Search (71 results, page 1 of 4)

  • × theme_ss:"Visualisierung"
  1. Hearst, M.A.: Search user interfaces (2009) 0.08
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    Abstract
    This book outlines the human side of the information seeking process, and focuses on the aspects of this process that can best be supported by the user interface. It describes the methods behind user interface design generally, and search interface design in particular, with an emphasis on how best to evaluate search interfaces. It discusses research results and current practices surrounding user interfaces for query specification, display of retrieval results, grouping retrieval results, navigation of information collections, query reformulation, search personalization, and the broader tasks of sensemaking and text analysis. Much of the discussion pertains to Web search engines, but the book also covers the special considerations surrounding search of other information collections.
    LCSH
    Web search engines
    User interfaces (Computer systems)
    Human / computer interaction
    RSWK
    World Wide Web / Information Retrieval / Mensch-Maschine-Kommunikation / Benutzerorientierung (HBZ)
    Subject
    World Wide Web / Information Retrieval / Mensch-Maschine-Kommunikation / Benutzerorientierung (HBZ)
    Web search engines
    User interfaces (Computer systems)
    Human / computer interaction
  2. Catarci, T.; Spaccapietra, S.: Visual information querying (2002) 0.05
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    Abstract
    Computers have become our companions in many of the activities we pursue in our life. They assist us, in particular, in searching relevant information that is needed to perform a variety of tasks, from professional usage to personal entertainment. They hold this information in a huge number of heterogeneous sources, either dedicated to a specific user community (e.g., enterprise databases) or maintained for the general public (e.g., websites and digital libraries). Whereas progress in basic information technology is nowadays capable of guaranteeing effective information management, information retrieval and dissemination has become a core issue that needs further accomplishments to achieve user satisfaction. The research communities in databases, information retrieval, information visualization, and human-computer interaction have already largely investigated these domains. However, the technical environment has so dramatically evolved in recent years, inducing a parallel and very significant evolution in user habits and expectations, that new approaches are definitely needed to meet current demand. One of the most evident and significant changes is the human-computer interaction paradigm. Traditional interactions relayed an programming to express user information requirements in formal code and an textual output to convey to users the information extracted by the system. Except for professional data-intensive application frameworks, still in the hands of computer speciahsts, we have basically moved away from this pattern both in terms of expressing information requests and conveying results. The new goal is direct interaction with the final user (the person who is looking for information and is not necessarily familiar with computer technology). The key motto to achieve this is "go visual." The well-known high bandwidth of the human-vision channel allows both recognition and understanding of large quantities of information in no more than a few seconds. Thus, for instance, if the result of an information request can be organized as a visual display, or a sequence of visual displays, the information throughput is immensely superior to the one that can be achieved using textual support. User interaction becomes an iterative query-answer game that very rapidly leads to the desired final result. Conversely, the system can provide efficient visual support for easy query formulation. Displaying a visual representation of the information space, for instance, lets users directly point at the information they are looking for, without any need to be trained into the complex syntax of current query languages. Alternatively, users can navigate in the information space, following visible paths that will lead them to the targeted items. Again, thanks to the visual support, users are able to easily understand how to formulate queries and they are likely to achieve the task more rapidly and less prone to errors than with traditional textual interaction modes.
    The two facets of "going visual" are usually referred to as visual query systems, for query formulation, and information visualization, for result display. Visual Query Systems (VQSs) are defined as systems for querying databases that use a visual representation to depict the domain of interest and express related requests. VQSs provide both a language to express the queries in a visual format and a variety of functionalities to facilitate user-system interaction. As such, they are oriented toward a wide spectrum of users, especially novices who have limited computer expertise and generally ignore the inner structure of the accessed database. Information visualization, an increasingly important subdiscipline within the field of Human-Computer Interaction (HCI), focuses an visual mechanisms designed to communicate clearly to the user the structure of information and improve an the cost of accessing large data repositories. In printed form, information visualization has included the display of numerical data (e.g., bar charts, plot charts, pie charts), combinatorial relations (e.g., drawings of graphs), and geographic data (e.g., encoded maps). In addition to these "static" displays, computer-based systems, such as the Information Visualizer and Dynamic Queries, have coupled powerful visualization techniques (e.g., 3D, animation) with near real-time interactivity (i.e., the ability of the system to respond quickly to the user's direct manipulation commands). Information visualization is tightly combined with querying capabilities in some recent database-centered approaches. More opportunities for information visualization in a database environment may be found today in data mining and data warehousing applications, which typically access large data repositories. The enormous quantity of information sources an the World-Wide Web (WWW) available to users with diverse capabilities also calls for visualization techniques. In this article, we survey the main features and main proposals for visual query systems and touch upon the visualization of results mainly discussing traditional visualization forms. A discussion of modern database visualization techniques may be found elsewhere. Many related articles by Daniel Keim are available at http://www. informatik.uni-halle.de/dbs/publications.html.
