Search (19 results, page 1 of 1)

  • × year_i:[2000 TO 2010}
  • × theme_ss:"Visualisierung"
  1. Palm, F.: QVIZ : Query and context based visualization of time-spatial cultural dynamics (2007) 0.03
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    Abstract
    QVIZ will research and create a framework for visualizing and querying archival resources by a time-space interface based on maps and emergent knowledge structures. The framework will also integrate social software, such as wikis, in order to utilize knowledge in existing and new communities of practice. QVIZ will lead to improved information sharing and knowledge creation, easier access to information in a user-adapted context and innovative ways of exploring and visualizing materials over time, between countries and other administrative units. The common European framework for sharing and accessing archival information provided by the QVIZ project will open a considerably larger commercial market based on archival materials as well as a richer understanding of European history.
    Content
    Vortrag anlässlich des Workshops: "Extending the multilingual capacity of The European Library in the EDL project Stockholm, Swedish National Library, 22-23 November 2007".
  2. Spero, S.: LCSH is to thesaurus as doorbell is to mammal : visualizing structural problems in the Library of Congress Subject Headings (2008) 0.02
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    Source
    Metadata for semantic and social applications : proceedings of the International Conference on Dublin Core and Metadata Applications, Berlin, 22 - 26 September 2008, DC 2008: Berlin, Germany / ed. by Jane Greenberg and Wolfgang Klas
  3. Tscherteu, G.; Langreiter, C.: Explorative Netzwerkanalyse im Living Web (2009) 0.02
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    Source
    Social Semantic Web: Web 2.0, was nun? Hrsg.: A. Blumauer u. T. Pellegrini
  4. Moya-Anegón, F. de; Vargas-Quesada, B.; Chinchilla-Rodríguez, Z.; Corera-Álvarez, E.; Munoz-Fernández, F.J.; Herrero-Solana, V.; SCImago Group: Visualizing the marrow of science (2007) 0.01
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    Abstract
    This study proposes a new methodology that allows for the generation of scientograms of major scientific domains, constructed on the basis of cocitation of Institute of Scientific Information categories, and pruned using PathfinderNetwork, with a layout determined by algorithms of the spring-embedder type (Kamada-Kawai), then corroborated structurally by factor analysis. We present the complete scientogram of the world for the Year 2002. It integrates the natural sciences, the social sciences, and arts and humanities. Its basic structure and the essential relationships therein are revealed, allowing us to simultaneously analyze the macrostructure, microstructure, and marrow of worldwide scientific output.
  5. Leydesdorff, L.: Visualization of the citation impact environments of scientific journals : an online mapping exercise (2007) 0.01
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    Abstract
    Aggregated journal-journal citation networks based on the Journal Citation Reports 2004 of the Science Citation Index (5,968 journals) and the Social Science Citation Index (1,712 journals) are made accessible from the perspective of any of these journals. A vector-space model Is used for normalization, and the results are brought online at http://www.leydesdorff.net/jcr04 as input files for the visualization program Pajek. The user is thus able to analyze the citation environment in terms of links and graphs. Furthermore, the local impact of a journal is defined as its share of the total citations in the specific journal's citation environments; the vertical size of the nodes is varied proportionally to this citation impact. The horizontal size of each node can be used to provide the same information after correction for within-journal (self-)citations. In the "citing" environment, the equivalents of this measure can be considered as a citation activity index which maps how the relevant journal environment is perceived by the collective of authors of a given journal. As a policy application, the mechanism of Interdisciplinary developments among the sciences is elaborated for the case of nanotechnology journals.
  6. Information visualization : human-centered issues and perspectives (2008) 0.01
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    Abstract
    This book is the outcome of the Dagstuhl Seminar on "Information Visualization - Human-Centered Issues in Visual Representation, Interaction, and Evaluation" held at Dagstuhl Castle, Germany, from May 28 to June 1, 2007. Information Visualization (InfoVis) is a relatively new research area, which focuses on the use of visualization techniques to help people understand and analyze data.This book documents and extends the findings and discussions of the various sessions in detail. The seven contributions cover the most important topics: Part I is on general reflections on the value of information visualization; evaluating information visualizations; theoretical foundations of information visualization; teaching information visualization. Part II deals with specific aspects on creation and collaboration: engaging new audiences for information visualization; process and pitfalls in writing information visualization research papers; and visual analytics: definition, process, and challenges.
