Search (105 results, page 2 of 6)

  • × theme_ss:"Suchoberflächen"
  • × year_i:[2000 TO 2010}
  1. Resnick, M.L.; Vaughan, M.W.: Best practices and future visions for search user interfaces (2006) 0.02
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    Abstract
    The authors describe a set of best practices that were developed to assist in the design of search user interfaces. Search user interfaces represent a challenging design domain because novices who have no desire to learn the mechanics of search engine architecture or algorithms often use them. These can lead to frustration and task failure when it is not addressed by the user interface. The best practices are organized into five domains: the corpus, search algorithms, user and task context, the search interface, and mobility. In each section the authors present an introduction to the design challenges related to the domain and a set of best practices for creating a user interface that facilitates effective use by a broad population of users and tasks.
    Date
    22. 7.2006 17:38:51
    Type
    a
  2. Komlodi, A.; Soergel, D.; Marchionini, G.: Search histories for user support in user interfaces (2006) 0.02
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    Abstract
    The authors describe user interface tools based on search histories to support legal information seekers. The design of the tools was informed by the results of a user study (Komlodi, 2002a) that examined the use of human memory, external memory aids, and search histories in legal information seeking and derived interface design recommendations for information storage and retrieval systems. The data collected were analyzed to identify potential task areas where search histories can support information seeking and use. The results show that many information-seeking tasks can take advantage of automatically and manually recorded history information. These findings encouraged the design of user interface tools building on search history information: direct search history displays, history-enabled scratchpad facilities, and organized results collection tools.
    Date
    22. 7.2006 18:04:19
    Type
    a
  3. Kalbach, J.: "I'm feeling lucky" : the role of emotions in seeking information on the Web (2006) 0.02
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    Abstract
    Recent research highlights the potential relevance of emotions in interface design. People can no longer be modeled as purely goal-driven, task-solving agents: They also have affective motivations for their choices and behavior implying an extended mandate for search design. Absent from current Web design practice, however, is a pattern for emotive criticism and design reflecting these new directions. Further, discussion of emotions and Web design is not limited to visual design or aesthetic appeal: Emotions users have as they interact with information also have design implications. The author outlines a framework for understanding users' emotional states as they seek information on the Web. It is inspired largely by Carol Kuhlthau's (1991, 1993, 1999) work in library services, particularly her information searching process (ISP), which is adapted to Web design practice. A staged approach resembling traditional models of information seeking behavior is presented here as the basis for creating appropriate search and navigation systems. This user-centered framework is flexible and solution-oriented, enjoys longevity, and considers affective factors. Its aim is a more comprehensive, conceptual analysis of the user's entire information search experience.
    Date
    22. 7.2006 18:19:20
    Type
    a
  4. Thissen, F.: Screen-Design-Manual : Communicating Effectively Through Multimedia (2003) 0.02
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    Abstract
    The "Screen Design Manual" provides designers of interactive media with a practical working guide for preparing and presenting information that is suitable for both their target groups and the media they are using. It describes background information and relationships, clarifies them with the help of examples, and encourages further development of the language of digital media. In addition to the basics of the psychology of perception and learning, ergonomics, communication theory, imagery research, and aesthetics, the book also explores the design of navigation and orientation elements. Guidelines and checklists, along with the unique presentation of the book, support the application of information in practice.
    Classification
    ST 253 Informatik / Monographien / Software und -entwicklung / Web-Programmierwerkzeuge (A-Z)
    Date
    22. 3.2008 14:29:25
    RVK
    ST 253 Informatik / Monographien / Software und -entwicklung / Web-Programmierwerkzeuge (A-Z)
  5. Visual interfaces to digital libraries : [extended papers presented at the first and second International Workshops on Visual Interfaces to Digital Libraries, held at the Joint Conference on Digital Libraries (JCDL) in 2001 and 2002] (2002) 0.02
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    Abstract
    Visual Interfaces to Digital Libraries exploit the power of human vision and spatial cognition to help individuals mentally organize and electronically access and manage large and complex information spaces. They draw on progress in the field of information visualization and seek to shift the users' mental load from slow reading to faster perceptual processes such as visual pattern recognition.Based on two workshops, the book presents an introductory overview as well as a closing listing of the top ten problems in the area by the volume editors. Also included are 16 thoroughly reviewed and revised full papers organized in topical sections on visual interfaces to documents, document parts, document variants, and document usage data; visual interfaces to image and video documents; visualization of knowledge domains; cartographic interfaces to digital libraries; and a general framework.
