Search (81 results, page 1 of 5)

  • × theme_ss:"Visualisierung"
  1. Soylu, A.; Giese, M.; Jimenez-Ruiz, E.; Kharlamov, E.; Zheleznyakov, D.; Horrocks, I.: Towards exploiting query history for adaptive ontology-based visual query formulation (2014) 0.04
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  2. Wilson, M.: Interfaces for information retrieval (2011) 0.04
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    Source
    Interactive information seeking, behaviour and retrieval. Eds.: Ruthven, I. u. D. Kelly
  3. Pejtersen, A.M.: Implications of users' value perception for the design of a bibliographic retrieval system (1986) 0.03
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    Source
    Empirical foundation of information and software science. Ed.: J.C. Agarwal u. P. Zunde
  4. Di Maio, P.: Linked data beyond libraries : towards universal interfaces and knowledge unification (2015) 0.03
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    Source
    Linked data and user interaction: the road ahead. Eds.: Cervone, H.F. u. L.G. Svensson
  5. Wu, I.-C.; Vakkari, P.: Effects of subject-oriented visualization tools on search by novices and intermediates (2018) 0.03
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    Date
    9.12.2018 16:22:25
  6. Hajdu Barát, A.: Usability and the user interfaces of classical information retrieval languages (2006) 0.02
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    Abstract
    This paper examines some traditional information searching methods and their role in Hungarian OPACs. What challenges are there in the digital and online environment? How do users work with them and do they give users satisfactory results? What kinds of techniques are users employing? In this paper I examine the user interfaces of UDC, thesauri, subject headings etc. in the Hungarian library. The key question of the paper is whether a universal system or local solutions is the best approach for searching in the digital environment.
    Source
    Knowledge organization for a global learning society: Proceedings of the 9th International ISKO Conference, 4-7 July 2006, Vienna, Austria. Hrsg.: G. Budin, C. Swertz u. K. Mitgutsch
  7. Schwartz, D.: Graphische Datenanalyse für digitale Bibliotheken : Leistungs- und Funktionsumfang moderner Analyse- und Visualisierungsinstrumente (2006) 0.02
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    Source
    Vom Wandel der Wissensorganisation im Informationszeitalter: Festschrift für Walther Umstätter zum 65. Geburtstag, hrsg. von P. Hauke u. K. Umlauf
  8. Passath, C.: Information-Panels : Die Informationsvermittler der Zukunft (2005) 0.02
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    Abstract
    Je mehr Informationen gleichzeitig, übersichtlich dargestellt und überwacht werden können, desto höher wird der Informations-Nutzen für einen Besucher oder potentiellen Kunden von ihnen sein. Da wir in einer Zeit der Informationsüberflutung leben, hilft uns das Information-Panel in Zukunft als multimediales Informationssystem. Ein Interface ist in unserem heutigen multimedialen Umfeld ein Bestandteil eines Systems, das dem Austausch von Informationen dient. Durch Information-Panels (sog. I-Panels) kann der Mensch mit Geräten interagieren, indem er sich wahlweise die für ihn masßgeschneiderten Informationen darstellen lässt. Für den Interface-Theoretiker Artur P. Schmidt können Information-Panels heute als eine Art Enzyklopädie für Informationen und Nachrichten aller Art dienen, wie sein Internet-Projekt "Der Wissensnavigator" belegt. Das Vorbild für multimediale Panels ist die geordnete Verbindung von Inhalten. Das Information-Panel als MenschMaschine-Interface kann zum "Punkt der Begegnung" oder "Kopplung zwischen zwei oder mehr Systemen" werden. Es übernimmt eine Übersetzung- und Vermittlungsfunktion.
