Search (56 results, page 1 of 3)

  • × theme_ss:"Visualisierung"
  1. Wu, I.-C.; Vakkari, P.: Supporting navigation in Wikipedia by information visualization : extended evaluation measures (2014) 0.06
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    Abstract
    Purpose - The authors introduce two semantics-based navigation applications that facilitate information-seeking activities in internal link-based web sites in Wikipedia. These applications aim to help users find concepts within a topic and related articles on a given topic quickly and then gain topical knowledge from internal link-based encyclopedia web sites. The paper aims to discuss these issues. Design/methodology/approach - The WNavis application consists of three information visualization (IV) tools which are a topic network, a hierarchy topic tree and summaries for topics. The WikiMap application consists of a topic network. The goal of the topic network and topic tree tools is to help users to find the major concepts of a topic and identify relationships between these major concepts easily. In addition, in order to locate specific information and enable users to explore and read topic-related articles quickly, the topic tree and summaries for topics tools support users to gain topical knowledge quickly. The authors then apply the k-clique of cohesive indicator to analyze the sub topics of the seed query and find out the best clustering results via the cosine measure. The authors utilize four metrics, which are correctness, time cost, usage behaviors, and satisfaction, to evaluate the three interfaces. These metrics measure both the outputs and outcomes of applications. As a baseline system for evaluation the authors used a traditional Wikipedia interface. For the evaluation, the authors used an experimental user study with 30 participants.
    Findings - The results indicate that both WikiMap and WNavis supported users to identify concepts and their relations better compared to the baseline. In topical tasks WNavis over performed both WikiMap and the baseline system. Although there were no time differences in finding concepts or answering topical questions, the test systems provided users with a greater gain per time unit. The users of WNavis leaned on the hierarchy tree instead of other tools, whereas WikiMap users used the topic map. Research limitations/implications - The findings have implications for the design of IR support tools in knowledge-intensive web sites that help users to explore topics and concepts. Originality/value - The authors explored to what extent the use of each IV support tool contributed to successful exploration of topics in search tasks. The authors propose extended task-based evaluation measures to understand how each application provides useful context for users to accomplish the tasks and attain the search goals. That is, the authors not only evaluate the output of the search results, e.g. the number of relevant items retrieved, but also the outcome provided by the system for assisting users to attain the search goal.
  2. Shiri, A.; Molberg, K.: Interfaces to knowledge organization systems in Canadian digital library collections (2005) 0.05
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    Abstract
    Purpose - The purpose of this paper is to report an investigation into the ways in which Canadian digital library collections have incorporated knowledge organization systems into their search interfaces. Design/methodology/approach - A combination of data-gathering techniques was used. These were as follows: a review of the literature related to the application of knowledge organization systems, deep scanning of Canadian governmental and academic institutions web sites on the web, identify and contact researchers in the area of knowledge organization, and identify and contact people in the governmental organizations who are involved in knowledge organization and information management. Findings - A total of 33 digital collections were identified that have made use of some type of knowledge organization system. Thesauri, subject heading lists and classification schemes were the widely used knowledge organization systems in the surveyed Canadian digital library collections. Research limitations/implications - The target population for this research was limited to governmental and academic digital library collections. Practical implications - An evaluation of the knowledge organization systems interfaces showed that searching, browsing and navigation facilities as well as bilingual features call for improvements. Originality/value - This research contributes to the following areas: digital libraries, knowledge organization systems and services and search interface design.
  3. Börner, K.: Atlas of knowledge : anyone can map (2015) 0.03
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    Date
    22. 1.2017 16:54:03
    22. 1.2017 17:10:56
    LCSH
    Graph design
    Subject
    Graph design
  4. Thissen, F.: Screen-Design-Handbuch : Effektiv informieren und kommunizieren mit Multimedia (2001) 0.03
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    Abstract
    Das Screen-Design-Handbuch gibt Gestaltern interaktiver Medien eine praktische Arbeitshilfe an die Hand, um Informationen zielgruppen- und mediengerecht aufzubereiten und darzustellen. Es zeigt Hintergründe und Zusammenhänge auf, verdeutlicht diese anhand von Beispielen und regt dazu an, die Sprache der digitalen Medien weiter zu entwickeln. Grundlagen der Wahrnehmungs- und Lernpsychologie, der Ergonomie, der Kommunikationstheorie, der Imagery-Forschung und der Ästhethik werden dabei ebenso berücksichtigt wie Fragen der Gestaltung von Navigations- und Orientierungselementen. Die Neuauflage enthält mehr Beispiele und Checklisten sowie neue Kapitel über Wahrnehmung, Web-Nutzung und Projektmanagement
    Content
    3. Aufl. u.d.T.: Thissen, Frank: Kompendium Sreen-Design
    Date
    22. 3.2008 14:35:21
  5. Thissen, F.: Screen-Design-Manual : Communicating Effectively Through Multimedia (2003) 0.03
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    Abstract
    The "Screen Design Manual" provides designers of interactive media with a practical working guide for preparing and presenting information that is suitable for both their target groups and the media they are using. It describes background information and relationships, clarifies them with the help of examples, and encourages further development of the language of digital media. In addition to the basics of the psychology of perception and learning, ergonomics, communication theory, imagery research, and aesthetics, the book also explores the design of navigation and orientation elements. Guidelines and checklists, along with the unique presentation of the book, support the application of information in practice.