    Content
    Enthält die Beiträge: Katy Börner and Chaomei Chen: Visual Interfaces to Digital Libraries: Motivation, Utilization, and Socio-technical Challenges - Part I. Visual interfaces to Documents, Document Parts, Document Variants, and Document Usage Data - George Buchanan, Ann Blandford, Matt Jones, and Harold Thimbleby: Spatial Hypertext as a Reader Tool in Digital Libraries; Michael Christoffel and Bethina Schmitt: Accessing Libraries as Easy as a Game; Carlos Monroy, Rajiv Kochumman, Richard Furuta, and Eduardo Urbina: Interactive Timeline Viewer (ItLv): A Tool to Visualize Variants Among Documents; Mischa Weiss-Lijn, Janet T. McDonnell, and Leslie James: An Empirical Evaluation of the Interactive Visualization of Metadata to Support Document Use; Stephen G. Eick: Visual Analysis of Website Browsing Patterns - Part II. Visual Interfaces to Image and Video Documents - Adrian Graham, Hector Garcia-Molina, Andreas Paepcke, and Terry Winograd: Extreme Temporal Photo Browsing; Michael G. Christel: Accessing News Video Libraries through Dynamic Information Extraction, Summarization, and Visualization; Anselm Spoerri: Handwritten Notes as a Visual Interface to Index, Edit and Publish Audio/Video Highlights - Part III. Visualization of Knowledge Domains - Jan W. Buzydlowski, Howard D. White, and Xia Lin: Term Co-occurrence Analysis as an Interface for Digital Libraries; Kevin W. Boyack, Brian N. Wylie, and George S. Davidson: Information Visualization, Human-Computer Interaction, and Cognitive Psychology: Domain Visualizations - Part IV. Cartographic Interfaces to Digital Libraries - André Skupin: On Geometry and Transformation in Map-Like Information Visualization; Guoray Cai: GeoVIBE: A Visual Interface for Geographic Digital Libraries: Teong Joo Ong, John J. Leggett, Hugh D. Wilson, Stephan L. Hatch, and Monique D. Reed: Interactive Information Visualization in the Digital Flora of Texas; Dan Ancona, Mike Freeston, Terry Smith, and Sara Fabrikant: Visual Explorations for the Alexandria Digital Earth Prototype - Part V. Towards a General Framework - Rao Shen, Jun Wang, and Edward A. Fox: A Lightweight Protocol between Digital Libraries and Visualization Systems; Chaomei Chen and Katy Börner: Top Ten Problems in Visual Interfaces to Digital Libraries
    Date
    22. 2.2003 17:25:39
    22. 3.2008 15:02:37
  6. Thomas, D.H.: ¬The effect of interface design on item selection in an online catalog (2001) 0.02
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    Abstract
    The effect that content and layout of bibliographic displays had on the ability of end-users to process catalog information was tested using a 2 x 2 factorial experimental design. Participants were asked to perform two related tasks during the course of the experiment. In the first task, they were asked to select a set of items that they would examine further for a hypothetical paper they must write, using a simulated online catalog to make their assessments of relevance. In the second task, they were asked to examine 20 bibliographic records, decide whether they would choose to examine these items further on the shelf, and identify the data elements that they used to formulate their relevance decision. One group viewed bibliographic records on an interface similar to current online catalogs, one that used data labels and contained data elements commonly found. A second group viewed these records on an interface in which the labels had been removed, but the data elements were the same as those in the first. The third group viewed these records on a labeled display that included enhanced data elements on the brief record display. The final group viewed these records with the same brief record data elements as the third group, but with the labels removed, using ISBD and AACR2 punctuation standards. For the first task, participants using enhanced brief screen interfaces viewed more brief screens and fewer full screens than their counterparts. Screen durations for the second 10 screens were found to have dropped from those of the first 10 screens. Statistical analyses comparing demographic variables to the screen frequencies uncovered many significant differences. Participants using the enhanced-content interfaces made fewer selections from index and full screens, and more selections from brief screens. For the second task, participants who used enhanced-content interfaces were able to make some sort of relevance judgment more frequently than those who used standard-content interfaces.