  9. Jäger-Dengler-Harles, I.: Informationsvisualisierung und Retrieval im Fokus der Infromationspraxis (2013) 0.01
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    Date
    4. 2.2015 9:22:39
  10. Burnett, R.: How images think (2004) 0.01
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    Footnote
    Rez. in: JASIST 56(2005) no.10, S.1126-1128 (P.K. Nayar): "How Images Think is an exercise both in philosophical meditation and critical theorizing about media, images, affects, and cognition. Burnett combines the insights of neuroscience with theories of cognition and the computer sciences. He argues that contemporary metaphors - biological or mechanical - about either cognition, images, or computer intelligence severely limit our understanding of the image. He suggests in his introduction that "image" refers to the "complex set of interactions that constitute everyday life in image-worlds" (p. xviii). For Burnett the fact that increasing amounts of intelligence are being programmed into technologies and devices that use images as their main form of interaction and communication-computers, for instance-suggests that images are interfaces, structuring interaction, people, and the environment they share. New technologies are not simply extensions of human abilities and needs-they literally enlarge cultural and social preconceptions of the relationship between body and mind. The flow of information today is part of a continuum, with exceptional events standing as punctuation marks. This flow connects a variety of sources, some of which are continuous - available 24 hours - or "live" and radically alters issues of memory and history. Television and the Internet, notes Burnett, are not simply a simulated world-they are the world, and the distinctions between "natural" and "non-natural" have disappeared. Increasingly, we immerse ourselves in the image, as if we are there. We rarely become conscious of the fact that we are watching images of events-for all perceptioe, cognitive, and interpretive purposes, the image is the event for us. The proximity and distance of viewer from/with the viewed has altered so significantly that the screen is us. However, this is not to suggest that we are simply passive consumers of images. As Burnett points out, painstakingly, issues of creativity are involved in the process of visualization-viewwes generate what they see in the images. This involves the historical moment of viewing-such as viewing images of the WTC bombings-and the act of re-imagining. As Burnett puts it, "the questions about what is pictured and what is real have to do with vantage points [of the viewer] and not necessarily what is in the image" (p. 26). In his second chapter Burnett moves an to a discussion of "imagescapes." Analyzing the analogue-digital programming of images, Burnett uses the concept of "reverie" to describe the viewing experience. The reverie is a "giving in" to the viewing experience, a "state" in which conscious ("I am sitting down an this sofa to watch TV") and unconscious (pleasure, pain, anxiety) processes interact. Meaning emerges in the not-always easy or "clean" process of hybridization. This "enhances" the thinking process beyond the boundaries of either image or subject. Hybridization is the space of intelligence, exchange, and communication.
    Moving an to virtual images, Burnett posits the existence of "microcultures": places where people take control of the means of creation and production in order to makes sense of their social and cultural experiences. Driven by the need for community, such microcultures generate specific images as part of a cultural movement (Burnett in fact argues that microcultures make it possible for a "small cinema of twenty-five seats to become part of a cultural movement" [p. 63]), where the process of visualization-which involves an awareness of the historical moment - is central to the info-world and imagescapes presented. The computer becomms an archive, a history. The challenge is not only of preserving information, but also of extracting information. Visualization increasingly involves this process of picking a "vantage point" in order to selectively assimilate the information. In virtual reality systems, and in the digital age in general, the distance between what is being pictured and what is experienced is overcome. Images used to be treated as opaque or transparent films among experience, perception, and thought. But, now, images are taken to another level, where the viewer is immersed in the image-experience. Burnett argues-though this is hardly a fresh insight-that "interactivity is only possible when images are the raw material used by participants to change if not transform the purpose of their viewing experience" (p. 90). He suggests that a work of art, "does not start its life as an image ... it gains the status of image when it is placed into a context of viewing and visualization" (p. 90). With simulations and cyberspace the viewing experience has been changed utterly. Burnett defines simulation as "mapping different realities into images that have an environmental, cultural, and social form" (p. 95). However, the emphasis in Burnett is significant-he suggests that interactivity is not achieved through effects, but as a result of experiences attached to stories. Narrative is not merely the effect of technology-it is as much about awareness as it is about Fantasy. Heightened awareness, which is popular culture's aim at all times, and now available through head-mounted displays (HMD), also involves human emotions and the subtleties of human intuition.
