but not all in the same way. An average paper in PubMed Central has about one diagram for every three pages and gets 1.67 citations. Papers with more diagrams per page and, to a lesser extent, plots per page tended to be more influential (on average, a paper accrued two more citations for every extra diagram per page, and one more for every extra plot per page). By contrast, including photographs and equations seemed to decrease the chances of a paper being cited by others. That agrees with a study from 2012, whose authors counted (by hand) the number of mathematical expressions in over 600 biology papers and found that each additional equation per page reduced the number of citations a paper received by 22%. This does not mean that researchers should rush to include more diagrams in their next paper. Dr Howe has not shown what is behind the effect, which may merely be one of correlation, rather than causation. It could, for example, be that papers with lots of diagrams tend to be those that illustrate new concepts, and thus start a whole new field of inquiry. Such papers will certainly be cited a lot. On the other hand, the presence of equations really might reduce citations. Biologists (as are most of those who write and read the papers in PubMed Central) are notoriously mathsaverse. If that is the case, looking in a physics archive would probably produce a different result.
  4. Palm, F.: QVIZ : Query and context based visualization of time-spatial cultural dynamics (2007) 0.00
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    Content
    Vortrag anlässlich des Workshops: "Extending the multilingual capacity of The European Library in the EDL project Stockholm, Swedish National Library, 22-23 November 2007".
  5. Munzner, T.: Interactive visualization of large graphs and networks (2000) 0.00
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    Abstract
    Many real-world domains can be represented as large node-link graphs: backbone Internet routers connect with 70,000 other hosts, mid-sized Web servers handle between 20,000 and 200,000 hyperlinked documents, and dictionaries contain millions of words defined in terms of each other. Computational manipulation of such large graphs is common, but previous tools for graph visualization have been limited to datasets of a few thousand nodes. Visual depictions of graphs and networks are external representations that exploit human visual processing to reduce the cognitive load of many tasks that require understanding of global or local structure. We assert that the two key advantages of computer-based systems for information visualization over traditional paper-based visual exposition are interactivity and scalability. We also argue that designing visualization software by taking the characteristics of a target user's task domain into account leads to systems that are more effective and scale to larger datasets than previous work. This thesis contains a detailed analysis of three specialized systems for the interactive exploration of large graphs, relating the intended tasks to the spatial layout and visual encoding choices. We present two novel algorithms for specialized layout and drawing that use quite different visual metaphors. The H3 system for visualizing the hyperlink structures of web sites scales to datasets of over 100,000 nodes by using a carefully chosen spanning tree as the layout backbone, 3D hyperbolic geometry for a Focus+Context view, and provides a fluid interactive experience through guaranteed frame rate drawing. The Constellation system features a highly specialized 2D layout intended to spatially encode domain-specific information for computational linguists checking the plausibility of a large semantic network created from dictionaries. The Planet Multicast system for displaying the tunnel topology of the Internet's multicast backbone provides a literal 3D geographic layout of arcs on a globe to help MBone maintainers find misconfigured long-distance tunnels. Each of these three systems provides a very different view of the graph structure, and we evaluate their efficacy for the intended task. We generalize these findings in our analysis of the importance of interactivity and specialization for graph visualization systems that are effective and scalable.
  6. Singh, A.; Sinha, U.; Sharma, D.k.: Semantic Web and data visualization (2020) 0.00
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    Abstract
    With the terrific growth of data volume and data being produced every second on millions of devices across the globe, there is a desperate need to manage the unstructured data available on web pages efficiently. Semantic Web or also known as Web of Trust structures the scattered data on the Internet according to the needs of the user. It is an extension of the World Wide Web (WWW) which focuses on manipulating web data on behalf of Humans. Due to the ability of the Semantic Web to integrate data from disparate sources and hence makes it more user-friendly, it is an emerging trend. Tim Berners-Lee first introduced the term Semantic Web and since then it has come a long way to become a more intelligent and intuitive web. Data Visualization plays an essential role in explaining complex concepts in a universal manner through pictorial representation, and the Semantic Web helps in broadening the potential of Data Visualization and thus making it an appropriate combination. The objective of this chapter is to provide fundamental insights concerning the semantic web technologies and in addition to that it also elucidates the issues as well as the solutions regarding the semantic web. The purpose of this chapter is to highlight the semantic web architecture in detail while also comparing it with the traditional search system. It classifies the semantic web architecture into three major pillars i.e. RDF, Ontology, and XML. Moreover, it describes different semantic web tools used in the framework and technology. It attempts to illustrate different approaches of the semantic web search engines. Besides stating numerous challenges faced by the semantic web it also illustrates the solutions.

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