    Content
    Inhalt: Part I. General Reflections The Value of Information Visualization / Jean-Daniel Fekete, Jarke J van Wijk, John T. Stasko, Chris North Evaluating Information Visualizations / Sheelagh Carpendale Theoretical Foundations of Information Visualization / Helen C. Purchase, Natalia Andrienko, T.J. Jankun-Kelly, Matthew Ward Teaching Information Visualization / Andreas Kerren, John T. Stasko, Jason Dykes Part II. Specific Aspects Creation and Collaboration: Engaging New Audiences for Information Visualization / Jeffrey Heer, Frank van Ham, Sheelagh Carpendale, Chris Weaver, Petra Isenberg Process and Pitfalls in Writing Information Visualization Research Papers / Tamara Munzner Visual Analytics: Definition, Process, and Challenges / Daniel Keim, Gennady Andrienko, Jean-Daniel Fekete, Carsten Görg, Jörn Kohlhammer, Guy Melancon
  7. Quirin, A.; Cordón, O.; Santamaría, J.; Vargas-Quesada, B.; Moya-Anegón, F.: ¬A new variant of the Pathfinder algorithm to generate large visual science maps in cubic time (2008) 0.01
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    Abstract
    In the last few years, there is an increasing interest to generate visual representations of very large scientific domains. A methodology based on the combined use of ISI-JCR category cocitation and social networks analysis through the use of the Pathfinder algorithm has demonstrated its ability to achieve high quality, schematic visualizations for these kinds of domains. Now, the next step would be to generate these scientograms in an on-line fashion. To do so, there is a need to significantly decrease the run time of the latter pruning technique when working with category cocitation matrices of a large dimension like the ones handled in these large domains (Pathfinder has a time complexity order of O(n4), with n being the number of categories in the cocitation matrix, i.e., the number of nodes in the network). Although a previous improvement called Binary Pathfinder has already been proposed to speed up the original algorithm, its significant time complexity reduction is not enough for that aim. In this paper, we make use of a different shortest path computation from classical approaches in computer science graph theory to propose a new variant of the Pathfinder algorithm which allows us to reduce its time complexity in one order of magnitude, O(n3), and thus to significantly decrease the run time of the implementation when applied to large scientific domains considering the parameter q = n - 1. Besides, the new algorithm has a much simpler structure than the Binary Pathfinder as well as it saves a significant amount of memory with respect to the original Pathfinder by reducing the space complexity to the need of just storing two matrices. An experimental comparison will be developed using large networks from real-world domains to show the good performance of the new proposal.
  8. Haller, S.H.M.: Mappingverfahren zur Wissensorganisation (2002) 0.01
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    Date
    30. 5.2010 16:22:35
  9. Yi, K.; Chan, L.M.: ¬A visualization software tool for Library of Congress Subject Headings (2008) 0.01
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    Content
    The aim of this study is to develop a software tool, VisuaLCSH, for effective searching, browsing, and maintenance of LCSH. This tool enables visualizing subject headings and hierarchical structures implied and embedded in LCSH. A conceptual framework for converting the hierarchical structure of headings in LCSH to an explicit tree structure is proposed, described, and implemented. The highlights of VisuaLCSH are summarized below: 1) revealing multiple aspects of a heading; 2) normalizing the hierarchical relationships in LCSH; 3) showing multi-level hierarchies in LCSH sub-trees; 4) improving the navigational function of LCSH in retrieval; and 5) enabling the implementation of generic search, i.e., the 'exploding' feature, in searching LCSH.
