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  • × author_ss:"Makri, S."
  1. Makri, S.: Information informing design : Information Science research with implications for the design of digital information environments (2020) 0.06
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    Abstract
    This debut curated "virtual special issue" of JASIST is on the theme of "information informing design." It comprises several excellent scholarly research articles previously published in JASIST with important implications for the design of digital information environments. It covers articles that motivate the need for Information Science research to inform design and those that have empirically examined information-related concepts such as information behavior, practices, interaction, and experience and, based on their findings, proposed recommendations or posed questions for design. This article argues that as JASIST exists at the intersection between information, systems, and users, it is natural to want to understand how people engage with information to inform design and, by doing so, Information Science research can build bridges between Information Science and computing disciplines and make contributions that transcend its discipline boundaries. It argues that Information Science research not only has the potential but also the duty to inform the design of future digital information environments.
    Source
    Journal of the Association for Information Science and Technology. 71(2020) no.11, S.1402-1412
  2. MacFarlane, A.; Missaoui, S.; Makri, S.; Gutierrez Lopez, M.: Sender vs. recipient-orientated information systems revisited (2022) 0.04
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    Abstract
    Purpose Belkin and Robertson (1976a) reflected on the ethical implications of theoretical research in information science and warned that there was potential for abuse of knowledge gained by undertaking such research and applying it to information systems. In particular, they identified the domains of advertising and political propaganda that posed particular problems. The purpose of this literature review is to revisit these ideas in the light of recent events in global information systems that demonstrate that their fears were justified. Design/methodology/approach The authors revisit the theory in information science that Belkin and Robertson used to build their argument, together with the discussion on ethics that resulted from this work in the late 1970s and early 1980s. The authors then review recent literature in the field of information systems, specifically information retrieval, social media and recommendation systems that highlight the problems identified by Belkin and Robertson. Findings Information science theories have been used in conjunction with empirical evidence gathered from user interactions that have been detrimental to both individuals and society. It is argued in the paper that the information science and systems communities should find ways to return control to the user wherever possible, and the ways to achieve this are considered. Research limitations/implications The ethical issues identified require a multidisciplinary approach with research in information science, computer science, information systems, business, sociology, psychology, journalism, government and politics, etc. required. This is too large a scope to deal with in a literature review, and we focus only on the design and implementation of information systems (Zimmer, 2008a) through an information science and information systems perspective. Practical implications The authors argue that information systems such as search technologies, social media applications and recommendation systems should be designed with the recipient of the information in mind (Paisley and Parker, 1965), not the sender of that information. Social implications Information systems designed ethically and with users in mind will go some way to addressing the ill effects typified by the problems for individuals and society evident in global information systems. Originality/value The authors synthesize the evidence from the literature to provide potential technological solutions to the ethical issues identified, with a set of recommendations to information systems designers and implementers.
  3. Lee, L.; Ocepek, M.G.; Makri, S.: Information behavior patterns : a new theoretical perspective from an empirical study of naturalistic information acquisition (2022) 0.03
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    Abstract
    This empirical study offers a new theoretical perspective in information behavior research by identifying interrelationships between certain information behaviors. While previous work recognizes the iterative nature of information acquisition, information behavior research has so far been dominated by the identification and conceptual elaboration of discrete behaviors. We introduce the theoretical concept of "information behavior patterns" to characterize the intricate connectedness of information interaction in an arts and crafts context. A qualitative study comprising naturalistic observation and semi-structured interviews with 20 arts and crafts hobbyists was conducted in two "browse-first" information environments that support various forms of active and passive information acquisition: Pinterest and a brick-and-mortar crafts store. Findings revealed a variety of information behavior patterns across both environments. We illustrate several of these through in-depth discussions of two specific information acquisition sessions. We visualize observed patterns from these sessions to illustrate the interweaving of active, passive acquisition, and personal goals. Our findings demonstrate the complex interconnectedness of human information behavior, highlighting the importance of going beyond compartmentalizing behaviors into "buckets" when trying to understand the complex, dynamic, and evolving nature of information interaction.
    Source
    Journal of the Association for Information Science and Technology. 73(2022) no.4, S.594-608
  4. Makri, S.; Blandford, A.; Cox, A.L.: Using information behaviors to evaluate the functionality and usability of electronic resources : from Ellis's model to evaluation (2008) 0.02
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    Abstract
    Information behavior (IB) research involves examining how people look for and use information, often with the sole purpose of gaining insights into the behavior displayed. However, it is also possible to examine IB with the purpose of using the insights gained to design new tools or improve the design of existing tools to support information seeking and use. This approach is advocated by David Ellis who, over two decades ago, presented a model of information seeking behaviors and made suggestions for how electronic tools might be designed to support these behaviors. Ellis also recognized that IBs might be used as the basis for evaluating as well as designing electronic resources. In this article, we present the IB evaluation methods. These two novel methods, based on an extension of Ellis's model, use the empirically observed IBs of lawyers as a framework for structuring user-centered evaluations of the functionality and usability of electronic resources. In this article, we present the IB methods and illustrate their use through the discussion of two examples. We also discuss benefits and limitations, grounded in specific features of the methods.