    The sixth chapter looks at this interfacing of humans and machines and begins with a series of questions. The crucial one, to my mind, is this: "Does the distinction between humans and technology contribute to a lack of understanding of the continuous interrelationship and interdependence that exists between humans and all of their creations?" (p. 125) Burnett suggests that to use biological or mechanical views of the computer/mind (the computer as an input/output device) Limits our understanding of the ways in which we interact with machines. He thus points to the role of language, the conversations (including the one we held with machines when we were children) that seem to suggest a wholly different kind of relationship. Peer-to-peer communication (P2P), which is arguably the most widely used exchange mode of images today, is the subject of chapter seven. The issue here is whether P2P affects community building or community destruction. Burnett argues that the trope of community can be used to explore the flow of historical events that make up a continuum-from 17th-century letter writing to e-mail. In the new media-and Burnett uses the example of popular music which can be sampled, and reedited to create new compositions - the interpretive space is more flexible. Private networks can be set up, and the process of information retrieval (about which Burnett has already expended considerable space in the early chapters) involves a lot more of visualization. P2P networks, as Burnett points out, are about information management. They are about the harmony between machines and humans, and constitute a new ecology of communications. Turning to computer games, Burnett looks at the processes of interaction, experience, and reconstruction in simulated artificial life worlds, animations, and video images. For Burnett (like Andrew Darley, 2000 and Richard Doyle, 2003) the interactivity of the new media games suggests a greater degree of engagement with imageworlds. Today many facets of looking, listening, and gazing can be turned into aesthetic forms with the new media. Digital technology literally reanimates the world, as Burnett demonstrates in bis concluding chapter. Burnett concludes that images no longer simply represent the world-they shape our very interaction with it; they become the foundation for our understanding the spaces, places, and historical moments that we inhabit. Burnett concludes his book with the suggestion that intelligence is now a distributed phenomenon (here closely paralleling Katherine Hayles' argument that subjectivity is dispersed through the cybernetic circuit, 1999). There is no one center of information or knowledge. Intersections of human creativity, work, and connectivity "spread" (Burnett's term) "intelligence through the use of mediated devices and images, as well as sounds" (p. 221).
    Burnett's work is a useful basic primer an the new media. One of the chief attractions here is his clear language, devoid of the jargon of either computer sciences or advanced critical theory. This makes How Images Think an accessible introduction to digital cultures. Burnett explores the impact of the new technologies an not just image-making but an image-effects, and the ways in which images constitute our ecologies of identity, communication, and subject-hood. While some of the sections seem a little too basic (especially where he speaks about the ways in which we constitute an object as an object of art, see above), especially in the wake of reception theory, it still remains a starting point for those interested in cultural studies of the new media. The Gase Burnett makes out for the transformation of the ways in which we look at images has been strengthened by his attention to the history of this transformation-from photography through television and cinema and now to immersive virtual reality systems. Joseph Koemer (2004) has pointed out that the iconoclasm of early modern Europe actually demonstrates how idolatory was integral to the image-breakers' core belief. As Koerner puts it, "images never go away ... they persist and function by being perpetually destroyed" (p. 12). Burnett, likewise, argues that images in new media are reformed to suit new contexts of meaning-production-even when they appear to be destroyed. Images are recast, and the degree of their realism (or fantasy) heightened or diminished-but they do not "go away." Images do think, but-if I can parse Burnett's entire work-they think with, through, and in human intelligence, emotions, and intuitions. Images are uncanny-they are both us and not-us, ours and not-ours. There is, surprisingly, one factual error. Burnett claims that Myron Kreuger pioneered the term "virtual reality." To the best of my knowledge, it was Jaron Lanier who did so (see Featherstone & Burrows, 1998 [1995], p. 5)."
