Search (19 results, page 1 of 1)

  • × author_ss:"Large, A."
  1. Large, A.: Effect of animation in enhancing descriptive and procedural texts in a multimedia learning environment (1996) 0.03
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    Abstract
    Reports the 3rd and final phase of a research project to investigate the role of animation in enhancing recall and comprehension of text by grade 6 primary school students. Its aims were to: determine whether a complex descriptive text is enhanced by animation so long as the animation exhibits close semantic links with the text; to explore the importance of captions in linking an animation with a text so as to increase comprehension of that text; and to investigate the relationship between students' spatial skills and their ability to recall and comprehend a text enhanced with still images and animation. A descriptive text on the structure and functions of the heart from Compton's Multimedia Encyclopedia was used
    Source
    Journal of the American Society for Information Science. 47(1996) no.6, S.437-448
  2. Large, A.; Beheshti, J.; Tabatabaei, N.; Nesset, V.: Developing a visual taxonomy : children's views on aesthetics (2009) 0.03
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    Abstract
    This article explores the aesthetic design criteria that should be incorporated into the information visualization of a taxonomy intended for use by children. Seven elementary-school students were each asked to represent their ideas in drawings for visualizing a taxonomy. Their drawings were analyzed according to six criteria - balance, equilibrium, symmetry, unity, rhythm, and economy - identified as aesthetic measures in previous research. The drawings revealed the presence of all six measures, and three - unity, equilibrium, and rhythm - were found to play an especially important role. It is therefore concluded that an aesthetic design for an information visualization for young users should incorporate all six measures.
    Source
    Journal of the American Society for Information Science and Technology. 60(2009) no.9, S.1808-1822
  3. Large, A.; Beheshti, J.; Nesset, V.; Bowler, L.: Designing Web portals in intergenerational teams : two prototype portals for elementary school students (2004) 0.03
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    Abstract
    This article describes and discusses the detailed procedures followed by two intergenerational teams comprising the researchers and a group of eight grade-six elementary students (ages 11 to 12 years) and a group of six third-grade elementary students (ages 8 to 9 years), respectively, in designing two prototype Web portals intended for use by elementary school students. These procedures were based on three design theories: Contextual Inquiry, Participatory Design, and Cooperative Inquiry. The article also presents and describes the two resulting Web portal prototypes and discusses the design criteria employed by the teams. Conclusions are elaborated on the basis of this research experience regarding how such a design process should be conducted in the context of an intergenerational team, and what characteristics young users expect to find in Web portals that they will use to support their informational needs in terms of elementary school projects and assignments.
    Source
    Journal of the American Society for Information Science and Technology. 55(2004) no.13, S.1140-1154
  4. Large, A.; Beheshti, J.; Moukdad, H.: Information seeking on the Web : navigational skills of grade-six primary school students (1999) 0.03
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    Abstract
    Reports on research into the information-seeking habits of primary schoolchildren conducted under operational conditions. Three workstations with Internet access were installed in a grade-six classroom in suburban Montreal. After a short introductory training session for the entire group followed by short individual sessions for each student, 53 students, working in small groups, used these workstations over a six-week period to seek information on the Web of relevance to a class project assigned by their teacher. The project dealt with the Winter Olympic Games (recently completed at that time). The student objective was to locate relevant information for a poster and an oral presentation on one of the sports represented at the Games. All screen activity was directly captured on videotape and group conversations at the workstation were audiotaped. Demographic and computer literacy information was gathered in a questionnaire. This paper presents a map of the information-seeking landscape based upon an analysis of the descriptive statistics gathered from the Web searches. It reveals that the novice users favored browsing over analytic search strategies, although they did show some sophistication in the construction of the latter. Online help was ignored. The children demonstrated a very high level of interactivity with the interface at the expense of thinking, planning and evaluating. This is a preliminary analysis of data which will subsequently be expanded by the inclusion of qualitative data