  10. Burnett, R.: How images think (2004) 0.01
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    Footnote
    Rez. in: JASIST 56(2005) no.10, S.1126-1128 (P.K. Nayar): "How Images Think is an exercise both in philosophical meditation and critical theorizing about media, images, affects, and cognition. Burnett combines the insights of neuroscience with theories of cognition and the computer sciences. He argues that contemporary metaphors - biological or mechanical - about either cognition, images, or computer intelligence severely limit our understanding of the image. He suggests in his introduction that "image" refers to the "complex set of interactions that constitute everyday life in image-worlds" (p. xviii). For Burnett the fact that increasing amounts of intelligence are being programmed into technologies and devices that use images as their main form of interaction and communication-computers, for instance-suggests that images are interfaces, structuring interaction, people, and the environment they share. New technologies are not simply extensions of human abilities and needs-they literally enlarge cultural and social preconceptions of the relationship between body and mind. The flow of information today is part of a continuum, with exceptional events standing as punctuation marks. This flow connects a variety of sources, some of which are continuous - available 24 hours - or "live" and radically alters issues of memory and history. Television and the Internet, notes Burnett, are not simply a simulated world-they are the world, and the distinctions between "natural" and "non-natural" have disappeared. Increasingly, we immerse ourselves in the image, as if we are there. We rarely become conscious of the fact that we are watching images of events-for all perceptioe, cognitive, and interpretive purposes, the image is the event for us. The proximity and distance of viewer from/with the viewed has altered so significantly that the screen is us. However, this is not to suggest that we are simply passive consumers of images. As Burnett points out, painstakingly, issues of creativity are involved in the process of visualization-viewwes generate what they see in the images. This involves the historical moment of viewing-such as viewing images of the WTC bombings-and the act of re-imagining. As Burnett puts it, "the questions about what is pictured and what is real have to do with vantage points [of the viewer] and not necessarily what is in the image" (p. 26). In his second chapter Burnett moves an to a discussion of "imagescapes." Analyzing the analogue-digital programming of images, Burnett uses the concept of "reverie" to describe the viewing experience. The reverie is a "giving in" to the viewing experience, a "state" in which conscious ("I am sitting down an this sofa to watch TV") and unconscious (pleasure, pain, anxiety) processes interact. Meaning emerges in the not-always easy or "clean" process of hybridization. This "enhances" the thinking process beyond the boundaries of either image or subject. Hybridization is the space of intelligence, exchange, and communication.
    Moving an to virtual images, Burnett posits the existence of "microcultures": places where people take control of the means of creation and production in order to makes sense of their social and cultural experiences. Driven by the need for community, such microcultures generate specific images as part of a cultural movement (Burnett in fact argues that microcultures make it possible for a "small cinema of twenty-five seats to become part of a cultural movement" [p. 63]), where the process of visualization-which involves an awareness of the historical moment - is central to the info-world and imagescapes presented. The computer becomms an archive, a history. The challenge is not only of preserving information, but also of extracting information. Visualization increasingly involves this process of picking a "vantage point" in order to selectively assimilate the information. In virtual reality systems, and in the digital age in general, the distance between what is being pictured and what is experienced is overcome. Images used to be treated as opaque or transparent films among experience, perception, and thought. But, now, images are taken to another level, where the viewer is immersed in the image-experience. Burnett argues-though this is hardly a fresh insight-that "interactivity is only possible when images are the raw material used by participants to change if not transform the purpose of their viewing experience" (p. 90). He suggests that a work of art, "does not start its life as an image ... it gains the status of image when it is placed into a context of viewing and visualization" (p. 90). With simulations and cyberspace the viewing experience has been changed utterly. Burnett defines simulation as "mapping different realities into images that have an environmental, cultural, and social form" (p. 95). However, the emphasis in Burnett is significant-he suggests that interactivity is not achieved through effects, but as a result of experiences attached to stories. Narrative is not merely the effect of technology-it is as much about awareness as it is about Fantasy. Heightened awareness, which is popular culture's aim at all times, and now available through head-mounted displays (HMD), also involves human emotions and the subtleties of human intuition.
  11. Eckert, K.: Thesaurus analysis and visualization in semantic search applications (2007) 0.01
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    Abstract
    The use of thesaurus-based indexing is a common approach for increasing the performance of information retrieval. In this thesis, we examine the suitability of a thesaurus for a given set of information and evaluate improvements of existing thesauri to get better search results. On this area, we focus on two aspects: 1. We demonstrate an analysis of the indexing results achieved by an automatic document indexer and the involved thesaurus. 2. We propose a method for thesaurus evaluation which is based on a combination of statistical measures and appropriate visualization techniques that support the detection of potential problems in a thesaurus. In this chapter, we give an overview of the context of our work. Next, we briefly outline the basics of thesaurus-based information retrieval and describe the Collexis Engine that was used for our experiments. In Chapter 3, we describe two experiments in automatically indexing documents in the areas of medicine and economics with corresponding thesauri and compare the results to available manual annotations. Chapter 4 describes methods for assessing thesauri and visualizing the result in terms of a treemap. We depict examples of interesting observations supported by the method and show that we actually find critical problems. We conclude with a discussion of open questions and future research in Chapter 5.
