Search (25 results, page 1 of 2)

  • × theme_ss:"Visualisierung"
  1. Hajdu Barat, A.: Human perception and knowledge organization : visual imagery (2007) 0.08
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    Abstract
    Purpose - This paper aims to explore the theory and practice of knowledge organization and its necessary connection to human perception, and shows a solution of the potential ones. Design/methodology/approach - The author attempts to survey the problem of concept-building and extension, as well as the determination of semantics in different aspects. The purpose is to find criteria for the choice of the solution that best incorporates users into the design cycles of knowledge organization systems. Findings - It is widely agreed that cognition provides the basis for concept-building; however, at the next stage of processing there is a debate. Fundamentally, what is the connection between perception and the superior cognitive processes? The perceptual method does not separate these two but rather considers them united, with perception permeating cognition. By contrast, the linguistic method considers perception as an information-receiving system. Separate from, and following, perception, the cognitive subsystems then perform information and data processing, leading to both knowledge organization and representation. We assume by that model that top-level concepts emerge from knowledge organization and representation. This paper points obvious connection of visual imagery and the internet; perceptual access of knowledge organization and information retrieval. There are some practical and characteristic solutions for the visualization of information without demand of completeness. Research limitations/implications - Librarians need to identify those semantic characteristics which stimulate a similar conceptual image both in the mind of the librarian and in the mind of the user. Originality/value - For a fresh perspective, an understanding of perception is required as well.
  2. Thissen, F.: Screen-Design-Manual : Communicating Effectively Through Multimedia (2003) 0.07
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    Abstract
    The "Screen Design Manual" provides designers of interactive media with a practical working guide for preparing and presenting information that is suitable for both their target groups and the media they are using. It describes background information and relationships, clarifies them with the help of examples, and encourages further development of the language of digital media. In addition to the basics of the psychology of perception and learning, ergonomics, communication theory, imagery research, and aesthetics, the book also explores the design of navigation and orientation elements. Guidelines and checklists, along with the unique presentation of the book, support the application of information in practice.
    Date
    22. 3.2008 14:29:25
  3. Pejtersen, A.M.: Implications of users' value perception for the design of a bibliographic retrieval system (1986) 0.07
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  4. Tufte, E.R.: Envisioning information (1990) 0.05
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    LCSH
    Visual Perception
    Subject
    Visual Perception
  5. Nehmadi, L.; Meyer, J.; Parmet, Y.; Ben-Asher, N.: Predicting a screen area's perceived importance from spatial and physical attributes (2011) 0.03
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    Abstract
    The editor's decision where and how to place items on a screen is crucial for the design of information displays, such as websites. We developed a statistical model that can facilitate automating this process by predicting the perceived importance of screen items from their location and size. The model was developed based on a 2-step experiment in which we asked participants to rate the importance of text articles that differed in size, screen location, and title size. Articles were either presented for 0.5 seconds or for unlimited time. In a stepwise regression analysis, the model's variables accounted for 65% of the variance in the importance ratings. In a validation study, the model predicted 85% of the variance of the mean apparent importance of screen items. The model also predicted individual raters' importance perception ratings. We discuss the implications of such a model in the context of automating layout generation. An automated system for layout generation can optimize data presentation to suit users' individual information and display preferences.
  6. Stodola, J.T.: ¬The concept of information and questions of users with visual disabilities : an epistemological approach (2014) 0.03
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    Abstract
    Purpose - The purpose of this paper is to evaluate the functionality of the particular epistemological schools with regard to the issues of users with visual impairment, to offer a theoretical answer to the question why these issues are not in the center of the interest of information science, and to try to find an epistemological approach that has ambitions to create the theoretical basis for the analysis of the relationship between information and visually impaired users. Design/methodology/approach - The methodological basis of the paper is determined by the selection of the epistemological approach. In order to think about the concept of information and to put it in relation to issues associated with users with visual impairment, a conceptual analysis is applied. Findings - Most of information science theories are based on empiricism and rationalism; this is the reason for their low interest in the questions of visually impaired users. Users with visual disabilities are out of the interest of rationalistic epistemology because it underestimates sensory perception; empiricism is not interested in them paradoxically because it overestimates sensory perception. Realism which fairly reflects such issues is an approach which allows the providing of information to persons with visual disabilities to be dealt with properly. Research limitations/implications - The paper has a speculative character. Its findings should be supported by empirical research in the future. Practical implications - Theoretical questions solved in the paper come from the practice of providing information to visually impaired users. Because practice has an influence on theory and vice versa, the author hopes that the findings included in the paper can serve to improve practice in the field. Social implications - The paper provides theoretical anchoring of the issues which are related to the inclusion of people with disabilities into society and its findings have a potential to support such efforts. Originality/value - This is first study linking questions of users with visual disabilities to highly abstract issues connected to the concept of information.
  7. Mercun, T.; Zumer, M.; Aalberg, T.: Presenting bibliographic families using information visualization : evaluation of FRBR-based prototype and hierarchical visualizations (2017) 0.03
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    Abstract
    Since their beginnings, bibliographic information systems have been displaying results in the form of long, textual lists. With the development of new data models and computer technologies, the need for new approaches to present and interact with bibliographic data has slowly been maturing. To investigate how this could be accomplished, a prototype system, FrbrVis1, was designed to present work families within a bibliographic information system using information visualization. This paper reports on two user studies, a controlled and an observational experiment, that have been carried out to assess the Functional Requirements for Bibliographic Records (FRBR)-based against an existing system as well as to test four different hierarchical visual layouts. The results clearly show that FrbrVis offers better performance and user experience compared to the baseline system. The differences between the four hierarchical visualizations (Indented tree, Radial tree, Circlepack, and Sunburst) were, on the other hand, not as pronounced, but the Indented tree and Sunburst design proved to be the most successful, both in performance as well as user perception. The paper therefore not only evaluates the application of a visual presentation of bibliographic work families, but also provides valuable results regarding the performance and user acceptance of individual hierarchical visualization techniques.