  3. Thissen, F.: Screen-Design-Manual : Communicating Effectively Through Multimedia (2003) 0.05
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    Classification
    ST 253 Informatik / Monographien / Software und -entwicklung / Web-Programmierwerkzeuge (A-Z)
    Date
    22. 3.2008 14:29:25
    LCSH
    User interfaces (Computer systems)
    RVK
    ST 253 Informatik / Monographien / Software und -entwicklung / Web-Programmierwerkzeuge (A-Z)
    Subject
    User interfaces (Computer systems)
  4. Neubauer, G.: Visualization of typed links in linked data (2017) 0.05
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    Abstract
    Das Themengebiet der Arbeit behandelt Visualisierungen von typisierten Links in Linked Data. Die wissenschaftlichen Gebiete, die im Allgemeinen den Inhalt des Beitrags abgrenzen, sind das Semantic Web, das Web of Data und Informationsvisualisierung. Das Semantic Web, das von Tim Berners Lee 2001 erfunden wurde, stellt eine Erweiterung zum World Wide Web (Web 2.0) dar. Aktuelle Forschungen beziehen sich auf die Verknüpfbarkeit von Informationen im World Wide Web. Um es zu ermöglichen, solche Verbindungen wahrnehmen und verarbeiten zu können sind Visualisierungen die wichtigsten Anforderungen als Hauptteil der Datenverarbeitung. Im Zusammenhang mit dem Sematic Web werden Repräsentationen von zusammenhängenden Informationen anhand von Graphen gehandhabt. Der Grund des Entstehens dieser Arbeit ist in erster Linie die Beschreibung der Gestaltung von Linked Data-Visualisierungskonzepten, deren Prinzipien im Rahmen einer theoretischen Annäherung eingeführt werden. Anhand des Kontexts führt eine schrittweise Erweiterung der Informationen mit dem Ziel, praktische Richtlinien anzubieten, zur Vernetzung dieser ausgearbeiteten Gestaltungsrichtlinien. Indem die Entwürfe zweier alternativer Visualisierungen einer standardisierten Webapplikation beschrieben werden, die Linked Data als Netzwerk visualisiert, konnte ein Test durchgeführt werden, der deren Kompatibilität zum Inhalt hatte. Der praktische Teil behandelt daher die Designphase, die Resultate, und zukünftige Anforderungen des Projektes, die durch die Testung ausgearbeitet wurden.
    Theme
    Semantic Web
  5. Dushay, N.: Visualizing bibliographic metadata : a virtual (book) spine viewer (2004) 0.04
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    Abstract
    User interfaces for digital information discovery often require users to click around and read a lot of text in order to find the text they want to read-a process that is often frustrating and tedious. This is exacerbated because of the limited amount of text that can be displayed on a computer screen. To improve the user experience of computer mediated information discovery, information visualization techniques are applied to the digital library context, while retaining traditional information organization concepts. In this article, the "virtual (book) spine" and the virtual spine viewer are introduced. The virtual spine viewer is an application which allows users to visually explore large information spaces or collections while also allowing users to hone in on individual resources of interest. The virtual spine viewer introduced here is an alpha prototype, presented to promote discussion and further work. Information discovery changed radically with the introduction of computerized library access catalogs, the World Wide Web and its search engines, and online bookstores. Yet few instances of these technologies provide a user experience analogous to walking among well-organized, well-stocked bookshelves-which many people find useful as well as pleasurable. To put it another way, many of us have heard or voiced complaints about the paucity of "online browsing"-but what does this really mean? In traditional information spaces such as libraries, often we can move freely among the books and other resources. When we walk among organized, labeled bookshelves, we get a sense of the information space-we take in clues, perhaps unconsciously, as to the scope of the collection, the currency of resources, the frequency of their use, etc. We also enjoy unexpected discoveries such as finding an interesting resource because library staff deliberately located it near similar resources, or because it was miss-shelved, or because we saw it on a bookshelf on the way to the water fountain.