    Content
    From the contents:.- Basics of screen design.- Navigation and orientation.- Information.- Screen layout.Interaction.- Motivation.- Innovative prospects.- Appendix.Glossary.- Literature.- Index
    Date
    22. 3.2008 14:29:25
    Footnote
    Originaltitel: Kompendium Screen-Design
  6. Wu, I.-C.; Vakkari, P.: Effects of subject-oriented visualization tools on search by novices and intermediates (2018) 0.02
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    Abstract
    This study explores how user subject knowledge influences search task processes and outcomes, as well as how search behavior is influenced by subject-oriented information visualization (IV) tools. To enable integrated searches, the proposed WikiMap + integrates search functions and IV tools (i.e., a topic network and hierarchical topic tree) and gathers information from Wikipedia pages and Google Search results. To evaluate the effectiveness of the proposed interfaces, we design subject-oriented tasks and adopt extended evaluation measures. We recruited 48 novices and 48 knowledgeable users, that is, intermediates, for the evaluation. Our results show that novices using the proposed interface demonstrate better search performance than intermediates using Wikipedia. We therefore conclude that our tools help close the gap between novices and intermediates in information searches. The results also show that intermediates can take advantage of the search tool by leveraging the IV tools to browse subtopics, and formulate better queries with less effort. We conclude that embedding the IV and the search tools in the interface can result in different search behavior but improved task performance. We provide implications to design search systems to include IV features adapted to user levels of subject knowledge to help them achieve better task performance.
    Date
    9.12.2018 16:22:25
  7. Minkov, E.; Kahanov, K.; Kuflik, T.: Graph-based recommendation integrating rating history and domain knowledge : application to on-site guidance of museum visitors (2017) 0.02
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    Abstract
    Visitors to museums and other cultural heritage sites encounter a wealth of exhibits in a variety of subject areas, but can explore only a small number of them. Moreover, there typically exists rich complementary information that can be delivered to the visitor about exhibits of interest, but only a fraction of this information can be consumed during the limited time of the visit. Recommender systems may help visitors to cope with this information overload. Ideally, the recommender system of choice should model user preferences, as well as background knowledge about the museum's environment, considering aspects of physical and thematic relevancy. We propose a personalized graph-based recommender framework, representing rating history and background multi-facet information jointly as a relational graph. A random walk measure is applied to rank available complementary multimedia presentations by their relevancy to a visitor's profile, integrating the various dimensions. We report the results of experiments conducted using authentic data collected at the Hecht museum. An evaluation of multiple graph variants, compared with several popular and state-of-the-art recommendation methods, indicates on advantages of the graph-based approach.
  8. Wu, K.-C.; Hsieh, T.-Y.: Affective choosing of clustering and categorization representations in e-book interfaces (2016) 0.02
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    Abstract
    Purpose - The purpose of this paper is to investigate user experiences with a touch-wall interface featuring both clustering and categorization representations of available e-books in a public library to understand human information interactions under work-focused and recreational contexts. Design/methodology/approach - Researchers collected questionnaires from 251 New Taipei City Library visitors who used the touch-wall interface to search for new titles. The authors applied structural equation modelling to examine relationships among hedonic/utilitarian needs, clustering and categorization representations, perceived ease of use (EU) and the extent to which users experienced anxiety and uncertainty (AU) while interacting with the interface. Findings - Utilitarian users who have an explicit idea of what they intend to find tend to prefer the categorization interface. A hedonic-oriented user tends to prefer clustering interfaces. Users reported EU regardless of which interface they engaged with. Results revealed that use of the clustering interface had a negative correlation with AU. Users that seek to satisfy utilitarian needs tended to emphasize the importance of perceived EU, whilst pleasure-seeking users were a little more tolerant of anxiety or uncertainty. Originality/value - The Online Public Access Catalogue (OPAC) encourages library visitors to borrow digital books through the implementation of an information visualization system. This situation poses an opportunity to validate uses and gratification theory. People with hedonic/utilitarian needs displayed different risk-control attitudes and affected uncertainty using the interface. Knowledge about user interaction with such interfaces is vital when launching the development of a new OPAC.