  8. Zhu, B.; Chen, H.: Information visualization (2004) 0.02
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    Abstract
    Visualization can be classified as scientific visualization, software visualization, or information visualization. Although the data differ, the underlying techniques have much in common. They use the same elements (visual cues) and follow the same rules of combining visual cues to deliver patterns. They all involve understanding human perception (Encarnacao, Foley, Bryson, & Feiner, 1994) and require domain knowledge (Tufte, 1990). Because most decisions are based an unstructured information, such as text documents, Web pages, or e-mail messages, this chapter focuses an the visualization of unstructured textual documents. The chapter reviews information visualization techniques developed over the last decade and examines how they have been applied in different domains. The first section provides the background by describing visualization history and giving overviews of scientific, software, and information visualization as well as the perceptual aspects of visualization. The next section assesses important visualization techniques that convert abstract information into visual objects and facilitate navigation through displays an a computer screen. It also explores information analysis algorithms that can be applied to identify or extract salient visualizable structures from collections of information. Information visualization systems that integrate different types of technologies to address problems in different domains are then surveyed; and we move an to a survey and critique of visualization system evaluation studies. The chapter concludes with a summary and identification of future research directions.
  9. Haller, S.H.M.: Mappingverfahren zur Wissensorganisation (2002) 0.02
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    Date
    30. 5.2010 16:22:35
  10. Platis, N. et al.: Visualization of uncertainty in tag clouds (2016) 0.02
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    Date
    1. 2.2016 18:25:22
  11. Börner, K.: Atlas of knowledge : anyone can map (2015) 0.01
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    Date
    22. 1.2017 16:54:03
    22. 1.2017 17:10:56
  12. Trunk, D.: Semantische Netze in Informationssystemen : Verbesserung der Suche durch Interaktion und Visualisierung (2005) 0.01
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    Date
    30. 1.2007 18:22:41
  13. Burnett, R.: How images think (2004) 0.01
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    Footnote
    Moving an to virtual images, Burnett posits the existence of "microcultures": places where people take control of the means of creation and production in order to makes sense of their social and cultural experiences. Driven by the need for community, such microcultures generate specific images as part of a cultural movement (Burnett in fact argues that microcultures make it possible for a "small cinema of twenty-five seats to become part of a cultural movement" [p. 63]), where the process of visualization-which involves an awareness of the historical moment - is central to the info-world and imagescapes presented. The computer becomms an archive, a history. The challenge is not only of preserving information, but also of extracting information. Visualization increasingly involves this process of picking a "vantage point" in order to selectively assimilate the information. In virtual reality systems, and in the digital age in general, the distance between what is being pictured and what is experienced is overcome. Images used to be treated as opaque or transparent films among experience, perception, and thought. But, now, images are taken to another level, where the viewer is immersed in the image-experience. Burnett argues-though this is hardly a fresh insight-that "interactivity is only possible when images are the raw material used by participants to change if not transform the purpose of their viewing experience" (p. 90). He suggests that a work of art, "does not start its life as an image ... it gains the status of image when it is placed into a context of viewing and visualization" (p. 90). With simulations and cyberspace the viewing experience has been changed utterly. Burnett defines simulation as "mapping different realities into images that have an environmental, cultural, and social form" (p. 95). However, the emphasis in Burnett is significant-he suggests that interactivity is not achieved through effects, but as a result of experiences attached to stories. Narrative is not merely the effect of technology-it is as much about awareness as it is about Fantasy. Heightened awareness, which is popular culture's aim at all times, and now available through head-mounted displays (HMD), also involves human emotions and the subtleties of human intuition.
  14. Palm, F.: QVIZ : Query and context based visualization of time-spatial cultural dynamics (2007) 0.01
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    Content
    Vortrag anlässlich des Workshops: "Extending the multilingual capacity of The European Library in the EDL project Stockholm, Swedish National Library, 22-23 November 2007".
  15. Thissen, F.: Screen-Design-Handbuch : Effektiv informieren und kommunizieren mit Multimedia (2001) 0.01
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    Date
    22. 3.2008 14:35:21
  16. Osinska, V.; Bala, P.: New methods for visualization and improvement of classification schemes : the case of computer science (2010) 0.01
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    Date
    22. 7.2010 19:36:46
  17. Jäger-Dengler-Harles, I.: Informationsvisualisierung und Retrieval im Fokus der Infromationspraxis (2013) 0.01
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    Date
    4. 2.2015 9:22:39
  18. Chen, C.: CiteSpace II : detecting and visualizing emerging trends and transient patterns in scientific literature (2006) 0.01
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    Date
    22. 7.2006 16:11:05
  19. Wu, K.-C.; Hsieh, T.-Y.: Affective choosing of clustering and categorization representations in e-book interfaces (2016) 0.01
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  20. Wu, I.-C.; Vakkari, P.: Effects of subject-oriented visualization tools on search by novices and intermediates (2018) 0.01
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    Date
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Years

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Types