    When our experience of information discovery is mediated by a computer, we neither move ourselves nor the monitor. We have only the computer's monitor to view, and the keyboard and/or mouse to manipulate what is displayed there. Computer interfaces often reduce our ability to get a sense of the contents of a library: we don't perceive the scope of the library: its breadth, (the quantity of materials/information), its density (how full the shelves are, how thorough the collection is for individual topics), or the general audience for the materials (e.g., whether the materials are appropriate for middle school students, college professors, etc.). Additionally, many computer interfaces for information discovery require users to scroll through long lists, to click numerous navigational links and to read a lot of text to find the exact text they want to read. Text features of resources are almost always presented alphabetically, and the number of items in these alphabetical lists sometimes can be very long. Alphabetical ordering is certainly an improvement over no ordering, but it generally has no bearing on features with an inherent non-alphabetical ordering (e.g., dates of historical events), nor does it necessarily group similar items together. Alphabetical ordering of resources is analogous to one of the most familiar complaints about dictionaries: sometimes you need to know how to spell a word in order to look up its correct spelling in the dictionary. Some have used technology to replicate the appearance of physical libraries, presenting rooms of bookcases and shelves of book spines in virtual 3D environments. This approach presents a problem, as few book spines can be displayed legibly on a monitor screen. This article examines the role of book spines, call numbers, and other traditional organizational and information discovery concepts, and integrates this knowledge with information visualization techniques to show how computers and monitors can meet or exceed similar information discovery methods. The goal is to tap the unique potentials of current information visualization approaches in order to improve information discovery, offer new services, and most important of all, improve user satisfaction. We need to capitalize on what computers do well while bearing in mind their limitations. The intent is to design GUIs to optimize utility and provide a positive experience for the user.
  6. Singh, A.; Sinha, U.; Sharma, D.k.: Semantic Web and data visualization (2020) 0.04
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    Abstract
    With the terrific growth of data volume and data being produced every second on millions of devices across the globe, there is a desperate need to manage the unstructured data available on web pages efficiently. Semantic Web or also known as Web of Trust structures the scattered data on the Internet according to the needs of the user. It is an extension of the World Wide Web (WWW) which focuses on manipulating web data on behalf of Humans. Due to the ability of the Semantic Web to integrate data from disparate sources and hence makes it more user-friendly, it is an emerging trend. Tim Berners-Lee first introduced the term Semantic Web and since then it has come a long way to become a more intelligent and intuitive web. Data Visualization plays an essential role in explaining complex concepts in a universal manner through pictorial representation, and the Semantic Web helps in broadening the potential of Data Visualization and thus making it an appropriate combination. The objective of this chapter is to provide fundamental insights concerning the semantic web technologies and in addition to that it also elucidates the issues as well as the solutions regarding the semantic web. The purpose of this chapter is to highlight the semantic web architecture in detail while also comparing it with the traditional search system. It classifies the semantic web architecture into three major pillars i.e. RDF, Ontology, and XML. Moreover, it describes different semantic web tools used in the framework and technology. It attempts to illustrate different approaches of the semantic web search engines. Besides stating numerous challenges faced by the semantic web it also illustrates the solutions.
    Theme
    Semantic Web
  7. Large, J.A.; Beheshti, J.: Interface design, Web portals, and children (2005) 0.04
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    Abstract
    Children seek information in order to complete school projects on a wide variety of topics, as well as to support their various leisure activities. Such information can be found in print documents, but increasingly young people are turning to the Web to meet their information needs. In order to exploit this resource, however, children must be able to search or browse digital information through the intermediation of an interface. In particular, they must use Web-based portals that in most cases have been designed for adult users. Guidelines for interface design are not hard to find, but typically they also postulate adult rather than juvenile users. The authors discuss their own research work that has focused upon what young people themselves have to say about the design of portal interfaces. They conclude that specific interface design guidelines are required for young users rather than simply relying upon general design guidelines, and that in order to formulate such guidelines it is necessary to actively include the young people themselves in this process.
