Search (7 results, page 1 of 1)

  • × theme_ss:"Computerlinguistik"
  • × type_ss:"el"
  • × year_i:[2020 TO 2030}
  1. Scobel, G.: GPT: Eine Software, die die Welt verändert (2023) 0.01
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    Abstract
    GPT-3 ist eine jener Entwicklungen, die binnen weniger Monate an Einfluss und Reichweite zulegen. Die Software wird sich massiv auf Ökonomie und Gesellschaft auswirken.
  2. Dampz, N.: ChatGPT interpretiert jetzt auch Bilder : Neue Version (2023) 0.01
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    Abstract
    Das kalifornische Unternehmen Open AI hat eine neue Version ihres Chatbots ChatGPT vorgestellt. Auffallendste Neuerung: Die Software, die mit Künstlicher Intelligenz funktioniert und bisher auf Text ausgerichtet war, interpretiert nun auch Bilder.
  3. Leighton, T.: ChatGPT und Künstliche Intelligenz : Utopie oder Dystopie? (2023) 0.01
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    Abstract
    Das Tool wird immer ausgefeilter; es erstellt Software und erfindet die unglaublichsten Fiktionen. Wie "klug" ist es? Wie sieht es mit den Ängsten aus? Und mit Moral?
  4. Bager, J.: ¬Die Text-KI ChatGPT schreibt Fachtexte, Prosa, Gedichte und Programmcode (2023) 0.01
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    Date
    29.12.2022 18:22:55
  5. Rieger, F.: Lügende Computer (2023) 0.01
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    Date
    16. 3.2023 19:22:55
  6. Park, J.S.; O'Brien, J.C.; Cai, C.J.; Ringel Morris, M.; Liang, P.; Bernstein, M.S.: Generative agents : interactive simulacra of human behavior (2023) 0.00
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    Abstract
    Believable proxies of human behavior can empower interactive applications ranging from immersive environments to rehearsal spaces for interpersonal communication to prototyping tools. In this paper, we introduce generative agents--computational software agents that simulate believable human behavior. Generative agents wake up, cook breakfast, and head to work; artists paint, while authors write; they form opinions, notice each other, and initiate conversations; they remember and reflect on days past as they plan the next day. To enable generative agents, we describe an architecture that extends a large language model to store a complete record of the agent's experiences using natural language, synthesize those memories over time into higher-level reflections, and retrieve them dynamically to plan behavior. We instantiate generative agents to populate an interactive sandbox environment inspired by The Sims, where end users can interact with a small town of twenty five agents using natural language. In an evaluation, these generative agents produce believable individual and emergent social behaviors: for example, starting with only a single user-specified notion that one agent wants to throw a Valentine's Day party, the agents autonomously spread invitations to the party over the next two days, make new acquaintances, ask each other out on dates to the party, and coordinate to show up for the party together at the right time. We demonstrate through ablation that the components of our agent architecture--observation, planning, and reflection--each contribute critically to the believability of agent behavior. By fusing large language models with computational, interactive agents, this work introduces architectural and interaction patterns for enabling believable simulations of human behavior.
  7. Jha, A.: Why GPT-4 isn't all it's cracked up to be (2023) 0.00
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    Abstract
    He doesn't dismiss the potential of LLMs to become useful assistants in all sorts of ways-Google and Microsoft have already announced that they will be integrating LLMs into their search and office productivity software. But he talked me through some of his criticisms of the technology's apparent capabilities. At the heart of Dr Marcus's thoughtful critique is an attempt to put LLMs into proper context. Deep learning, the underlying technology that makes LLMs work, is only one piece of the puzzle in the quest for machine intelligence. To reach the level of artificial general intelligence (AGI) that many tech companies strive for-i.e. machines that can plan, reason and solve problems in the way human brains can-they will need to deploy a suite of other AI techniques. These include, for example, the kind of "symbolic AI" that was popular before artificial neural networks and deep learning became all the rage.