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  • × theme_ss:"Visualisierung"
  1. Smith, T.R.; Zeng, M.L.: Concept maps supported by knowledge organization structures (2004) 0.02
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    Abstract
    Describes the use of concept maps as one of the semantic tools employed in the ADEPT (Alexandria Digital Earth Prototype) Digital Learning Environment (DLE) for teaching undergraduate classes. The graphic representation of the conceptualizations is derived from the knowledge in stronglystructured models (SSMs) of concepts represented in one or more knowledge bases. Such knowledge bases function as a source of "reference" information about concepts in a given context, including information about their scientific representation, scientific semantics, manipulation, and interrelationships to other concepts.
  2. Enser, P.: ¬The evolution of visual information retrieval (2009) 0.02
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    Abstract
    This paper seeks to provide a brief overview of those developments which have taken the theory and practice of image and video retrieval into the digital age. Drawing on a voluminous literature, the context in which visual information retrieval takes place is followed by a consideration of the conceptual and practical challenges posed by the representation and recovery of visual material on the basis of its semantic content. An historical account of research endeavours in content-based retrieval, directed towards the automation of these operations in digital image scenarios, provides the main thrust of the paper. Finally, a look forwards locates visual information retrieval research within the wider context of content-based multimedia retrieval.
  3. Spero, S.: LCSH is to thesaurus as doorbell is to mammal : visualizing structural problems in the Library of Congress Subject Headings (2008) 0.02
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    Abstract
    The Library of Congress Subject Headings (LCSH) has been developed over the course of more than a century, predating the semantic web by some time. Until the 1986, the only concept-toconcept relationship available was an undifferentiated "See Also" reference, which was used for both associative (RT) and hierarchical (BT/NT) connections. In that year, in preparation for the first release of the headings in machine readable MARC Authorities form, an attempt was made to automatically convert these "See Also" links into the standardized thesaural relations. Unfortunately, the rule used to determine the type of reference to generate relied on the presence of symmetric links to detect associatively related terms; "See Also" references that were only present in one of the related terms were assumed to be hierarchical. This left the process vulnerable to inconsistent use of references in the pre-conversion data, with a marked bias towards promoting relationships to hierarchical status. The Library of Congress was aware that the results of the conversion contained many inconsistencies, and intended to validate and correct the results over the course of time. Unfortunately, twenty years later, less than 40% of the converted records have been evaluated. The converted records, being the earliest encountered during the Library's cataloging activities, represent the most basic concepts within LCSH; errors in the syndetic structure for these records affect far more subordinate concepts than those nearer the periphery. Worse, a policy of patterning new headings after pre-existing ones leads to structural errors arising from the conversion process being replicated in these newer headings, perpetuating and exacerbating the errors. As the LCSH prepares for its second great conversion, from MARC to SKOS, it is critical to address these structural problems. As part of the work on converting the headings into SKOS, I have experimented with different visualizations of the tangled web of broader terms embedded in LCSH. This poster illustrates several of these renderings, shows how they can help users to judge which relationships might not be correct, and shows just exactly how Doorbells and Mammals are related.
    Source
    Metadata for semantic and social applications : proceedings of the International Conference on Dublin Core and Metadata Applications, Berlin, 22 - 26 September 2008, DC 2008: Berlin, Germany / ed. by Jane Greenberg and Wolfgang Klas
  4. Catarci, T.; Spaccapietra, S.: Visual information querying (2002) 0.02
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    Abstract
    Computers have become our companions in many of the activities we pursue in our life. They assist us, in particular, in searching relevant information that is needed to perform a variety of tasks, from professional usage to personal entertainment. They hold this information in a huge number of heterogeneous sources, either dedicated to a specific user community (e.g., enterprise databases) or maintained for the general public (e.g., websites and digital libraries). Whereas progress in basic information technology is nowadays capable of guaranteeing effective information management, information retrieval and dissemination has become a core issue that needs further accomplishments to achieve user satisfaction. The research communities in databases, information retrieval, information visualization, and human-computer interaction have already largely investigated these domains. However, the technical environment has so dramatically evolved in recent years, inducing a parallel and very significant evolution in user habits and expectations, that new approaches are definitely needed to meet current demand. One of the most evident and significant changes is the human-computer interaction paradigm. Traditional interactions relayed an programming to express user information requirements in formal code and an textual output to convey to users the information extracted by the system. Except for professional data-intensive application frameworks, still in the hands of computer speciahsts, we have basically moved away from this pattern both in terms of expressing information requests and conveying results. The new goal is direct interaction with the final user (the person who is looking for information and is not necessarily familiar with computer technology). The key motto to achieve this is "go visual." The well-known high bandwidth of the human-vision channel allows both recognition and understanding of large quantities of information in no more than a few seconds. Thus, for instance, if the result of an information request can be organized as a visual display, or a sequence of visual displays, the information throughput is immensely superior to the one that can be achieved using textual support. User interaction becomes an iterative query-answer game that very rapidly leads to the desired final result. Conversely, the system can provide efficient visual support for easy query formulation. Displaying a visual representation of the information space, for instance, lets users directly point at the information they are looking for, without any need to be trained into the complex syntax of current query languages. Alternatively, users can navigate in the information space, following visible paths that will lead them to the targeted items. Again, thanks to the visual support, users are able to easily understand how to formulate queries and they are likely to achieve the task more rapidly and less prone to errors than with traditional textual interaction modes.