    Series
    Proceedings of the American Society for Information Science; vol.36
    Source
    Knowledge: creation, organization and use. Proceedings of the 62nd Annual Meeting of the American Society for Information Science, 31.10.-4.11.1999. Ed.: L. Woods
  5. Large, A.; Beheshti, J.; Rahman, T.: Design criteria for children's Web portals : the users speak out (2002) 0.02
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    Date
    2. 6.2005 10:34:22
    Source
    Journal of the American Society for Information Science and technology. 53(2002) no.2, S.79-94
  6. Leide, J.E.; Cole, C.; Beheshti, J.; Large, A.; Lin, Y.: Task-based information retrieval : structuring undergraduate history essays for better course evaluation using essay-type visualizations (2007) 0.02
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    Abstract
    When domain novices are in C.C. Kuhlthau's (1993) Stage 3, the exploration stage of researching an assignment, they often do not know their information need; this causes them to go back to Stage 2, the topic-selection stage, when they are selecting keywords to formulate their query to an Information Retrieval (IR) system. Our hypothesis is that instead of going backward, they should be going forward toward a goal state-the performance of the task for which they are seeking the information. If they can somehow construct their goal state into a query, this forward-looking query better operationalizes their information need than does a topic-based query. For domain novice undergraduates seeking information for a course essay, we define their task as selecting a high-impact essay structure which will put the students' learning on display for the course instructor who will evaluate the essay. We report a study of first-year history undergraduate students which tested the use and effectiveness of "essay type" as a task-focused query-formulation device. We randomly assigned 78 history undergraduates to an intervention group and a control group. The dependent variable was essay quality, based on (a) an evaluation of the student's essay by a research team member, and (b) the marks given to the student's essay by the course instructor. We found that conscious or formal consideration of essay type is inconclusive as a basis of a task-focused query-formulation device for IR.
    Source
    Journal of the American Society for Information Science and Technology. 58(2007) no.9, S.1227-1241
  7. Cole, C.; Behesthi, J.; Large, A.; Lamoureux, I.; Abuhimed, D.; AlGhamdi, M.: Seeking information for a middle school history project : the concept of implicit knowledge in the students' transition from Kuhlthau's Stage 3 to Stage 4 (2013) 0.02
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    Date
    22. 3.2013 19:41:17
    Source
    Journal of the American Society for Information Science and Technology. 64(2013) no.3, S.558-573
  8. Cole, C.; Lin, Y.; Leide, J.; Large, A.; Beheshti, J.: ¬A classification of mental models of undergraduates seeking information for a course essay in history and psychology : preliminary investigations into aligning their mental models with online thesauri (2007) 0.02
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    Abstract
    The article reports a field study which examined the mental models of 80 undergraduates seeking information for either a history or psychology course essay when they were in an early, exploration stage of researching their essay. This group is presently at a disadvantage when using thesaurus-type schemes in indexes and online search engines because there is a disconnect between how domain novice users of IR systems represent a topic space and how this space is represented in the standard IR system thesaurus. The study attempted to (a) ascertain the coding language used by the 80 undergraduates in the study to mentally represent their topic and then (b) align the mental models with the hierarchical structure found in many thesauri. The intervention focused the undergraduates' thinking about their topic from a topic statement to a thesis statement. The undergraduates were asked to produce three mental model diagrams for their real-life course essay at the beginning, middle, and end of the interview, for a total of 240 mental model diagrams, from which we created a 12-category mental model classification scheme. Findings indicate that at the end of the intervention, (a) the percentage of vertical mental models increased from 24 to 35% of all mental models; but that (b) 3rd-year students had fewer vertical mental models than did 1st-year undergraduates in the study, which is counterintuitive. The results indicate that there is justification for pursuing our research based on the hypothesis that rotating a domain novice's mental model into a vertical position would make it easier for him or her to cognitively connect with the thesaurus's hierarchical representation of the topic area.