    Date
    10. 9.2000 17:38:22
    Type
    a
  7. Thissen, F.: Screen-Design-Handbuch : Effektiv informieren und kommunizieren mit Multimedia (2001) 0.01
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    Date
    22. 3.2008 14:35:21
  8. Schweibenz, W.; Thissen, F.: Qualität im Web : Benutzerfreundliche Webseiten durch Usability Evaluation (2003) 0.01
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    Date
    22. 3.2008 14:24:08
  9. Ramesh Babu, B.; O'Brien, A.: Web OPAC interfaces : an overview (2000) 0.00
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    Type
    a
  10. Zumer, M.: User interfaces of national bibliographies on CD-ROM : results of a survey (2000) 0.00
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  11. Yu, B.-M.; Roh, S.-Z.: ¬The effects of menu design on information-seeking performance and user's attitude on the World Wide Web (2002) 0.00
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    Abstract
    Yu and Roh investigate the effects of providing a simple menu, a global and local navigation menu, and a pull-down menu on searching and browsing speed, as well as the user's perception of the appeal of each menu form and the degree of disorientation it might cause. The site was a shopping center with items and prices that could be approached by way of a simple menu with a hierarchal structure, a menu which retained global links across the top of the screen, with local links in a frame to the left, or a pull down menu design. Each of 21 student subjects was given ten searching and five browsing tasks assigned in three treatments, and responded to a post exercise questionnaire using a five point Likert scale on attitude toward the menus. Time was measured from the subjects' indication of starting until the price was provided, and the procedure repeated three times over a three-week interval with treatment switching. A repeated measure ANOVA showed a significant difference among the designs on search speed with the pull-down menu leading the other two. In browsing speed pull-down and global/local were not significantly different but both bettered the simple menu. Attitude and disorientation showed no significant differences.
    Type
    a
  12. Baldonado, M.Q.W.: ¬A user-centered interface for information exploration in a heterogeneous digital library (2000) 0.00
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    Abstract
    The advent of the heterogeneous digital library provides the opportunity and establishes the need for the design of new user interfaces. As a single portal to a wide array of information sources, the heterogeneous digital library requires that a variety of cataloging schemas, subject domains, document genres, and institutional biases be accomodated. SenseMaker is a user-centered interface for information exploration in a heterogeneous digital library. It unifies citations and articles from heterogeneous sources by presenting them in a common schema with affordances for quick comparisons of properties. At the same time, SenseMaker users can recover a degree of context by iteratively organizing citations and articles into higher-level bundles based on either metadata or content. Furthermore, SenseMaker enables users to move fluidly from browsing to searching by introducing structure-based searching and structure-based filtering. This paper outlines the SenseMaker interface design and details some of our experimental findings surrounding its use
    Type
    a
  13. Tang, M.-C.: Browsing and searching in a faceted information space : a naturalistic study of PubMed users' interaction with a display tool (2007) 0.00
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    Abstract
    The study adopts a naturalistic approach to investigate users' interaction with a browsable MeSH (medical subject headings) display designed to facilitate query construction for the PubMed bibliographic database. The purpose of the study is twofold: first, to test the usefulness of a browsable interface utilizing the principle of faceted classification; and second, to investigate users' preferred query submission methods in different problematic situations. An interface that incorporated multiple query submission methods - the conventional single-line query box as well as methods associated the faceted classification display was constructed. Participants' interactions with the interface were monitored remotely over a period of 10 weeks; information about their problematic situations and information retrieval behaviors were also collected during this time. The traditional controlled experiment was not adequate in answering the author's research questions; hence, the author provides his rationale for a naturalistic approach. The study's findings show that there is indeed a selective compatibility between query submission methods provided by the MeSH display and users' problematic situations. The query submission methods associated with the display were found to be the preferred search tools when users' information needs were vague and the search topics unfamiliar. The findings support the theoretical proposition that users engaging in an information retrieval process with a variety of problematic situations need different approaches. The author argues that rather than treat the information retrieval system as a general purpose tool, more attention should be given to the interaction between the functionality of the tool and the characteristics of users' problematic situations.