    Source
    Encyclopedia of library and information science. Vol.72, [=Suppl.35]
  5. Lin, X.; Aluker, S.; Zhu, W.; Zhang, F.: Dynamic concept representation through a visual concept explorer (2006) 0.01
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    Abstract
    In the digital environment, knowledge structures need to be constructed automatically or through self-organization. The structures need to be emerged or discovered form the underlying information. The displays need to be interactive to allow users to determine meanings of the structures. In this article, we investigate these essential features of dynamic concept representation through a research prototype we developed. The prototype generates an instant concept map upon user's request. The concept map visualizes both concept relationships and hidden structures in the underlying information. It serves as a good example of knowledge organization as an interface between users and literature.
  6. Howarth, L.C.: Mapping the world of knowledge : cartograms and the diffusion of knowledge 0.01
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    Abstract
    Displaying aspects of "aboutness" by means of non-verbal representations, such as notations, symbols, or icons, or through rich visual displays, such as those of topic maps, can facilitate meaning-making, putting information in context, and situating it relative to other information. As the design of displays of web-enabled information has struggled to keep pace with a bourgeoning body of digital content, increasingly innovative approaches to organizing search results have warranted greater attention. Using Worldmapper as an example, this paper examines cartograms - a derivative of the data map which adds dimensionality to the geographic positioning of information - as one approach to representing and managing subject content, and to tracking the diffusion of knowledge across place and time.
  7. Bornmann, L.; Haunschild, R.: Overlay maps based on Mendeley data : the use of altmetrics for readership networks (2016) 0.01
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    Abstract
    Visualization of scientific results using networks has become popular in scientometric research. We provide base maps for Mendeley reader count data using the publication year 2012 from the Web of Science data. Example networks are shown and explained. The reader can use our base maps to visualize other results with the VOSViewer. The proposed overlay maps are able to show the impact of publications in terms of readership data. The advantage of using our base maps is that it is not necessary for the user to produce a network based on all data (e.g., from 1 year), but can collect the Mendeley data for a single institution (or journals, topics) and can match them with our already produced information. Generation of such large-scale networks is still a demanding task despite the available computer power and digital data availability. Therefore, it is very useful to have base maps and create the network with the overlay technique.
  8. Chowdhury, S.; Chowdhury, G.G.: Using DDC to create a visual knowledge map as an aid to online information retrieval (2004) 0.01
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    Content
    1. Introduction Web search engines and digital libraries usually expect the users to use search terms that most accurately represent their information needs. Finding the most appropriate search terms to represent an information need is an age old problem in information retrieval. Keyword or phrase search may produce good search results as long as the search terms or phrase(s) match those used by the authors and have been chosen for indexing by the concerned information retrieval system. Since this does not always happen, a large number of false drops are produced by information retrieval systems. The retrieval results become worse in very large systems that deal with millions of records, such as the Web search engines and digital libraries. Vocabulary control tools are used to improve the performance of text retrieval systems. Thesauri, the most common type of vocabulary control tool used in information retrieval, appeared in the late fifties, designed for use with the emerging post-coordinate indexing systems of that time. They are used to exert terminology control in indexing, and to aid in searching by allowing the searcher to select appropriate search terms. A large volume of literature exists describing the design features, and experiments with the use, of thesauri in various types of information retrieval systems (see for example, Furnas et.al., 1987; Bates, 1986, 1998; Milstead, 1997, and Shiri et al., 2002).
