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  • × author_ss:"Cho, H."
  1. Cho, H.; Chen, M.-H.; Chung, S.: Testing an integrative theoretical model of knowledge-sharing behavior in the context of Wikipedia (2010) 0.02
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    Abstract
    This study explores how and why people participate in collaborative knowledge-building practices in the context of Wikipedia. Based on a survey of 223 Wikipedians, this study examines the relationship between motivations, internal cognitive beliefs, social-relational factors, and knowledge-sharing intentions. Results from structural equation modeling (SEM) analysis reveal that attitudes, knowledge self-efficacy, and a basic norm of generalized reciprocity have significant and direct relationships with knowledge-sharing intentions. Altruism (an intrinsic motivator) is positively related to attitudes toward knowledge sharing, whereas reputation (an extrinsic motivator) is not a significant predictor of attitude. The study also reveals that a social-relational factor, namely, a sense of belonging, is related to knowledge-sharing intentions indirectly through different motivational and social factors such as altruism, subjective norms, knowledge self-efficacy, and generalized reciprocity. Implications for future research and practice are discussed.
    Date
    1. 6.2010 10:13:22
    Type
    a
  2. Cho, H.; Donovan, A.; Lee, J.H.: Art in an algorithm : a taxonomy for describing video game visual styles (2018) 0.02
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    Abstract
    The discovery and retrieval of video games in library and information systems is, by and large, dependent on a limited set of descriptive metadata. Noticeably missing from this metadata are classifications of visual style-despite the overwhelmingly visual nature of most video games and the interest in visual style among video game users. One explanation for this paucity is the difficulty in eliciting consistent judgements about visual style, likely due to subjective interpretations of terminology and a lack of demonstrable testing for coinciding judgements. This study presents a taxonomy of video game visual styles constructed from the findings of a 22-participant cataloging user study of visual styles. A detailed description of the study, and its value and shortcomings, are presented along with reflections about the challenges of cultivating consensus about visual style in video games. The high degree of overall agreement in the user study demonstrates the potential value of a descriptor like visual style and the use of a cataloging study in developing visual style taxonomies. The resulting visual style taxonomy, the methods and analysis described herein may help improve the organization and retrieval of video games and possibly other visual materials like graphic designs, illustrations, and animations.
    Type
    a
  3. Moulaison-Sandy, H.; Adkins, D.; Bossaller, J.; Cho, H.: ¬An automated approach to describing fiction : a methodology to use book reviews to identify affect (2021) 0.00
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    Abstract
    Subject headings and genre terms are notoriously difficult to apply, yet are important for fiction. The current project functions as a proof of concept, using a text-mining methodology to identify affective information (emotion and tone) about fiction titles from professional book reviews as a potential first step in automating the subject analysis process. Findings are presented and discussed, comparing results to the range of aboutness and isness information in library cataloging records. The methodology is likewise presented, and how future work might expand on the current project to enhance catalog records through text-mining is explored.
    Type
    a
  4. Lee, J.H.; Cho, H.; Kim, Y.-S.: Users' music information needs and behaviors : design implications for music information retrieval systems (2016) 0.00
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    Abstract
    User studies in the music information retrieval (MIR) domain tend to be exploratory and qualitative in nature, involving a small number of users, which makes it difficult to derive broader implications for system design. In order to fill this gap, we conducted a large-scale user survey questioning various aspects of people's music information needs and behaviors. In particular, we investigated if general music users' needs and behaviors have significantly changed over time by comparing our current survey results with a similar survey conducted in 2004. In this paper, we present the key findings from the survey data and discuss 4 emergent themes-(a) the shift in access and use of personal music collections; (b) the growing need for tools to support collaborative music seeking, listening, and sharing; (c) the importance of "visual" music experiences; and (d) the need for ontologies for providing rich contextual information. We conclude by making specific recommendations for improving the design of MIR systems and services.