  11. Darányi, S.; Wittek, P.: Demonstrating conceptual dynamics in an evolving text collection (2013) 0.01
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    Theme
    Semantisches Umfeld in Indexierung u. Retrieval
  12. Ahn, J.-w.; Brusilovsky, P.: Adaptive visualization for exploratory information retrieval (2013) 0.01
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    Theme
    Semantisches Umfeld in Indexierung u. Retrieval
  13. Information visualization in data mining and knowledge discovery (2002) 0.01
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    Date
    23. 3.2008 19:10:22
    Editor
    Fayyad, U. et al.
    Footnote
    Rez. in: JASIST 54(2003) no.9, S.905-906 (C.A. Badurek): "Visual approaches for knowledge discovery in very large databases are a prime research need for information scientists focused an extracting meaningful information from the ever growing stores of data from a variety of domains, including business, the geosciences, and satellite and medical imagery. This work presents a summary of research efforts in the fields of data mining, knowledge discovery, and data visualization with the goal of aiding the integration of research approaches and techniques from these major fields. The editors, leading computer scientists from academia and industry, present a collection of 32 papers from contributors who are incorporating visualization and data mining techniques through academic research as well application development in industry and government agencies. Information Visualization focuses upon techniques to enhance the natural abilities of humans to visually understand data, in particular, large-scale data sets. It is primarily concerned with developing interactive graphical representations to enable users to more intuitively make sense of multidimensional data as part of the data exploration process. It includes research from computer science, psychology, human-computer interaction, statistics, and information science. Knowledge Discovery in Databases (KDD) most often refers to the process of mining databases for previously unknown patterns and trends in data. Data mining refers to the particular computational methods or algorithms used in this process. The data mining research field is most related to computational advances in database theory, artificial intelligence and machine learning. This work compiles research summaries from these main research areas in order to provide "a reference work containing the collection of thoughts and ideas of noted researchers from the fields of data mining and data visualization" (p. 8). It addresses these areas in three main sections: the first an data visualization, the second an KDD and model visualization, and the last an using visualization in the knowledge discovery process. The seven chapters of Part One focus upon methodologies and successful techniques from the field of Data Visualization. Hoffman and Grinstein (Chapter 2) give a particularly good overview of the field of data visualization and its potential application to data mining. An introduction to the terminology of data visualization, relation to perceptual and cognitive science, and discussion of the major visualization display techniques are presented. Discussion and illustration explain the usefulness and proper context of such data visualization techniques as scatter plots, 2D and 3D isosurfaces, glyphs, parallel coordinates, and radial coordinate visualizations. Remaining chapters present the need for standardization of visualization methods, discussion of user requirements in the development of tools, and examples of using information visualization in addressing research problems.
    In 13 chapters, Part Two provides an introduction to KDD, an overview of data mining techniques, and examples of the usefulness of data model visualizations. The importance of visualization throughout the KDD process is stressed in many of the chapters. In particular, the need for measures of visualization effectiveness, benchmarking for identifying best practices, and the use of standardized sample data sets is convincingly presented. Many of the important data mining approaches are discussed in this complementary context. Cluster and outlier detection, classification techniques, and rule discovery algorithms are presented as the basic techniques common to the KDD process. The potential effectiveness of using visualization in the data modeling process are illustrated in chapters focused an using visualization for helping users understand the KDD process, ask questions and form hypotheses about their data, and evaluate the accuracy and veracity of their results. The 11 chapters of Part Three provide an overview of the KDD process and successful approaches to integrating KDD, data mining, and visualization in complementary domains. Rhodes (Chapter 21) begins this section with an excellent overview of the relation between the KDD process and data mining techniques. He states that the "primary goals of data mining are to describe the existing data and to predict the behavior or characteristics of future data of the same type" (p. 281). These goals are met by data mining tasks such as classification, regression, clustering, summarization, dependency