  9. Representation in scientific practice revisited (2014) 0.01
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    Abstract
    Representation in Scientific Practice, published by the MIT Press in 1990, helped coalesce a long-standing interest in scientific visualization among historians, philosophers, and sociologists of science and remains a touchstone for current investigations in science and technology studies. This volume revisits the topic, taking into account both the changing conceptual landscape of STS and the emergence of new imaging technologies in scientific practice. It offers cutting-edge research on a broad array of fields that study information as well as short reflections on the evolution of the field by leading scholars, including some of the contributors to the 1990 volume. The essays consider the ways in which viewing experiences are crafted in the digital era; the embodied nature of work with digital technologies; the constitutive role of materials and technologies -- from chalkboards to brain scans -- in the production of new scientific knowledge; the metaphors and images mobilized by communities of practice; and the status and significance of scientific imagery in professional and popular culture. ContributorsMorana Alac, Michael Barany, Anne Beaulieu, Annamaria Carusi, Catelijne Coopmans, Lorraine Daston, Sarah de Rijcke, Joseph Dumit, Emma Frow, Yann Giraud, Aud Sissel Hoel, Martin Kemp, Bruno Latour, John Law, Michael Lynch, Donald MacKenzie, Cyrus Mody, Natasha Myers, Rachel Prentice, Arie Rip, Martin Ruivenkamp, Lucy Suchman, Janet Vertesi, Steve Woolgar
  10. Buchel, O.: Uncovering Hidden Clues about Geographic Visualization in LCC (2006) 0.01
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    Abstract
    Geospatial information technologies revolutionize the way we have traditionally approached navigation and browsing in information systems. Colorful graphics, statistical summaries, geospatial relationships of underlying collections make them attractive for text retrieval systems. This paper examines the nature of georeferenced information in academic library catalogs organized according to the Library of Congress Classification (LCC) with the goal of understanding their implications for geovisualization of library collections.
  11. Oh, D.G.: Revision of the national classification system through cooperative efforts : a case of Korean Decimal Classification 6th Edition (KDC 6) (2018) 0.01
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    Abstract
    The general characteristics of the sixth edition of Korean Decimal Classification (KDC 6), maintained and published by the Korean Library Association (KLA), are described in detail. The processes and procedures of the revision are analyzed with special regard to various cooperative efforts of the editorial committee with the National Library of Korea, with various groups of classification researchers, library practitioners, and specialists from subject areas, and with the headquarters of the KLA and editorial publishing team. Some ideas and recommendations for future research and development for national classification systems are suggested.
  12. Pejtersen, A.M.: ¬The BookHouse : an icon based database system for fiction retrieval in public libraries (1992) 0.01
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    Source
    The marketing of library and information services, 2. Ed.: B. Cronin
  13. Hiniker, A.; Hong, S.R.; Kim, Y.-S.; Chen, N.-C.; West, J.D.; Aragon, C.: Toward the operationalization of visual metaphor (2017) 0.01
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    Abstract
    Many successful digital interfaces employ visual metaphors to convey features or data properties to users, but the characteristics that make a visual metaphor effective are not well understood. We used a theoretical conception of metaphor from cognitive linguistics to design an interactive system for viewing the citation network of the corpora of literature in the JSTOR database, a highly connected compound graph of 2 million papers linked by 8 million citations. We created 4 variants of this system, manipulating 2 distinct properties of metaphor. We conducted a between-subjects experimental study with 80 participants to compare understanding and engagement when working with each version. We found that building on known image schemas improved response time on look-up tasks, while contextual detail predicted increases in persistence and the number of inferences drawn from the data. Schema-congruency combined with contextual detail produced the highest gains in comprehension. These findings provide concrete mechanisms by which designers presenting large data sets through metaphorical interfaces may improve their effectiveness and appeal with users.