    Source
    Journal of the American Society for Information Science and Technology. 58(2007) no.13, S.2092-2104
  9. Large, A.: Children, teenagers, and the Web (2004) 0.02
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    Source
    Annual review of information science and technology. 39(2005), S.347-394
  10. Large, A.: Hypertext instructional programs and learner control : a research review (1996) 0.01
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    Abstract
    Hypertext provides a flexible environment in which to explore information. This makes it suitable for use with instructional software where students can exchange a linear progression for a more individualised exploration of the material. When designing instructional hypertext prgrammes, decisions must be taken on the degree of learner control rather than programme control. Learner control gives to the individual learner a control over the learning strategy; programme control imposes upon the learner, to some degree at least, that strategy. Discusses the arguments for and against learner control of hypertext environments in an instructional context and reviews the research evidence on learner control
  11. Beheshti, J.; Bowler, L.; Large, A.; Nesset, V.: Towards an alternative information retrieval system for children (2005) 0.01
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    Abstract
    A recent survey of more than 1700 households indicates that the main reason many parents purchase computers and connect their children to the Internet at home is for education (Safe and Smart). In addition the survey shows that children also use the Internet for educational activities that go beyond required school work. In fact, the fastest growing group of Internet users are children between the ages of eight and twelve (Vise, 2003), who are increasingly using the Web to access educational as well as entertainment materials. Children, however, rely on conventional information retrieval (IR) systems and search engines intended for general adult use, such as MSN or Google, and to a much lesser extent, Web portals such as Yahooligans! and LycosZone specifically intended for young users (Large et al., 2004; Large, Beheshti, and Rahman, 2002a). But research has shown that children's information needs (Walter, 1994), research approaches (Kuhlthau, 1991), and cognitive abilities and higher order thinking skills (Neuman, 1995; Siegler, 1998; Vandergrift, 1989) differ from those of adults. The results of earlier studies on children's use of online catalogues designed for adults indicate that young users are often faced with difficulties locating specific information related to their information needs (Hirsh, 1997). A growing body of research points to the problems children typically encounter when seeking information on the Web. Kafai and Bates (1997) conducted one of the first studies with young children on their use of Web sites, and concluded that they were able to navigate through the links and scroll. Only the older children, however, could use search engines effectively. Hirsh (1999) investigated the searching behavior of ten fifth graders and concluded that they encountered difficulties in formulating effective search queries and did not use advanced features. Schacter, Chung, and Dorr (1998) conducted a study on Internet searching by fifth and sixth graders and concluded that they did not plan their searches, used ill-defined queries, and preferred browsing. Large, Beheshti, and Moukdad (1999), investigating the information seeking behavior of 53 sixth graders, similarly found that children preferred browsing to searching. Bowler, Large, and Rejskind (2001), focusing on a few case studies of grade six students concluded that search engines designed for adults are unsuitable for children. Wallace et al. (2000), studying sixth graders, discovered that experience in using search engines does not improve children's search strategies and in general information seeking is an unfamiliar activity for children.