    Date
    20. 1.2015 18:30:22
  9. Munzner, T.: Interactive visualization of large graphs and networks (2000) 0.01
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    Abstract
    Many real-world domains can be represented as large node-link graphs: backbone Internet routers connect with 70,000 other hosts, mid-sized Web servers handle between 20,000 and 200,000 hyperlinked documents, and dictionaries contain millions of words defined in terms of each other. Computational manipulation of such large graphs is common, but previous tools for graph visualization have been limited to datasets of a few thousand nodes. Visual depictions of graphs and networks are external representations that exploit human visual processing to reduce the cognitive load of many tasks that require understanding of global or local structure. We assert that the two key advantages of computer-based systems for information visualization over traditional paper-based visual exposition are interactivity and scalability. We also argue that designing visualization software by taking the characteristics of a target user's task domain into account leads to systems that are more effective and scale to larger datasets than previous work. This thesis contains a detailed analysis of three specialized systems for the interactive exploration of large graphs, relating the intended tasks to the spatial layout and visual encoding choices. We present two novel algorithms for specialized layout and drawing that use quite different visual metaphors. The H3 system for visualizing the hyperlink structures of web sites scales to datasets of over 100,000 nodes by using a carefully chosen spanning tree as the layout backbone, 3D hyperbolic geometry for a Focus+Context view, and provides a fluid interactive experience through guaranteed frame rate drawing. The Constellation system features a highly specialized 2D layout intended to spatially encode domain-specific information for computational linguists checking the plausibility of a large semantic network created from dictionaries. The Planet Multicast system for displaying the tunnel topology of the Internet's multicast backbone provides a literal 3D geographic layout of arcs on a globe to help MBone maintainers find misconfigured long-distance tunnels. Each of these three systems provides a very different view of the graph structure, and we evaluate their efficacy for the intended task. We generalize these findings in our analysis of the importance of interactivity and specialization for graph visualization systems that are effective and scalable.
  10. Hall, P.: Disorderly reasoning in information design (2009) 0.01
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    Abstract
    The importance of information visualization as a means of transforming data into visual, understandable form is now embraced across university campuses and research institutes world-wide. Yet, the role of designers in this field of activity is often overlooked by the dominant scientific and technological interests in data visualization, and a corporate culture reliant on off-the-shelf visualization tools. This article is an attempt to describe the value of design thinking in information visualization with reference to Horst Rittel's ([1988]) definition of disorderly reasoning, and to frame design as a critical act of translating between scientific, technical, and aesthetic interests.
    Footnote
    Beitrag im Schwerpunktthema "Perspectives on design: information technologies and creative practices"
  11. Large, J.A.; Beheshti, J.: Interface design, Web portals, and children (2005) 0.01
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    Abstract
    Children seek information in order to complete school projects on a wide variety of topics, as well as to support their various leisure activities. Such information can be found in print documents, but increasingly young people are turning to the Web to meet their information needs. In order to exploit this resource, however, children must be able to search or browse digital information through the intermediation of an interface. In particular, they must use Web-based portals that in most cases have been designed for adult users. Guidelines for interface design are not hard to find, but typically they also postulate adult rather than juvenile users. The authors discuss their own research work that has focused upon what young people themselves have to say about the design of portal interfaces. They conclude that specific interface design guidelines are required for young users rather than simply relying upon general design guidelines, and that in order to formulate such guidelines it is necessary to actively include the young people themselves in this process.
  12. Ross, A.: Screen-based information design : Eforms (2000) 0.01
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    Abstract
    The study surveys and delineates the processes involved in screen-based information design. This is specifically in relation to the creation of electronic forms and from this offers a guide to their production. The study also examines the design and technological issues associated with the transfer, or translation, of the printed form to the computer screen. How an Eform might be made more visually engaging without detracting from the information relevant to the form's navigation and completion. Also, the interaction between technology and (document) structure where technology can eliminate or reduce traditional structural problems through the application of non-linear strategies. It reviews the potential solutions of incorporating improved functionality through interactivity.