    Source
    Journal of the American Society for Information Science and Technology. 59(2008) no.14, S.2244-2267
  5. Makri, S.; Hsueh, T.-L.; Jones, S.: Ideation as an intellectual information acquisition and use context : investigating game designers' information-based ideation behavior (2019) 0.02
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    Abstract
    Human Information Behavior (HIB) research commonly examines behavior in the context of why information is acquired and how it will be used, but usually at the level of the work or everyday-life tasks the information will support. HIB has not been examined in detail at the broader contextual level of intellectual purpose (that is, the higher-order conceptual tasks the information was acquired to support). Examination at this level can enhance holistic understanding of HIB as a "means to an intellectual end" and inform the design of digital information environments that support information interaction for specific intellectual purposes. We investigate information-based ideation (IBI) as a specific intellectual information acquisition and use context by conducting Critical Incident-style interviews with 10 game designers, focusing on how they interact with information to generate and develop creative design ideas. Our findings give rise to a framework of their ideation-focused HIB, which systems designers can leverage to reason about how best to support certain behaviors to drive design ideation. These findings emphasize the importance of intellectual purpose as a driver for acquisition and desired outcome of use.
    Source
    Journal of the Association for Information Science and Technology. 70(2019) no.8, S.775-787
  6. Makri, S.; Blandford, A.: Coming across information serendipitously : Part 1: A process model (2012) 0.01
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    Abstract
    Purpose - This research seeks to gain a detailed understanding of how researchers come across information serendipitously, grounded in real-world examples. This research was undertaken to enrich the theoretical understanding of this slippery phenomenon. Design/methodology/approach - Semi-structured critical incident interviews were conducted with 28 interdisciplinary researchers. Interviewees were asked to discuss memorable examples of coming across information serendipitously from their research or everyday life. The data collection and analysis process followed many of the core principles of grounded theory methodology. Findings - The examples provided were varied, but shared common elements (they involved a mix of unexpectedness and insight and led to a valuable, unanticipated outcome). These elements form part of an empirically grounded process model of serendipity. In this model, a new connection is made that involves a mix of unexpectedness and insight and has the potential to lead to a valuable outcome. Projections are made on the potential value of the outcome and actions are taken to exploit the connection, leading to an (unanticipated) valuable outcome. Originality/value - The model provides researchers across disciplines with a structured means of understanding and describing serendipitous experiences.
  7. Erdelez, S.; Makri, S.: Information encountering re-encountered : a conceptual re-examination of serendipity in the context of information acquisition (2020) 0.01
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    Abstract
    Purpose In order to understand the totality, diversity and richness of human information behavior, increasing research attention has been paid to examining serendipity in the context of information acquisition. However, several issues have arisen as this research subfield has tried to find its feet; we have used different, inconsistent terminology to define this phenomenon (e.g. information encountering, accidental information discovery, incidental information acquisition), the scope of the phenomenon has not been clearly defined and its nature was not fully understood or fleshed-out. Design/methodology/approach In this paper, information encountering (IE) was proposed as the preferred term for serendipity in the context of information acquisition. Findings A reconceptualized definition and scope of IE was presented, a temporal model of IE and a refined model of IE that integrates the IE process with contextual factors and extends previous models of IE to include additional information acquisition activities pre- and postencounter. Originality/value By providing a more precise definition, clearer scope and richer theoretical description of the nature of IE, there was hope to make the phenomenon of serendipity in the context of information acquisition more accessible, encouraging future research consistency and thereby promoting deeper, more unified theoretical development.
  8. Makri, S.; Blandford, A.; Gow, J.; Rimmer, J.; Warwick, C.; Buchanan, G.: ¬A library or just another information resource? : a case study of users' mental models of taditional and digital libraries (2007) 0.01
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    Source
    Journal of the American Society for Information Science and Technology. 58(2007) no.3, S.433-445
  9. Makri, S.; Warwick, C.: Information for inspiration : understanding architects' information seeking and use behaviors to inform design (2010) 0.00
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    Source
    Journal of the American Society for Information Science and Technology. 61(2010) no.9, S.1745-1770
  10. Makri, S.; Blandford, A.; Woods, M.; Sharples, S.; Maxwell, D.: "Making my own luck" : serendipity strategies and how to support them in digital information environments (2014) 0.00
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    Source
    Journal of the Association for Information Science and Technology. 65(2014) no.11, S.2179-2194
  11. Pontis, S.; Kefalidou, G.; Blandford, A.; Forth, J.; Makri, S.; Sharples, S.; Wiggins, G.; Woods, M.: Academics' responses to encountered information : context matters (2016) 0.00
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    Source
    Journal of the Association for Information Science and Technology. 67(2016) no.8, S.1883-1903
  12. Makri, S.; Buckley, L.: Down the rabbit hole : investigating disruption of the information encountering process (2020) 0.00
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    Source
    Journal of the Association for Information Science and Technology. 71(2020) no.2, S.127-142
  13. Makri, S.; Turner, S.: "I can't express my thanks enough" : the "gratitude cycle" in online communities (2020) 0.00
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    Source
    Journal of the Association for Information Science and Technology. 71(2020) no.5, S.503-515
  14. Gutierrez Lopez, M.; Makri, S.; MacFarlane, A.; Porlezza, C.; Cooper, G.; Missaoui, S.: Making newsworthy news : the integral role of creativity and verification in the human information behavior that drives news story creation (2022) 0.00
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    Source
    Journal of the Association for Information Science and Technology. 73(2022) no.10, S.1445-1460