  8. Schwartz, D.: Graphische Datenanalyse für digitale Bibliotheken : Leistungs- und Funktionsumfang moderner Analyse- und Visualisierungsinstrumente (2006) 0.03
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    Abstract
    Das World Wide Web stellt umfangreiche Datenmengen zur Verfügung. Für den Benutzer wird es zunehmend schwieriger, diese Datenmengen zu sichten, zu bewerten und die relevanten Daten herauszufiltern. Einen Lösungsansatz für diese Problemstellung bieten Visualisierungsinstrumente, mit deren Hilfe Rechercheergebnisse nicht mehr ausschließlich über textbasierte Dokumentenlisten, sondern über Symbole, Icons oder graphische Elemente dargestellt werden. Durch geeignete Visualisierungstechniken können Informationsstrukturen in großen Datenmengen aufgezeigt werden. Informationsvisualisierung ist damit ein Instrument, um Rechercheergebnisse in einer digitalen Bibliothek zu strukturieren und relevante Daten für den Benutzer leichter auffindbar zu machen.
  9. Platis, N. et al.: Visualization of uncertainty in tag clouds (2016) 0.03
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    Date
    1. 2.2016 18:25:22
    Series
    Lecture notes in computer science ; 9398
  10. Osinska, V.; Bala, P.: New methods for visualization and improvement of classification schemes : the case of computer science (2010) 0.03
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    Abstract
    Generally, Computer Science (CS) classifications are inconsistent in taxonomy strategies. t is necessary to develop CS taxonomy research to combine its historical perspective, its current knowledge and its predicted future trends - including all breakthroughs in information and communication technology. In this paper we have analyzed the ACM Computing Classification System (CCS) by means of visualization maps. The important achievement of current work is an effective visualization of classified documents from the ACM Digital Library. From the technical point of view, the innovation lies in the parallel use of analysis units: (sub)classes and keywords as well as a spherical 3D information surface. We have compared both the thematic and semantic maps of classified documents and results presented in Table 1. Furthermore, the proposed new method is used for content-related evaluation of the original scheme. Summing up: we improved an original ACM classification in the Computer Science domain by means of visualization.
    Date
    22. 7.2010 19:36:46
  11. Information visualization in data mining and knowledge discovery (2002) 0.03
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    Date
    23. 3.2008 19:10:22
    Footnote
    Rez. in: JASIST 54(2003) no.9, S.905-906 (C.A. Badurek): "Visual approaches for knowledge discovery in very large databases are a prime research need for information scientists focused an extracting meaningful information from the ever growing stores of data from a variety of domains, including business, the geosciences, and satellite and medical imagery. This work presents a summary of research efforts in the fields of data mining, knowledge discovery, and data visualization with the goal of aiding the integration of research approaches and techniques from these major fields. The editors, leading computer scientists from academia and industry, present a collection of 32 papers from contributors who are incorporating visualization and data mining techniques through academic research as well application development in industry and government agencies. Information Visualization focuses upon techniques to enhance the natural abilities of humans to visually understand data, in particular, large-scale data sets. It is primarily concerned with developing interactive graphical representations to enable users to more intuitively make sense of multidimensional data as part of the data exploration process. It includes research from computer science, psychology, human-computer interaction, statistics, and information science. Knowledge Discovery in Databases (KDD) most often refers to the process of mining databases for previously unknown patterns and trends in data. Data mining refers to the particular computational methods or algorithms used in this process. The data mining research field is most related to computational advances in database theory, artificial intelligence and machine learning. This work compiles research summaries from these main research areas in order to provide "a reference work containing the collection of thoughts and ideas of noted researchers from the fields of data mining and data visualization" (p. 8). It addresses these areas in three main sections: the first an data visualization, the second an KDD and model visualization, and the last an using visualization in the knowledge discovery process. The seven chapters of Part One focus upon methodologies and successful techniques from the field of Data Visualization. Hoffman and Grinstein (Chapter 2) give a particularly good overview of the field of data visualization and its potential application to data mining. An introduction to the terminology of data visualization, relation to perceptual and cognitive science, and discussion of the major visualization display techniques are presented. Discussion and illustration explain the usefulness and proper context of such data visualization techniques as scatter plots, 2D and 3D isosurfaces, glyphs, parallel coordinates, and radial coordinate visualizations. Remaining chapters present the need for standardization of visualization methods, discussion of user requirements in the development of tools, and examples of using information visualization in addressing research problems.