modeling, and change or deviation detection. Subsequent chapters demonstrate how visualization can aid users in the interactive process of knowledge discovery by graphically representing the results from these iterative tasks. Finally, examples of the usefulness of integrating visualization and data mining tools in the domain of business, imagery and text mining, and massive data sets are provided. This text concludes with a thorough and useful 17-page index and lengthy yet integrating 17-page summary of the academic and industrial backgrounds of the contributing authors. A 16-page set of color inserts provide a better representation of the visualizations discussed, and a URL provided suggests that readers may view all the book's figures in color on-line, although as of this submission date it only provides access to a summary of the book and its contents. The overall contribution of this work is its focus an bridging two distinct areas of research, making it a valuable addition to the Morgan Kaufmann Series in Database Management Systems. The editors of this text have met their main goal of providing the first textbook integrating knowledge discovery, data mining, and visualization. Although it contributes greatly to our under- standing of the development and current state of the field, a major weakness of this text is that there is no concluding chapter to discuss the contributions of the sum of these contributed papers or give direction to possible future areas of research. "Integration of expertise between two different disciplines is a difficult process of communication and reeducation. Integrating data mining and visualization is particularly complex because each of these fields in itself must draw an a wide range of research experience" (p. 300). Although this work contributes to the crossdisciplinary communication needed to advance visualization in KDD, a more formal call for an interdisciplinary research agenda in a concluding chapter would have provided a more satisfying conclusion to a very good introductory text.
  14. Osinska, V.; Bala, P.: New methods for visualization and improvement of classification schemes : the case of computer science (2010) 0.01
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    Date
    22. 7.2010 19:36:46
  15. Wu, I.-C.; Vakkari, P.: Supporting navigation in Wikipedia by information visualization : extended evaluation measures (2014) 0.01
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  16. Thissen, F.: Screen-Design-Handbuch : Effektiv informieren und kommunizieren mit Multimedia (2001) 0.01
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    Date
    22. 3.2008 14:35:21
    Issue
    2., überarb. u. erw. Aufl.
  17. Schek, M.: Automatische Klassifizierung in Erschließung und Recherche eines Pressearchivs (2006) 0.01
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    Object
    I-Views
    Theme
    Semantisches Umfeld in Indexierung u. Retrieval
  18. Beagle, D.: Visualizing keyword distribution across multidisciplinary c-space (2003) 0.01
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    Abstract
    The concept of c-space is proposed as a visualization schema relating containers of content to cataloging surrogates and classification structures. Possible applications of keyword vector clusters within c-space could include improved retrieval rates through the use of captioning within visual hierarchies, tracings of semantic bleeding among subclasses, and access to buried knowledge within subject-neutral publication containers. The Scholastica Project is described as one example, following a tradition of research dating back to the 1980's. Preliminary focus group assessment indicates that this type of classification rendering may offer digital library searchers enriched entry strategies and an expanded range of re-entry vocabularies. Those of us who work in traditional libraries typically assume that our systems of classification: Library of Congress Classification (LCC) and Dewey Decimal Classification (DDC), are descriptive rather than prescriptive. In other words, LCC classes and subclasses approximate natural groupings of texts that reflect an underlying order of knowledge, rather than arbitrary categories prescribed by librarians to facilitate efficient shelving. Philosophical support for this assumption has traditionally been found in a number of places, from the archetypal tree of knowledge, to Aristotelian categories, to the concept of discursive formations proposed by Michel Foucault. Gary P. Radford has elegantly described an encounter with Foucault's discursive formations in the traditional library setting: "Just by looking at the titles on the spines, you can see how the books cluster together...You can identify those books that seem to form the heart of the discursive formation and those books that reside on the margins. Moving along the shelves, you see those books that tend to bleed over into other classifications and that straddle multiple discursive formations. You can physically and sensually experience...those points that feel like state borders or national boundaries, those points where one subject ends and another begins, or those magical places where one subject has morphed into another..."