  14. Burkhard, R.A.: Impulse: using knowledge visualization in business process oriented knowledge infrastructures (2005) 0.01
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    Abstract
    This article aims to stimulate research on business process oriented knowledge infrastructures by pointing to the power of visualizations. It claims that business process oriented knowledge infrastructure research is stuck and therefore needs to reinvent and revitalize itself with new impulses. One such stimulus is the use of visualization techniques in business process oriented knowledge infrastructures, with the aim to improve knowledge transfer, knowledge communication, and knowledge creation. First, this article presents an overview on related visualization research. Second, it proposes the Knowledge Visualization Framework as a theoretical backbone where business process oriented knowledge infrastructure research can anchor itself. The framework points to the key questions that need to be answered when visual methods are used in business process oriented knowledge infrastructures. Finally, the article compares the Tube Map Visualization with the Gantt Chart, and proves that the new format excels the traditional approach in regards to various tasks. The findings from the evaluation of 44 interviews indicates that the Project Tube Map is more effective for (1) drawing attention and keeping interest, (2) presenting overview and detail, (3) visualizing who is collaborating with whom, (4) motivating people to participate in the project, and (5) increasing recall. The results presented in this paper are important for researchers and practitioners in the fields of Knowledge Management, Knowledge Visualization, Project Management, and Visual Communication Sciences.
  15. Vizine-Goetz, D.: DeweyBrowser (2006) 0.01
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    Abstract
    The DeweyBrowser allows users to search and browse collections of library resources organized by the Dewey Decimal Classification (DDC) system. The visual interface provides access to several million records from the OCLC WorldCat database and to a collection of records derived from the abridged edition of DDC. The prototype was developed out of a desire to make the most of Dewey numbers assigned to library materials and to explore new ways of providing access to the DDC.
  16. Burnett, R.: How images think (2004) 0.01
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    Footnote
    Rez. in: JASIST 56(2005) no.10, S.1126-1128 (P.K. Nayar): "How Images Think is an exercise both in philosophical meditation and critical theorizing about media, images, affects, and cognition. Burnett combines the insights of neuroscience with theories of cognition and the computer sciences. He argues that contemporary metaphors - biological or mechanical - about either cognition, images, or computer intelligence severely limit our understanding of the image. He suggests in his introduction that "image" refers to the "complex set of interactions that constitute everyday life in image-worlds" (p. xviii). For Burnett the fact that increasing amounts of intelligence are being programmed into technologies and devices that use images as their main form of interaction and communication-computers, for instance-suggests that images are interfaces, structuring interaction, people, and the environment they share. New technologies are not simply extensions of human abilities and needs-they literally enlarge cultural and social preconceptions of the relationship between body and mind. The flow of information today is part of a continuum, with exceptional events standing as punctuation marks. This flow connects a variety of sources, some of which are continuous - available 24 hours - or "live" and radically alters issues of memory and history. Television and the Internet, notes Burnett, are not simply a simulated world-they are the world, and the distinctions between "natural" and "non-natural" have disappeared. Increasingly, we immerse ourselves in the image, as if we are there. We rarely become conscious of the fact that we are watching images of events-for all perceptioe, cognitive, and interpretive purposes, the image is the event for us. The proximity and distance of viewer from/with the viewed has altered so significantly that the screen is us. However, this is not to suggest that we are simply passive consumers of images. As Burnett points out, painstakingly, issues of creativity are involved in the process of visualization-viewwes generate what they see in the images. This involves the historical moment of viewing-such as viewing images of the WTC bombings-and the act of re-imagining. As Burnett puts it, "the questions about what is pictured and what is real have to do with vantage points [of the viewer] and not necessarily what is in the image" (p. 26). In his second chapter Burnett moves an to a discussion of "imagescapes." Analyzing the analogue-digital programming of images, Burnett uses the concept of "reverie" to describe the viewing experience. The reverie is a "giving in" to the viewing experience, a "state" in which conscious ("I am sitting down an this sofa to watch TV") and unconscious (pleasure, pain, anxiety) processes interact. Meaning emerges in the not-always easy or "clean" process of hybridization. This "enhances" the thinking process beyond the boundaries of either image or subject. Hybridization is the space of intelligence, exchange, and communication.