  12. Large, A.: ¬The user interface to CD-ROM databases (1991) 0.01
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    Source
    Journal of librarianship and information science. 23(1991) no.4, S.203-217
  13. Large, A.; Beheshti, J.; Cole, C.: Information architecture for the Web : the IA matrix approach to designing children's portals (2002) 0.01
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    Source
    Journal of the American Society for Information Science and technology. 53(2002) no.10, S.831.838
  14. Large, A.; Beheshti, J.; Breuleux, A.: Multimedia and comprehension : a cognitive study (1994) 0.01
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    Source
    Journal of the American Society for Information Science. 45(1994) no.7, S.515-528
  15. Large, A.; Beheshti, J.; Breuleux, A.; Renaud, A.: Multimedia and comprehension : the relationship among text, animation, and captions (1995) 0.01
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    Source
    Journal of the American Society for Information Science. 46(1995) no.5, S.340-347
  16. Leide, J.E.; Large, A.; Beheshti, J.; Brooks, M.; Cole, C.: Visualization schemes for domain novices exploring a topic space : the navigation classification scheme (2003) 0.01
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    Abstract
    In this article and two other articles which conceptualize a future stage of the research program (Leide, Cole, Large, & Beheshti, submitted for publication; Cole, Leide, Large, Beheshti, & Brooks, in preparation), we map-out a domain novice user's encounter with an IR system from beginning to end so that appropriate classification-based visualization schemes can be inserted into the encounter process. This article describes the visualization of a navigation classification scheme only. The navigation classification scheme uses the metaphor of a ship and ship's navigator traveling through charted (but unknown to the user) waters, guided by a series of lighthouses. The lighthouses contain mediation interfaces linking the user to the information store through agents created for each. The user's agent is the cognitive model the user has of the information space, which the system encourages to evolve via interaction with the system's agent. The system's agent is an evolving classification scheme created by professional indexers to represent the structure of the information store. We propose a more systematic, multidimensional approach to creating evolving classification/indexing schemes, based on where the user is and what she is trying to do at that moment during the search session.
  17. Cole, C.; Leide, J.; Beheshti, J.; Large, A.; Brooks, M.: Investigating the Anomalous States of Knowledge hypothesis in a real-life problem situation : a study of history and psychology undergraduates seeking information for a course essay (2005) 0.00
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    Source
    Journal of the American Society for Information Science and Technology. 56(2005) no.14, S.1544-1554
  18. Yi, K.; Beheshti, J.; Cole, C.; Leide, J.E.; Large, A.: User search behavior of domain-specific information retrieval systems : an analysis of the query logs from PsycINFO and ABC-Clio's Historical Abstracts/America: History and Life (2006) 0.00
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    Source
    Journal of the American Society for Information Science and Technology. 57(2006) no.9, S.1208-1220
  19. Cole, C.; Beheshti, J.; Leide, J. E.; Large, A.: Interactive information retrieval : bringing the user to a selection state (2005) 0.00
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    Abstract
    There have been various approaches to conceptualizing interactive information retrieval (IR), which can be generally divided into system and user approaches (Hearst, 1999; cf. also Spink, 1997). Both system and user approaches define user-system interaction in terms of the system and the user reacting to the actions or behaviors of the other: the system reacts to the user's input; the user to the output of the system (Spink, 1997). In system approach models of the interaction, e.g., Moran (1981), "[T]he user initiates an action or operation and the system responds in some way which in turn leads the user to initiate another action and so on" (Beaulieu, 2000, p. 433). In its purest form, the system approach models the user as a reactive part of the interaction, with the system taking the lead (Bates, 1990). User approaches, on the other hand, in their purest form wish to insert a model of the user in all its socio-cognitive dimensions, to the extent that system designers consider such approaches impractical (Vakkari and Jarvelin, 2005, Chap. 7, this volume). The cognitive approach to IR interaction attempts to overcome this divide (Ruthven, 2005, Chap. 4, this volume; Vakkari and Jarvelin, 2005 Chap. 7, this volume) by representing the cognitive elements of both system designers and the user in the interaction model (Larsen and Ingwersen, 2005 Chap. 3, this volume). There are cognitive approach researchers meeting in a central ground from both the system and user side. On the system side, are computer scientists employing cognitive research to design more effective IR systems from the point of view of the user's task (Nathan, 1990; Fischer, Henninger, and Redmiles, 1991; O'Day and Jeffries, 1993; Russell et al., 1993; Kitajima and Polson, 1996; Terwilliger and Polson, 1997). On the user side are cognitive approach researchers applying methods, concepts and models from psychology to design systems that are more in tune with how users acquire information (e.g., Belkin, 1980; Ford (2005, Chap. 5, this volume); Ingwersen (Larsen and Ingwersen, 2005, Chap. 3, this volume); Saracevic, 1996; Vakkari (Vakkari and Jarvelin, 2005, Chap. 7, this volume)).