    Type
    a
  14. Given, L.M.; Ruecker, S.; Simpson, H.; Sadler, E.; Ruskin, A.: Inclusive interface design for seniors : Image-browsing for a health information context (2007) 0.00
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    Abstract
    This study explores an image-based retrieval interface for drug information, focusing on usability for a specific population - seniors. Qualitative, task-based interviews examined participants' health information behaviors and documented search strategies using an existing database (www.drugs.com) and a new prototype that uses similarity-based clustering of pill images for retrieval. Twelve participants (aged 65 and older), reflecting a diversity of backgrounds and experience with Web-based resources, located pill information using the interfaces and discussed navigational and other search preferences. Findings point to design features (e.g., image enlargement) that meet seniors' needs in the context of other health-related information-seeking strategies (e.g., contacting pharmacists).
    Type
    a
  15. Herfurtner, A.: Screendesign (2003) 0.00
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  16. Wiesman, F.; Herik, H.J. van den; Hasman, A.: Information retrieval by metabrowsing (2004) 0.00
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    Abstract
    This article investigates a new, effective browsing approach called metabrowsing. It is an alternative for current information retrieval systems, which still face six prominent difficulties. We identify and classify the difficulties and show that the metabrowsing approach alleviates the difficulties associated with query formulation and missing domain knowledge. Metabrowsing is a high-level way of browsing through information: instead of browsing through document contents or document surrogates, the user browses through a graphical representation of the documents and their relations to the domain. The approach requires other cognitive skills from the user than what is currently required. Yet, a user evaluation in which the metabrowsing system was compared with an ordinary query-oriented system showed only some small indicatory differences in effectiveness, efficiency, and user satisfaction. We expect that more experience with metabrowsing will result in a significantly better performance difference. Hence, our conclusion is that the development of new cognitive skills requires some time before the technologies are ready to be used.
    Type
    a
  17. Petrelli, D.; Levin, S.; Beaulieu, M.; Sanderson, M.: Which user interaction for cross-language information retrieval? : design issues and reflections (2006) 0.00
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    Abstract
    A novel and complex form of information access is cross-language information retrieval: searching for texts written in foreign languages based on native language queries. Although the underlying technology for achieving such a search is relatively well understood, the appropriate interface design is not. The authors present three user evaluations undertaken during the iterative design of Clarity, a cross-language retrieval system for lowdensity languages, and shows how the user-interaction design evolved depending on the results of usability tests. The first test was instrumental to identify weaknesses in both functionalities and interface; the second was run to determine if query translation should be shown or not; the final was a global assessment and focused on user satisfaction criteria. Lessons were learned at every stage of the process leading to a much more informed view of what a cross-language retrieval system should offer to users.
    Type
    a
  18. Nicholas, D.; Huntington, P.; Williams, P.: ¬The characteristics of users and non-users of a kiosk information system (2004) 0.00
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    Abstract
    Touch-screen kiosks are located in a variety of locations to provide the public with ready access to health information. This paper examines, via a questionnaire, the characteristics of adult users of a surgery-based kiosk. The Esk Medical Centre is in Musselburgh, near Edinburgh. Just under 200 questionnaires were returned and analysed. The research establishes characteristics of users and non-users, how the kiosk fits in with other consumer information sources, what health outcomes result from using the kiosk, and reasons for non-use. The main finding is that the respondents' attitude and previous experience with information technology has an impact on whether the touch-screen kiosk is used.