    Type
    a
  5. Cho, H.; Disher, T.; Lee, W.-C.; Keating, S.A.; Lee, J.H.: Facet analysis of anime genres : the challenges of defining genre information for popular cultural objects (2018) 0.00
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    Abstract
    Anime, as a growing form of multimedia, needs a better and more thorough organization for its myriad unique terminologies. Existing studies show patrons' desire to search and get recommendations for anime. However, due to inadequate indexing and often confusing or inaccurate usage of terms, searching and acquiring recommendations remain challenging. Our research seeks to close the gap and make discovery and recommendations more viable. In this study, we conducted a facet analysis of anime genre terms that are currently used in thirty-six anime-related English-language databases and websites. Using a card sorting method with an inductive approach to the 1,597 terms collected, we identified and defined nine facets and 153 foci terms that describe different genres of anime. Identified terms can be implemented within different organizational systems including library catalogs, recommendation systems, and online databases to improve genre definitions and search experiences.
    Type
    a
  6. Cho, H.; Disher, T.; Lee, W.-C.; Keating, S.A.; Lee, J.H.: Facet analysis of anime genres : the challenges of defining genre information for popular cultural objects (2020) 0.00
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    Abstract
    Anime, as a growing form of multimedia, needs a better and more thorough organization for its myriad unique terminologies. Existing studies show patrons' desire to search and get recommendations for anime. However, due to inadequate indexing and often confusing or inaccurate usage of terms, searching and acquiring recommendations remain challenging. Our research seeks to close the gap and make discovery and recommendations more viable. In this study, we conducted a facet analysis of anime genre terms that are currently used in thirty-six anime-related English-language databases and websites. Using a card sorting method with an inductive approach to the 1,597 terms collected, we identified and defined nine facets and 153 foci terms that describe different genres of anime. Identified terms can be implemented within different organizational systems including library catalogs, recommendation systems, and online databases to improve genre definitions and search experiences.
    Type
    a
  7. Kobsa, A.; Cho, H.; Knijnenburg, B.P.: ¬The effect of personalization provider characteristics on privacy attitudes and behaviors : an Elaboration Likelihood Model approach (2016) 0.00
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    Abstract
    Many computer users today value personalization but perceive it in conflict with their desire for privacy. They therefore tend not to disclose data that would be useful for personalization. We investigate how characteristics of the personalization provider influence users' attitudes towards personalization and their resulting disclosure behavior. We propose an integrative model that links these characteristics via privacy attitudes to actual disclosure behavior. Using the Elaboration Likelihood Model, we discuss in what way the influence of the manipulated provider characteristics is different for users engaging in different levels of elaboration (represented by the user characteristics of privacy concerns and self-efficacy). We find particularly that (a) reputation management is effective when users predominantly use the peripheral route (i.e., a low level of elaboration), but much less so when they predominantly use the central route (i.e., a high level of elaboration); (b) client-side personalization has a positive impact when users use either route; and (c) personalization in the cloud does not work well in either route. Managers and designers can use our results to instill more favorable privacy attitudes and increase disclosure, using different techniques that depend on each user's levels of privacy concerns and privacy self-efficacy.
    Type
    a
  8. Cho, H.; Pham, M.T.N.; Leonard, K.N.; Urban, A.C.: ¬A systematic literature review on image information needs and behaviors (2022) 0.00
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    Abstract
    Purpose With ready access to search engines and social media platforms, the way people find image information has evolved and diversified in the past two decades. The purpose of this paper is to provide an overview of the literature on image information needs and behaviors. Design/methodology/approach Following an eight-step procedure for conducting systematic literature reviews, the paper presents an analysis of peer-reviewed work on image information needs and behaviors, with publications ranging from the years 1997 to 2019. Findings Application of the inclusion criteria led to 69 peer-reviewed works. These works were synthesized according to the following categories: research methods, users targeted, image types, identified needs, search behaviors and search obstacles. The reviewed studies show that people seek and use images for multiple reasons, including entertainment, illustration, aesthetic appreciation, knowledge construction, engagement, inspiration and social interactions. The reviewed studies also report that common strategies for image searches include keyword searches with short queries, browsing, specialization and reformulation. Observed trends suggest common deployment of query analysis, survey questionnaires and undergraduate participant pools to research image information needs and behavior. Originality/value At this point, after more than two decades of image information needs research, a holistic systematic review of the literature was long overdue. The way users find image information has evolved and diversified due to technological developments in image retrieval. By synthesizing this burgeoning field into specific foci, this systematic literature review provides a foundation for future empirical investigation. With this foundation set, the paper then pinpoints key research gaps to investigate, particularly the influence of user expertise, a need for more diverse population samples, a dearth of qualitative data, new search features and information and visual literacies instruction.
    Type
    a