  13. Pejtersen, A.M.: Implications of users' value perception for the design of a bibliographic retrieval system (1986) 0.01
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  14. Collins, C.: WordNet explorer : applying visualization principles to lexical semantics (2006) 0.01
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    Abstract
    Interface designs for lexical databases in NLP have suffered from not following design principles developed in the information visualization research community. We present a design paradigm and show it can be used to generate visualizations which maximize the usability and utility ofWordNet. The techniques can be generally applied to other lexical databases used in NLP research.
  15. Julien, C.-A.; Leide, J.E.; Bouthillier, F.: Controlled user evaluations of information visualization interfaces for text retrieval : literature review and meta-analysis (2008) 0.01
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    Abstract
    This review describes experimental designs (users, search tasks, measures, etc.) used by 31 controlled user studies of information visualization (IV) tools for textual information retrieval (IR) and a meta-analysis of the reported statistical effects. Comparable experimental designs allow research designers to compare their results with other reports, and support the development of experimentally verified design guidelines concerning which IV techniques are better suited to which types of IR tasks. The studies generally use a within-subject design with 15 or more undergraduate students performing browsing to known-item tasks on sets of at least 1,000 full-text articles or Web pages on topics of general interest/news. Results of the meta-analysis (N = 8) showed no significant effects of the IV tool as compared with a text-only equivalent, but the set shows great variability suggesting an inadequate basis of comparison. Experimental design recommendations are provided which would support comparison of existing IV tools for IR usability testing.
  16. Mercun, T.; Zumer, M.; Aalberg, T.: Presenting bibliographic families : Designing an FRBR-based prototype using information visualization (2016) 0.01
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    Abstract
    Purpose - Despite the importance of bibliographic information systems for discovering and exploring library resources, some of the core functionality that should be provided to support users in their information seeking process is still missing. Investigating these issues, the purpose of this paper is to design a solution that would fulfil the missing objectives. Design/methodology/approach - Building on the concepts of a work family, functional requirements for bibliographic records (FRBR) and information visualization, the paper proposes a model and user interface design that could support a more efficient and user-friendly presentation and navigation in bibliographic information systems. Findings - The proposed design brings together all versions of a work, related works, and other works by and about the author and shows how the model was implemented into a FrbrVis prototype system using hierarchical visualization layout. Research limitations/implications - Although issues related to discovery and exploration apply to various material types, the research first focused on works of fiction and was also limited by the selected sample of records. Practical implications - The model for presenting and interacting with FRBR-based data can serve as a good starting point for future developments and implementations. Originality/value - With FRBR concepts being gradually integrated into cataloguing rules, formats, and various bibliographic services, one of the important questions that has not really been investigated and studied is how the new type of data would be presented to users in a way that would exploit the true potential of the changes.
  17. Given, L.M.; Ruecker, S.; Simpson, H.; Sadler, E.; Ruskin, A.: Inclusive interface design for seniors : Image-browsing for a health information context (2007) 0.01
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    Abstract
    This study explores an image-based retrieval interface for drug information, focusing on usability for a specific population - seniors. Qualitative, task-based interviews examined participants' health information behaviors and documented search strategies using an existing database (www.drugs.com) and a new prototype that uses similarity-based clustering of pill images for retrieval. Twelve participants (aged 65 and older), reflecting a diversity of backgrounds and experience with Web-based resources, located pill information using the interfaces and discussed navigational and other search preferences. Findings point to design features (e.g., image enlargement) that meet seniors' needs in the context of other health-related information-seeking strategies (e.g., contacting pharmacists).
  18. Large, A.; Beheshti, J.; Tabatabaei, N.; Nesset, V.: Developing a visual taxonomy : children's views on aesthetics (2009) 0.01
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    Abstract
    This article explores the aesthetic design criteria that should be incorporated into the information visualization of a taxonomy intended for use by children. Seven elementary-school students were each asked to represent their ideas in drawings for visualizing a taxonomy. Their drawings were analyzed according to six criteria - balance, equilibrium, symmetry, unity, rhythm, and economy - identified as aesthetic measures in previous research. The drawings revealed the presence of all six measures, and three - unity, equilibrium, and rhythm - were found to play an especially important role. It is therefore concluded that an aesthetic design for an information visualization for young users should incorporate all six measures.
  19. Haller, S.H.M.: Mappingverfahren zur Wissensorganisation (2002) 0.01
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    Date
    30. 5.2010 16:22:35
  20. Platis, N. et al.: Visualization of uncertainty in tag clouds (2016) 0.01
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    Date
    1. 2.2016 18:25:22

Years

Languages

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  • d 9
  • a 1
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Types

  • a 41
  • m 8
  • el 5
  • x 5
  • b 1
  • s 1
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