    In 13 chapters, Part Two provides an introduction to KDD, an overview of data mining techniques, and examples of the usefulness of data model visualizations. The importance of visualization throughout the KDD process is stressed in many of the chapters. In particular, the need for measures of visualization effectiveness, benchmarking for identifying best practices, and the use of standardized sample data sets is convincingly presented. Many of the important data mining approaches are discussed in this complementary context. Cluster and outlier detection, classification techniques, and rule discovery algorithms are presented as the basic techniques common to the KDD process. The potential effectiveness of using visualization in the data modeling process are illustrated in chapters focused an using visualization for helping users understand the KDD process, ask questions and form hypotheses about their data, and evaluate the accuracy and veracity of their results. The 11 chapters of Part Three provide an overview of the KDD process and successful approaches to integrating KDD, data mining, and visualization in complementary domains. Rhodes (Chapter 21) begins this section with an excellent overview of the relation between the KDD process and data mining techniques. He states that the "primary goals of data mining are to describe the existing data and to predict the behavior or characteristics of future data of the same type" (p. 281). These goals are met by data mining tasks such as classification, regression, clustering, summarization, dependency modeling, and change or deviation detection. Subsequent chapters demonstrate how visualization can aid users in the interactive process of knowledge discovery by graphically representing the results from these iterative tasks. Finally, examples of the usefulness of integrating visualization and data mining tools in the domain of business, imagery and text mining, and massive data sets are provided. This text concludes with a thorough and useful 17-page index and lengthy yet integrating 17-page summary of the academic and industrial backgrounds of the contributing authors. A 16-page set of color inserts provide a better representation of the visualizations discussed, and a URL provided suggests that readers may view all the book's figures in color on-line, although as of this submission date it only provides access to a summary of the book and its contents. The overall contribution of this work is its focus an bridging two distinct areas of research, making it a valuable addition to the Morgan Kaufmann Series in Database Management Systems. The editors of this text have met their main goal of providing the first textbook integrating knowledge discovery, data mining, and visualization. Although it contributes greatly to our under- standing of the development and current state of the field, a major weakness of this text is that there is no concluding chapter to discuss the contributions of the sum of these contributed papers or give direction to possible future areas of research. "Integration of expertise between two different disciplines is a difficult process of communication and reeducation. Integrating data mining and visualization is particularly complex because each of these fields in itself must draw an a wide range of research experience" (p. 300). Although this work contributes to the crossdisciplinary communication needed to advance visualization in KDD, a more formal call for an interdisciplinary research agenda in a concluding chapter would have provided a more satisfying conclusion to a very good introductory text.
    With contributors almost exclusively from the computer science field, the intended audience of this work is heavily slanted towards a computer science perspective. However, it is highly readable and provides introductory material that would be useful to information scientists from a variety of domains. Yet, much interesting work in information visualization from other fields could have been included giving the work more of an interdisciplinary perspective to complement their goals of integrating work in this area. Unfortunately, many of the application chapters are these, shallow, and lack complementary illustrations of visualization techniques or user interfaces used. However, they do provide insight into the many applications being developed in this rapidly expanding field. The authors have successfully put together a highly useful reference text for the data mining and information visualization communities. Those interested in a good introduction and overview of complementary research areas in these fields will be satisfied with this collection of papers. The focus upon integrating data visualization with data mining complements texts in each of these fields, such as Advances in Knowledge Discovery and Data Mining (Fayyad et al., MIT Press) and Readings in Information Visualization: Using Vision to Think (Card et. al., Morgan Kauffman). This unique work is a good starting point for future interaction between researchers in the fields of data visualization and data mining and makes a good accompaniment for a course focused an integrating these areas or to the main reference texts in these fields."
  12. Heo, M.; Hirtle, S.C.: ¬An empirical comparison of visualization tools to assist information retrieval on the Web (2001) 0.02
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    Abstract
    The reader of a hypertext document in a web environment, if maximum use of the document is to be obtained, must visualize the overall structure of the paths through the document as well as the document space. Graphic visualization displays of this space, produced to assist in navigation, are classified into four groups, and Heo and Hirtle compare three of these classes as to their effectiveness. Distortion displays expand regions of interest while relatively diminishing the detail of the remaining regions. This technique will show both local detail and global structure. Zoom techniques use a series of increasingly focused displays of smaller and smaller areas, and can reduce cogitative overload, but do not provide an easy movement to other parts of the total space. Expanding outline displays use a tree structure to allow movement through a hierarchy of documents, but if the organization has a wide horizontal structure, or is not particularly hierarchical in nature such display can break down. Three dimensional layouts, which are not evaluated here, place objects by location in three space, providing more information and freedom. However, the space must be represented in two dimensions resulting in difficulty in visually judging depth, size and positioning. Ten students were assigned to each of eight groups composed of viewers of the three techniques and an unassisted control group using either a large (583 selected pages) or a small (50 selected pages) web space. Sets of 10 questions, which were designed to elicit the use of a visualization tool, were provided for each space. Accuracy and time spent were extracted from a log file. Users views were also surveyed after completion. ANOVA shows significant differences in accuracy and time based upon the visualization tool in use. A Tukey test shows zoom accuracy to be significantly less than expanding outline and zoom time to be significantly greater than both the outline and control groups. Size significantly affected accuracy and time, but had no interaction with tool type. While the expanding tool class out performed zoom and distortion, its performance was not significantly different from the control group.