    But what happens to this awareness in a digital library? Can discursive formations be represented in cyberspace, perhaps through diagrams in a visualization interface? And would such a schema be helpful to a digital library user? To approach this question, it is worth taking a moment to reconsider what Radford is looking at. First, he looks at titles to see how the books cluster. To illustrate, I scanned one hundred books on the shelves of a college library under subclass HT 101-395, defined by the LCC subclass caption as Urban groups. The City. Urban sociology. Of the first 100 titles in this sequence, fifty included the word "urban" or variants (e.g. "urbanization"). Another thirty-five used the word "city" or variants. These keywords appear to mark their titles as the heart of this discursive formation. The scattering of titles not using "urban" or "city" used related terms such as "town," "community," or in one case "skyscrapers." So we immediately see some empirical correlation between keywords and classification. But we also see a problem with the commonly used search technique of title-keyword. A student interested in urban studies will want to know about this entire subclass, and may wish to browse every title available therein. A title-keyword search on "urban" will retrieve only half of the titles, while a search on "city" will retrieve just over a third. There will be no overlap, since no titles in this sample contain both words. The only place where both words appear in a common string is in the LCC subclass caption, but captions are not typically indexed in library Online Public Access Catalogs (OPACs). In a traditional library, this problem is mitigated when the student goes to the shelf looking for any one of the books and suddenly discovers a much wider selection than the keyword search had led him to expect. But in a digital library, the issue of non-retrieval can be more problematic, as studies have indicated. Micco and Popp reported that, in a study funded partly by the U.S. Department of Education, 65 of 73 unskilled users searching for material on U.S./Soviet foreign relations found some material but never realized they had missed a large percentage of what was in the database.
  19. Spero, S.: LCSH is to thesaurus as doorbell is to mammal : visualizing structural problems in the Library of Congress Subject Headings (2008) 0.01
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    Abstract
    The Library of Congress Subject Headings (LCSH) has been developed over the course of more than a century, predating the semantic web by some time. Until the 1986, the only concept-toconcept relationship available was an undifferentiated "See Also" reference, which was used for both associative (RT) and hierarchical (BT/NT) connections. In that year, in preparation for the first release of the headings in machine readable MARC Authorities form, an attempt was made to automatically convert these "See Also" links into the standardized thesaural relations. Unfortunately, the rule used to determine the type of reference to generate relied on the presence of symmetric links to detect associatively related terms; "See Also" references that were only present in one of the related terms were assumed to be hierarchical. This left the process vulnerable to inconsistent use of references in the pre-conversion data, with a marked bias towards promoting relationships to hierarchical status. The Library of Congress was aware that the results of the conversion contained many inconsistencies, and intended to validate and correct the results over the course of time. Unfortunately, twenty years later, less than 40% of the converted records have been evaluated. The converted records, being the earliest encountered during the Library's cataloging activities, represent the most basic concepts within LCSH; errors in the syndetic structure for these records affect far more subordinate concepts than those nearer the periphery. Worse, a policy of patterning new headings after pre-existing ones leads to structural errors arising from the conversion process being replicated in these newer headings, perpetuating and exacerbating the errors. As the LCSH prepares for its second great conversion, from MARC to SKOS, it is critical to address these structural problems. As part of the work on converting the headings into SKOS, I have experimented with different visualizations of the tangled web of broader terms embedded in LCSH. This poster illustrates several of these renderings, shows how they can help users to judge which relationships might not be correct, and shows just exactly how Doorbells and Mammals are related.
    Source
    Metadata for semantic and social applications : proceedings of the International Conference on Dublin Core and Metadata Applications, Berlin, 22 - 26 September 2008, DC 2008: Berlin, Germany / ed. by Jane Greenberg and Wolfgang Klas
  20. Hemmje, M.: LyberWorld : eine 3D-basierte Benutzerschnittstelle für die computerunterstützte Informationssuche in Dokumentmengen (1993) 0.01
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    Theme
    Semantisches Umfeld in Indexierung u. Retrieval

Authors

Years

Languages

  • e 60
  • d 20
  • a 1
  • More… Less…

Types

  • a 62
  • el 16
  • m 11
  • x 3
  • s 2
  • p 1
  • r 1
  • More… Less…