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  1. Godby, C.J.; Smith, D.; Childress, E.: Encoding application profiles in a computational model of the crosswalk (2008) 0.01
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    Source
    Metadata for semantic and social applications : proceedings of the International Conference on Dublin Core and Metadata Applications, Berlin, 22 - 26 September 2008, DC 2008: Berlin, Germany / ed. by Jane Greenberg and Wolfgang Klas
  2. Kim, H.L.; Scerri, S.; Breslin, J.G.; Decker, S.; Kim, H.G.: ¬The state of the art in tag ontologies : a semantic model for tagging and folksonomies (2008) 0.01
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    Source
    Metadata for semantic and social applications : proceedings of the International Conference on Dublin Core and Metadata Applications, Berlin, 22 - 26 September 2008, DC 2008: Berlin, Germany / ed. by Jane Greenberg and Wolfgang Klas
  3. Toth, M.B.; Emery, D.: Applying DCMI elements to digital images and text in the Archimedes Palimpsest Program (2008) 0.01
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    Source
    Metadata for semantic and social applications : proceedings of the International Conference on Dublin Core and Metadata Applications, Berlin, 22 - 26 September 2008, DC 2008: Berlin, Germany / ed. by Jane Greenberg and Wolfgang Klas
  4. Belém, F.M.; Almeida, J.M.; Gonçalves, M.A.: ¬A survey on tag recommendation methods : a review (2017) 0.01
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    Date
    16.11.2017 13:30:22
  5. Cho, H.; Donovan, A.; Lee, J.H.: Art in an algorithm : a taxonomy for describing video game visual styles (2018) 0.01
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    Abstract
    The discovery and retrieval of video games in library and information systems is, by and large, dependent on a limited set of descriptive metadata. Noticeably missing from this metadata are classifications of visual style-despite the overwhelmingly visual nature of most video games and the interest in visual style among video game users. One explanation for this paucity is the difficulty in eliciting consistent judgements about visual style, likely due to subjective interpretations of terminology and a lack of demonstrable testing for coinciding judgements. This study presents a taxonomy of video game visual styles constructed from the findings of a 22-participant cataloging user study of visual styles. A detailed description of the study, and its value and shortcomings, are presented along with reflections about the challenges of cultivating consensus about visual style in video games. The high degree of overall agreement in the user study demonstrates the potential value of a descriptor like visual style and the use of a cataloging study in developing visual style taxonomies. The resulting visual style taxonomy, the methods and analysis described herein may help improve the organization and retrieval of video games and possibly other visual materials like graphic designs, illustrations, and animations.
  6. Roy, W.; Gray, C.: Preparing existing metadata for repository batch import : a recipe for a fickle food (2018) 0.01
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    Date
    10.11.2018 16:27:22
  7. Baker, T.: ¬A grammar of Dublin Core (2000) 0.01
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    Date
    26.12.2011 14:01:22
  8. Rice, R.: Applying DC to institutional data repositories (2008) 0.01
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    Source
    Metadata for semantic and social applications : proceedings of the International Conference on Dublin Core and Metadata Applications, Berlin, 22 - 26 September 2008, DC 2008: Berlin, Germany / ed. by Jane Greenberg and Wolfgang Klas

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