  13. Reiterer, H.; Jetter, H.-C.: ¬Das Projekt Mediovis : visuelle Exploration digitaler Bibliotheken (2007) 0.02
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    Abstract
    Ziel des Forschungsprojektes MedioVis, das in enger Kooperation mit der Bibliothek der Universität Konstanz durchgeführt wird, ist die Realisierung einer innovativen visuellen Benutzungsschnittstelle zur analytischen Suche und zum interessengeleiteten Stöbern im Katalog der Konstanzer "Mediothek". Deren elektronische und multimediale Titel (z.B. Videoaufzeichnungen, DVD, Tonträger, CD-ROM) sind ein bedeutsamer Bestandteil des Serviceangebots der Bibliothek der Universität Konstanz, der gerade in dem Bereich der Theater-, Film- und Medienwissenschaften, aber auch in der Fremdsprachenausbildung oder zu Unterhaltungszwecken intensiv von Studenten, Lehrpersonen und Wissenschaftlern genutzt wird. MedioVis leistet dabei einen wesentlichen Beitrag zur Verbesserung und Erweiterung der nutzerorientierten Dienstleistungen, indem dem Bibliotheksnutzer nicht nur ein effizientes Suchen, sondern auch ein interessengeleitetes Stöbern im Katalog mittels spezieller Visualisierungen und neuartigen Interaktionskonzepten ermöglicht wird. Dabei wird er von der ersten Eingrenzung des Katalogs bis zur Selektion des gewünschten Titels begleitet, wobei zur Entscheidungsunterstützung eine Anreicherung mit ergänzenden Metadaten aus dem World Wide Web stattfindet. Das Projekt wird dabei von der Deutschen Forschungsgemeinschaft (DFG) im Förderprogramm für Wissenschaftliche Literaturversorgungs- und Informationssysteme gefördert, um somit die Schaffung eines für andere Bibliotheken frei verfügbaren und nachnutzbaren Systems zu unterstützen und dieses unter Realbedingungen zu testen. Zu diesem Zweck wird MedioVis von der UB Konstanz seit dem Sommer 2004 im operativen Testbetrieb auf Arbeitsplätzen innerhalb der Mediothek angeboten. Die Motivation für das Projekt MedioVis erwuchs aus Gesprächen mit Benutzern und deren Beobachtung bei der Verwendung des traditionellen bibliographischen Webkatalogs bzw. OPACs "KOALA", der gerade für die Domäne "Film" in den Augen der Befragten nur wenig geeignet war. Als Hauptproblem erwies sich dabei, dass die Entscheidungsunterstützung bei der Filmrecherche für den Benutzer durch einen traditionellen bibliographischen Katalog nur unzureichend ist
  14. Bornmann, L.; Haunschild, R.: Overlay maps based on Mendeley data : the use of altmetrics for readership networks (2016) 0.02
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    Abstract
    Visualization of scientific results using networks has become popular in scientometric research. We provide base maps for Mendeley reader count data using the publication year 2012 from the Web of Science data. Example networks are shown and explained. The reader can use our base maps to visualize other results with the VOSViewer. The proposed overlay maps are able to show the impact of publications in terms of readership data. The advantage of using our base maps is that it is not necessary for the user to produce a network based on all data (e.g., from 1 year), but can collect the Mendeley data for a single institution (or journals, topics) and can match them with our already produced information. Generation of such large-scale networks is still a demanding task despite the available computer power and digital data availability. Therefore, it is very useful to have base maps and create the network with the overlay technique.