    Moving an to virtual images, Burnett posits the existence of "microcultures": places where people take control of the means of creation and production in order to makes sense of their social and cultural experiences. Driven by the need for community, such microcultures generate specific images as part of a cultural movement (Burnett in fact argues that microcultures make it possible for a "small cinema of twenty-five seats to become part of a cultural movement" [p. 63]), where the process of visualization-which involves an awareness of the historical moment - is central to the info-world and imagescapes presented. The computer becomms an archive, a history. The challenge is not only of preserving information, but also of extracting information. Visualization increasingly involves this process of picking a "vantage point" in order to selectively assimilate the information. In virtual reality systems, and in the digital age in general, the distance between what is being pictured and what is experienced is overcome. Images used to be treated as opaque or transparent films among experience, perception, and thought. But, now, images are taken to another level, where the viewer is immersed in the image-experience. Burnett argues-though this is hardly a fresh insight-that "interactivity is only possible when images are the raw material used by participants to change if not transform the purpose of their viewing experience" (p. 90). He suggests that a work of art, "does not start its life as an image ... it gains the status of image when it is placed into a context of viewing and visualization" (p. 90). With simulations and cyberspace the viewing experience has been changed utterly. Burnett defines simulation as "mapping different realities into images that have an environmental, cultural, and social form" (p. 95). However, the emphasis in Burnett is significant-he suggests that interactivity is not achieved through effects, but as a result of experiences attached to stories. Narrative is not merely the effect of technology-it is as much about awareness as it is about Fantasy. Heightened awareness, which is popular culture's aim at all times, and now available through head-mounted displays (HMD), also involves human emotions and the subtleties of human intuition.
    The sixth chapter looks at this interfacing of humans and machines and begins with a series of questions. The crucial one, to my mind, is this: "Does the distinction between humans and technology contribute to a lack of understanding of the continuous interrelationship and interdependence that exists between humans and all of their creations?" (p. 125) Burnett suggests that to use biological or mechanical views of the computer/mind (the computer as an input/output device) Limits our understanding of the ways in which we interact with machines. He thus points to the role of language, the conversations (including the one we held with machines when we were children) that seem to suggest a wholly different kind of relationship. Peer-to-peer communication (P2P), which is arguably the most widely used exchange mode of images today, is the subject of chapter seven. The issue here is whether P2P affects community building or community destruction. Burnett argues that the trope of community can be used to explore the flow of historical events that make up a continuum-from 17th-century letter writing to e-mail. In the new media-and Burnett uses the example of popular music which can be sampled, and reedited to create new compositions - the interpretive space is more flexible. Private networks can be set up, and the process of information retrieval (about which Burnett has already expended considerable space in the early chapters) involves a lot more of visualization. P2P networks, as Burnett points out, are about information management. They are about the harmony between machines and humans, and constitute a new ecology of communications. Turning to computer games, Burnett looks at the processes of interaction, experience, and reconstruction in simulated artificial life worlds, animations, and video images. For Burnett (like Andrew Darley, 2000 and Richard Doyle, 2003) the interactivity of the new media games suggests a greater degree of engagement with imageworlds. Today many facets of looking, listening, and gazing can be turned into aesthetic forms with the new media. Digital technology literally reanimates the world, as Burnett demonstrates in bis concluding chapter. Burnett concludes that images no longer simply represent the world-they shape our very interaction with it; they become the foundation for our understanding the spaces, places, and historical moments that we inhabit. Burnett concludes his book with the suggestion that intelligence is now a distributed phenomenon (here closely paralleling Katherine Hayles' argument that subjectivity is dispersed through the cybernetic circuit, 1999). There is no one center of information or knowledge. Intersections of human creativity, work, and connectivity "spread" (Burnett's term) "intelligence through the use of mediated devices and images, as well as sounds" (p. 221).
    Burnett's work is a useful basic primer an the new media. One of the chief attractions here is his clear language, devoid of the jargon of either computer sciences or advanced critical theory. This makes How Images Think an accessible introduction to digital cultures. Burnett explores the impact of the new technologies an not just image-making but an image-effects, and the ways in which images constitute our ecologies of identity, communication, and subject-hood. While some of the sections seem a little too basic (especially where he speaks about the ways in which we constitute an object as an object of art, see above), especially in the wake of reception theory, it still remains a starting point for those interested in cultural studies of the new media. The Gase Burnett makes out for the transformation of the ways in which we look at images has been strengthened by his attention to the history of this transformation-from photography through television and cinema and now to immersive virtual reality systems. Joseph Koemer (2004) has pointed out that the iconoclasm of early modern Europe actually demonstrates how idolatory was integral to the image-breakers' core belief. As Koerner puts it, "images never go away ... they persist and function by being perpetually destroyed" (p. 12). Burnett, likewise, argues that images in new media are reformed to suit new contexts of meaning-production-even when they appear to be destroyed. Images are recast, and the degree of their realism (or fantasy) heightened or diminished-but they do not "go away." Images do think, but-if I can parse Burnett's entire work-they think with, through, and in human intelligence, emotions, and intuitions. Images are uncanny-they are both us and not-us, ours and not-ours. There is, surprisingly, one factual error. Burnett claims that Myron Kreuger pioneered the term "virtual reality." To the best of my knowledge, it was Jaron Lanier who did so (see Featherstone & Burrows, 1998 [1995], p. 5)."