  12. Hajdu Barat, A.: Human perception and knowledge organization : visual imagery (2007) 0.01
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    Abstract
    Purpose - This paper aims to explore the theory and practice of knowledge organization and its necessary connection to human perception, and shows a solution of the potential ones. Design/methodology/approach - The author attempts to survey the problem of concept-building and extension, as well as the determination of semantics in different aspects. The purpose is to find criteria for the choice of the solution that best incorporates users into the design cycles of knowledge organization systems. Findings - It is widely agreed that cognition provides the basis for concept-building; however, at the next stage of processing there is a debate. Fundamentally, what is the connection between perception and the superior cognitive processes? The perceptual method does not separate these two but rather considers them united, with perception permeating cognition. By contrast, the linguistic method considers perception as an information-receiving system. Separate from, and following, perception, the cognitive subsystems then perform information and data processing, leading to both knowledge organization and representation. We assume by that model that top-level concepts emerge from knowledge organization and representation. This paper points obvious connection of visual imagery and the internet; perceptual access of knowledge organization and information retrieval. There are some practical and characteristic solutions for the visualization of information without demand of completeness. Research limitations/implications - Librarians need to identify those semantic characteristics which stimulate a similar conceptual image both in the mind of the librarian and in the mind of the user. Originality/value - For a fresh perspective, an understanding of perception is required as well.
  13. Trunk, D.: Semantische Netze in Informationssystemen : Verbesserung der Suche durch Interaktion und Visualisierung (2005) 0.01
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    Date
    30. 1.2007 18:22:41
  14. Hearst, M.A.: Search user interfaces (2009) 0.01
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    Abstract
    This book outlines the human side of the information seeking process, and focuses on the aspects of this process that can best be supported by the user interface. It describes the methods behind user interface design generally, and search interface design in particular, with an emphasis on how best to evaluate search interfaces. It discusses research results and current practices surrounding user interfaces for query specification, display of retrieval results, grouping retrieval results, navigation of information collections, query reformulation, search personalization, and the broader tasks of sensemaking and text analysis. Much of the discussion pertains to Web search engines, but the book also covers the special considerations surrounding search of other information collections.
  15. Thissen, F.: Screen-Design-Handbuch : Effektiv informieren und kommunizieren mit Multimedia (2001) 0.00
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    Date
    22. 3.2008 14:35:21
  16. Zhu, B.; Chen, H.: Information visualization (2004) 0.00
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    Abstract
    Visualization can be classified as scientific visualization, software visualization, or information visualization. Although the data differ, the underlying techniques have much in common. They use the same elements (visual cues) and follow the same rules of combining visual cues to deliver patterns. They all involve understanding human perception (Encarnacao, Foley, Bryson, & Feiner, 1994) and require domain knowledge (Tufte, 1990). Because most decisions are based an unstructured information, such as text documents, Web pages, or e-mail messages, this chapter focuses an the visualization of unstructured textual documents. The chapter reviews information visualization techniques developed over the last decade and examines how they have been applied in different domains. The first section provides the background by describing visualization history and giving overviews of scientific, software, and information visualization as well as the perceptual aspects of visualization. The next section assesses important visualization techniques that convert abstract information into visual objects and facilitate navigation through displays an a computer screen. It also explores information analysis algorithms that can be applied to identify or extract salient visualizable structures from collections of information. Information visualization systems that integrate different types of technologies to address problems in different domains are then surveyed; and we move an to a survey and critique of visualization system evaluation studies. The chapter concludes with a summary and identification of future research directions.
  17. Thissen, F.: Screen-Design-Manual : Communicating Effectively Through Multimedia (2003) 0.00
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    Date
    22. 3.2008 14:29:25
  18. Chen, C.: CiteSpace II : detecting and visualizing emerging trends and transient patterns in scientific literature (2006) 0.00
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    Date
    22. 7.2006 16:11:05
  19. Information visualization in data mining and knowledge discovery (2002) 0.00
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    Date
    23. 3.2008 19:10:22

Languages

  • e 15
  • d 4

Types