  15. Xiaoyue M.; Cahier, J.-P.: Iconic categorization with knowledge-based "icon systems" can improve collaborative KM (2011) 0.02
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    Abstract
    Icon system could represent an efficient solution for collective iconic categorization of knowledge by providing graphical interpretation. Their pictorial characters assist visualizing the structure of text to become more understandable beyond vocabulary obstacle. In this paper we are proposing a Knowledge Engineering (KM) based iconic representation approach. We assume that these systematic icons improve collective knowledge management. Meanwhile, text (constructed under our knowledge management model - Hypertopic) helps to reduce the diversity of graphical understanding belonging to different users. This "position paper" also prepares to demonstrate our hypothesis by an "iconic social tagging" experiment which is to be accomplished in 2011 with UTT students. We describe the "socio semantic web" information portal involved in this project, and a part of the icons already designed for this experiment in Sustainability field. We have reviewed existing theoretical works on icons from various origins, which can be used to lay the foundation of robust "icons systems".
    Content
    Vgl.: http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=5928690. Vgl. auch: Special Issue on CTS 2011 at Elsevier's Future Generation Computer Systems Journal - http://www.elsevier.com/wps/find/journaldescription.cws_home/505611/description)
  16. IEEE symposium on information visualization 2003 : Seattle, Washington, October 19 - 21, 2003 ; InfoVis 2003. Proceedings (2003) 0.02
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    Issue
    Sponsored by IEEE Computer Society Technical Committee on Visualization and Graphics.
    LCSH
    Computer graphics / Congresses
    Computer vision / Congresses
    Subject
    Computer graphics / Congresses
    Computer vision / Congresses
  17. Zhu, B.; Chen, H.: Information visualization (2004) 0.02
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    Abstract
    Advanced technology has resulted in the generation of about one million terabytes of information every year. Ninety-reine percent of this is available in digital format (Keim, 2001). More information will be generated in the next three years than was created during all of previous human history (Keim, 2001). Collecting information is no longer a problem, but extracting value from information collections has become progressively more difficult. Various search engines have been developed to make it easier to locate information of interest, but these work well only for a person who has a specific goal and who understands what and how information is stored. This usually is not the Gase. Visualization was commonly thought of in terms of representing human mental processes (MacEachren, 1991; Miller, 1984). The concept is now associated with the amplification of these mental processes (Card, Mackinlay, & Shneiderman, 1999). Human eyes can process visual cues rapidly, whereas advanced information analysis techniques transform the computer into a powerful means of managing digitized information. Visualization offers a link between these two potent systems, the human eye and the computer (Gershon, Eick, & Card, 1998), helping to identify patterns and to extract insights from large amounts of information. The identification of patterns is important because it may lead to a scientific discovery, an interpretation of clues to solve a crime, the prediction of catastrophic weather, a successful financial investment, or a better understanding of human behavior in a computermediated environment. Visualization technology shows considerable promise for increasing the value of large-scale collections of information, as evidenced by several commercial applications of TreeMap (e.g., http://www.smartmoney.com) and Hyperbolic tree (e.g., http://www.inxight.com) to visualize large-scale hierarchical structures. Although the proliferation of visualization technologies dates from the 1990s where sophisticated hardware and software made increasingly faster generation of graphical objects possible, the role of visual aids in facilitating the construction of mental images has a long history. Visualization has been used to communicate ideas, to monitor trends implicit in data, and to explore large volumes of data for hypothesis generation. Imagine traveling to a strange place without a map, having to memorize physical and chemical properties of an element without Mendeleyev's periodic table, trying to understand the stock market without statistical diagrams, or browsing a collection of documents without interactive visual aids. A collection of information can lose its value simply because of the effort required for exhaustive exploration. Such frustrations can be overcome by visualization.
    Visualization can be classified as scientific visualization, software visualization, or information visualization. Although the data differ, the underlying techniques have much in common. They use the same elements (visual cues) and follow the same rules of combining visual cues to deliver patterns. They all involve understanding human perception (Encarnacao, Foley, Bryson, & Feiner, 1994) and require domain knowledge (Tufte, 1990). Because most decisions are based an unstructured information, such as text documents, Web pages, or e-mail messages, this chapter focuses an the visualization of unstructured textual documents. The chapter reviews information visualization techniques developed over the last decade and examines how they have been applied in different domains. The first section provides the background by describing visualization history and giving overviews of scientific, software, and information visualization as well as the perceptual aspects of visualization. The next section assesses important visualization techniques that convert abstract information into visual objects and facilitate navigation through displays an a computer screen. It also explores information analysis algorithms that can be applied to identify or extract salient visualizable structures from collections of information. Information visualization systems that integrate different types of technologies to address problems in different domains are then surveyed; and we move an to a survey and critique of visualization system evaluation studies. The chapter concludes with a summary and identification of future research directions.