  17. Haller, S.H.M.: Mappingverfahren zur Wissensorganisation (2002) 0.01
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    Date
    30. 5.2010 16:22:35
  18. Platis, N. et al.: Visualization of uncertainty in tag clouds (2016) 0.01
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    Date
    1. 2.2016 18:25:22
  19. Bond: ¬Der grafische Assoziativ-OPAC AquaBrowser Library (2007) 0.01
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    Content
    "Die Recherche im "klassischen" OPAC verlangt eine exakte Formulierung der Suchanfrage, aber viele Bibliotheksbenutzer wissen nicht genau, wonach sie eigentlich suchen. So bleiben oft wertvolle Treffer oder sogar Teile des Bibliotheksbestandes von den Bibliotheksbenutzern unentdeckt. Ein neues Produkt in der Angebotspalette des Bibliothekssoftware-Herstellers BOND GmbH & Co. KG schafft Abhilfe: Der AquaBrowser Library. Er sprengt die Grenzen der konventionellen OPAC-Suche und bietet ein neues, "ergonomisches" Sucherlebnis: die erste progressive und interaktive Suchumgebung. AquaBrowser Library bezieht in die OPAC-Suche automatisch assoziative Begriffe, Synonyme, unterschiedliche Schreibweisen, Übersetzungen sowie den Kontext mit ein. So werden automatisch neue Suchpfade generiert, der Suchbereich und somit auch das Trefferspektrum erweitert. Als Ergebnis erhält der Informationssuchende eine umfangreichere und qualitativ präzisere Ergebnisliste. Das Suchergebnis geht weit über eine Suchliste hinaus: Der Suchbegriff eines Benutzers wird mit den im Bibliothekskatalog enthaltenen Metadaten verglichen. Dabei werden assoziative Begriffe, Synonyme, alternative Schreibweisen, Übersetzungen in Fremdsprachen sowie der Kontext mit einbezogen. Daraus generiert sich automatisch eine visuelle Karte, die so genannte "Word Cloud". Sie stellt alle Assoziationen oder Überblicke über interessante Themenbereiche grafisch logisch dar. Die Begriffe sind Vorschläge und Hilfestellungen für den Bibliotheksbenutzer. Per Klick auf die "Word Cloud" kann er so neue Informationen entdecken und seine Suchanfrage präzisieren und lenken. Beispielsweise werden Tippfehler erkannt und alternative Schreibweisen angeboten. Gibt ein Leser den Suchbegriff "Auto" ein, beinhaltet das Suchergebnis auch Medien zu "PKW", "Kraftfahrzeug" oder "KFZ". Es werden sogar Treffer angezeigt, bei denen der gesuchte Begriff in einer anderen Sprache (englisch, spanisch oder niederländisch) im Katalogisat hinterlegt ist (z.B. car). Bei jeder Suchabfrage erstellt AquaBrowser Library automatisch eine Liste relevanter Kriterien, nach denen der Benutzer seine Ergebnisse filtern kann. Ein Klick auf ein Kriterium genügt und schon werden die Suchergebnisse präzisiert. Auf diese Weise schränken Mediensuchende die Treffer zielgenau ein und gelangen so schnell und exakt zu der spezifischen Information, die sie brauchen. Die Verfeinerungskriterien sind übersichtlich anhand von Kategorien gegliedert (z.B. Schlagwort, Verfasser, Sprache, Personen, Thema, Reihe oder Jahr)."
  20. Denton, W.: On dentographs, a new method of visualizing library collections (2012) 0.01
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Years

Languages

  • e 54
  • d 7
  • a 1
  • More… Less…

Types

  • a 51
  • el 10
  • m 7
  • x 3
  • s 2
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