    Type
    a
  19. Rogers, Y.: New theoretical approaches for human-computer interaction (2003) 0.00
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    Abstract
    "Theory weary, theory leery, why can't I be theory cheery?" (Erickson, 2002, p. 269). The field of human-computer interaction (HCI) is rapidly expanding. Alongside the extensive technological developments that are taking place, a profusion of new theories, methods, and concerns has been imported into the field from a range of disciplines and contexts. An extensive critique of recent theoretical developments is presented here together with an overview of HCI practice. A consequence of bringing new theories into the field has been much insightful explication of HCI phenomena and also a broadening of the field's discourse. However, these theoretically based approaches have had limited impact an the practice of interaction design. This chapter discusses why this is so and suggests that different kinds of mechanisms are needed that will enable both designers and researchers to better articulate and theoretically ground the challenges facing them today. Human-computer interaction is bursting at the seams. Its mission, goals, and methods, well established in the '80s, have all greatly expanded to the point that "HCI is now effectively a boundless domain" (Barnard, May, Duke, & Duce, 2000, p. 221). Everything is in a state of flux: The theory driving research is changing, a flurry of new concepts is emerging, the domains and type of users being studied are diversifying, many of the ways of doing design are new, and much of what is being designed is significantly different. Although potentially much is to be gained from such rapid growth, the downside is an increasing lack of direction, structure, and coherence in the field. What was originally a bounded problem space with a clear focus and a small set of methods for designing computer systems that were easier and more efficient to use by a single user is now turning into a diffuse problem space with less clarity in terms of its objects of study, design foci, and investigative methods. Instead, aspirations of overcoming the Digital Divide, by providing universal accessibility, have become major concerns (e.g., Shneiderman, 2002a). The move toward greater openness in the field means that many more topics, areas, and approaches are now considered acceptable in the worlds of research and practice.
    A problem with allowing a field to expand eclectically is that it can easily lose coherence. No one really knows what its purpose is anymore or what criteria to use in assessing its contribution and value to both knowledge and practice. For example, among the many new approaches, ideas, methods, and goals now being proposed, how do we know which are acceptable, reliable, useful, and generalizable? Moreover, how do researchers and designers know which of the many tools and techniques to use when doing design and research? To be able to address these concerns, a young field in a state of flux (as is HCI) needs to take stock and begin to reflect an the changes that are happening. The purpose of this chapter is to assess and reflect an the role of theory in contemporary HCI and the extent to which it is used in design practice. Over the last ten years, a range of new theories has been imported into the field. A key question is whether such attempts have been productive in terms of "knowledge transfer." Here knowledge transfer means the translation of research findings (e.g., theory, empirical results, descriptive accounts, cognitive models) from one discipline (e.g., cognitive psychology, sociology) into another (e.g., human-computer interaction, computer supported cooperative work).
    Type
    a
  20. Chen, C.; Paul, R.J.; O'Keefe, B.: Fitting the Jigsaw of citation : information visualization in domain analysis (2001) 0.00
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    Abstract
    Domain visualization is one of the new research fronts resulted from the proliferation of information visualization, aiming to reveal the essence of a knowledge domain. Information visualization plays an integral role in modeling and representing intellectual structures associated with scientific disciplines. In this article, the domain of computer graphics is visualized based on author cocitation patterns derived from an 18-year span of the prestigious IEEE Computer Graphics and Applications (1982-1999). This domain visualization utilizes a series of visualization and animation techniques, including author cocitation maps, citation time lines, animation of a highdimensional specialty space, and institutional profiles. This approach not only augments traditional domain analysis and the understanding of scientific disciplines, but also produces a persistent and shared knowledge space for researchers to keep track the development of knowledge more effectively. The results of the domain visualization are discussed and triangulated in a broader context of the computer graphics field
    Type
    a

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