  18. Munzner, T.: Interactive visualization of large graphs and networks (2000) 0.02
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    Abstract
    Many real-world domains can be represented as large node-link graphs: backbone Internet routers connect with 70,000 other hosts, mid-sized Web servers handle between 20,000 and 200,000 hyperlinked documents, and dictionaries contain millions of words defined in terms of each other. Computational manipulation of such large graphs is common, but previous tools for graph visualization have been limited to datasets of a few thousand nodes. Visual depictions of graphs and networks are external representations that exploit human visual processing to reduce the cognitive load of many tasks that require understanding of global or local structure. We assert that the two key advantages of computer-based systems for information visualization over traditional paper-based visual exposition are interactivity and scalability. We also argue that designing visualization software by taking the characteristics of a target user's task domain into account leads to systems that are more effective and scale to larger datasets than previous work. This thesis contains a detailed analysis of three specialized systems for the interactive exploration of large graphs, relating the intended tasks to the spatial layout and visual encoding choices. We present two novel algorithms for specialized layout and drawing that use quite different visual metaphors. The H3 system for visualizing the hyperlink structures of web sites scales to datasets of over 100,000 nodes by using a carefully chosen spanning tree as the layout backbone, 3D hyperbolic geometry for a Focus+Context view, and provides a fluid interactive experience through guaranteed frame rate drawing. The Constellation system features a highly specialized 2D layout intended to spatially encode domain-specific information for computational linguists checking the plausibility of a large semantic network created from dictionaries. The Planet Multicast system for displaying the tunnel topology of the Internet's multicast backbone provides a literal 3D geographic layout of arcs on a globe to help MBone maintainers find misconfigured long-distance tunnels. Each of these three systems provides a very different view of the graph structure, and we evaluate their efficacy for the intended task. We generalize these findings in our analysis of the importance of interactivity and specialization for graph visualization systems that are effective and scalable.
  19. Thissen, F.: Screen-Design-Handbuch : Effektiv informieren und kommunizieren mit Multimedia (2001) 0.02
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    Abstract
    Das Screen-Design-Handbuch gibt Gestaltern interaktiver Medien eine praktische Arbeitshilfe an die Hand, um Informationen zielgruppen- und mediengerecht aufzubereiten und darzustellen. Es zeigt Hintergründe und Zusammenhänge auf, verdeutlicht diese anhand von Beispielen und regt dazu an, die Sprache der digitalen Medien weiter zu entwickeln. Grundlagen der Wahrnehmungs- und Lernpsychologie, der Ergonomie, der Kommunikationstheorie, der Imagery-Forschung und der Ästhethik werden dabei ebenso berücksichtigt wie Fragen der Gestaltung von Navigations- und Orientierungselementen. Die Neuauflage enthält mehr Beispiele und Checklisten sowie neue Kapitel über Wahrnehmung, Web-Nutzung und Projektmanagement
    Date
    22. 3.2008 14:35:21
  20. Burkhard, R.: Knowledge Visualization : Die nächste Herausforderung für Semantic Web Forschende? (2006) 0.02
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    Abstract
    Wer wird als erster die Vision des "Semantic Web" zur Realität machen? Vielleicht diejenigen Semantic Web Forschenden, die sich auf Knowledge Visualization konzentrieren. Dieser Artikel vermittelt einen ordnenden Überblick über das Thema Visualisierung für Semantic Web Forschende und beschreibt die wichtigen Perspektiven des optimalen Wissenstransfers. Der Artikel beschreibt die Vorteile von Visualisierungen und die Forschungsrichtungen, die für Semantic Web Forschende wichtig sind. Schließlich werden aktuelle Beispiele aus der Praxis, in denen das Nutzen, Finden oder Transferieren von Information eine Herausforderung war, beschrieben. Der Artikel vermittelt Praktikern in Firmen Lösungsansätze und zeigt Semantic Web Forschenden einen neuen Forschungsschwerpunkt, der nach der Etablierung von technischen Standards wichtig werden wird: Knowledge Visualization.
    Source
    Semantic Web: Wege zur vernetzten Wissensgesellschaft. Hrsg.: T. Pellegrini, u. A. Blumauer

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